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Sync SDL3 wiki -> header
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@@ -453,8 +453,8 @@ typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDi
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/**
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* An enumeration of OpenGL configuration attributes.
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*
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* While you can set most OpenGL attributes normally, they must be known before
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* SDL creates the window that will be used with the OpenGL context.
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* While you can set most OpenGL attributes normally, they must be known
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* before SDL creates the window that will be used with the OpenGL context.
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* These attributes are set and read with SDL_GL_SetAttribute() and
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* SDL_GL_GetAttribute().
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*
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