Seed NES, SNES, and N64 game pad configurations for use in NAV/GUIDED modes (#1850)

This commit is contained in:
HooperFly
2016-08-26 01:36:47 -07:00
committed by Gautier Hattenberger
parent a84c90cda7
commit e32820b41f
3 changed files with 413 additions and 0 deletions
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<!-- N64 gamepad
Support for guided mode flight using N64 and N64-clones that comply to the following axes/button mappings.
| |
_,.-'-'-.,_
______| |______
,-' | NINTENDO | `-.
,' _ `.
/ _| |_ (^) \
| |_ _| (<)C(>) |
\ |_| (S) (B) (v) /
|`. ___ (A) ,'|
| `-.______ ,' _ `. ______,-' |
| | `. | (_) | ,' | |
| | \`.___,'/ | |
| ! | | | |
| / | | \ !
\ / | | \ /
`._,' \ / `._,'
\ /
`._,'
AXES - 5 axes of which only 2 axes are used: (light grey - joystick)
axis 0: Roll - Left/Right range:(-127..126); midpoint:(0)
axis 1: Pitch - Forward/Back range:(-127..126); midpoint:(0)
BUTTONS - 12 buttons of which only 10 are used:
b0 - Cu (yellow)
b1 - Cr (yellow)
b2 - Cd (yellow)
b3 - Cl (yellow)
b4 - B (green)
b5 - A (blue)
b6 - L (dark grey - left shoulder)
b7 - R (dark grey - right shoulder)
b8 - select (grey - trigger)
b9 - start (red)
HATS: It has 1 hat: (dark grey )
h0(c) - centered 0x00
h0(u) - up 0x01
h0(r) - right 0x02
h0(d) - down 0x04
h0(l) - left 0x08
Combination presses represented by the logical &'ing of adjacent directions:
h0(r) & h0(u) - right & up = 0x03
h0(r) & h0(d) - right & down = 0x06
h0(l) & h0(u) - left & up = 0x09
h0(l) & h0(d) - left & down = 0x12
You can use the Hat<Position>(<hat_name>) functions to trigger events,
where <Position> is one of:
Centered | Up | Right | Down | Left | RightUp | RightDown | LeftUp | LeftDown
Examples:
HatUp(hat_name)
HatDown(hat_name)
HatRightDown(hat_name)
TEST STICK DATA OUTPUT:
$ ./sw/ground_segment/joystick/test_stick
Available button: 12 (0xc)
Available hats: 1 (0x1)
Available axes: 5 (0x5)
Axis 0 : parameters = [-32768,32768]
Axis 1 : parameters = [-32768,32768]
Axis 2 : parameters = [-32768,32768]
Axis 3 : parameters = [-32768,32768]
Axis 4 : parameters = [-32768,32768]
Input device name: "Generic USB Joystick " on SDL device "0"
buttons 0 0 0 0 0 0 0 0 0 0 0 0 | hat 0 | axes 0 0 1 0 0
buttons 0 0 0 0 0 0 0 0 0 0 0 0 | hat 0 | axes 0 0 1 0 0
buttons 0 0 0 0 0 0 0 0 0 0 0 0 | hat 0 | axes 0 0 1 0 0
...
-->
<joystick>
<input>
<axis index="0" name="roll"/>
<axis index="1" name="pitch"/>
<button index="0" name="Cu"/>
<button index="1" name="Cr"/>
<button index="2" name="Cd"/>
<button index="3" name="Cl"/>
<button index="4" name="B"/>
<button index="5" name="A"/>
<button index="6" name="L"/>
<button index="7" name="R"/>
<button index="8" name="select"/>
<button index="9" name="start"/>
<hat index="0" name="hat"/>
</input>
<variables>
<!-- TBD: NOT USED AT THIS POINT -->
<var name="mode" default="2"/>
</variables>
<messages period="0.05">
<!-- Move at Body Velocity : forward/right/down/yaw -->
<message class="datalink" name="GUIDED_SETPOINT_NED" send_always="true">
<field name="flags" value="226"/> <!-- 0xE2 -->
<field name="x" value="Fit(pitch,-100,100,-127,127)"/>
<field name="y" value="Fit(-roll,-100,100,-127,127)"/>
<field name="z" value="0 - A + B"/>
<field name="yaw" value="0 + R - L"/>
</message>
<!-- Set NAV Mode -->
<message class="ground" name="DL_SETTING" on_event="select && A">
<field name="index" value="IndexOfSetting('autopilot_mode_auto2')"/>
<field name="value" value="13"/>
</message>
<!-- Set GUIDED Mode -->
<message class="ground" name="DL_SETTING" on_event="select && B">
<field name="index" value="IndexOfSetting('autopilot_mode_auto2')"/>
<field name="value" value="19"/>
</message>
<!-- go to "Start Engine" block if in AUTO2/NAV -->
<message class="ground" name="JUMP_TO_BLOCK" on_event="start && A">
<field name="block_id" value="IndexOfBlock('Start Motors')"/>
</message>
<!-- go to "Takeoff" block if in AUTO2/NAV -->
<message class="ground" name="JUMP_TO_BLOCK" on_event="start && B">
<field name="block_id" value="IndexOfBlock('Takeoff')"/>
</message>
<!-- go to "land here" block if in AUTO2/NAV -->
<message class="ground" name="JUMP_TO_BLOCK" on_event="A && B">
<field name="block_id" value="IndexOfBlock('land')"/>
</message>
<!-- Set "kill_throttle" in AUTO2/NAV -->
<message class="ground" name="DL_SETTING" on_event="select && start">
<field name="index" value="IndexOfSetting(kill_throttle)"/>
<field name="value" value="2"/>
</message>
</messages>
</joystick>
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<!-- NES gamepad
Support for NAV/GUIDED mode flight using NES and NES-clones that comply to the following axes/button mappings.
| |
________________|_|__________________________________
| _________________________________________________ |
| | |_____________| | |
| | ___ ,-------------. | |
| | | | |_____________| Nintendo | |
| | ___| |___ ,-------------. | |
| | | ,-. | |SELECT START| ___B ___A | |
| | |___ `-' ___| ;=============` |,-.| |,-.| | |
| | | | | === === | |._,| |._,| | |
| | |___| ;=============. '---' '---' | |
| |_________________|_____________|_________________| |
|_____________________________________________________|
AXES - 2 axes: (black)
axis 0: Roll - Left/Right range:(-127..126); center:(-1)
axis 1: Pitch - Forward/Back range:(-127..126); center:(-1)
BUTTONS - 11 buttons of which only 4 are used:
b0 - A (red) values:(0 | 1)
b1 - B (red) values:(0 | 1)
b8 - select (black) values:(0 | 1)
b9 - start (black) values:(0 | 1)
TEST STICK DATA OUTPUT:
$ ./sw/ground_segment/joystick/test_stick
Available button: 11 (0xb)
Available hats: 0 (0x0)
Available axes: 2 (0x2)
Axis 0 : parameters = [-32768,32768]
Axis 1 : parameters = [-32768,32768]
Input device name: "2Axes 11Keys Game Pad" on SDL device "0"
buttons 0 0 0 0 0 0 0 0 0 0 0 | hat 0 | axes -1 -1
buttons 0 0 0 0 0 0 0 0 0 0 0 | hat 0 | axes -1 -1
buttons 0 0 0 0 0 0 0 0 0 0 0 | hat 0 | axes -1 -1
...
-->
<joystick>
<input>
<axis index="0" name="roll" trim="1.0"/>
<axis index="1" name="pitch" trim="1.0"/>
<button index="0" name="A"/>
<button index="1" name="B"/>
<button index="8" name="select"/>
<button index="9" name="start"/>
</input>
<variables>
<!-- TBD: NOT USED AT THIS POINT -->
<var name="mode" default="2"/>
</variables>
<messages period="0.05">
<!-- Move at Body Velocity : forward/right/down/yaw -->
<message class="datalink" name="GUIDED_SETPOINT_NED" send_always="true">
<field name="flags" value="226"/> <!-- 0xE2 -->
<field name="x" value="Fit(pitch,-100,100,-127,127)"/>
<field name="y" value="Fit(-roll,-100,100,-127,127)"/>
<field name="z" value="0 - A + B"/>
<field name="yaw" value="0 + start - select"/>
</message>
<!-- Set NAV Mode -->
<message class="ground" name="DL_SETTING" on_event="select && A">
<field name="index" value="IndexOfSetting('autopilot_mode_auto2')"/>
<field name="value" value="13"/>
</message>
<!-- Set GUIDED Mode -->
<message class="ground" name="DL_SETTING" on_event="select && B">
<field name="index" value="IndexOfSetting('autopilot_mode_auto2')"/>
<field name="value" value="19"/>
</message>
<!-- go to "Start Engine" block if in AUTO2/NAV -->
<message class="ground" name="JUMP_TO_BLOCK" on_event="start && A">
<field name="block_id" value="IndexOfBlock('Start Motors')"/>
</message>
<!-- go to "Takeoff" block if in AUTO2/NAV -->
<message class="ground" name="JUMP_TO_BLOCK" on_event="start && B">
<field name="block_id" value="IndexOfBlock('Takeoff')"/>
</message>
<!-- go to "land here" block if in AUTO2/NAV -->
<message class="ground" name="JUMP_TO_BLOCK" on_event="A && B">
<field name="block_id" value="IndexOfBlock('land')"/>
</message>
<!-- Set "kill_throttle" in AUTO2/NAV -->
<message class="ground" name="DL_SETTING" on_event="select && start">
<field name="index" value="IndexOfSetting(kill_throttle)"/>
<field name="value" value="2"/>
</message>
</messages>
</joystick>
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<!-- SNES gamepad
Support for NAV/GUIDED mode flight using SNES and SNES-clones that comply to the following axes/button mappings.
L __ | | __ R
\ ___________________|_|_____________________ /
_,-' ____ '-._
,' S U P E R N I T E N D O _,-' `-._ `.
,' ___ -ENTERTAINMENT SYSTEM- ,' __ X `. `.
/ | | / / \ \ \
/ ___| |___ / __ \__/ __ A \ \
| | | ,. ,. | / \ / \ | !
! |___ ___| ,',' ,',' | \__/ __ \__/ | |
\ | | ',' '.' \ Y / \ / /
\ |___| SELECT START \ \__/ / /
`. ___________________ `._ B _,' ,'
`-._ _.'` `-._`'~-.,-~'`_.'`
`'~-.,-~'` `'~-.,-~'`
AXES - 2 axes: (dark grey)
axis 0: Roll - Left/Right range:(-127..126); center:(-1)
axis 1: Pitch - Forward/Back range(-127..126); center:(-1)
BUTTONS - 11 buttons of which only 8 are used:
b0 - X (light purple) values:(0 | 1)
b1 - A (purple) values:(0 | 1)
b2 - B (purple) values:(0 | 1)
b3 - Y (light purple) values:(0 | 1)
b4 - L (grey - left shoulder) values:(0 | 1)
b5 - R (grey - right soulder) values:(0 | 1)
b8 - select (dark grey) values:(0 | 1)
b9 - start (dark grey) values:(0 | 1)
TEST STICK DATA OUTPUT:
$ ./sw/ground_segment/joystick/test_stick
Available button: 11 (0xb)
Available hats: 0 (0x0)
Available axes: 2 (0x2)
Axis 0 : parameters = [-32768,32768]
Axis 1 : parameters = [-32768,32768]
Input device name: "2Axes 11Keys Game Pad" on SDL device "0"
buttons 0 0 0 0 0 0 0 0 0 0 0 | hat 0 | axes -1 -1
buttons 0 0 0 0 0 0 0 0 0 0 0 | hat 0 | axes -1 -1
buttons 0 0 0 0 0 0 0 0 0 0 0 | hat 0 | axes -1 -1
...
-->
<joystick>
<input>
<axis index="0" name="roll" trim="1.0"/>
<axis index="1" name="pitch" trim="1.0"/>
<button index="0" name="X"/>
<button index="1" name="A"/>
<button index="2" name="B"/>
<button index="3" name="Y"/>
<button index="4" name="L"/>
<button index="5" name="R"/>
<button index="8" name="select"/>
<button index="9" name="start"/>
</input>
<variables>
<!-- TBD: NOT USED AT THIS POINT -->
<var name="mode" default="2"/>
</variables>
<messages period="0.05">
<!-- Move at Body Velocity : forward/right/down/yaw -->
<message class="datalink" name="GUIDED_SETPOINT_NED" send_always="true">
<field name="flags" value="226"/> <!-- 0xE2 -->
<field name="x" value="Fit(pitch,-100,100,-127,127)"/>
<field name="y" value="Fit(-roll,-100,100,-127,127)"/>
<field name="z" value="0 - A + B"/>
<field name="yaw" value="0 + R - L"/>
</message>
<!-- Set NAV Mode -->
<message class="ground" name="DL_SETTING" on_event="select && A">
<field name="index" value="IndexOfSetting('autopilot_mode_auto2')"/>
<field name="value" value="13"/>
</message>
<!-- Set GUIDED Mode -->
<message class="ground" name="DL_SETTING" on_event="select && B">
<field name="index" value="IndexOfSetting('autopilot_mode_auto2')"/>
<field name="value" value="19"/>
</message>
<!-- go to "Start Engine" block if in AUTO2/NAV -->
<message class="ground" name="JUMP_TO_BLOCK" on_event="start && A">
<field name="block_id" value="IndexOfBlock('Start Motors')"/>
</message>
<!-- go to "Takeoff" block if in AUTO2/NAV -->
<message class="ground" name="JUMP_TO_BLOCK" on_event="start && B">
<field name="block_id" value="IndexOfBlock('Takeoff')"/>
</message>
<!-- go to "land here" block if in AUTO2/NAV -->
<message class="ground" name="JUMP_TO_BLOCK" on_event="A && B">
<field name="block_id" value="IndexOfBlock('land')"/>
</message>
<!-- Set "kill_throttle" in AUTO2/NAV -->
<message class="ground" name="DL_SETTING" on_event="select && start">
<field name="index" value="IndexOfSetting(kill_throttle)"/>
<field name="value" value="2"/>
</message>
</messages>
</joystick>