From e2bc4be482cb1978d2ff1a29cff927271cc44a34 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sat, 31 Jan 2026 21:24:29 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 33aef8999d..a62facd8b2 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -1398,12 +1398,12 @@ typedef struct SDL_GPUViewport * SDL_DownloadFromGPUTexture are used as default values respectively and data * is considered to be tightly packed. * - * **WARNING**: On some older/integrated hardware, Direct3D 12 requires texture - * data row pitch to be 256 byte aligned, and offsets to be aligned to 512 bytes. - * If they are not, SDL will make a temporary copy of the data that is properly - * aligned, but this adds overhead to the transfer process. Apps can avoid this - * by aligning their data appropriately, or using a different GPU backend than - * Direct3D 12. + * **WARNING**: On some older/integrated hardware, Direct3D 12 requires + * texture data row pitch to be 256 byte aligned, and offsets to be aligned to + * 512 bytes. If they are not, SDL will make a temporary copy of the data that + * is properly aligned, but this adds overhead to the transfer process. Apps + * can avoid this by aligning their data appropriately, or using a different + * GPU backend than Direct3D 12. * * \since This struct is available since SDL 3.2.0. *