From eb181c8d1a011c587c481310104438eabe57dca4 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 2 Feb 2026 19:11:31 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 27 ++++++++++++++------------- 1 file changed, 14 insertions(+), 13 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index db7edb6e60..801c44e516 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2307,19 +2307,20 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( * useful for targeting Intel Haswell and Broadwell GPUs; other hardware * either supports Tier 2 Resource Binding or does not support D3D12 in any * capacity. Defaults to false. - * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER`: Certain feature - * checks are only possible on Windows 11 by default. By setting this - * alongside `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING` and - * vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make - * those feature checks possible on older platforms. The version you - * provide must match the one given in the DLL. - * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING`: Certain feature - * checks are only possible on Windows 11 by default. By setting this - * alongside `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER` and - * vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make - * those feature checks possible on older platforms. The path you provide - * must be relative to the executable path of your app. Be sure not to put the - * DLL in the same directory as the exe; Microsoft strongly advises against + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER`: Certain + * feature checks are only possible on Windows 11 by default. By setting + * this alongside `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING` + * and vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make + * those feature checks possible on older platforms. The version you provide + * must match the one given in the DLL. + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING`: Certain + * feature checks are only possible on Windows 11 by default. By setting + * this alongside + * `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER` and + * vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make those + * feature checks possible on older platforms. The path you provide must be + * relative to the executable path of your app. Be sure not to put the DLL + * in the same directory as the exe; Microsoft strongly advises against * this! * * With the Vulkan backend: