Sync SDL3 wiki -> header

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SDL Wiki Bot
2026-01-31 21:24:29 +00:00
parent a0dc3a6727
commit e2bc4be482

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@@ -1398,12 +1398,12 @@ typedef struct SDL_GPUViewport
* SDL_DownloadFromGPUTexture are used as default values respectively and data
* is considered to be tightly packed.
*
* **WARNING**: On some older/integrated hardware, Direct3D 12 requires texture
* data row pitch to be 256 byte aligned, and offsets to be aligned to 512 bytes.
* If they are not, SDL will make a temporary copy of the data that is properly
* aligned, but this adds overhead to the transfer process. Apps can avoid this
* by aligning their data appropriately, or using a different GPU backend than
* Direct3D 12.
* **WARNING**: On some older/integrated hardware, Direct3D 12 requires
* texture data row pitch to be 256 byte aligned, and offsets to be aligned to
* 512 bytes. If they are not, SDL will make a temporary copy of the data that
* is properly aligned, but this adds overhead to the transfer process. Apps
* can avoid this by aligning their data appropriately, or using a different
* GPU backend than Direct3D 12.
*
* \since This struct is available since SDL 3.2.0.
*