diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h index d82a615f89..398c677095 100644 --- a/include/SDL3/SDL_events.h +++ b/include/SDL3/SDL_events.h @@ -1258,8 +1258,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType) * If `event` is not NULL, the next event is removed from the queue and stored * in the SDL_Event structure pointed to by `event`. * - * If `event` is NULL, it simply returns true if there is an event in the queue, - * but will not remove it from the queue. + * If `event` is NULL, it simply returns true if there is an event in the + * queue, but will not remove it from the queue. * * As this function may implicitly call SDL_PumpEvents(), you can only call * this function in the thread that initialized the video subsystem.