Fix links in FLTK docos.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1957 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet
2002-02-13 03:33:53 +00:00
parent a235545e42
commit af16ba7e8b
9 changed files with 80 additions and 81 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
<BODY> <BODY>
<!-- NEW PAGE --> <!-- NEW PAGE -->
<H2><A NAME="FL_File_Chooser">class Fl_File_Chooser</A></H2> <H2><A NAME="Fl_File_Chooser">class Fl_File_Chooser</A></H2>
<HR> <HR>
+1 -2
View File
@@ -46,8 +46,7 @@ Fl_Overlay_Window::draw_overlay() = 0</A></H4>
You must subclass <TT>Fl_Overlay_Window</TT> and provide this method. You must subclass <TT>Fl_Overlay_Window</TT> and provide this method.
It is just like a <TT>draw()</TT> method, except it draws the overlay. It is just like a <TT>draw()</TT> method, except it draws the overlay.
The overlay will have already been &quot;cleared&quot; when this is called. You The overlay will have already been &quot;cleared&quot; when this is called. You
can use any of the routines described in <A href=drawing.html#Drawing> can use any of the routines described in <A href="drawing.html#drawing">&lt;FL/fl_draw.H&gt;</A>.
&lt;FL/fl_draw.H&gt;</A>.
<H4><A name=Fl_Overlay_Window.redraw_overlay>void Fl_Overlay_Window::redraw_overlay()</A> <H4><A name=Fl_Overlay_Window.redraw_overlay>void Fl_Overlay_Window::redraw_overlay()</A>
</H4> </H4>
Call this to indicate that the overlay data has changed and needs to Call this to indicate that the overlay data has changed and needs to
+70 -70
View File
@@ -33,76 +33,76 @@ excellent NEdit text editor engine - see
<UL> <UL>
<H4><A NAME="Fl_Text_Buffer.Fl_Text_Buffer">Fl_Text_Buffer</A></H4> <H4><A HREF="Fl_Text_Buffer.Fl_Text_Buffer">Fl_Text_Buffer</A></H4>
<H4><A NAME="Fl_Text_Buffer.~Fl_Text_Buffer">~Fl_Text_Buffer</A></H4> <H4><A HREF="Fl_Text_Buffer.~Fl_Text_Buffer">~Fl_Text_Buffer</A></H4>
<H4><A NAME="Fl_Text_Buffer.add_modify_callback">add_modify_callback</A></H4> <H4><A HREF="Fl_Text_Buffer.add_modify_callback">add_modify_callback</A></H4>
<H4><A NAME="Fl_Text_Buffer.append">append</A></H4> <H4><A HREF="Fl_Text_Buffer.append">append</A></H4>
<H4><A NAME="Fl_Text_Buffer.appendfile">appendfile</A></H4> <H4><A HREF="Fl_Text_Buffer.appendfile">appendfile</A></H4>
<H4><A NAME="Fl_Text_Buffer.call_modify_callbacks">call_modify_callbacks</A></H4> <H4><A HREF="Fl_Text_Buffer.call_modify_callbacks">call_modify_callbacks</A></H4>
<H4><A NAME="Fl_Text_Buffer.character">character</A></H4> <H4><A HREF="Fl_Text_Buffer.character">character</A></H4>
<H4><A NAME="Fl_Text_Buffer.character_width">character_width</A></H4> <H4><A HREF="Fl_Text_Buffer.character_width">character_width</A></H4>
<H4><A NAME="Fl_Text_Buffer.clear_rectangular">clear_rectangular</A></H4> <H4><A HREF="Fl_Text_Buffer.clear_rectangular">clear_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.copy">copy</A></H4> <H4><A HREF="Fl_Text_Buffer.copy">copy</A></H4>
<H4><A NAME="Fl_Text_Buffer.count_displayed_characters">count_displayed_characters</A></H4> <H4><A HREF="Fl_Text_Buffer.count_displayed_characters">count_displayed_characters</A></H4>
<H4><A NAME="Fl_Text_Buffer.count_lines">count_lines</A></H4> <H4><A HREF="Fl_Text_Buffer.count_lines">count_lines</A></H4>
<H4><A NAME="Fl_Text_Buffer.expand_character">expand_character</A></H4> <H4><A HREF="Fl_Text_Buffer.expand_character">expand_character</A></H4>
<H4><A NAME="Fl_Text_Buffer.findchar_backward">findchar_backward</A></H4> <H4><A HREF="Fl_Text_Buffer.findchar_backward">findchar_backward</A></H4>
<H4><A NAME="Fl_Text_Buffer.findchar_forward">findchar_forward</A></H4> <H4><A HREF="Fl_Text_Buffer.findchar_forward">findchar_forward</A></H4>
<H4><A NAME="Fl_Text_Buffer.findchars_backward">findchars_backward</A></H4> <H4><A HREF="Fl_Text_Buffer.findchars_backward">findchars_backward</A></H4>
<H4><A NAME="Fl_Text_Buffer.findchars_forward">findchars_forward</A></H4> <H4><A HREF="Fl_Text_Buffer.findchars_forward">findchars_forward</A></H4>
<H4><A NAME="Fl_Text_Buffer.highlight">highlight</A></H4> <H4><A HREF="Fl_Text_Buffer.highlight">highlight</A></H4>
<H4><A NAME="Fl_Text_Buffer.highlight_position">highlight_position</A></H4> <H4><A HREF="Fl_Text_Buffer.highlight_position">highlight_position</A></H4>
<H4><A NAME="Fl_Text_Buffer.highlight_rectangular">highlight_rectangular</A></H4> <H4><A HREF="Fl_Text_Buffer.highlight_rectangular">highlight_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.highlight_selection">highlight_selection</A></H4> <H4><A HREF="Fl_Text_Buffer.highlight_selection">highlight_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.highlight_text">highlight_text</A></H4> <H4><A HREF="Fl_Text_Buffer.highlight_text">highlight_text</A></H4>
<H4><A NAME="Fl_Text_Buffer.insert_column">insert_column</A></H4> <H4><A HREF="Fl_Text_Buffer.insert_column">insert_column</A></H4>
<H4><A NAME="Fl_Text_Buffer.insertfile">insertfile</A></H4> <H4><A HREF="Fl_Text_Buffer.insertfile">insertfile</A></H4>
<H4><A NAME="Fl_Text_Buffer.insert">insert</A></H4> <H4><A HREF="Fl_Text_Buffer.insert">insert</A></H4>
<H4><A NAME="Fl_Text_Buffer.length">length</A></H4> <H4><A HREF="Fl_Text_Buffer.length">length</A></H4>
<H4><A NAME="Fl_Text_Buffer.line_end">line_end</A></H4> <H4><A HREF="Fl_Text_Buffer.line_end">line_end</A></H4>
<H4><A NAME="Fl_Text_Buffer.line_start">line_start</A></H4> <H4><A HREF="Fl_Text_Buffer.line_start">line_start</A></H4>
<H4><A NAME="Fl_Text_Buffer.line_text">line_text</A></H4> <H4><A HREF="Fl_Text_Buffer.line_text">line_text</A></H4>
<H4><A NAME="Fl_Text_Buffer.loadfile">loadfile</A></H4> <H4><A HREF="Fl_Text_Buffer.loadfile">loadfile</A></H4>
<H4><A NAME="Fl_Text_Buffer.null_substitution_character">null_substitution_character</A></H4> <H4><A HREF="Fl_Text_Buffer.null_substitution_character">null_substitution_character</A></H4>
<H4><A NAME="Fl_Text_Buffer.outputfile">outputfile</A></H4> <H4><A HREF="Fl_Text_Buffer.outputfile">outputfile</A></H4>
<H4><A NAME="Fl_Text_Buffer.overlay_rectangular">overlay_rectangular</A></H4> <H4><A HREF="Fl_Text_Buffer.overlay_rectangular">overlay_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.primary_selection">primary_selection</A></H4> <H4><A HREF="Fl_Text_Buffer.primary_selection">primary_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.remove_modify_callback">remove_modify_callback</A></H4> <H4><A HREF="Fl_Text_Buffer.remove_modify_callback">remove_modify_callback</A></H4>
<H4><A NAME="Fl_Text_Buffer.remove_rectangular">remove_rectangular</A></H4> <H4><A HREF="Fl_Text_Buffer.remove_rectangular">remove_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.remove">remove</A></H4> <H4><A HREF="Fl_Text_Buffer.remove">remove</A></H4>
<H4><A NAME="Fl_Text_Buffer.remove_secondary_selection">remove_secondary_selection</A></H4> <H4><A HREF="Fl_Text_Buffer.remove_secondary_selection">remove_secondary_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.remove_selection">remove_selection</A></H4> <H4><A HREF="Fl_Text_Buffer.remove_selection">remove_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.replace_rectangular">replace_rectangular</A></H4> <H4><A HREF="Fl_Text_Buffer.replace_rectangular">replace_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.replace">replace</A></H4> <H4><A HREF="Fl_Text_Buffer.replace">replace</A></H4>
<H4><A NAME="Fl_Text_Buffer.replace_secondary_selection">replace_secondary_selection</A></H4> <H4><A HREF="Fl_Text_Buffer.replace_secondary_selection">replace_secondary_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.replace_selection">replace_selection</A></H4> <H4><A HREF="Fl_Text_Buffer.replace_selection">replace_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.rewind_lines">rewind_lines</A></H4> <H4><A HREF="Fl_Text_Buffer.rewind_lines">rewind_lines</A></H4>
<H4><A NAME="Fl_Text_Buffer.savefile">savefile</A></H4> <H4><A HREF="Fl_Text_Buffer.savefile">savefile</A></H4>
<H4><A NAME="Fl_Text_Buffer.search_backward">search_backward</A></H4> <H4><A HREF="Fl_Text_Buffer.search_backward">search_backward</A></H4>
<H4><A NAME="Fl_Text_Buffer.search_forward">search_forward</A></H4> <H4><A HREF="Fl_Text_Buffer.search_forward">search_forward</A></H4>
<H4><A NAME="Fl_Text_Buffer.secondary_selection_position">secondary_selection_position</A></H4> <H4><A HREF="Fl_Text_Buffer.secondary_selection_position">secondary_selection_position</A></H4>
<H4><A NAME="Fl_Text_Buffer.secondary_selection">secondary_selection</A></H4> <H4><A HREF="Fl_Text_Buffer.secondary_selection">secondary_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.secondary_selection_text">secondary_selection_text</A></H4> <H4><A HREF="Fl_Text_Buffer.secondary_selection_text">secondary_selection_text</A></H4>
<H4><A NAME="Fl_Text_Buffer.secondary_select_rectangular">secondary_select_rectangular</A></H4> <H4><A HREF="Fl_Text_Buffer.secondary_select_rectangular">secondary_select_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.secondary_select">secondary_select</A></H4> <H4><A HREF="Fl_Text_Buffer.secondary_select">secondary_select</A></H4>
<H4><A NAME="Fl_Text_Buffer.secondary_unselect">secondary_unselect</A></H4> <H4><A HREF="Fl_Text_Buffer.secondary_unselect">secondary_unselect</A></H4>
<H4><A NAME="Fl_Text_Buffer.selected">selected</A></H4> <H4><A HREF="Fl_Text_Buffer.selected">selected</A></H4>
<H4><A NAME="Fl_Text_Buffer.selection_position">selection_position</A></H4> <H4><A HREF="Fl_Text_Buffer.selection_position">selection_position</A></H4>
<H4><A NAME="Fl_Text_Buffer.selection_text">selection_text</A></H4> <H4><A HREF="Fl_Text_Buffer.selection_text">selection_text</A></H4>
<H4><A NAME="Fl_Text_Buffer.select_rectangular">select_rectangular</A></H4> <H4><A HREF="Fl_Text_Buffer.select_rectangular">select_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.select">select</A></H4> <H4><A HREF="Fl_Text_Buffer.select">select</A></H4>
<H4><A NAME="Fl_Text_Buffer.skip_displayed_characters">skip_displayed_characters</A></H4> <H4><A HREF="Fl_Text_Buffer.skip_displayed_characters">skip_displayed_characters</A></H4>
<H4><A NAME="Fl_Text_Buffer.skip_lines">skip_lines</A></H4> <H4><A HREF="Fl_Text_Buffer.skip_lines">skip_lines</A></H4>
<H4><A NAME="Fl_Text_Buffer.substitute_null_characters">substitute_null_characters</A></H4> <H4><A HREF="Fl_Text_Buffer.substitute_null_characters">substitute_null_characters</A></H4>
<H4><A NAME="Fl_Text_Buffer.tab_distance">tab_distance</A></H4> <H4><A HREF="Fl_Text_Buffer.tab_distance">tab_distance</A></H4>
<H4><A NAME="Fl_Text_Buffer.text_in_rectangle">text_in_rectangle</A></H4> <H4><A HREF="Fl_Text_Buffer.text_in_rectangle">text_in_rectangle</A></H4>
<H4><A NAME="Fl_Text_Buffer.text_range">text_range</A></H4> <H4><A HREF="Fl_Text_Buffer.text_range">text_range</A></H4>
<H4><A NAME="Fl_Text_Buffer.text">text</A></H4> <H4><A HREF="Fl_Text_Buffer.text">text</A></H4>
<H4><A NAME="Fl_Text_Buffer.unhighlight">unhighlight</A></H4> <H4><A HREF="Fl_Text_Buffer.unhighlight">unhighlight</A></H4>
<H4><A NAME="Fl_Text_Buffer.unselect">unselect</A></H4> <H4><A HREF="Fl_Text_Buffer.unselect">unselect</A></H4>
<H4><A NAME="Fl_Text_Buffer.unsubstitute_null_characters">unsubstitute_null_characters</A></H4> <H4><A HREF="Fl_Text_Buffer.unsubstitute_null_characters">unsubstitute_null_characters</A></H4>
<H4><A NAME="Fl_Text_Buffer.word_end">word_end</A></H4> <H4><A HREF="Fl_Text_Buffer.word_end">word_end</A></H4>
<H4><A NAME="Fl_Text_Buffer.word_start">word_start</A></H4> <H4><A HREF="Fl_Text_Buffer.word_start">word_start</A></H4>
</UL> </UL>
+1 -1
View File
@@ -137,7 +137,7 @@ any), not <I>this</I> window.
<H4><A name=Fl_Widget.box>Fl_Boxtype Fl_Widget::box() const <H4><A name=Fl_Widget.box>Fl_Boxtype Fl_Widget::box() const
<BR> void Fl_Widget::box(Fl_Boxtype)</A></H4> <BR> void Fl_Widget::box(Fl_Boxtype)</A></H4>
The <TT>box()</TT> identifies a routine that draws the background of The <TT>box()</TT> identifies a routine that draws the background of
the widget. See <A href=common.html#BoxTypes>Box Types</A> for the the widget. See <A href="common.html#boxtypes">Box Types</A> for the
available types. The default depends on the widget, but is usually <TT> available types. The default depends on the widget, but is usually <TT>
FL_NO_BOX</TT> or <TT>FL_UP_BOX</TT>. FL_NO_BOX</TT> or <TT>FL_UP_BOX</TT>.
<H4><A name=Fl_Widget.color>Fl_Color Fl_Widget::color() const <H4><A name=Fl_Widget.color>Fl_Color Fl_Widget::color() const
+2 -2
View File
@@ -1,7 +1,7 @@
<HTML> <HTML>
<BODY> <BODY>
<H1 ALIGN=RIGHT><A NAME=common>3 - Common Widgets and Attributes</A></H1> <H1 ALIGN=RIGHT><A NAME="common">3 - Common Widgets and Attributes</A></H1>
<P>This chapter describes many of the widgets that are provided <P>This chapter describes many of the widgets that are provided
with FLTK and covers how to query and set the standard with FLTK and covers how to query and set the standard
@@ -253,7 +253,7 @@ button-&gt;labelcolor(FL_WHITE);
<P>The type <TT>Fl_Boxtype</TT> stored and returned in <P>The type <TT>Fl_Boxtype</TT> stored and returned in
<A href="Fl_Widget.html#Fl_Widget.box"><TT>Fl_Widget::box()</TT></A> <A href="Fl_Widget.html#Fl_Widget.box"><TT>Fl_Widget::box()</TT></A>
is an enumeration defined in <A href="enumerations.html#enumerations"><TT>&lt;Enumerations.H&gt;</TT></A>. is an enumeration defined in <A href="enumerations.html#Enumerations"><TT>&lt;Enumerations.H&gt;</TT></A>.
Figure 3-3 shows the standard box types included with FLTK.</P> Figure 3-3 shows the standard box types included with FLTK.</P>
<P ALIGN="CENTER"><IMG src="boxtypes.gif" ALT="FLTK Box Types"><BR> <P ALIGN="CENTER"><IMG src="boxtypes.gif" ALT="FLTK Box Types"><BR>
+1 -1
View File
@@ -1,5 +1,5 @@
<HTML><BODY> <HTML><BODY>
<H1 ALIGN=RIGHT><A NAME=FLUID>9 - Programming with FLUID</A></H1> <H1 ALIGN="RIGHT"><A NAME="FLUID">9 - Programming with FLUID</A></H1>
This chapter shows how to use the Fast Light User-Interface Designer This chapter shows how to use the Fast Light User-Interface Designer
(&quot;FLUID&quot;) to create your GUIs. (&quot;FLUID&quot;) to create your GUIs.
+1 -1
View File
@@ -73,7 +73,7 @@
<B><A HREF="functions.html#functions">B - Function Reference</A></B> <B><A HREF="functions.html#functions">B - Function Reference</A></B>
<BR> <BR>
<BR> <BR>
<B><A HREF="enumerations.html#enumerations">C - FLTK Enumerations.H</A> <B><A HREF="enumerations.html#Enumerations">C - FLTK Enumerations.H</A>
</B> </B>
<BR> <BR>
<BR> <BR>
+2 -2
View File
@@ -41,13 +41,13 @@ interfaces.</P>
<LI><A HREF="opengl.html#opengl">Chapter 8 - Using OpenGL</A></LI> <LI><A HREF="opengl.html#opengl">Chapter 8 - Using OpenGL</A></LI>
<LI><A HREF="fluid.html#fluid">Chapter 9 - Programming With FLUID</A></LI> <LI><A HREF="fluid.html#FLUID">Chapter 9 - Programming With FLUID</A></LI>
<LI><A HREF="widgets.html#widgets">Appendix A - Class Reference</A></LI> <LI><A HREF="widgets.html#widgets">Appendix A - Class Reference</A></LI>
<LI><A HREF="functions.html#functions">Appendix B - Function Reference</A></LI> <LI><A HREF="functions.html#functions">Appendix B - Function Reference</A></LI>
<LI><A HREF="enumerations.html#enumerations">Appendix C - Enumeration <LI><A HREF="enumerations.html#Enumerations">Appendix C - Enumeration
Reference</A></LI> Reference</A></LI>
<LI><A HREF="glut.html#glut">Appendix D - GLUT Compatibility</A></LI> <LI><A HREF="glut.html#glut">Appendix D - GLUT Compatibility</A></LI>
+1 -1
View File
@@ -27,7 +27,7 @@ virtual methods, and overriding some or all of these may be necessary.
<UL><PRE> <UL><PRE>
MyClass(int x, int y, int w, int h, const char *label = 0); MyClass(int x, int y, int w, int h, const char *label = 0);
</PRE></UL> </PRE></UL>
This will allow the class to be used in <A href=fluid.html#fluid>FLUID</A> This will allow the class to be used in <A href="fluid.html#FLUID">FLUID</A>
without problems. without problems.
<P>The constructor must call the constructor for the base class and <P>The constructor must call the constructor for the base class and
pass the same arguments: </P> pass the same arguments: </P>