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@@ -1398,12 +1398,12 @@ typedef struct SDL_GPUViewport
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* SDL_DownloadFromGPUTexture are used as default values respectively and data
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* is considered to be tightly packed.
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*
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* **WARNING**: On some older/integrated hardware, Direct3D 12 requires texture
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* data row pitch to be 256 byte aligned, and offsets to be aligned to 512 bytes.
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* If they are not, SDL will make a temporary copy of the data that is properly
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* aligned, but this adds overhead to the transfer process. Apps can avoid this
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* by aligning their data appropriately, or using a different GPU backend than
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* Direct3D 12.
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* **WARNING**: On some older/integrated hardware, Direct3D 12 requires
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* texture data row pitch to be 256 byte aligned, and offsets to be aligned to
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* 512 bytes. If they are not, SDL will make a temporary copy of the data that
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* is properly aligned, but this adds overhead to the transfer process. Apps
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* can avoid this by aligning their data appropriately, or using a different
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* GPU backend than Direct3D 12.
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*
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* \since This struct is available since SDL 3.2.0.
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*
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