Anonymous Maarten
d5af35e3fb
surface: cannot set a palette to a non-indexed surface
...
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled
This fixes a UBSAN warning later in this function where it calculates
(1 << SDL_BITSPERPIXEL(surface->format)). The bpp might be >= 32 and
out of range for a bit shift.
2026-05-14 20:53:45 -07:00
Anonymous Maarten
6b26332785
ci+release: build with gameinput support
2026-05-15 03:00:10 +02:00
SDL Wiki Bot
ff98125cbd
Sync SDL3 wiki -> header
...
[ci skip]
2026-05-15 00:43:30 +00:00
Petar Popovic
8787895575
SDL_video.h comment update
2026-05-14 17:42:02 -07:00
Rachel Blackman
eb340388fc
Fix HIDAPI support for Flydigi Vader 5 Pro ( #15594 )
2026-05-14 17:32:25 -07:00
Evan Hemsley
f286e420af
GPU: Refactor Vulkan barriers to fix defrag segfault ( #15593 )
2026-05-14 17:01:13 -07:00
Sam Lantinga
c9bb41bd9c
Fixed build when GameInput is enabled
2026-05-14 16:52:40 -07:00
ceski
f3faf67c64
Add Steam Controller touchpads, capacitive touch for sticks, and grip sense ( #15528 )
2026-05-14 16:26:26 -07:00
Ozkan Sezer
4d95a63fe3
fix build after commit 2c4e6ed358:
...
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled
move SDL_UsingGameInputForXInputControllers() to core/windows/SDL_gameinput.cpp
because joystick/gdk/SDL_gameinputjoystick.cpp isn't always added to build.
2026-05-14 23:11:22 +03:00
Ryan C. Gordon
0e07b7c5e2
android: Comment out debug logging.
...
Reference Issue #15587 .
2026-05-14 15:58:15 -04:00
Sam Lantinga
fdfbbcefb2
Fixed error: "SVE support not enabled" building on Android
2026-05-14 12:01:19 -07:00
SDL Wiki Bot
9e07e0c215
Sync SDL3 wiki -> header
...
[ci skip]
2026-05-14 18:52:22 +00:00
crudelios
439ffd13eb
Android: Add support for folder dialogs
2026-05-14 11:50:52 -07:00
Sam Lantinga
de08751537
Fixed build for older toolchains that don't have arm_sve.h
2026-05-14 11:42:54 -07:00
Sylvain Becker
11745aad07
Fix build with SVE2 ( #15586 )
2026-05-14 11:17:53 -07:00
Sam Lantinga
2c4e6ed358
Enable GameInput v3 by default if it's available
...
GameInput is now the most functional Windows API for handling XInput controllers.
2026-05-14 10:18:58 -07:00
Anonymous Maarten
d57c3b685c
gameinputjoystick: %02hhX emits a -Wformat warning
2026-05-14 18:42:46 +02:00
Anonymous Maarten
8122b8f2ac
gameinput.h emits a few Wundef warnings (WINAPI_PARTITION_* macros)
2026-05-14 18:42:46 +02:00
Anonymous Maarten
0f2c04319f
cmake: gameinput.h is a c++-only header
2026-05-14 18:42:46 +02:00
Anonymous Maarten
2fa7ba1e4f
stdinc: _Countof is only available in C mode
2026-05-14 18:42:46 +02:00
Cameron Cawley
a3376acc2e
Replace custom NEON cast macros with vreinterpret_*_*
2026-05-14 09:16:25 -07:00
ceski
006959ca87
Add dual touchpad support to testcontroller ( #15540 )
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled
2026-05-13 23:49:01 -07:00
Sam Lantinga
0defb4ddfc
Added controller sensor support for GameInput v3
...
Verified working with the DualSense controller
2026-05-13 23:41:29 -07:00
Vlad-Florin Ilie
b333c04ccc
Fix Steam Controller 2026 (triton) rumble ( #15558 )
2026-05-13 23:40:55 -07:00
SDL Wiki Bot
a400a70484
Sync SDL3 wiki -> header
...
[ci skip]
2026-05-14 06:39:08 +00:00
Gabriel Wang
0f175891a6
Add SVE2 SIMD Alpha-Blending Blitter ( #15504 )
...
SVE/SVE2 is a new SIMD extension for AArch64. Compared to NEON, SVE/SVE2 brings the following benefits that are good for SDL projects:
- Lane prediction: we don't have to treat the tail part of a stride separately when the width is n times the hardware vector size
- Although the performance is almost no difference from NEON when the hardware vector size is 128bits, when the hardware provides a longer vector size, e.g. 256, 512, ... 2048, we can enjoy the large performance gain without modifying the source code or recompiling a library.
The functional correctness is validated in a dedicated [qemu project](https://github.com/GorgonMeducer/aarch64_qemu_mac_template/tree/SDL-SVE2-Acceleration-Validation ).
The performance is tested on [Radxa Orion 6 N](https://radxa.com/products/orion/o6n/ ), which provides 4x A720 and 4x A520 processors. Since the vector size is 128 bits, which is the same as NEON, the performance is almost the same (or no worse than) the NEON acceleration.
2026-05-13 23:37:46 -07:00
Sam Lantinga
0e5e772ba9
Fixed windows getting the wrong size when setting size and aspect ratio back to back
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled
2026-05-13 20:39:38 -07:00
Cameron Cawley
e50faf4e6a
Support the full set of standard CSS cursors
2026-05-13 20:24:44 -07:00
Sam Lantinga
4884dbbe56
Added SDL_SendGamepadEffect() support for the new Steam Controller
2026-05-13 20:14:50 -07:00
Joel Auterson
c247f06f01
Add libusb-1.0-0-dev to Linux deps doc
...
libusb-1.0-0 is needed to enable SDL_HIDAPI_LIBUSB. It does not work with the `libusb-dev` package on Ubuntu, which is for the older version.
2026-05-13 18:35:56 -07:00
Cameron Cawley
c6b232f5d4
Support loading JPEG images through SDL_LoadSurface()
2026-05-13 16:11:53 -07:00
Ryan C. Gordon
9672f5b68b
android: Change how apps access their APK's "assets" directory.
...
Now they can explicitly access it with "assets://" filenames, and
SDL_GetBasePath() returns "assets://"
Fixes #15347 .
Fixes #5044 .
2026-05-13 17:12:36 -04:00
Brenton Bostick
e8127a9a11
Fix #15500 : deprecation warning on Android for slCreateEngine
2026-05-13 16:44:19 -04:00
Eddy Jansson
4eb221881a
DOS: Replace SDL_memset() with SDL_zero*()
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled
2026-05-13 11:28:54 -07:00
Eddy Jansson
70159c34f6
DOS & Tray: Don't do NULL-checks before SDL_free()
2026-05-13 11:28:54 -07:00
Sam Lantinga
3dbd3e43e2
Return the touch device name for SDL_TOUCH_MOUSEID
2026-05-13 09:07:36 -07:00
Cameron Cawley
b1f390255a
Allow formats with alpha channels for window textures
...
Because the blend mode is explicitly set to SDL_BLENDMODE_NONE, it doesn't matter if there's a transparency channel in the texture format or not for opaque windows. This ensures that a 32-bit format is used with Metal instead of SDL_PIXELFORMAT_RGB565.
2026-05-13 08:52:30 -07:00
Sam Lantinga
716c767b7e
Document that you may receive mouse events with SDL_PEN_MOUSEID
2026-05-13 08:11:41 -07:00
Sam Lantinga
fcaf5bbf8c
Use predefined names for constant keyboard and mouse IDs
...
Fixes https://github.com/libsdl-org/SDL/issues/15563
2026-05-13 08:11:41 -07:00
Ozkan Sezer
36e1efccb4
revert parts of CodeSpell commit d870911202 from 3rd party sources
2026-05-13 18:00:02 +03:00
Sam Lantinga
c362f1341f
Change controller sensor state on the main UI thread on Android
...
Fixes https://github.com/libsdl-org/SDL/issues/15565
2026-05-13 07:39:02 -07:00
Sam Lantinga
7222c04fbf
Synchronize controller access on the Java side on Android
2026-05-13 07:39:02 -07:00
Cameron Cawley
7071efb6a3
Fix switching modes on RISC OS
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled
2026-05-12 20:18:02 -07:00
Rachel Blackman
418960bb4e
Handle the Amazon Fire TV's weird Bluetooth behavior
2026-05-12 17:40:37 -07:00
SDL Wiki Bot
fd8682ccc9
Sync SDL3 wiki -> header
...
[ci skip]
2026-05-12 23:49:34 +00:00
Sam Lantinga
5cf16e4522
Added curved window mode on visionOS 26 ( #15298 )
2026-05-12 16:48:06 -07:00
Sam Lantinga
f30ec9940a
Removed Wooting 60HE (ARM) from the controller blacklist
...
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled
Fixes https://github.com/libsdl-org/SDL/issues/15555
2026-05-11 22:10:20 -07:00
Al. Lopez
4940345a2e
added additional examples of paddle/misc buttons for Steam Controller ( #15544 )
2026-05-11 21:45:10 -07:00
Sam Lantinga
bb4eedd67d
Fixed a crash if we get a HID device with no path
...
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled
This can happen on Linux if udev_device_get_devnode() fails.
2026-05-11 16:47:26 -07:00
Rachel Blackman
e4a327709d
Correctly support OG Steam Controller when connected via USB on Android ( #15561 )
2026-05-11 15:19:57 -07:00