From ff98125cbd6ca94f0efa45288ec8d4a02fe12d79 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 15 May 2026 00:43:30 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_video.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 3a3022c51a..821c176101 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -453,8 +453,8 @@ typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDi /** * An enumeration of OpenGL configuration attributes. * - * While you can set most OpenGL attributes normally, they must be known before - * SDL creates the window that will be used with the OpenGL context. + * While you can set most OpenGL attributes normally, they must be known + * before SDL creates the window that will be used with the OpenGL context. * These attributes are set and read with SDL_GL_SetAttribute() and * SDL_GL_GetAttribute(). *