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Sync SDL3 wiki -> header
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@@ -1258,8 +1258,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType)
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* If `event` is not NULL, the next event is removed from the queue and stored
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* in the SDL_Event structure pointed to by `event`.
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*
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* If `event` is NULL, it simply returns true if there is an event in the queue,
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* but will not remove it from the queue.
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* If `event` is NULL, it simply returns true if there is an event in the
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* queue, but will not remove it from the queue.
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*
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* As this function may implicitly call SDL_PumpEvents(), you can only call
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* this function in the thread that initialized the video subsystem.
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