prepare_audioqueue: legacy OS compatibility fix
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This commit is contained in:
Joshua Root
2025-01-03 07:35:17 +11:00
committed by Sam Lantinga
parent d58f026827
commit 6024c2731f
+13 -2
View File
@@ -880,14 +880,25 @@ static int prepare_audioqueue(_THIS)
// L R C LFE Ls Rs
layout.mChannelLayoutTag = kAudioChannelLayoutTag_DVD_12;
break;
#if (defined(__IPHONE_OS_VERSION_MAX_ALLOWED) && __IPHONE_OS_VERSION_MAX_ALLOWED >= 130000) || \
(defined(MAC_OS_X_VERSION_MAX_ALLOWED) && MAC_OS_X_VERSION_MAX_ALLOWED >= 101500)
case 7:
// L R C LFE Cs Ls Rs
layout.mChannelLayoutTag = kAudioChannelLayoutTag_WAVE_6_1;
if (@available(macOS 10.15, iOS 13, *)) {
layout.mChannelLayoutTag = kAudioChannelLayoutTag_WAVE_6_1;
} else {
return SDL_SetError("Unsupported audio channels");
}
break;
case 8:
// L R C LFE Rls Rrs Ls Rs
layout.mChannelLayoutTag = kAudioChannelLayoutTag_WAVE_7_1;
if (@available(macOS 10.15, iOS 13, *)) {
layout.mChannelLayoutTag = kAudioChannelLayoutTag_WAVE_7_1;
} else {
return SDL_SetError("Unsupported audio channels");
}
break;
#endif
default:
return SDL_SetError("Unsupported audio channels");
}