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glpuzzle: smoother animation at 72fps
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@@ -1125,7 +1125,7 @@ static float lastquat[4];
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static int sel_piece;
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static int timer_active = 0; // restart another rimer at the end of `animate`
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static int timer_pending = 0; // a timer is waiting to be triggered
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static int timer_delay = 20; // timeout in msec (20ms = 50 frames per second)
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static int timer_delay = 13; // timeout in msec (13ms = 72 frames per second)
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static void
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Reshape(int width, int height)
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