Sync SDL3 wiki -> header

[ci skip]
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SDL Wiki Bot
2026-02-02 19:11:31 +00:00
parent e25e0f3c5b
commit eb181c8d1a

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@@ -2307,19 +2307,20 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
* useful for targeting Intel Haswell and Broadwell GPUs; other hardware
* either supports Tier 2 Resource Binding or does not support D3D12 in any
* capacity. Defaults to false.
* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER`: Certain feature
* checks are only possible on Windows 11 by default. By setting this
* alongside `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING` and
* vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make
* those feature checks possible on older platforms. The version you
* provide must match the one given in the DLL.
* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING`: Certain feature
* checks are only possible on Windows 11 by default. By setting this
* alongside `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER` and
* vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make
* those feature checks possible on older platforms. The path you provide
* must be relative to the executable path of your app. Be sure not to put the
* DLL in the same directory as the exe; Microsoft strongly advises against
* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER`: Certain
* feature checks are only possible on Windows 11 by default. By setting
* this alongside `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING`
* and vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make
* those feature checks possible on older platforms. The version you provide
* must match the one given in the DLL.
* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING`: Certain
* feature checks are only possible on Windows 11 by default. By setting
* this alongside
* `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER` and
* vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make those
* feature checks possible on older platforms. The path you provide must be
* relative to the executable path of your app. Be sure not to put the DLL
* in the same directory as the exe; Microsoft strongly advises against
* this!
*
* With the Vulkan backend: