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3f00c0d0f4 · Examples: GLFW+Metal: fixed mistakenly calling ImGui_ImplGlfw_InitForOpenGL(), which broke multi-viewport support. (#9564) · Updated 2026-10-01 01:13:56 +08:00

Branches

88a6cec821 · Premake: Only build example_sdl2_vulkan with both sdl2 and vulkan (7852) · Updated 2026-09-29 22:47:31 +08:00

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ae3c521bf6 · ImStrv: marked with IM_NODEBUGSTEP. · Updated 2026-09-29 22:42:16 +08:00

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56f4e3eca5 · ImStrv: marked with IM_NODEBUGSTEP. · Updated 2026-09-29 22:41:29 +08:00

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e1edc37c87 · Demo: added variety of usage scenarios, hooking Alt, Mouse Wheel, Home, CTRL+Tab demos. · Updated 2026-09-29 22:36:00 +08:00

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14ac9a76b8 · DrawList: added explanation for IM_POLYLINE_CONVEX_POLY_MAX_BEVELS. · Updated 2026-09-29 22:35:26 +08:00

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64944b4520 · Merge remote-tracking branch 'origin/master' into docking · Updated 2026-09-25 21:38:34 +08:00

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features/shadows
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332bf51ee9 · Shadows: Added experimental texture-based shadows (stripped of dynamic tex config and back-end code) · Updated 2026-09-18 03:34:58 +08:00

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external/win98
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ebbd8c320d · Fix for latest · Updated 2025-12-17 18:57:12 +08:00

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1da3884e99 · WIP Backends: SDLRenderer3: fix for imgui_impl_sdl3 backend change storing WindowID instead of pointer in PlatformHandle. · Updated 2024-12-05 23:05:54 +08:00    Mirrors_Framework

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e7db481ce9 · Minor warning fixes. · Updated 2024-07-30 23:09:31 +08:00    Mirrors_Framework

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