Cameron Gutman 1d852d1c28
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled
quit: don't call signal() if we're using sigaction()
At best, this is a no-op.

At worst, it might:
 - Clobber a signal handler someone registered after us
 - Overwrite the signal mask or flags
 - Cause unregistration to fail (sigaction() isn't guaranteed to return the exact pointer passed to signal())
2025-12-01 18:56:12 -06:00
2025-10-07 14:28:10 +03:00
2025-10-24 17:35:46 +00:00
2025-01-01 07:47:53 -08:00
2025-08-31 20:20:04 +03:00
2025-01-01 07:47:53 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

S
Description
Simple Directmedia Layer
Readme 226 MiB
Languages
C 87.8%
C++ 4%
Objective-C 3.4%
CMake 1.7%
Python 0.8%
Other 2%