Commit Graph

12489 Commits

Author SHA1 Message Date
Simon McVittie c795b08567 test: Don't expect a specific error message
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SDL3 + sdl2-compat doesn't give precisely the same error message as
"classic" SDL2 here. To facilitate the transition from "classic" SDL2
to sdl2-compat, allow either one. This allows the "classic" SDL2 test
suite to be run against sdl2-compat, demonstrating that sdl2-compat is
indeed compatible with the version that it's replacing.

Signed-off-by: Simon McVittie <smcv@debian.org>
2025-12-29 10:05:15 -08:00
Sam Lantinga 13db7f049a Added a Linux mapping for the Nacon GC100 controller (thanks @elkabyliano!)
(cherry picked from commit d10fe8bf2f)
2025-12-29 09:47:29 -08:00
SDL Wiki Bot 3eba0b6f8a Sync SDL2 wiki -> header
[ci skip]
2025-12-14 07:48:57 +00:00
Peppersawce bacfd3c252 Make BUrl not 'ambiguous'
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2025-12-10 12:28:20 +01:00
PulkoMandy 47312cf0f3 Use a BHandler attached to the application instead of a BLooper
When there is already a BApplication, SDL cannot start its own. In a
previous version, it instead started a separate looper. This results in
some extra complexity as there is now yet another thread to manage (in
addition to the main thread, the application thread, and the window
threads).

Instead, create a BHandler and attach it to the existing BApplication,
which allows it to receive messages in the already existing application
thread.
2025-12-10 12:28:20 +01:00
Sam Lantinga d9836d15e7 Lock joysticks when they are connected/disconnected on emscripten
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Fixes https://github.com/libsdl-org/SDL/issues/11499

(cherry picked from commit 0281071243)
2025-12-08 21:00:22 -08:00
Cameron Gutman 3146374e4a egl: Fix X11 EGL window creation on Nvidia
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This is a port of 808a3f5 to SDL2.

Fixes #13094
2025-12-05 23:51:56 -05:00
Cameron Gutman 1d852d1c28 quit: don't call signal() if we're using sigaction()
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At best, this is a no-op.

At worst, it might:
 - Clobber a signal handler someone registered after us
 - Overwrite the signal mask or flags
 - Cause unregistration to fail (sigaction() isn't guaranteed to return the exact pointer passed to signal())
2025-12-01 18:56:12 -06:00
Sam Lantinga 6ad5a966ea Revert "Use DefWindowProc for the initial SDL window proc"
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This reverts commit afeeef9cf5.
2025-11-24 19:06:13 -08:00
Anonymous Maarten a65111bd2d Add SDL_(Get|Set)ClipRect automation test
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Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2025-11-22 10:43:46 +00:00
yuanhecai c44d37b5cf loongarch: Switch to software render when using LG100 series
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2025-11-14 07:14:48 -08:00
Sam Lantinga f36d683b61 Check for wine_get_version() to detect Wine/Proton
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If this application is being run under Wine but Steam doesn't know that, Steam won't set STEAM_COMPAT_PROTON. So we'll use wine_get_version() to detect that we're running under Wine instead.

(cherry picked from commit e2e8f86076)
2025-11-12 23:07:51 -08:00
Sam Lantinga 5bdf7bc625 Don't check SteamVirtualGamepadInfo when running as Wine
Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID.

Fixes https://github.com/libsdl-org/SDL/issues/14410

(cherry picked from commit 493bc621e4)
2025-11-12 23:07:51 -08:00
Petar Popovic 38e0094637 Fix uninitialized variable warning when compiling tests with clang compiler
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2025-11-07 07:56:26 -08:00
Ozkan Sezer ba38fda752 Revert "pipewire: disable -Wdeclaration-after-statement for pipewire headers"
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This reverts commit f9435eab16.

Issue in pipewire release candidate 1.5.81 has been resolved in 1.5.82

Reference issue: Fixes: https://github.com/libsdl-org/SDL/issues/14343
2025-11-06 19:55:02 +03:00
yuanhecai 14eebdab3c loongarch: add SDL_FillRect4LSX opt 2025-11-06 07:27:56 -08:00
yuanhecai 686c18026b loongarch: add BlitRGBtoRGBPixelAlphaLSX opt 2025-11-06 07:27:56 -08:00
Sam Lantinga 6db23faa44 Clamp the audio drain delay to 100 ms
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Fixes https://github.com/libsdl-org/SDL/issues/9829

(cherry picked from commit 0882623092)
2025-11-02 11:20:39 -08:00
Sam Lantinga 6570d9e23f Don't consider USB devices which have already been skipped
Fixes https://github.com/libsdl-org/SDL/issues/14367
2025-11-02 09:25:13 -08:00
Sam Lantinga 2bb0eb4641 Fixed the right touchpad calculation for the BLE Steam Controller
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Fixes https://github.com/libsdl-org/SDL/issues/14368

(cherry picked from commit eb87a36940)
2025-11-02 08:34:16 -08:00
Sam Lantinga afeeef9cf5 Use DefWindowProc for the initial SDL window proc
This makes sure that anything that hooks window creation to set up window proc hooks will call DefWindowProc instead of infinitely recursing when we set up our window proc afterwards.

Fixes https://github.com/libsdl-org/SDL/issues/10529

(cherry picked from commit 6c4f2bd83d)
2025-11-02 07:24:54 -08:00
Petar Popovic 398bacbac3 Fix leak in SDL_GameControllerTypeForIndex()
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2025-11-01 08:40:12 -07:00
Ozkan Sezer f9435eab16 pipewire: disable -Wdeclaration-after-statement for pipewire headers
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Fixes: https://github.com/libsdl-org/SDL/issues/14343
2025-11-01 00:45:10 +03:00
Sam Lantinga 66ac6f4ea7 Revert "Remove special-case Xbox 360 wireless controller mappings"
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This reverts commit 4151df83fe.
2025-10-27 17:37:43 -07:00
Dave Wickham 4151df83fe Remove special-case Xbox 360 wireless controller mappings
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Effectively https://github.com/libsdl-org/SDL/pull/14339 for SDL2
Fixes https://github.com/libsdl-org/SDL/issues/14324
2025-10-27 08:56:00 -07:00
Ozkan Sezer 00d4f1c2c4 SDL_kmsdrmvideo.c: fix build in C90 mode
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2025-10-26 04:35:20 +03:00
Sam Lantinga 1c19bee000 Perform full rectangle intersection for empty rects
If we don't do that, we leave the x and y values uninitialized.

Fixes https://github.com/libsdl-org/sdl12-compat/issues/365

(cherry picked from commit ffd0ca4391)
2025-10-25 13:51:58 -07:00
danprice142 639c7a1e52 Sdl2 Add support for launchOnExit URI for WinRT
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Implements extraction and launching of a 'launchOnExit' URI parameter from protocol activation in SDL_WinRTApp. The URI is stored and launched on app exit, suspension, or window close, enabling return-to-caller scenarios for protocol-activated apps.
2025-10-25 08:13:45 -07:00
Ozkan Sezer c9889fb013 updated dynapi after latest api addition
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2025-10-24 21:11:50 +03:00
SDL Wiki Bot 1edb3283b0 Sync SDL2 wiki -> header
[ci skip]
2025-10-24 17:35:46 +00:00
danprice142 3e1cebed3c Add protocol activation URI support for WinRT (#14309) 2025-10-24 10:34:44 -07:00
SDL Wiki Bot 66d87bf0e1 Sync SDL2 wiki -> header
[ci skip]
2025-10-13 06:06:49 +00:00
Frank Praznik 235e4870af wayland: Special-case relative warp mode to deliver accelerated relative motion
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The Wayland backend lacks pointer warp functionality, so special-case the relative warp mode hint to deliver accelerated relative motion deltas, which is ultimately what the client wants by enabling this hint.
2025-10-09 11:19:27 -04:00
AL2009man 8ef0a07a52 Disable SDL_HINT_JOYSTICK_RAWINPUT by default
backported from SDL3 commit aa870d5

 Fixes #13047
2025-10-08 11:34:55 -07:00
Ozkan Sezer 26d1eadda3 ci: bump cross-platform-actions.
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(cherry-picked from commit 97c1df66a8)
2025-10-07 14:28:10 +03:00
Wohlstand 39a0fab4d7 SDL2: PSP: Fixed render-to-texture larger than screen
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I found if I try to make texture bigger than screen and use it as a frame buffer, it gets cuts of content. To ensure that render will be valid, I making sure scissors were initialised properly.

P.S. This works on hardware, however, emulator PPSSPP seems has a bug in this case, so I going to report that and making the simple demo.
2025-09-29 19:10:12 -07:00
Wohlstand 67141e5079 SDL_render_psp.c: Implemented working viewport support
Since it's no known way to use genuine viewport with PSP SDK, I implemented the workaround using manually added/subtracted offsets to vertices passing to the render API. To assign viewport and cliprect in valid way, I copied part of code from the Vita's module and adjusted it to work on PSP.
2025-09-29 19:10:12 -07:00
Brad Smith 641201a99a Use elf_aux_info() on OpenBSD
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NFC for ARMv7. For PowerPC move elf_aux_info() to higher priority over
sysctl for newer systems.

(cherry picked from commit b299e0de46)
2025-09-27 09:01:04 -07:00
Fierelier 7b28fb29bd [SDL3] [PS2] Framebuffer resolution + 240p/480p + PAL support (#13993)
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* Do not override NTSC/PAL

* Fix PS2 build instructions

* Add PS2 GS hints
Allows for switching between NTSC/PAL, progressive/interlaced, etc

(cherry picked from commit 3fd0b46215)
2025-09-26 07:46:13 -07:00
Sam Lantinga ecb72142fd Removed UWP workflow from CI
The GitHub runners no longer have the needed SDK for this
2025-09-19 08:33:00 -07:00
krnl32 9859c05178 Added a default case to the switch statement in the HEADER FILE to prevent compiler warnings about missing defaults. This change helps avoid compilation breaks when warnings are treated as errors. 2025-09-16 17:16:50 -07:00
Ozkan Sezer 07c3b3fb7c fix build. 2025-09-15 20:29:50 +03:00
Ozkan Sezer 9343246616 SDL_endian.h: don't add _m_prefetch hack for clang-cl if available as a builtin
Fixes: https://github.com/libsdl-org/SDL/issues/13952 .

(backport from SDL3 commit 81f2f44843)
2025-09-15 20:10:50 +03:00
Sam Lantinga b55059b487 Remove Windows 32-bit ARM build from CI
This architecture is deprecated and is now failing with:
Windows SDK 10.0.22621.0 : 'C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um' not found or was incomplete

Fixes https://github.com/libsdl-org/SDL/issues/13949

(cherry picked from commit cc3274b6f1)
2025-09-14 18:03:17 -07:00
Sam Lantinga 55b599d693 Only use a transparent cursor on Windows when connected via RDP
VMware relies on the cursor being set to NULL to optimize relative mouse motion for games.

We should also revisit whether current RDP works better with a NULL cursor or a transparent cursor.

Fixes https://github.com/libsdl-org/SDL/issues/13700

(cherry picked from commit dac6af4ba6)
2025-09-14 17:31:32 -07:00
Wes Lord 2eb5bff91a Add missing parameters and return types to SDL2 header docs (#13162)
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2025-09-13 07:37:33 -07:00
Gianfranco Berardi be6ab7f9a6 Provide Android targetsdk 35 support in SDL2 (#13776) 2025-09-13 07:17:28 -07:00
Joshua Root eb974470ec Guard use of @available in SDL_cocoaevents.m
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Older compilers don't understand this syntax.
2025-09-07 16:46:19 -07:00
Ozkan Sezer f0e7000f92 alsa: fix signatures of snd_pcm_info_free and snd_pcm_hw_params_get_rate
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Reference issue: https://github.com/libsdl-org/SDL/issues/13845.
2025-09-02 17:02:32 +03:00
Ozkan Sezer d2ab01b8bb openslES: really fix build.. 2025-09-01 20:38:37 +03:00