Fix links in FLTK docos.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1957 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet
2002-02-13 03:33:53 +00:00
parent a235545e42
commit af16ba7e8b
9 changed files with 80 additions and 81 deletions

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@@ -2,7 +2,7 @@
<BODY>
<!-- NEW PAGE -->
<H2><A NAME="FL_File_Chooser">class Fl_File_Chooser</A></H2>
<H2><A NAME="Fl_File_Chooser">class Fl_File_Chooser</A></H2>
<HR>

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@@ -46,8 +46,7 @@ Fl_Overlay_Window::draw_overlay() = 0</A></H4>
You must subclass <TT>Fl_Overlay_Window</TT> and provide this method.
It is just like a <TT>draw()</TT> method, except it draws the overlay.
The overlay will have already been &quot;cleared&quot; when this is called. You
can use any of the routines described in <A href=drawing.html#Drawing>
&lt;FL/fl_draw.H&gt;</A>.
can use any of the routines described in <A href="drawing.html#drawing">&lt;FL/fl_draw.H&gt;</A>.
<H4><A name=Fl_Overlay_Window.redraw_overlay>void Fl_Overlay_Window::redraw_overlay()</A>
</H4>
Call this to indicate that the overlay data has changed and needs to

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@@ -33,76 +33,76 @@ excellent NEdit text editor engine - see
<UL>
<H4><A NAME="Fl_Text_Buffer.Fl_Text_Buffer">Fl_Text_Buffer</A></H4>
<H4><A NAME="Fl_Text_Buffer.~Fl_Text_Buffer">~Fl_Text_Buffer</A></H4>
<H4><A NAME="Fl_Text_Buffer.add_modify_callback">add_modify_callback</A></H4>
<H4><A NAME="Fl_Text_Buffer.append">append</A></H4>
<H4><A NAME="Fl_Text_Buffer.appendfile">appendfile</A></H4>
<H4><A NAME="Fl_Text_Buffer.call_modify_callbacks">call_modify_callbacks</A></H4>
<H4><A NAME="Fl_Text_Buffer.character">character</A></H4>
<H4><A NAME="Fl_Text_Buffer.character_width">character_width</A></H4>
<H4><A NAME="Fl_Text_Buffer.clear_rectangular">clear_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.copy">copy</A></H4>
<H4><A NAME="Fl_Text_Buffer.count_displayed_characters">count_displayed_characters</A></H4>
<H4><A NAME="Fl_Text_Buffer.count_lines">count_lines</A></H4>
<H4><A NAME="Fl_Text_Buffer.expand_character">expand_character</A></H4>
<H4><A NAME="Fl_Text_Buffer.findchar_backward">findchar_backward</A></H4>
<H4><A NAME="Fl_Text_Buffer.findchar_forward">findchar_forward</A></H4>
<H4><A NAME="Fl_Text_Buffer.findchars_backward">findchars_backward</A></H4>
<H4><A NAME="Fl_Text_Buffer.findchars_forward">findchars_forward</A></H4>
<H4><A NAME="Fl_Text_Buffer.highlight">highlight</A></H4>
<H4><A NAME="Fl_Text_Buffer.highlight_position">highlight_position</A></H4>
<H4><A NAME="Fl_Text_Buffer.highlight_rectangular">highlight_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.highlight_selection">highlight_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.highlight_text">highlight_text</A></H4>
<H4><A NAME="Fl_Text_Buffer.insert_column">insert_column</A></H4>
<H4><A NAME="Fl_Text_Buffer.insertfile">insertfile</A></H4>
<H4><A NAME="Fl_Text_Buffer.insert">insert</A></H4>
<H4><A NAME="Fl_Text_Buffer.length">length</A></H4>
<H4><A NAME="Fl_Text_Buffer.line_end">line_end</A></H4>
<H4><A NAME="Fl_Text_Buffer.line_start">line_start</A></H4>
<H4><A NAME="Fl_Text_Buffer.line_text">line_text</A></H4>
<H4><A NAME="Fl_Text_Buffer.loadfile">loadfile</A></H4>
<H4><A NAME="Fl_Text_Buffer.null_substitution_character">null_substitution_character</A></H4>
<H4><A NAME="Fl_Text_Buffer.outputfile">outputfile</A></H4>
<H4><A NAME="Fl_Text_Buffer.overlay_rectangular">overlay_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.primary_selection">primary_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.remove_modify_callback">remove_modify_callback</A></H4>
<H4><A NAME="Fl_Text_Buffer.remove_rectangular">remove_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.remove">remove</A></H4>
<H4><A NAME="Fl_Text_Buffer.remove_secondary_selection">remove_secondary_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.remove_selection">remove_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.replace_rectangular">replace_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.replace">replace</A></H4>
<H4><A NAME="Fl_Text_Buffer.replace_secondary_selection">replace_secondary_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.replace_selection">replace_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.rewind_lines">rewind_lines</A></H4>
<H4><A NAME="Fl_Text_Buffer.savefile">savefile</A></H4>
<H4><A NAME="Fl_Text_Buffer.search_backward">search_backward</A></H4>
<H4><A NAME="Fl_Text_Buffer.search_forward">search_forward</A></H4>
<H4><A NAME="Fl_Text_Buffer.secondary_selection_position">secondary_selection_position</A></H4>
<H4><A NAME="Fl_Text_Buffer.secondary_selection">secondary_selection</A></H4>
<H4><A NAME="Fl_Text_Buffer.secondary_selection_text">secondary_selection_text</A></H4>
<H4><A NAME="Fl_Text_Buffer.secondary_select_rectangular">secondary_select_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.secondary_select">secondary_select</A></H4>
<H4><A NAME="Fl_Text_Buffer.secondary_unselect">secondary_unselect</A></H4>
<H4><A NAME="Fl_Text_Buffer.selected">selected</A></H4>
<H4><A NAME="Fl_Text_Buffer.selection_position">selection_position</A></H4>
<H4><A NAME="Fl_Text_Buffer.selection_text">selection_text</A></H4>
<H4><A NAME="Fl_Text_Buffer.select_rectangular">select_rectangular</A></H4>
<H4><A NAME="Fl_Text_Buffer.select">select</A></H4>
<H4><A NAME="Fl_Text_Buffer.skip_displayed_characters">skip_displayed_characters</A></H4>
<H4><A NAME="Fl_Text_Buffer.skip_lines">skip_lines</A></H4>
<H4><A NAME="Fl_Text_Buffer.substitute_null_characters">substitute_null_characters</A></H4>
<H4><A NAME="Fl_Text_Buffer.tab_distance">tab_distance</A></H4>
<H4><A NAME="Fl_Text_Buffer.text_in_rectangle">text_in_rectangle</A></H4>
<H4><A NAME="Fl_Text_Buffer.text_range">text_range</A></H4>
<H4><A NAME="Fl_Text_Buffer.text">text</A></H4>
<H4><A NAME="Fl_Text_Buffer.unhighlight">unhighlight</A></H4>
<H4><A NAME="Fl_Text_Buffer.unselect">unselect</A></H4>
<H4><A NAME="Fl_Text_Buffer.unsubstitute_null_characters">unsubstitute_null_characters</A></H4>
<H4><A NAME="Fl_Text_Buffer.word_end">word_end</A></H4>
<H4><A NAME="Fl_Text_Buffer.word_start">word_start</A></H4>
<H4><A HREF="Fl_Text_Buffer.Fl_Text_Buffer">Fl_Text_Buffer</A></H4>
<H4><A HREF="Fl_Text_Buffer.~Fl_Text_Buffer">~Fl_Text_Buffer</A></H4>
<H4><A HREF="Fl_Text_Buffer.add_modify_callback">add_modify_callback</A></H4>
<H4><A HREF="Fl_Text_Buffer.append">append</A></H4>
<H4><A HREF="Fl_Text_Buffer.appendfile">appendfile</A></H4>
<H4><A HREF="Fl_Text_Buffer.call_modify_callbacks">call_modify_callbacks</A></H4>
<H4><A HREF="Fl_Text_Buffer.character">character</A></H4>
<H4><A HREF="Fl_Text_Buffer.character_width">character_width</A></H4>
<H4><A HREF="Fl_Text_Buffer.clear_rectangular">clear_rectangular</A></H4>
<H4><A HREF="Fl_Text_Buffer.copy">copy</A></H4>
<H4><A HREF="Fl_Text_Buffer.count_displayed_characters">count_displayed_characters</A></H4>
<H4><A HREF="Fl_Text_Buffer.count_lines">count_lines</A></H4>
<H4><A HREF="Fl_Text_Buffer.expand_character">expand_character</A></H4>
<H4><A HREF="Fl_Text_Buffer.findchar_backward">findchar_backward</A></H4>
<H4><A HREF="Fl_Text_Buffer.findchar_forward">findchar_forward</A></H4>
<H4><A HREF="Fl_Text_Buffer.findchars_backward">findchars_backward</A></H4>
<H4><A HREF="Fl_Text_Buffer.findchars_forward">findchars_forward</A></H4>
<H4><A HREF="Fl_Text_Buffer.highlight">highlight</A></H4>
<H4><A HREF="Fl_Text_Buffer.highlight_position">highlight_position</A></H4>
<H4><A HREF="Fl_Text_Buffer.highlight_rectangular">highlight_rectangular</A></H4>
<H4><A HREF="Fl_Text_Buffer.highlight_selection">highlight_selection</A></H4>
<H4><A HREF="Fl_Text_Buffer.highlight_text">highlight_text</A></H4>
<H4><A HREF="Fl_Text_Buffer.insert_column">insert_column</A></H4>
<H4><A HREF="Fl_Text_Buffer.insertfile">insertfile</A></H4>
<H4><A HREF="Fl_Text_Buffer.insert">insert</A></H4>
<H4><A HREF="Fl_Text_Buffer.length">length</A></H4>
<H4><A HREF="Fl_Text_Buffer.line_end">line_end</A></H4>
<H4><A HREF="Fl_Text_Buffer.line_start">line_start</A></H4>
<H4><A HREF="Fl_Text_Buffer.line_text">line_text</A></H4>
<H4><A HREF="Fl_Text_Buffer.loadfile">loadfile</A></H4>
<H4><A HREF="Fl_Text_Buffer.null_substitution_character">null_substitution_character</A></H4>
<H4><A HREF="Fl_Text_Buffer.outputfile">outputfile</A></H4>
<H4><A HREF="Fl_Text_Buffer.overlay_rectangular">overlay_rectangular</A></H4>
<H4><A HREF="Fl_Text_Buffer.primary_selection">primary_selection</A></H4>
<H4><A HREF="Fl_Text_Buffer.remove_modify_callback">remove_modify_callback</A></H4>
<H4><A HREF="Fl_Text_Buffer.remove_rectangular">remove_rectangular</A></H4>
<H4><A HREF="Fl_Text_Buffer.remove">remove</A></H4>
<H4><A HREF="Fl_Text_Buffer.remove_secondary_selection">remove_secondary_selection</A></H4>
<H4><A HREF="Fl_Text_Buffer.remove_selection">remove_selection</A></H4>
<H4><A HREF="Fl_Text_Buffer.replace_rectangular">replace_rectangular</A></H4>
<H4><A HREF="Fl_Text_Buffer.replace">replace</A></H4>
<H4><A HREF="Fl_Text_Buffer.replace_secondary_selection">replace_secondary_selection</A></H4>
<H4><A HREF="Fl_Text_Buffer.replace_selection">replace_selection</A></H4>
<H4><A HREF="Fl_Text_Buffer.rewind_lines">rewind_lines</A></H4>
<H4><A HREF="Fl_Text_Buffer.savefile">savefile</A></H4>
<H4><A HREF="Fl_Text_Buffer.search_backward">search_backward</A></H4>
<H4><A HREF="Fl_Text_Buffer.search_forward">search_forward</A></H4>
<H4><A HREF="Fl_Text_Buffer.secondary_selection_position">secondary_selection_position</A></H4>
<H4><A HREF="Fl_Text_Buffer.secondary_selection">secondary_selection</A></H4>
<H4><A HREF="Fl_Text_Buffer.secondary_selection_text">secondary_selection_text</A></H4>
<H4><A HREF="Fl_Text_Buffer.secondary_select_rectangular">secondary_select_rectangular</A></H4>
<H4><A HREF="Fl_Text_Buffer.secondary_select">secondary_select</A></H4>
<H4><A HREF="Fl_Text_Buffer.secondary_unselect">secondary_unselect</A></H4>
<H4><A HREF="Fl_Text_Buffer.selected">selected</A></H4>
<H4><A HREF="Fl_Text_Buffer.selection_position">selection_position</A></H4>
<H4><A HREF="Fl_Text_Buffer.selection_text">selection_text</A></H4>
<H4><A HREF="Fl_Text_Buffer.select_rectangular">select_rectangular</A></H4>
<H4><A HREF="Fl_Text_Buffer.select">select</A></H4>
<H4><A HREF="Fl_Text_Buffer.skip_displayed_characters">skip_displayed_characters</A></H4>
<H4><A HREF="Fl_Text_Buffer.skip_lines">skip_lines</A></H4>
<H4><A HREF="Fl_Text_Buffer.substitute_null_characters">substitute_null_characters</A></H4>
<H4><A HREF="Fl_Text_Buffer.tab_distance">tab_distance</A></H4>
<H4><A HREF="Fl_Text_Buffer.text_in_rectangle">text_in_rectangle</A></H4>
<H4><A HREF="Fl_Text_Buffer.text_range">text_range</A></H4>
<H4><A HREF="Fl_Text_Buffer.text">text</A></H4>
<H4><A HREF="Fl_Text_Buffer.unhighlight">unhighlight</A></H4>
<H4><A HREF="Fl_Text_Buffer.unselect">unselect</A></H4>
<H4><A HREF="Fl_Text_Buffer.unsubstitute_null_characters">unsubstitute_null_characters</A></H4>
<H4><A HREF="Fl_Text_Buffer.word_end">word_end</A></H4>
<H4><A HREF="Fl_Text_Buffer.word_start">word_start</A></H4>
</UL>

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@@ -137,7 +137,7 @@ any), not <I>this</I> window.
<H4><A name=Fl_Widget.box>Fl_Boxtype Fl_Widget::box() const
<BR> void Fl_Widget::box(Fl_Boxtype)</A></H4>
The <TT>box()</TT> identifies a routine that draws the background of
the widget. See <A href=common.html#BoxTypes>Box Types</A> for the
the widget. See <A href="common.html#boxtypes">Box Types</A> for the
available types. The default depends on the widget, but is usually <TT>
FL_NO_BOX</TT> or <TT>FL_UP_BOX</TT>.
<H4><A name=Fl_Widget.color>Fl_Color Fl_Widget::color() const

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@@ -1,7 +1,7 @@
<HTML>
<BODY>
<H1 ALIGN=RIGHT><A NAME=common>3 - Common Widgets and Attributes</A></H1>
<H1 ALIGN=RIGHT><A NAME="common">3 - Common Widgets and Attributes</A></H1>
<P>This chapter describes many of the widgets that are provided
with FLTK and covers how to query and set the standard
@@ -253,7 +253,7 @@ button-&gt;labelcolor(FL_WHITE);
<P>The type <TT>Fl_Boxtype</TT> stored and returned in
<A href="Fl_Widget.html#Fl_Widget.box"><TT>Fl_Widget::box()</TT></A>
is an enumeration defined in <A href="enumerations.html#enumerations"><TT>&lt;Enumerations.H&gt;</TT></A>.
is an enumeration defined in <A href="enumerations.html#Enumerations"><TT>&lt;Enumerations.H&gt;</TT></A>.
Figure 3-3 shows the standard box types included with FLTK.</P>
<P ALIGN="CENTER"><IMG src="boxtypes.gif" ALT="FLTK Box Types"><BR>

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@@ -1,5 +1,5 @@
<HTML><BODY>
<H1 ALIGN=RIGHT><A NAME=FLUID>9 - Programming with FLUID</A></H1>
<H1 ALIGN="RIGHT"><A NAME="FLUID">9 - Programming with FLUID</A></H1>
This chapter shows how to use the Fast Light User-Interface Designer
(&quot;FLUID&quot;) to create your GUIs.

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@@ -73,7 +73,7 @@
<B><A HREF="functions.html#functions">B - Function Reference</A></B>
<BR>
<BR>
<B><A HREF="enumerations.html#enumerations">C - FLTK Enumerations.H</A>
<B><A HREF="enumerations.html#Enumerations">C - FLTK Enumerations.H</A>
</B>
<BR>
<BR>

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@@ -41,13 +41,13 @@ interfaces.</P>
<LI><A HREF="opengl.html#opengl">Chapter 8 - Using OpenGL</A></LI>
<LI><A HREF="fluid.html#fluid">Chapter 9 - Programming With FLUID</A></LI>
<LI><A HREF="fluid.html#FLUID">Chapter 9 - Programming With FLUID</A></LI>
<LI><A HREF="widgets.html#widgets">Appendix A - Class Reference</A></LI>
<LI><A HREF="functions.html#functions">Appendix B - Function Reference</A></LI>
<LI><A HREF="enumerations.html#enumerations">Appendix C - Enumeration
<LI><A HREF="enumerations.html#Enumerations">Appendix C - Enumeration
Reference</A></LI>
<LI><A HREF="glut.html#glut">Appendix D - GLUT Compatibility</A></LI>

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@@ -27,7 +27,7 @@ virtual methods, and overriding some or all of these may be necessary.
<UL><PRE>
MyClass(int x, int y, int w, int h, const char *label = 0);
</PRE></UL>
This will allow the class to be used in <A href=fluid.html#fluid>FLUID</A>
This will allow the class to be used in <A href="fluid.html#FLUID">FLUID</A>
without problems.
<P>The constructor must call the constructor for the base class and
pass the same arguments: </P>