mirror of
https://github.com/fltk/fltk.git
synced 2026-02-06 00:01:57 +08:00
glpuzzle: fixes timer and trackball max speed
Using 50fps instead of maximum render speed. Trackball limited to non-head-spinning speeds.
This commit is contained in:
@@ -84,7 +84,7 @@ static unsigned char colors[PIECES + 1][3] =
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};
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void changeState(void);
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void animate(void);
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void animate(int);
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static struct puzzle *hashtable[HASHSIZE];
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static struct puzzle *startPuzzle;
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@@ -1123,6 +1123,9 @@ static int spinning;
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static int enable_spinning = 1;
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static float lastquat[4];
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static int sel_piece;
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static int timer_active = 0; // restart another rimer at the end of `animate`
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static int timer_pending = 0; // a timer is waiting to be triggered
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static int timer_delay = 20; // timeout in msec (20ms = 50 frames per second)
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static void
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Reshape(int width, int height)
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@@ -1140,11 +1143,11 @@ toggleSolve(void)
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if (solving) {
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freeSolutions();
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solving = 0;
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glutChangeToMenuEntry(1, (char *)"Solving", 1);
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glutChangeToMenuEntry(2, (char *)"Solve", 2);
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glutSetWindowTitle((char *)"glpuzzle");
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movingPiece = 0;
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} else {
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glutChangeToMenuEntry(1, (char *)"Stop solving", 1);
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glutChangeToMenuEntry(2, (char *)"Stop solving", 2);
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glutSetWindowTitle((char *)"Solving...");
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if (solvePuzzle()) {
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solving = 1;
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@@ -1158,7 +1161,10 @@ void reset_position(void)
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{
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spinning = 0;
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trackball(curquat, 0.0, 0.0, 0.0, 0.0); // reset position
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glutIdleFunc(animate);
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if (!timer_pending) {
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timer_pending = 1;
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glutTimerFunc(timer_delay, animate, 0);
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}
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}
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void reset(void)
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@@ -1167,7 +1173,7 @@ void reset(void)
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if (solving) {
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freeSolutions();
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solving = 0;
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glutChangeToMenuEntry(1, (char *)"Solving", 1);
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glutChangeToMenuEntry(2, (char *)"Solve", 2);
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glutSetWindowTitle((char *)"glpuzzle");
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movingPiece = 0;
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changeState();
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@@ -1195,7 +1201,7 @@ keyboard(unsigned char c, int x, int y)
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if (solving) {
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freeSolutions();
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solving = 0;
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glutChangeToMenuEntry(1, (char *)"Solving", 1);
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glutChangeToMenuEntry(2, (char *)"Solve", 2);
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glutSetWindowTitle((char *)"glpuzzle");
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movingPiece = 0;
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changeState();
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@@ -1270,7 +1276,7 @@ mouse(int b, int s, int x, int y)
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if (solving) {
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freeSolutions();
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solving = 0;
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glutChangeToMenuEntry(1, (char *)"Solving", 1);
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glutChangeToMenuEntry(2, (char *)"Solve", 2);
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glutSetWindowTitle((char *)"glpuzzle");
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movingPiece = 0;
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}
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@@ -1303,8 +1309,9 @@ mouse(int b, int s, int x, int y)
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}
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void
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animate(void)
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animate(int)
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{
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timer_pending = 0;
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if (spinning) {
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add_quats(lastquat, curquat, curquat);
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}
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@@ -1312,12 +1319,16 @@ animate(void)
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if (solving) {
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if (!continueSolving()) {
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solving = 0;
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glutChangeToMenuEntry(1, (char *)"Solving", 1);
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glutChangeToMenuEntry(2, (char *)"Solve", 2);
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glutSetWindowTitle((char *)"glpuzzle");
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}
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}
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if ((!solving && !spinning) || !visible) {
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glutIdleFunc(NULL);
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timer_active = 0;
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}
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if (timer_active && !timer_pending) {
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timer_pending = 1;
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glutTimerFunc(timer_delay, animate, 0);
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}
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}
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@@ -1326,12 +1337,16 @@ changeState(void)
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{
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if (visible) {
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if (!solving && !spinning) {
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glutIdleFunc(NULL);
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timer_active = 0;
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} else {
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glutIdleFunc(animate);
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timer_active = 1;
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if (!timer_pending) {
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timer_pending = 1;
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glutTimerFunc(timer_delay, animate, 0);
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}
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}
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} else {
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glutIdleFunc(NULL);
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timer_active = 0;
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}
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}
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@@ -66,6 +66,7 @@
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*/
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static float tb_project_to_sphere(float, float, float);
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static void normalize_quat(float [4]);
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static float max_velocity = 0.1;
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void
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vzero(float *v)
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@@ -192,8 +193,8 @@ trackball(float q[4], float p1x, float p1y, float p2x, float p2y)
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/*
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* Avoid problems with out-of-control values...
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*/
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if (t > 1.0) t = 1.0;
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if (t < -1.0) t = -1.0;
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if (t > max_velocity) t = max_velocity;
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if (t < -max_velocity) t = -max_velocity;
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phi = float(2.0 * asin(t));
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axis_to_quat(a,phi,q);
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