mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-05-25 09:17:30 +08:00
ci+release: build with gameinput support
This commit is contained in:
committed by
Anonymous Maarten
parent
ff98125cbd
commit
6b26332785
@@ -12,6 +12,7 @@ from typing import Optional
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logger = logging.getLogger(__name__)
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WINDOWS_GAMEINPUT_VERSION = "v3.3.195.0 "
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class AppleArch(Enum):
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Aarch64 = "aarch64"
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@@ -217,6 +218,7 @@ class JobDetails:
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msys2_msystem: str = ""
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msys2_packages: list[str] = dataclasses.field(default_factory=list)
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werror: bool = True
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microsoft_gameinput_version: str = ""
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msvc_vcvars_arch: str = ""
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msvc_vcvars_sdk: str = ""
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msvc_project: str = ""
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@@ -286,6 +288,7 @@ class JobDetails:
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"android-mk": self.android_mk,
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"werror": self.werror,
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"sudo": self.sudo,
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"microsoft-gameinput-version": self.microsoft_gameinput_version,
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"msvc-vcvars-arch": self.msvc_vcvars_arch,
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"msvc-vcvars-sdk": self.msvc_vcvars_sdk,
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"msvc-project": self.msvc_project,
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@@ -437,6 +440,9 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool, ctest_args
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job.setup_libusb_arch = "x86"
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case MsvcArch.X64:
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job.setup_libusb_arch = "x64"
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job.microsoft_gameinput_version = WINDOWS_GAMEINPUT_VERSION
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job.cflags.append("-I$GAMEINPUT_INCLUDE")
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job.cxxflags.append("-I$GAMEINPUT_INCLUDE")
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case SdlPlatform.Linux:
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if spec.name.startswith("Ubuntu"):
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assert spec.os.value.startswith("ubuntu-")
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@@ -764,6 +770,9 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool, ctest_args
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job.msys2_packages.append(f"{msys2_env}-clang-tools-extra")
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if job.ccache:
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job.msys2_packages.append(f"{msys2_env}-ccache")
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job.microsoft_gameinput_version = WINDOWS_GAMEINPUT_VERSION
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job.cflags.append("-I$GAMEINPUT_INCLUDE")
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job.cxxflags.append("-I$GAMEINPUT_INCLUDE")
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case SdlPlatform.Riscos:
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job.ccache = False # FIXME: enable when container gets upgrade
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# FIXME: Enable SDL_WERROR
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@@ -167,6 +167,14 @@ jobs:
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echo '#error "System SDL headers must not be used by build system"' >"$dest"
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done
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done
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- name: 'Set up Microsoft.GameInput headers'
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if: ${{ matrix.platform.microsoft-gameinput-version != '' }}
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run: |
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python build-scripts/download-gameinput-headers.py \
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--version ${{ matrix.platform.microsoft-gameinput-version }} \
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-o $HOME/gameinput
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echo "GAMEINPUT_INCLUDE=$(cygpath -w "$HOME/gameinput")" >>$GITHUB_ENV
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echo "INCLUDE=$INCLUDE;$(cygpath -w "$HOME/gameinput")" >>$GITHUB_ENV
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- name: 'Calculate ccache key'
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if: ${{ matrix.platform.ccache }}
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@@ -345,7 +345,7 @@ jobs:
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id: releaser
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run: |
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python build-scripts/build-release.py `
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--actions msvc `
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--actions download msvc `
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--commit ${{ inputs.commit }} `
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--root "${{ steps.zip.outputs.path }}" `
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--github `
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@@ -507,7 +507,7 @@ jobs:
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id: releaser
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run: |
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python build-scripts/build-release.py \
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--actions mingw \
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--actions download mingw \
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--commit ${{ inputs.commit }} \
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--root "${{ steps.tar.outputs.path }}" \
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--github \
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@@ -619,7 +619,7 @@ jobs:
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id: releaser
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run: |
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python build-scripts/build-release.py \
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--actions android \
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--actions download android \
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--android-api 21 \
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--android-ndk-home "${{ steps.setup-ndk.outputs.ndk-path }}" \
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--commit ${{ inputs.commit }} \
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@@ -175,12 +175,15 @@ class VisualStudio:
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assert msbuild_path.is_file(), "MSBuild.exe does not exist"
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return msbuild_path
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def build(self, arch_platform: VsArchPlatformConfig, projects: list[Path]):
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def build(self, arch_platform: VsArchPlatformConfig, projects: list[Path], include_paths: list[str]):
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assert projects, "Need at least one project to build"
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vsdev_cmd_str = f"\"{self.vsdevcmd}\" -arch={arch_platform.arch}"
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msbuild_cmd_str = " && ".join([f"\"{self.msbuild}\" \"{project}\" /m /p:BuildInParallel=true /p:Platform={arch_platform.platform} /p:Configuration={arch_platform.configuration}" for project in projects])
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bat_contents = f"{vsdev_cmd_str} && {msbuild_cmd_str}\n"
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include_contents = "%INCLUDE%"
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if include_paths:
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include_contents = f"{';'.join(str(p) for p in include_paths)};" + include_contents
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bat_contents = textwrap.dedent(f"{vsdev_cmd_str} && set INCLUDE={include_contents} && {msbuild_cmd_str}")
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bat_path = Path(tempfile.gettempdir()) / "cmd.bat"
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with bat_path.open("w") as f:
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f.write(bat_contents)
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@@ -740,6 +743,12 @@ class Releaser:
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member.name = "/".join(Path(member.name).parts[1:])
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return member
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for dep in self.release_info.get("dependencies", {}):
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if "command" in self.release_info["dependencies"][dep]:
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for arch, triplet in ARCH_TO_TRIPLET.items():
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shutil.copytree(self.deps_path / dep, str(mingw_deps_path / triplet), dirs_exist_ok=True)
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(mingw_deps_path / triplet / "bin").mkdir(exist_ok=True)
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(mingw_deps_path / triplet / "lib/pkgconfig").mkdir(exist_ok=True, parents=True)
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continue
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extract_path = mingw_deps_path / f"extract-{dep}"
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extract_path.mkdir()
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with chdir(extract_path):
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@@ -856,8 +865,8 @@ class Releaser:
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f"cmake",
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f"-S", str(self.root), "-B", str(build_path),
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f"-DCMAKE_BUILD_TYPE={build_type}",
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f'''-DCMAKE_C_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
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f'''-DCMAKE_CXX_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
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f'''-DCMAKE_C_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}" "-I{str(mingw_deps_path / triplet)}/include"''',
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f'''-DCMAKE_CXX_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}" "-I{str(mingw_deps_path / triplet)}/include"''',
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f"-DCMAKE_PREFIX_PATH={mingw_deps_path / triplet}",
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f"-DCMAKE_INSTALL_PREFIX={install_path}",
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f"-DCMAKE_INSTALL_INCLUDEDIR=include",
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@@ -1129,6 +1138,15 @@ class Releaser:
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f.write(f"dep-path={self.deps_path.absolute()}\n")
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for dep, depinfo in self.release_info.get("dependencies", {}).items():
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if "command" in depinfo:
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(self.deps_path / dep).mkdir(exist_ok=True, parents=True)
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command_args = configure_text_list(shlex.split(depinfo["command"]), context=self.get_context(extra_context={
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"DEPS_PATH": str(self.deps_path / dep),
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}))
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if command_args[0].endswith(".py"):
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command_args.insert(0, sys.executable)
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self.executer.run(command_args)
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continue
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startswith = depinfo["startswith"]
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dep_repo = depinfo["repo"]
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dep_string_data = self.executer.check_output(["gh", "-R", dep_repo, "release", "list", "--exclude-drafts", "--exclude-pre-releases", "--json", "name,createdAt,tagName", "--jq", f'[.[]|select(.name|startswith("{startswith}"))]|max_by(.createdAt)']).strip()
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@@ -1143,6 +1161,10 @@ class Releaser:
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def verify_dependencies(self):
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for dep, depinfo in self.release_info.get("dependencies", {}).items():
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if "command" in depinfo:
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command_matches = glob.glob(depinfo["artifact"], root_dir=self.deps_path)
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assert len(command_matches) == 1, f"Exactly one archive matches command {dep} dependency: {command_matches}"
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continue
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if "mingw" in self.release_info:
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mingw_matches = glob.glob(self.release_info["mingw"]["dependencies"][dep]["artifact"], root_dir=self.deps_path)
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assert len(mingw_matches) == 1, f"Exactly one archive matches mingw {dep} dependency: {mingw_matches}"
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@@ -1174,7 +1196,12 @@ class Releaser:
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deps_path = self.root / "msvc-deps"
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shutil.rmtree(deps_path, ignore_errors=True)
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dep_roots = []
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for dep, depinfo in self.release_info["msvc"].get("dependencies", {}).items():
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dep_includes = []
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for dep in self.release_info.get("dependencies"):
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if "command" in self.release_info["dependencies"][dep]:
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dep_includes.append(self.deps_path / dep / "include")
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continue
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depinfo = self.release_info["msvc"]["dependencies"][dep]
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dep_extract_path = deps_path / f"extract-{dep}"
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msvc_zip = self.deps_path / glob.glob(depinfo["artifact"], root_dir=self.deps_path)[0]
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with zipfile.ZipFile(msvc_zip, "r") as zf:
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@@ -1184,13 +1211,18 @@ class Releaser:
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dep_roots.append(contents_msvc_zip[0])
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for arch in self.release_info["msvc"].get("cmake", {}).get("archs", []):
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self._build_msvc_cmake(arch_platform=self._arch_to_vs_platform(arch=arch), dep_roots=dep_roots)
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self._build_msvc_cmake(arch_platform=self._arch_to_vs_platform(arch=arch), dep_roots=dep_roots, dep_includes=dep_includes)
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with self.section_printer.group("Create SDL VC development zip"):
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self._build_msvc_devel()
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def _build_msvc_msbuild(self, arch_platform: VsArchPlatformConfig, vs: VisualStudio):
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platform_context = self.get_context(arch_platform.extra_context())
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for dep, depinfo in self.release_info["msvc"].get("dependencies", {}).items():
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include_paths = []
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for dep in self.release_info.get("dependencies", {}):#release_info["msvc"].get("dependencies", {}).items():
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if "command" in self.release_info["dependencies"][dep]:
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include_paths.append(self.deps_path / dep / "include")
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continue
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depinfo = self.release_info["msvc"]["dependencies"][dep]
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msvc_zip = self.deps_path / glob.glob(depinfo["artifact"], root_dir=self.deps_path)[0]
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src_globs = [configure_text(instr["src"], context=platform_context) for instr in depinfo["copy"]]
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@@ -1238,7 +1270,7 @@ class Releaser:
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shutil.copy(src=src, dst=dir_b_props)
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with self.section_printer.group(f"Build {arch_platform.arch} VS binary"):
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vs.build(arch_platform=arch_platform, projects=projects)
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vs.build(arch_platform=arch_platform, projects=projects, include_paths=include_paths)
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if self.dry:
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for b in built_paths:
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@@ -1274,7 +1306,7 @@ class Releaser:
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def _arch_platform_to_install_path(self, arch_platform: VsArchPlatformConfig) -> Path:
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return self._arch_platform_to_build_path(arch_platform) / "prefix"
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def _build_msvc_cmake(self, arch_platform: VsArchPlatformConfig, dep_roots: list[Path]):
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def _build_msvc_cmake(self, arch_platform: VsArchPlatformConfig, dep_roots: list[Path], dep_includes: list[Path]):
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build_path = self._arch_platform_to_build_path(arch_platform)
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install_path = self._arch_platform_to_install_path(arch_platform)
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platform_context = self.get_context(extra_context=arch_platform.extra_context())
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@@ -1290,7 +1322,7 @@ class Releaser:
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if not self.fast:
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for b in built_paths:
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b.unlink(missing_ok=True)
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cppflags = list(f"-I{inc}" for inc in dep_includes)
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shutil.rmtree(install_path, ignore_errors=True)
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build_path.mkdir(parents=True, exist_ok=True)
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with self.section_printer.group(f"Configure VC CMake project for {arch_platform.arch}"):
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@@ -1303,6 +1335,8 @@ class Releaser:
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"-DCMAKE_INSTALL_LIBDIR=lib",
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f"-DCMAKE_BUILD_TYPE={build_type}",
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f"-DCMAKE_INSTALL_PREFIX={install_path}",
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f"-DCMAKE_C_FLAGS={shlex.join(cppflags)}",
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f"-DCMAKE_CXX_FLAGS={shlex.join(cppflags)}",
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# MSVC debug information format flags are selected by an abstraction
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"-DCMAKE_POLICY_DEFAULT_CMP0141=NEW",
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# MSVC debug information format
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Executable
+44
@@ -0,0 +1,44 @@
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#!/usr/bin/env python3
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import argparse
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import logging
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from pathlib import Path
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import urllib.request
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logger = logging.getLogger(__name__)
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def download_headers(tag: str, lowercase: bool, output: Path):
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base_url = f"https://raw.githubusercontent.com/microsoftconnect/GameInput/refs/tags/{tag}/"
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url_relpaths = (
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"include/GameInput.h",
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"include/v0/GameInput.h",
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"include/v1/GameInput.h",
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"include/v2/GameInput.h",
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)
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remove_prefix = "include/"
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for url_relpath in url_relpaths:
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url = base_url + url_relpath
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local_relpath = url_relpath.removeprefix(remove_prefix)
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if lowercase:
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local_relpath = local_relpath.lower()
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local_path = output / local_relpath
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local_dirpath = local_path.parent
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local_dirpath.mkdir(parents=False, exist_ok=True)
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logger.info("Downloading %s to %s...", url, local_path)
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urllib.request.urlretrieve(url, local_path)
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logger.info("... done")
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def main():
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logging.basicConfig(level=logging.INFO)
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parser = argparse.ArgumentParser(description="Download Microsoft.GameInput headers", allow_abbrev=False)
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parser.add_argument("--version", required=True, help="GameInput release tag (see https://github.com/microsoftconnect/GameInput/tags)")
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parser.add_argument("--no-lowercase", action="store_false", dest="lowercase", help="Don't lowercase downloaded headers")
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parser.add_argument("-o", "--output", type=Path, default=Path.cwd(), help="Headers will be stored here (subdirectories created as ")
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args = parser.parse_args()
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download_headers(tag=args.version, lowercase=args.lowercase, output=args.output)
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if __name__ == "__main__":
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raise SystemExit(main())
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@@ -1,6 +1,12 @@
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{
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"name": "SDL3",
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"remote": "libsdl-org/SDL",
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"dependencies": {
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"gameinput": {
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"command": "build-scripts/download-gameinput-headers.py -o @<@DEPS_PATH@>@/include --version v3.3.195.0",
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"artifact": "gameinput/include/gameinput.h"
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}
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},
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"version": {
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"file": "include/SDL3/SDL_version.h",
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"re_major": "^#define SDL_MAJOR_VERSION\\s+([0-9]+)$",
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@@ -54,6 +60,9 @@
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"build-scripts/pkg-support/mingw/cmake/SDL3Config.cmake",
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"build-scripts/pkg-support/mingw/cmake/SDL3ConfigVersion.cmake"
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]
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},
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"dependencies": {
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"gameinput": {}
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}
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},
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"msvc": {
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@@ -129,6 +138,9 @@
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"include/SDL3": [
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"include/SDL3/*.h"
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]
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},
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"dependencies": {
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"gameinput": {}
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}
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},
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"android": {
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@@ -262,8 +262,6 @@ def main():
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parser.add_argument("--no-user-props", required=False, dest="user_props", action="store_false", help="Don't ")
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args = parser.parse_args()
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logging.basicConfig(level=logging.INFO)
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git_ref = None
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gdk_edition = None
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if args.ref_edition is not None:
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