Ifcaro ea7a2dabfd PS2: Blank both physical framebuffers on renderer init
gsKit_vram_clear() only resets gsKit's VRAM allocator, it never
zeroes physical VRAM - and gsKit_init_screen() already turned PCRTC
on pointing at whatever was there before (previous app's framebuffer,
power-on garbage). A single clear+flip only ever cleans the buffer
not currently on screen. Flip twice right after enabling the display
so both physical buffers are black before anything can see either of
them.
2026-10-01 13:25:46 -07:00
2026-09-30 14:36:11 -04:00
2026-09-24 23:56:20 +00:00
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Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

S
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Simple Directmedia Layer
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