Commit Graph

9341 Commits

Author SHA1 Message Date
Brenton Bostick 8868ad67e4 Fixed typos. (#8955) 2025-09-22 16:09:44 +02:00
ocornut 301e652376 Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. (#8952) 2025-09-22 16:04:59 +02:00
ocornut dc0198a7e4 CI: update Windows Vulkan scripts. Amends. (#8925) 2025-09-22 12:45:18 +02:00
yaz0r ef6fe2ecee CI: update Windows Vulkan scripts. (#8925) 2025-09-22 12:34:23 +02:00
ocornut 46e6382b69 Added type formatters for the LLDB debuggers (e.g. Xcode, Android Studio) (#8950) 2025-09-22 12:26:53 +02:00
David Mentler 087fbf08f6 Added type formatters for the LLDB debuggers (e.g. Xcode) (#8950) 2025-09-22 12:25:17 +02:00
ocornut d4f722d5b2 IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 2025-09-18 16:58:50 +02:00
ocornut 0e7cd694eb Version 1.92.4 WIP 2025-09-18 15:38:46 +02:00
ocornut bf75bfec48 Amend f6890ed mostly to please static analyzers. v1.92.3 2025-09-17 19:05:22 +02:00
ocornut 1c544ee941 Version 1.92.3 2025-09-17 18:37:56 +02:00
ocornut 70a43f3088 Fixed build with IMGUI_ENABLE_TEST_ENGINE. 2025-09-17 18:12:32 +02:00
ocornut 9cf9d2be83 Debug Tools: ID Stack Tool: fixed a crash when using PushOverrideID(0) during a query. (#8937, #4631) 2025-09-17 18:06:45 +02:00
ocornut 7e473d38d3 Debug Tools: ID Stack Tool: internal renaming (should be no-op). 2025-09-17 18:06:45 +02:00
ocornut 6d834d325e Debug Tools: ID Stack Tool: fixed misleading/unnecessary run of UpdateDebugToolStackQueries() on first frame. (#4631)
`if (g.FrameCount != tool->LastActiveFrame + 1)` test failing on first frame.
Was not harmful but probably confusing in a debugger.
2025-09-17 18:06:45 +02:00
ocornut f6890ed007 Nav, Inputs: fixed a crash that could occur when opening a popup following the processing of a global shortcut while no windows were focused.
Regression test: "window_popup_from_shortcut"
2025-09-17 16:41:40 +02:00
ocornut 431f2c5abd InputText: fixed dubious code handling ImGuiInputTextFlags_EscapeClearsAll.
Specifically the missing = 0. Somehow only now got reported by Emscripten CI.
2025-09-15 19:32:24 +02:00
ocornut 6274ca4266 Backends: GLFW: fixed build for Emscripten which doesn't expose glfw3native.h.
Amend 10d0162
2025-09-15 19:28:01 +02:00
ocornut d92c8c6aff Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. (#8921)
SDL_GetDisplayDPI() seems generally broken on X11/Wayland, but our logs shows that on Wayland we get both a content scale from SDL_GetDisplayDPI() and a framebuffer scale.
2025-09-15 19:20:56 +02:00
ocornut 72c00f39c1 Backends: GLFW: fix ImGui_ImplGlfw_IsWayland() amend broken 10d0162. (#8921, #8920)
Accidentally broke this while shuffling code...
2025-09-15 19:16:05 +02:00
ocornut 2675b7ca26 Backends: GLFW: Content Scales always reported as 1.0 on Wayland, FramebufferScale always reported as 1.0 on X11. (#8920, #8921) 2025-09-15 18:55:09 +02:00
ocornut 10d0162378 Backends: GLFW: added ImGui_ImplGlfw_IsWayland(). (#8921, #8920)
(technically presently untested but we've researched this)
2025-09-15 18:40:22 +02:00
ocornut 3c6c5692b8 Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756)
Somehow it breaks in Win32+OpenGL3 example: when enabled Win32 applies some extra scale.
2025-09-15 16:50:58 +02:00
ocornut e044d99710 Examples: standardized all examples to have a base window size of 1280x800. 2025-09-15 16:34:36 +02:00
ocornut 22a6a83c54 Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to output DisplayFrameBufferScale. The function is more reliable during resolution changes e.g. going fullscreen. (#8703, #4414) 2025-09-15 15:16:42 +02:00
ocornut cd476b27f8 Examples: GLFW+Vulkan: Fixed not applying content scale. (#8921, #8756)
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2025-09-12 21:32:46 +02:00
ocornut 9f13684d70 Examples: GLFW+OpenGL2: Fixed not applying content scale. (#8921)
Note that this requires GLFW 3.3.
2025-09-12 20:57:04 +02:00
ocornut 6d25cb844b CI: switch iOS build to macos-14 runner as macos-latest currently fails.
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2025-09-12 16:41:05 +02:00
ocornut 36133d8ac4 InputText: Word-Wrap: hide vertical scrollbar but takes its width into account. (#3237, #952, #1062, #7363)
Also increase IMGUI_VERSION_NUM for good measure, forgot to increase it when moving to public api.
2025-09-12 16:03:18 +02:00
ocornut b6a33f8ce1 InputText: Word-Wrap: amend 7f1e2bb to avoid triggering static analyzer. (#3237, #952, #1062, #7363)
And generally more logical this way anyhow.
2025-09-12 15:05:23 +02:00
ocornut 78c1d4a92c InputText: Word-Wrap: moving ImGuiInputTextFlags_WordWrap to public API. Added in demo. (#3237, #952, #1062, #7363) 2025-09-12 15:03:33 +02:00
ocornut 7f1e2bb8dd InputText: Word-Wrap: avoid word-wrap specific path InputTextLineIndexGetPosOffset() when word-wrap is disabled. (#3237, #952, #1062, #7363) 2025-09-12 15:03:33 +02:00
ocornut 2f3e85bc37 Comments 2025-09-12 15:03:33 +02:00
ocornut 8a94422246 InputText: optimize inactive path by avoiding an early ImStrlen().
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2025-09-11 21:26:10 +02:00
ocornut ae832ce532 InputText: moved blocks so same text rendering code is now used for active and inactive states.
(ignore whitespace to visualize this change easily)
2025-09-11 21:26:04 +02:00
ocornut 1e52e7b90c InputText: Added a line index. Refactored cursor and selection rendering, now simpler, easier to reason about, and faster. (#3237, #952, #1062, #7363) 2025-09-11 21:26:01 +02:00
ocornut 67085d732a ImGuiTextIndex: rename member. 2025-09-11 21:25:56 +02:00
ocornut f36c65661c InputText: fixed pressing End (without Shift) in a multi-line selection from mistakenly moving cursor based on selection start. 2025-09-11 18:45:07 +02:00
ocornut e2b7d84e96 CI: disable pvs-studio 28 days warning (amend).
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2025-09-11 15:15:48 +02:00
ocornut 271f476d08 CI: disable pvs-studio 28 days warning. 2025-09-11 15:12:51 +02:00
ocornut e2f314d613 InputText: fixed misassignment to unused Scroll.y variable when using ImGuiInputTextFlags_NoHorizontalScroll.
Amend d474ed7f7 (#7913, #383)
2025-09-11 15:06:25 +02:00
ocornut 8eb22ea620 Demo: ShowStyleSelector(), ShowFontSelector(): remove ImGuiSelectableFlags_NoAutoClosePopups for now.
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In this situation we kinda want keyboard Enter to select and close but ideally not click. We don't have separate options yet.
2025-09-10 22:42:12 +02:00
ocornut 55f590c1d1 Selectable: ImGuiSelectableFlags_SelectOnNav doesn't select when holding Ctrl, to be consistent with multi-select.
Amend e66afbb + remove needless line in CloseCurrentPopup() block
2025-09-10 22:29:42 +02:00
Harry Mander 5e5658e68f Debug Tools: fixed assertion failure when opening a combo box while using io.ConfigDebugBeginReturnValueOnce/ConfigDebugBeginReturnValueLoop. (#8931) 2025-09-10 19:12:03 +02:00
ocornut 013c4ed476 InputText: fixed gross buffer underflow introduced by a82f66a. (#3237, #952, #1062, #7363)
Would typically not crash by detected by sanitinizers.
2025-09-10 19:00:05 +02:00
ocornut 2f1d1c8b2f Focus, InputText: fixed an issue where SetKeyboardFocusHere() did not work on InputTextMultiline() with ImGuiInputTextFlags_AllowTabInput. (#8928) 2025-09-10 18:31:34 +02:00
ocornut 1cd08b883c TabBar: fixed calling TabBarQueueFocus() before submitting tabs. (#8929, #6681) 2025-09-10 18:03:34 +02:00
ocornut 4e98fb20e2 TabBar: Internals: added TabBarFindByID(), TabBarRemove() helpers.
Currently only for the benefit of TestEngine.
2025-09-10 17:59:26 +02:00
ocornut 045645e5f1 Demo: tweaked ShowFontSelector() and ShowStyleSelector() to update selection while navigating and to not close popup automatically.
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2025-09-09 17:50:40 +02:00
ocornut 8e4955bb23 Selectable: moved ImGuiSelectableFlags_SelectOnNav to public API. 2025-09-09 17:42:14 +02:00
ocornut e66afbbbe0 Selectable: ImGuiSelectableFlags_SelectOnNav doesn't close popups. 2025-09-09 17:33:03 +02:00