Commit Graph
7514 Commits
Author SHA1 Message Date
CasualPokePlayer 780ec8fac0 Set EGL surface for foreign X11 windows
Also slightly changes up the cleanup code for SetupWindowData, to avoid copy pasting.

See #10611
2025-01-16 10:20:25 -05:00
Sam Lantinga 91b76f5c29 Fixed potentially overlapping memcpy() to use memmove() 2025-01-14 14:34:29 -08:00
Frank Praznik 0efeb82a28 wayland: Only apply the toplevel bounds to resizable windows
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2025-01-06 17:20:10 -05:00
Frank Praznik e5a3fcd071 wayland: Apply toplevel bounds to windows
Apply the supplied xdg-toplevel bounds to resizable windows during initial mapping. Libdecor functionality will have to be added separately, as the functionality needs to be added to the library first.
2025-01-06 17:13:16 -05:00
Daniel Tang db2997548c Let SDL_IM_MODULE=fcitx override Wayland as a workaround to fix key repetition detection (#11859)
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2025-01-05 14:34:30 -08:00
Ryan C. Gordon c9c991b559 test_fuzzer: Patched to compile on Visual Studio.
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2025-01-04 01:02:10 -05:00
Ryan C. Gordon 20574c016a coreaudio: Workaround for crash when disconnecting a bluetooth audio device.
Our understanding of what's going on here might be incorrect, but it seems
like we're getting this callback at a point where we shouldn't be able to,
with a device we've already closed.

If we're on the wrong track, this code should still be harmless; it just
verifies a device is still in the open list before dereferencing it.

Reference Issue #10432.
2025-01-04 00:30:31 -05:00
Anonymous Maarten 1fa217434b Avoid undefined signed overflow in SDLTest_RandomIntegerInRange
Partial backport of efba42a67b
2025-01-04 01:07:40 +01:00
Joshua Root 6024c2731f prepare_audioqueue: legacy OS compatibility fix
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2025-01-02 14:16:33 -08:00
Joshua Root d58f026827 windowWillStartLiveResize: legacy OS compatibility fix 2025-01-02 14:16:33 -08:00
Joshua Root ed0eb7714a showAlert: legacy OS compatibility fix 2025-01-02 14:16:33 -08:00
Anonymous Maarten 123b967a99 Port back nolibc SDL_strtol implementations from SDL3 to SDL2 2025-01-02 21:46:28 +01:00
Sam Lantinga adb51845af Fixed N3DS_TOUCH_ID, 0 is an invalid touch ID
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2025-01-01 09:06:23 -08:00
Sam Lantinga 5a25183b39 Revert "Backed out Vita touch ID change for SDL2"
This reverts commit a326ebce61.

It turns out that 0 is an invalid touch ID for SDL2, per the documentation for SDL_GetTouchDevice()
2025-01-01 09:03:24 -08:00
Sam Lantinga a326ebce61 Backed out Vita touch ID change for SDL2
0 is still a valid touch ID in SDL2 and shouldn't be changed at this point
2025-01-01 08:24:31 -08:00
Sam Lantinga 2b5b8fdbd5 Updated copyright for 2025 2025-01-01 07:47:53 -08:00
Ryan C. Gordon 96b4535cc7 misc: Fixed typo in iOS error message. 2024-12-26 23:36:28 -05:00
Ryan C. Gordon e55a23050e misc: Make SDL_OpenURL work with VisionOS, tvOS, etc.
(cherry picked from commit 7bbe6025be)
2024-12-26 23:36:06 -05:00
Ryan C. Gordon c6e1806ba9 misc: Fix SDL_OpenURL on newer iOS releases.
Apparently as of iOS 18.2, the deprecated API we were using just refuses to
work at all.

Fixes #11728.

(cherry picked from commit ffed1c50c0)
2024-12-26 23:35:29 -05:00
Sam Lantinga ddfdb0ca7b Don't overwrite non-CRC gamepad mapping with a new mapping that specifies a CRC
Fixes https://github.com/libsdl-org/SDL/issues/11723

(cherry picked from commit 1413bfb185)
2024-12-26 20:20:39 -08:00
Sam Lantinga 348bb53cc1 Corrected CoreAudio surround sound channel layouts
Fixes https://github.com/libsdl-org/SDL/issues/11709

(cherry picked from commit b2178857dc)
2024-12-24 15:10:35 -08:00
Blaž Tomažič e79b0ce2e4 Use pthread_setname_np also on Android
Set thread name on Android the same way as we do on Linux.

Acording to Bionic source code this function is available since 2013 [1] and
hase the same signature.

[1] https://android.googlesource.com/platform/bionic/+/2a1bb4e64677b9abbc17173c79768ed494565047
2024-12-24 07:40:04 -08:00
Sam Lantinga 884c8b684a Allow rendering during the modal resize loop on macOS
Fixes https://github.com/libsdl-org/SDL/issues/11508

(cherry picked from commit 9a43c08146)
2024-12-23 11:55:49 -08:00
Sam Lantinga 974098464f Enable high refresh rates on iOS
Fixes https://github.com/libsdl-org/SDL/issues/7518

(cherry picked from commit 835b6e0c1a)
2024-12-18 14:43:33 -08:00
Sam Lantinga 7f880c9121 Fixed crash if the controller product name is NULL
This happens when the Razer Synapse software emulates a controller with a keyboard

(cherry picked from commit 7117d545a3)
2024-12-17 16:54:55 -08:00
Ryan C. Gordon ad93f50ee6 emscriptenaudio: Removed comment about Firefox not supporting userActivation.
It does now, and has since Firefox 120 (around November 2023).

(cherry picked from commit e0cee83a3a)
2024-12-12 10:52:49 -05:00
Sam Lantinga 9791069d78 Fixed Chinese locales on PSP (thanks @ccawley2011!)
(cherry picked from commit 962268ca21)
2024-12-10 14:48:14 -08:00
Frank Praznik 91bb1bb6fd wayland: Check the returned display value for null
In reality, this condition will never occur, since the index is checked before calling the display retrieval function, but aggressive LTO with jump threading can generate a warning if this isn't explicitly checked.
2024-12-03 11:53:14 -05:00
Sam Lantinga e539135104 Fixed potential buffer overflow
(cherry picked from commit 6aab5a089d)
2024-12-03 08:34:34 -08:00
Christian Ehrhardt 8d00ca02f1 dynapi: order for a reproducible build
The objfiles of different builds show various differences in
the calls to SDL_DYNAPI_entry elements. This is generated
dynamically by gendynapi.pl which uses an unordered opendir/readdir
pair. To make the build reproducible and thereby e.g. debugging
easier change this to be used in an ordered fashion.

Fixes #11565.

(cherry picked from commit 5418740c4a)
2024-12-02 09:54:50 -08:00
staphen a4ec0b1531 Fix order of events in case audio buffer size changes 2024-11-28 22:28:24 +03:00
Ivan Epifanov 6428cee892 Vita: implement mousewheel and buttons 4/5 2024-11-27 08:23:40 -08:00
Peter Seiderer b64540dd66 DirectFB: fix DirectFB_SetTextureScaleMode() declaration
Fixes:

  src/video/directfb/SDL_DirectFB_render.c: In function ‘DirectFB_CreateRenderer’:
  src/video/directfb/SDL_DirectFB_render.c:1153:35: error: assignment to ‘void (*)(SDL_Renderer *, SDL_Texture *, SDL_ScaleMode)’ from incompatible pointer type ‘void (*)(void)’ [-Wincompatible-pointer-types]
   1153 |     renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
        |                                   ^

Signed-off-by: Peter Seiderer <ps.report@gmx.net>
---
Notes:
  - declaration was just recently changed by commit 'Fix warning for Android
    NDK compiler: "function declaration without a prototype is deprecated in
    all versions of C [-Wstrict-prototypes]"', see
    https://github.com/libsdl-org/SDL/commit/ccade505879333267c8d6d38cb9c0535596f4648
2024-11-27 08:21:10 -08:00
Sam Lantinga a5da9be5e6 Fixed build 2024-11-24 17:54:55 -08:00
Starbuck5 9f07ac8bba Speed up full-surface fills
(cherry picked from commit 7a3f5ef129)
2024-11-24 17:45:24 -08:00
Wouter Wijsman f39c5cf989 PSP: Add locale support 2024-11-22 08:37:39 -08:00
jimtahu d1af211010 Always Use Next Display Index
WIN_AddDisplay asserted that the returned index is the expected next
one in the list. This can be an unexpected number when displays are
add and removed in a batch (eg, Remote Desktop disconnect and reconnect).
Instead always just make use of the next index, even if it is not the
expected next index value. This fixes issue #9105

(cherry picked from commit bee8874629)
2024-11-15 14:35:55 -08:00
rsn8887 6dcf75710c SDL_vitatouch.c: re-enable front touch on Vita 2024-11-15 10:13:35 -08:00
Ryan C. Gordon 17b9ed7d82 audio: Favor OpenSL ES over AAudio.
There are low-latency fixes in SDL3 that really need to be backported to SDL2
before AAudio will be nicer across a range of devices, so OpenSL ES is safer
in SDL2 at the moment. At least, we suspect as such.

Fixes #11457.
2024-11-13 18:22:59 -05:00
Sam Lantinga 74ff82f4a2 Support multiple joystick buttons bound to the same gamepad button
(cherry picked from commit ed943318e2)
2024-11-05 11:50:18 -08:00
Sam Lantinga 3b7a45853c Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
(cherry picked from commit 09495059df)
2024-10-30 05:23:54 -07:00
Sam Lantinga d2b9ecd281 Revert "aaudio: Set low-latency audio mode."
This reverts commit 1e016fd5ea.

In order to use low latency mode, you need to set low latency callbacks. This has always been recommended and is apparently required on Android 15. SDL3 has these implemented correctly but SDL2 does not, so we should revert this for now.

Fixes https://github.com/libsdl-org/SDL/issues/11376
2024-10-29 22:32:59 -07:00
Ryan C. Gordon 5b0e838a74 wasapi: Deal with device buffer sizes changing.
Otherwise, it would fill the previous size's worth of data into the current
size's buffer.

Fixes #11122.
2024-10-28 13:43:48 -04:00
Ryan C. Gordon e5348c611d cocoa: Patched to compile. 2024-10-24 23:59:12 -04:00
Ryan C. Gordon 5cb87ff99f cocoa: Make sure GL context destruction happens on the main thread.
Fixes #10900.

(cherry picked from commit 344546b4ea)
2024-10-24 23:48:58 -04:00
Ryan C. Gordon 00f15dd215 emscripten: scale mousewheel X coordinates correctly, not just Y coordinates.
Fixes #10454.

(cherry picked from commit 4ea26a7771)
2024-10-23 23:39:40 -04:00
Ivan Epifanov 52714d5063 VITA: fix SDL_ShowMessageBox by using different memory type 2024-10-22 12:19:50 -07:00
Ivan Epifanov 86fd4ed83c VITA: fix yuv texture update 2024-10-17 07:54:02 -07:00
Sam Lantinga b6fa4dc794 Only use Steam Virtual Gamepads if we're running under Steam
Fixes https://github.com/libsdl-org/SDL/issues/11214
Fixes https://github.com/libsdl-org/SDL/issues/11215

(cherry picked from commit 8a30def5f2)
2024-10-16 17:51:50 -07:00
Sam Lantinga cfb3db01dc Added support for the Steam Virtual Gamepad on macOS Sequoia
(cherry picked from commit d7b1ba1bfc)
2024-10-16 17:51:50 -07:00