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Sync SDL3 wiki -> header
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@@ -1275,7 +1275,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Ui
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extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha);
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/**
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* Set the blend mode for a texture.
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* Set the blend mode for a texture, used by SDL_RenderTexture().
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*
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* This blend mode is used for any drawing that involves this texture.
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*
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