12487 Commits

Author SHA1 Message Date
SDL Wiki Bot
3eba0b6f8a Sync SDL2 wiki -> header
[ci skip]
2025-12-14 07:48:57 +00:00
Peppersawce
bacfd3c252 Make BUrl not 'ambiguous'
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2025-12-10 12:28:20 +01:00
PulkoMandy
47312cf0f3 Use a BHandler attached to the application instead of a BLooper
When there is already a BApplication, SDL cannot start its own. In a
previous version, it instead started a separate looper. This results in
some extra complexity as there is now yet another thread to manage (in
addition to the main thread, the application thread, and the window
threads).

Instead, create a BHandler and attach it to the existing BApplication,
which allows it to receive messages in the already existing application
thread.
2025-12-10 12:28:20 +01:00
Sam Lantinga
d9836d15e7 Lock joysticks when they are connected/disconnected on emscripten
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Fixes https://github.com/libsdl-org/SDL/issues/11499

(cherry picked from commit 0281071243)
2025-12-08 21:00:22 -08:00
Cameron Gutman
3146374e4a egl: Fix X11 EGL window creation on Nvidia
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This is a port of 808a3f5 to SDL2.

Fixes #13094
2025-12-05 23:51:56 -05:00
Cameron Gutman
1d852d1c28 quit: don't call signal() if we're using sigaction()
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At best, this is a no-op.

At worst, it might:
 - Clobber a signal handler someone registered after us
 - Overwrite the signal mask or flags
 - Cause unregistration to fail (sigaction() isn't guaranteed to return the exact pointer passed to signal())
2025-12-01 18:56:12 -06:00
Sam Lantinga
6ad5a966ea Revert "Use DefWindowProc for the initial SDL window proc"
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This reverts commit afeeef9cf5.
2025-11-24 19:06:13 -08:00
Anonymous Maarten
a65111bd2d Add SDL_(Get|Set)ClipRect automation test
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Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2025-11-22 10:43:46 +00:00
yuanhecai
c44d37b5cf loongarch: Switch to software render when using LG100 series
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2025-11-14 07:14:48 -08:00
Sam Lantinga
f36d683b61 Check for wine_get_version() to detect Wine/Proton
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If this application is being run under Wine but Steam doesn't know that, Steam won't set STEAM_COMPAT_PROTON. So we'll use wine_get_version() to detect that we're running under Wine instead.

(cherry picked from commit e2e8f86076)
2025-11-12 23:07:51 -08:00
Sam Lantinga
5bdf7bc625 Don't check SteamVirtualGamepadInfo when running as Wine
Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID.

Fixes https://github.com/libsdl-org/SDL/issues/14410

(cherry picked from commit 493bc621e4)
2025-11-12 23:07:51 -08:00
Petar Popovic
38e0094637 Fix uninitialized variable warning when compiling tests with clang compiler
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2025-11-07 07:56:26 -08:00
Ozkan Sezer
ba38fda752 Revert "pipewire: disable -Wdeclaration-after-statement for pipewire headers"
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This reverts commit f9435eab16.

Issue in pipewire release candidate 1.5.81 has been resolved in 1.5.82

Reference issue: Fixes: https://github.com/libsdl-org/SDL/issues/14343
2025-11-06 19:55:02 +03:00
yuanhecai
14eebdab3c loongarch: add SDL_FillRect4LSX opt 2025-11-06 07:27:56 -08:00
yuanhecai
686c18026b loongarch: add BlitRGBtoRGBPixelAlphaLSX opt 2025-11-06 07:27:56 -08:00
Sam Lantinga
6db23faa44 Clamp the audio drain delay to 100 ms
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Fixes https://github.com/libsdl-org/SDL/issues/9829

(cherry picked from commit 0882623092)
2025-11-02 11:20:39 -08:00
Sam Lantinga
6570d9e23f Don't consider USB devices which have already been skipped
Fixes https://github.com/libsdl-org/SDL/issues/14367
2025-11-02 09:25:13 -08:00
Sam Lantinga
2bb0eb4641 Fixed the right touchpad calculation for the BLE Steam Controller
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Fixes https://github.com/libsdl-org/SDL/issues/14368

(cherry picked from commit eb87a36940)
2025-11-02 08:34:16 -08:00
Sam Lantinga
afeeef9cf5 Use DefWindowProc for the initial SDL window proc
This makes sure that anything that hooks window creation to set up window proc hooks will call DefWindowProc instead of infinitely recursing when we set up our window proc afterwards.

Fixes https://github.com/libsdl-org/SDL/issues/10529

(cherry picked from commit 6c4f2bd83d)
2025-11-02 07:24:54 -08:00
Petar Popovic
398bacbac3 Fix leak in SDL_GameControllerTypeForIndex()
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2025-11-01 08:40:12 -07:00
Ozkan Sezer
f9435eab16 pipewire: disable -Wdeclaration-after-statement for pipewire headers
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Fixes: https://github.com/libsdl-org/SDL/issues/14343
2025-11-01 00:45:10 +03:00
Sam Lantinga
66ac6f4ea7 Revert "Remove special-case Xbox 360 wireless controller mappings"
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This reverts commit 4151df83fe.
2025-10-27 17:37:43 -07:00
Dave Wickham
4151df83fe Remove special-case Xbox 360 wireless controller mappings
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Effectively https://github.com/libsdl-org/SDL/pull/14339 for SDL2
Fixes https://github.com/libsdl-org/SDL/issues/14324
2025-10-27 08:56:00 -07:00
Ozkan Sezer
00d4f1c2c4 SDL_kmsdrmvideo.c: fix build in C90 mode
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2025-10-26 04:35:20 +03:00
Sam Lantinga
1c19bee000 Perform full rectangle intersection for empty rects
If we don't do that, we leave the x and y values uninitialized.

Fixes https://github.com/libsdl-org/sdl12-compat/issues/365

(cherry picked from commit ffd0ca4391)
2025-10-25 13:51:58 -07:00
danprice142
639c7a1e52 Sdl2 Add support for launchOnExit URI for WinRT
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Implements extraction and launching of a 'launchOnExit' URI parameter from protocol activation in SDL_WinRTApp. The URI is stored and launched on app exit, suspension, or window close, enabling return-to-caller scenarios for protocol-activated apps.
2025-10-25 08:13:45 -07:00
Ozkan Sezer
c9889fb013 updated dynapi after latest api addition
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2025-10-24 21:11:50 +03:00
SDL Wiki Bot
1edb3283b0 Sync SDL2 wiki -> header
[ci skip]
2025-10-24 17:35:46 +00:00
danprice142
3e1cebed3c Add protocol activation URI support for WinRT (#14309) 2025-10-24 10:34:44 -07:00
SDL Wiki Bot
66d87bf0e1 Sync SDL2 wiki -> header
[ci skip]
2025-10-13 06:06:49 +00:00
Frank Praznik
235e4870af wayland: Special-case relative warp mode to deliver accelerated relative motion
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The Wayland backend lacks pointer warp functionality, so special-case the relative warp mode hint to deliver accelerated relative motion deltas, which is ultimately what the client wants by enabling this hint.
2025-10-09 11:19:27 -04:00
AL2009man
8ef0a07a52 Disable SDL_HINT_JOYSTICK_RAWINPUT by default
backported from SDL3 commit aa870d5

 Fixes #13047
2025-10-08 11:34:55 -07:00
Ozkan Sezer
26d1eadda3 ci: bump cross-platform-actions.
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(cherry-picked from commit 97c1df66a8)
2025-10-07 14:28:10 +03:00
Wohlstand
39a0fab4d7 SDL2: PSP: Fixed render-to-texture larger than screen
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I found if I try to make texture bigger than screen and use it as a frame buffer, it gets cuts of content. To ensure that render will be valid, I making sure scissors were initialised properly.

P.S. This works on hardware, however, emulator PPSSPP seems has a bug in this case, so I going to report that and making the simple demo.
2025-09-29 19:10:12 -07:00
Wohlstand
67141e5079 SDL_render_psp.c: Implemented working viewport support
Since it's no known way to use genuine viewport with PSP SDK, I implemented the workaround using manually added/subtracted offsets to vertices passing to the render API. To assign viewport and cliprect in valid way, I copied part of code from the Vita's module and adjusted it to work on PSP.
2025-09-29 19:10:12 -07:00
Brad Smith
641201a99a Use elf_aux_info() on OpenBSD
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NFC for ARMv7. For PowerPC move elf_aux_info() to higher priority over
sysctl for newer systems.

(cherry picked from commit b299e0de46)
2025-09-27 09:01:04 -07:00
Fierelier
7b28fb29bd [SDL3] [PS2] Framebuffer resolution + 240p/480p + PAL support (#13993)
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* Do not override NTSC/PAL

* Fix PS2 build instructions

* Add PS2 GS hints
Allows for switching between NTSC/PAL, progressive/interlaced, etc

(cherry picked from commit 3fd0b46215)
2025-09-26 07:46:13 -07:00
Sam Lantinga
ecb72142fd Removed UWP workflow from CI
The GitHub runners no longer have the needed SDK for this
2025-09-19 08:33:00 -07:00
krnl32
9859c05178 Added a default case to the switch statement in the HEADER FILE to prevent compiler warnings about missing defaults. This change helps avoid compilation breaks when warnings are treated as errors. 2025-09-16 17:16:50 -07:00
Ozkan Sezer
07c3b3fb7c fix build. 2025-09-15 20:29:50 +03:00
Ozkan Sezer
9343246616 SDL_endian.h: don't add _m_prefetch hack for clang-cl if available as a builtin
Fixes: https://github.com/libsdl-org/SDL/issues/13952 .

(backport from SDL3 commit 81f2f44843)
2025-09-15 20:10:50 +03:00
Sam Lantinga
b55059b487 Remove Windows 32-bit ARM build from CI
This architecture is deprecated and is now failing with:
Windows SDK 10.0.22621.0 : 'C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um' not found or was incomplete

Fixes https://github.com/libsdl-org/SDL/issues/13949

(cherry picked from commit cc3274b6f1)
2025-09-14 18:03:17 -07:00
Sam Lantinga
55b599d693 Only use a transparent cursor on Windows when connected via RDP
VMware relies on the cursor being set to NULL to optimize relative mouse motion for games.

We should also revisit whether current RDP works better with a NULL cursor or a transparent cursor.

Fixes https://github.com/libsdl-org/SDL/issues/13700

(cherry picked from commit dac6af4ba6)
2025-09-14 17:31:32 -07:00
Wes Lord
2eb5bff91a Add missing parameters and return types to SDL2 header docs (#13162)
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2025-09-13 07:37:33 -07:00
Gianfranco Berardi
be6ab7f9a6 Provide Android targetsdk 35 support in SDL2 (#13776) 2025-09-13 07:17:28 -07:00
Joshua Root
eb974470ec Guard use of @available in SDL_cocoaevents.m
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Older compilers don't understand this syntax.
2025-09-07 16:46:19 -07:00
Ozkan Sezer
f0e7000f92 alsa: fix signatures of snd_pcm_info_free and snd_pcm_hw_params_get_rate
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Reference issue: https://github.com/libsdl-org/SDL/issues/13845.
2025-09-02 17:02:32 +03:00
Ozkan Sezer
d2ab01b8bb openslES: really fix build.. 2025-09-01 20:38:37 +03:00
Ozkan Sezer
f5246d0181 openslES: fix build 2025-09-01 20:25:28 +03:00
Ryan C. Gordon
b8c802632b openslES: OpenSL ES on Android only supports two formats, limit to that.
(Three with the floating point extension, which we use.)

This is according to:

https://developer.android.com/ndk/guides/audio/opensl/opensl-for-android

Previously, this would accept a request for Sint8 or Sint32 and disaster
would ensue.

Fixes #13779.

(cherry picked from commit 0b2a003a35)
(cherry picked from commit 7323104f97)
2025-09-01 11:37:10 -04:00