Sync SDL3 wiki -> header

[ci skip]
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SDL Wiki Bot
2026-01-31 00:25:58 +00:00
parent 63a95a4a4d
commit c9b7ca0c42

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@@ -1258,8 +1258,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType)
* If `event` is not NULL, the next event is removed from the queue and stored
* in the SDL_Event structure pointed to by `event`.
*
* If `event` is NULL, it simply returns true if there is an event in the queue,
* but will not remove it from the queue.
* If `event` is NULL, it simply returns true if there is an event in the
* queue, but will not remove it from the queue.
*
* As this function may implicitly call SDL_PumpEvents(), you can only call
* this function in the thread that initialized the video subsystem.