mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-05-19 02:53:21 +08:00
Updated Haptic API for SDL 3.0 conventions
Also removed the XInput haptic support since using the haptic API for rumble is no longer supported.
This commit is contained in:
+3
-11
@@ -1981,19 +1981,11 @@ elseif(WINDOWS)
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set(HAVE_SDL_JOYSTICK TRUE)
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if(SDL_HAPTIC)
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if((HAVE_DINPUT_H OR HAVE_XINPUT_H) AND NOT WINDOWS_STORE)
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if(HAVE_DINPUT_H AND NOT WINDOWS_STORE)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/windows/*.c")
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if(HAVE_DINPUT_H)
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set(SDL_HAPTIC_DINPUT 1)
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endif()
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if(HAVE_XINPUT_H)
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set(SDL_HAPTIC_XINPUT 1)
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endif()
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else()
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c")
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set(SDL_HAPTIC_DUMMY 1)
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set(SDL_HAPTIC_DINPUT 1)
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set(HAVE_SDL_HAPTIC TRUE)
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endif()
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set(HAVE_SDL_HAPTIC TRUE)
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endif()
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endif()
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@@ -422,7 +422,6 @@
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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@@ -636,16 +635,6 @@
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">CompileAsCpp</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">CompileAsCpp</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="..\..\src\joystick\controller_type.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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@@ -834,4 +823,4 @@
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
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</ImportGroup>
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</Project>
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</Project>
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@@ -49,7 +49,6 @@
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<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
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<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="..\..\src\joystick\controller_type.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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@@ -313,7 +312,6 @@
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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@@ -433,4 +431,4 @@
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<ItemGroup>
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<ResourceCompile Include="..\..\src\core\windows\version.rc" />
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</ItemGroup>
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</Project>
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</Project>
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@@ -122,7 +122,6 @@
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<ClInclude Include="..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\src\joystick\controller_type.h" />
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<ClInclude Include="..\src\joystick\SDL_gamepad_c.h" />
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<ClInclude Include="..\src\joystick\SDL_gamepad_db.h" />
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@@ -326,7 +325,6 @@
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<ClCompile Include="..\src\haptic\SDL_haptic.c" />
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<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c" />
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<ClCompile Include="..\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="..\src\joystick\controller_type.c" />
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@@ -435,9 +435,6 @@
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<ClInclude Include="..\src\SDL_list.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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@@ -855,9 +852,6 @@
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<ClCompile Include="..\src\haptic\windows\SDL_windowshaptic.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\video\SDL_yuv.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -348,7 +348,6 @@
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
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<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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@@ -515,7 +514,6 @@
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<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
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<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="..\..\src\joystick\controller_type.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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@@ -546,9 +546,6 @@
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
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<Filter>haptic\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h">
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<Filter>haptic\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h">
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<Filter>joystick\hidapi</Filter>
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</ClInclude>
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@@ -1050,9 +1047,6 @@
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
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<Filter>haptic\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
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<Filter>haptic\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
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<Filter>haptic\dummy</Filter>
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</ClCompile>
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@@ -2764,3 +2764,123 @@ expression e1, e2, e3, e4;
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@@
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- SDL_SoftStretchLinear(e1, e2, e3, e4)
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+ SDL_SoftStretch(e1, e2, e3, e4, SDL_SCALEMODE_LINEAR)
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@@
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@@
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- SDL_HapticClose
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+ SDL_CloseHaptic
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(...)
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@@
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@@
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- SDL_HapticOpen
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+ SDL_OpenHaptic
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(...)
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@@
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@@
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- SDL_HapticOpenFromMouse
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+ SDL_OpenHapticFromMouse
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(...)
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@@
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@@
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- SDL_HapticOpenFromJoystick
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+ SDL_OpenHapticFromJoystick
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(...)
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@@
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@@
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- SDL_MouseIsHaptic
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+ SDL_IsMouseHaptic
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(...)
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@@
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@@
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- SDL_JoystickIsHaptic
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+ SDL_IsJoystickHaptic
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(...)
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@@
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@@
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- SDL_HapticNumEffects
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+ SDL_GetMaxHapticEffects
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(...)
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@@
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@@
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- SDL_HapticNumEffectsPlaying
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+ SDL_GetMaxHapticEffectsPlaying
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(...)
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@@
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@@
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- SDL_HapticQuery
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+ SDL_GetHapticFeatures
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(...)
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@@
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@@
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- SDL_HapticNumAxes
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+ SDL_GetNumHapticAxes
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(...)
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@@
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@@
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- SDL_HapticNewEffect
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+ SDL_CreateHapticEffect
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(...)
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@@
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@@
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- SDL_HapticUpdateEffect
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+ SDL_UpdateHapticEffect
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(...)
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@@
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@@
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- SDL_HapticRunEffect
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+ SDL_RunHapticEffect
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(...)
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@@
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@@
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- SDL_HapticStopEffect
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+ SDL_StopHapticEffect
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(...)
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@@
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@@
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- SDL_HapticDestroyEffect
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+ SDL_DestroyHapticEffect
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(...)
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@@
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@@
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- SDL_HapticGetEffectStatus
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+ SDL_GetHapticEffectStatus
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(...)
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@@
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@@
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- SDL_HapticSetGain
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+ SDL_SetHapticGain
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(...)
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@@
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@@
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- SDL_HapticSetAutocenter
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+ SDL_SetHapticAutocenter
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(...)
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@@
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@@
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- SDL_HapticPause
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+ SDL_PauseHaptic
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(...)
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@@
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@@
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- SDL_HapticUnpause
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+ SDL_ResumeHaptic
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(...)
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@@
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@@
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- SDL_HapticStopAll
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+ SDL_StopHapticEffects
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(...)
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@@
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@@
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- SDL_HapticRumbleInit
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+ SDL_InitHapticRumble
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(...)
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@@
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@@
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- SDL_HapticRumblePlay
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+ SDL_PlayHapticRumble
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(...)
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@@
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@@
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- SDL_HapticRumbleStop
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+ SDL_StopHapticRumble
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(...)
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@@ -618,6 +618,65 @@ be dropped into an SDL3 or SDL2 program, to continue to provide this
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functionality to your app and aid migration. That is located in the
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[SDL_gesture GitHub repository](https://github.com/libsdl-org/SDL_gesture).
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## SDL_haptic.h
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Gamepads with simple rumble capability no longer show up in the SDL haptics interface, instead you should use SDL_RumbleGamepad().
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Rather than iterating over haptic devices using device index, there is a new function SDL_GetHaptics() to get the current list of haptic devices, and new functions to get information about haptic devices from their instance ID:
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```c
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{
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if (SDL_InitSubSystem(SDL_INIT_HAPTIC) == 0) {
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int i, num_haptics;
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SDL_HapticID *haptics = SDL_GetHaptics(&num_haptics);
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if (haptics) {
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for (i = 0; i < num_haptics; ++i) {
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SDL_HapticID instance_id = haptics[i];
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const char *name = SDL_GetHapticInstanceName(instance_id);
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SDL_Log("Haptic %" SDL_PRIu32 ": %s\n",
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instance_id, name ? name : "Unknown");
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}
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SDL_free(haptics);
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}
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SDL_QuitSubSystem(SDL_INIT_HAPTIC);
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}
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}
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```
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SDL_HapticEffectSupported(), SDL_HapticRumbleSupported(), and SDL_IsJoystickHaptic() now return SDL_bool instead of an optional negative error code.
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The following functions have been renamed:
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* SDL_HapticClose() => SDL_CloseHaptic()
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* SDL_HapticDestroyEffect() => SDL_DestroyHapticEffect()
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* SDL_HapticGetEffectStatus() => SDL_GetHapticEffectStatus()
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* SDL_HapticNewEffect() => SDL_CreateHapticEffect()
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* SDL_HapticNumAxes() => SDL_GetNumHapticAxes()
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* SDL_HapticNumEffects() => SDL_GetMaxHapticEffects()
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* SDL_HapticNumEffectsPlaying() => SDL_GetMaxHapticEffectsPlaying()
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* SDL_HapticOpen() => SDL_OpenHaptic()
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* SDL_HapticOpenFromJoystick() => SDL_OpenHapticFromJoystick()
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* SDL_HapticOpenFromMouse() => SDL_OpenHapticFromMouse()
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* SDL_HapticPause() => SDL_PauseHaptic()
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* SDL_HapticQuery() => SDL_GetHapticFeatures()
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* SDL_HapticRumbleInit() => SDL_InitHapticRumble()
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* SDL_HapticRumblePlay() => SDL_PlayHapticRumble()
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* SDL_HapticRumbleStop() => SDL_StopHapticRumble()
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* SDL_HapticRunEffect() => SDL_RunHapticEffect()
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* SDL_HapticSetAutocenter() => SDL_SetHapticAutocenter()
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* SDL_HapticSetGain() => SDL_SetHapticGain()
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* SDL_HapticStopAll() => SDL_StopHapticEffects()
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* SDL_HapticStopEffect() => SDL_StopHapticEffect()
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* SDL_HapticUnpause() => SDL_ResumeHaptic()
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* SDL_HapticUpdateEffect() => SDL_UpdateHapticEffect()
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* SDL_JoystickIsHaptic() => SDL_IsJoystickHaptic()
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* SDL_MouseIsHaptic() => SDL_IsMouseHaptic()
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||||
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||||
The following functions have been removed:
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||||
* SDL_HapticIndex() - replaced with SDL_GetHapticInstanceID()
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||||
* SDL_HapticName() - replaced with SDL_GetHapticInstanceName()
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||||
* SDL_HapticOpened() - replaced with SDL_GetHapticFromInstanceID()
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||||
* SDL_NumHaptics() - replaced with SDL_GetHaptics()
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||||
|
||||
## SDL_hints.h
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||||
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||||
SDL_AddHintCallback() now returns a standard int result instead of void, returning 0 if the function succeeds or a negative error code if there was an error.
|
||||
|
||||
+173
-163
File diff suppressed because it is too large
Load Diff
@@ -251,6 +251,32 @@
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||||
#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
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||||
#define SDL_IsGameController SDL_IsGamepad
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||||
|
||||
/* ##SDL_haptic.h */
|
||||
#define SDL_HapticClose SDL_CloseHaptic
|
||||
#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect
|
||||
#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus
|
||||
#define SDL_HapticNewEffect SDL_CreateHapticEffect
|
||||
#define SDL_HapticNumAxes SDL_GetNumHapticAxes
|
||||
#define SDL_HapticNumEffects SDL_GetMaxHapticEffects
|
||||
#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying
|
||||
#define SDL_HapticOpen SDL_OpenHaptic
|
||||
#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick
|
||||
#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse
|
||||
#define SDL_HapticPause SDL_PauseHaptic
|
||||
#define SDL_HapticQuery SDL_GetHapticFeatures
|
||||
#define SDL_HapticRumbleInit SDL_InitHapticRumble
|
||||
#define SDL_HapticRumblePlay SDL_PlayHapticRumble
|
||||
#define SDL_HapticRumbleStop SDL_StopHapticRumble
|
||||
#define SDL_HapticRunEffect SDL_RunHapticEffect
|
||||
#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter
|
||||
#define SDL_HapticSetGain SDL_SetHapticGain
|
||||
#define SDL_HapticStopAll SDL_StopHapticEffects
|
||||
#define SDL_HapticStopEffect SDL_StopHapticEffect
|
||||
#define SDL_HapticUnpause SDL_ResumeHaptic
|
||||
#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect
|
||||
#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic
|
||||
#define SDL_MouseIsHaptic SDL_IsMouseHaptic
|
||||
|
||||
/* ##SDL_joystick.h */
|
||||
#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
|
||||
#define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
|
||||
@@ -696,6 +722,32 @@
|
||||
#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
|
||||
#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
|
||||
|
||||
/* ##SDL_haptic.h */
|
||||
#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic
|
||||
#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect
|
||||
#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus
|
||||
#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect
|
||||
#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes
|
||||
#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects
|
||||
#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying
|
||||
#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic
|
||||
#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick
|
||||
#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse
|
||||
#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic
|
||||
#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures
|
||||
#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble
|
||||
#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble
|
||||
#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble
|
||||
#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect
|
||||
#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter
|
||||
#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain
|
||||
#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects
|
||||
#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect
|
||||
#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic
|
||||
#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect
|
||||
#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic
|
||||
#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic
|
||||
|
||||
/* ##SDL_joystick.h */
|
||||
#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
|
||||
#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
|
||||
|
||||
@@ -323,7 +323,6 @@
|
||||
#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
|
||||
#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
|
||||
#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@
|
||||
#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@
|
||||
#cmakedefine SDL_HAPTIC_ANDROID @SDL_HAPTIC_ANDROID@
|
||||
#cmakedefine SDL_LIBUSB_DYNAMIC @SDL_LIBUSB_DYNAMIC@
|
||||
#cmakedefine SDL_UDEV_DYNAMIC @SDL_UDEV_DYNAMIC@
|
||||
|
||||
@@ -241,7 +241,6 @@ typedef unsigned int uintptr_t;
|
||||
#endif
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
#define SDL_HAPTIC_DINPUT 1
|
||||
#define SDL_HAPTIC_XINPUT 1
|
||||
|
||||
/* Enable the sensor driver */
|
||||
#ifdef HAVE_SENSORSAPI_H
|
||||
|
||||
@@ -181,7 +181,6 @@
|
||||
#endif
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
#define SDL_HAPTIC_DINPUT 1
|
||||
#define SDL_HAPTIC_XINPUT 1
|
||||
|
||||
/* Enable the sensor driver */
|
||||
#ifdef HAVE_SENSORSAPI_H
|
||||
|
||||
@@ -168,7 +168,6 @@
|
||||
#define SDL_HAPTIC_DISABLED 1
|
||||
#else
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
#define SDL_HAPTIC_XINPUT 1
|
||||
#endif /* WIN10 */
|
||||
#endif
|
||||
|
||||
|
||||
@@ -181,7 +181,6 @@
|
||||
#endif
|
||||
#define SDL_JOYSTICK_XINPUT 1
|
||||
/*#define SDL_HAPTIC_DINPUT 1*/
|
||||
#define SDL_HAPTIC_XINPUT 1
|
||||
|
||||
/* Enable the sensor driver */
|
||||
#ifdef HAVE_SENSORSAPI_H
|
||||
|
||||
+29
-28
@@ -352,33 +352,30 @@ SDL3_0.0.0 {
|
||||
SDL_GetWindowTitle;
|
||||
SDL_GetYUVConversionMode;
|
||||
SDL_GetYUVConversionModeForResolution;
|
||||
SDL_HapticClose;
|
||||
SDL_HapticDestroyEffect;
|
||||
SDL_CloseHaptic;
|
||||
SDL_DestroyHapticEffect;
|
||||
SDL_HapticEffectSupported;
|
||||
SDL_HapticGetEffectStatus;
|
||||
SDL_HapticIndex;
|
||||
SDL_HapticName;
|
||||
SDL_HapticNewEffect;
|
||||
SDL_HapticNumAxes;
|
||||
SDL_HapticNumEffects;
|
||||
SDL_HapticNumEffectsPlaying;
|
||||
SDL_HapticOpen;
|
||||
SDL_HapticOpenFromJoystick;
|
||||
SDL_HapticOpenFromMouse;
|
||||
SDL_HapticOpened;
|
||||
SDL_HapticPause;
|
||||
SDL_HapticQuery;
|
||||
SDL_HapticRumbleInit;
|
||||
SDL_HapticRumblePlay;
|
||||
SDL_HapticRumbleStop;
|
||||
SDL_GetHapticEffectStatus;
|
||||
SDL_CreateHapticEffect;
|
||||
SDL_GetNumHapticAxes;
|
||||
SDL_GetMaxHapticEffects;
|
||||
SDL_GetMaxHapticEffectsPlaying;
|
||||
SDL_OpenHaptic;
|
||||
SDL_OpenHapticFromJoystick;
|
||||
SDL_OpenHapticFromMouse;
|
||||
SDL_PauseHaptic;
|
||||
SDL_GetHapticFeatures;
|
||||
SDL_InitHapticRumble;
|
||||
SDL_PlayHapticRumble;
|
||||
SDL_StopHapticRumble;
|
||||
SDL_HapticRumbleSupported;
|
||||
SDL_HapticRunEffect;
|
||||
SDL_HapticSetAutocenter;
|
||||
SDL_HapticSetGain;
|
||||
SDL_HapticStopAll;
|
||||
SDL_HapticStopEffect;
|
||||
SDL_HapticUnpause;
|
||||
SDL_HapticUpdateEffect;
|
||||
SDL_RunHapticEffect;
|
||||
SDL_SetHapticAutocenter;
|
||||
SDL_SetHapticGain;
|
||||
SDL_StopHapticEffects;
|
||||
SDL_StopHapticEffect;
|
||||
SDL_ResumeHaptic;
|
||||
SDL_UpdateHapticEffect;
|
||||
SDL_HasARMSIMD;
|
||||
SDL_HasAVX2;
|
||||
SDL_HasAVX512F;
|
||||
@@ -417,7 +414,7 @@ SDL3_0.0.0 {
|
||||
SDL_JoystickHasLED;
|
||||
SDL_JoystickHasRumble;
|
||||
SDL_JoystickHasRumbleTriggers;
|
||||
SDL_JoystickIsHaptic;
|
||||
SDL_IsJoystickHaptic;
|
||||
SDL_LinuxSetThreadPriority;
|
||||
SDL_LinuxSetThreadPriorityAndPolicy;
|
||||
SDL_LoadBMP;
|
||||
@@ -457,8 +454,7 @@ SDL3_0.0.0 {
|
||||
SDL_Metal_DestroyView;
|
||||
SDL_Metal_GetLayer;
|
||||
SDL_MinimizeWindow;
|
||||
SDL_MouseIsHaptic;
|
||||
SDL_NumHaptics;
|
||||
SDL_IsMouseHaptic;
|
||||
SDL_OnApplicationDidBecomeActive;
|
||||
SDL_OnApplicationDidChangeStatusBarOrientation;
|
||||
SDL_OnApplicationDidEnterBackground;
|
||||
@@ -962,6 +958,11 @@ SDL3_0.0.0 {
|
||||
SDL_SyncWindow;
|
||||
SDL_GetGamepadSteamHandle;
|
||||
SDL_GetRendererFromTexture;
|
||||
SDL_GetHaptics;
|
||||
SDL_GetHapticInstanceName;
|
||||
SDL_GetHapticFromInstanceID;
|
||||
SDL_GetHapticInstanceID;
|
||||
SDL_GetHapticName;
|
||||
# extra symbols go here (don't modify this line)
|
||||
local: *;
|
||||
};
|
||||
|
||||
@@ -376,33 +376,30 @@
|
||||
#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
|
||||
#define SDL_GetYUVConversionMode SDL_GetYUVConversionMode_REAL
|
||||
#define SDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution_REAL
|
||||
#define SDL_HapticClose SDL_HapticClose_REAL
|
||||
#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL
|
||||
#define SDL_CloseHaptic SDL_CloseHaptic_REAL
|
||||
#define SDL_DestroyHapticEffect SDL_DestroyHapticEffect_REAL
|
||||
#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
|
||||
#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL
|
||||
#define SDL_HapticIndex SDL_HapticIndex_REAL
|
||||
#define SDL_HapticName SDL_HapticName_REAL
|
||||
#define SDL_HapticNewEffect SDL_HapticNewEffect_REAL
|
||||
#define SDL_HapticNumAxes SDL_HapticNumAxes_REAL
|
||||
#define SDL_HapticNumEffects SDL_HapticNumEffects_REAL
|
||||
#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL
|
||||
#define SDL_HapticOpen SDL_HapticOpen_REAL
|
||||
#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL
|
||||
#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL
|
||||
#define SDL_HapticOpened SDL_HapticOpened_REAL
|
||||
#define SDL_HapticPause SDL_HapticPause_REAL
|
||||
#define SDL_HapticQuery SDL_HapticQuery_REAL
|
||||
#define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL
|
||||
#define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL
|
||||
#define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL
|
||||
#define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL
|
||||
#define SDL_CreateHapticEffect SDL_CreateHapticEffect_REAL
|
||||
#define SDL_GetNumHapticAxes SDL_GetNumHapticAxes_REAL
|
||||
#define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL
|
||||
#define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL
|
||||
#define SDL_OpenHaptic SDL_OpenHaptic_REAL
|
||||
#define SDL_OpenHapticFromJoystick SDL_OpenHapticFromJoystick_REAL
|
||||
#define SDL_OpenHapticFromMouse SDL_OpenHapticFromMouse_REAL
|
||||
#define SDL_PauseHaptic SDL_PauseHaptic_REAL
|
||||
#define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL
|
||||
#define SDL_InitHapticRumble SDL_InitHapticRumble_REAL
|
||||
#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
|
||||
#define SDL_StopHapticRumble SDL_StopHapticRumble_REAL
|
||||
#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
|
||||
#define SDL_HapticRunEffect SDL_HapticRunEffect_REAL
|
||||
#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL
|
||||
#define SDL_HapticSetGain SDL_HapticSetGain_REAL
|
||||
#define SDL_HapticStopAll SDL_HapticStopAll_REAL
|
||||
#define SDL_HapticStopEffect SDL_HapticStopEffect_REAL
|
||||
#define SDL_HapticUnpause SDL_HapticUnpause_REAL
|
||||
#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL
|
||||
#define SDL_RunHapticEffect SDL_RunHapticEffect_REAL
|
||||
#define SDL_SetHapticAutocenter SDL_SetHapticAutocenter_REAL
|
||||
#define SDL_SetHapticGain SDL_SetHapticGain_REAL
|
||||
#define SDL_StopHapticEffects SDL_StopHapticEffects_REAL
|
||||
#define SDL_StopHapticEffect SDL_StopHapticEffect_REAL
|
||||
#define SDL_ResumeHaptic SDL_ResumeHaptic_REAL
|
||||
#define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL
|
||||
#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL
|
||||
#define SDL_HasAVX SDL_HasAVX_REAL
|
||||
#define SDL_HasAVX2 SDL_HasAVX2_REAL
|
||||
@@ -441,7 +438,7 @@
|
||||
#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
|
||||
#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
|
||||
#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL
|
||||
#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL
|
||||
#define SDL_IsJoystickHaptic SDL_IsJoystickHaptic_REAL
|
||||
#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
|
||||
#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
|
||||
#define SDL_LoadBMP SDL_LoadBMP_REAL
|
||||
@@ -481,8 +478,7 @@
|
||||
#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
|
||||
#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
|
||||
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
|
||||
#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
|
||||
#define SDL_NumHaptics SDL_NumHaptics_REAL
|
||||
#define SDL_IsMouseHaptic SDL_IsMouseHaptic_REAL
|
||||
#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
|
||||
#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
|
||||
#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
|
||||
@@ -987,3 +983,8 @@
|
||||
#define SDL_SyncWindow SDL_SyncWindow_REAL
|
||||
#define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL
|
||||
#define SDL_GetRendererFromTexture SDL_GetRendererFromTexture_REAL
|
||||
#define SDL_GetHaptics SDL_GetHaptics_REAL
|
||||
#define SDL_GetHapticInstanceName SDL_GetHapticInstanceName_REAL
|
||||
#define SDL_GetHapticFromInstanceID SDL_GetHapticFromInstanceID_REAL
|
||||
#define SDL_GetHapticInstanceID SDL_GetHapticInstanceID_REAL
|
||||
#define SDL_GetHapticName SDL_GetHapticName_REAL
|
||||
|
||||
@@ -435,33 +435,30 @@ SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionMode,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_YUV_CONVERSION_MODE,SDL_GetYUVConversionModeForResolution,(int a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_HapticClose,(SDL_Haptic *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_HapticDestroyEffect,(SDL_Haptic *a, int b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticEffectSupported,(SDL_Haptic *a, SDL_HapticEffect *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticGetEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticIndex,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_HapticName,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticNewEffect,(SDL_Haptic *a, SDL_HapticEffect *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticNumAxes,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticNumEffects,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticNumEffectsPlaying,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpen,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpenFromJoystick,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_HapticOpenFromMouse,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticOpened,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticPause,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(unsigned int,SDL_HapticQuery,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticRumbleInit,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticRumblePlay,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticRumbleStop,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticRunEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticSetAutocenter,(SDL_Haptic *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticSetGain,(SDL_Haptic *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticStopAll,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticStopEffect,(SDL_Haptic *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticUnpause,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_HapticUpdateEffect,(SDL_Haptic *a, int b, SDL_HapticEffect *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_CloseHaptic,(SDL_Haptic *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, int b),(a,b),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_HapticEffectSupported,(SDL_Haptic *a, SDL_HapticEffect *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_CreateHapticEffect,(SDL_Haptic *a, SDL_HapticEffect *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetNumHapticAxes,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHaptic,(SDL_HapticID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromJoystick,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromMouse,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PauseHaptic,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(unsigned int,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_InitHapticRumble,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetHapticAutocenter,(SDL_Haptic *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetHapticGain,(SDL_Haptic *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_StopHapticEffect,(SDL_Haptic *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_ResumeHaptic,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_UpdateHapticEffect,(SDL_Haptic *a, int b, SDL_HapticEffect *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_HasARMSIMD,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX2,(void),(),return)
|
||||
@@ -497,7 +494,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickEventsEnabled,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumble,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_JoystickIsHaptic,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickHaptic,(SDL_Joystick *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_RW,(SDL_RWops *a, SDL_bool b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return)
|
||||
@@ -527,8 +524,7 @@ SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
|
||||
SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_MinimizeWindow,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_MouseIsHaptic,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_IsMouseHaptic,(void),(),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidBecomeActive,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),)
|
||||
@@ -1012,3 +1008,8 @@ SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t
|
||||
SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticInstanceName,(SDL_HapticID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromInstanceID,(SDL_HapticID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticInstanceID,(SDL_Haptic *a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
|
||||
|
||||
+165
-280
File diff suppressed because it is too large
Load Diff
@@ -40,20 +40,23 @@ struct haptic_effect
|
||||
*/
|
||||
struct SDL_Haptic
|
||||
{
|
||||
Uint8 index; /* Stores index it is attached to */
|
||||
const void *magic;
|
||||
|
||||
struct haptic_effect *effects; /* Allocated effects */
|
||||
int neffects; /* Maximum amount of effects */
|
||||
int nplaying; /* Maximum amount of effects to play at the same time */
|
||||
unsigned int supported; /* Supported effects */
|
||||
int naxes; /* Number of axes on the device. */
|
||||
SDL_HapticID instance_id; /* Device instance, monotonically increasing from 0 */
|
||||
char *name; /* Device name - system dependent */
|
||||
|
||||
struct haptic_hwdata *hwdata; /* Driver dependent */
|
||||
int ref_count; /* Count for multiple opens */
|
||||
struct haptic_effect *effects; /* Allocated effects */
|
||||
int neffects; /* Maximum amount of effects */
|
||||
int nplaying; /* Maximum amount of effects to play at the same time */
|
||||
unsigned int supported; /* Supported effects */
|
||||
int naxes; /* Number of axes on the device. */
|
||||
|
||||
struct haptic_hwdata *hwdata; /* Driver dependent */
|
||||
int ref_count; /* Count for multiple opens */
|
||||
|
||||
int rumble_id; /* ID of rumble effect for simple rumble API. */
|
||||
SDL_HapticEffect rumble_effect; /* Rumble effect. */
|
||||
struct SDL_Haptic *next; /* pointer to next haptic we have allocated */
|
||||
struct SDL_Haptic *next; /* pointer to next haptic we have allocated */
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -66,6 +69,11 @@ extern int SDL_SYS_HapticInit(void);
|
||||
/* Function to return the number of haptic devices plugged in right now */
|
||||
extern int SDL_SYS_NumHaptics(void);
|
||||
|
||||
/*
|
||||
* Gets the instance ID of the haptic device
|
||||
*/
|
||||
extern SDL_HapticID SDL_SYS_HapticInstanceID(int index);
|
||||
|
||||
/*
|
||||
* Gets the device dependent name of the haptic device
|
||||
*/
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
|
||||
typedef struct SDL_hapticlist_item
|
||||
{
|
||||
SDL_HapticID instance_id;
|
||||
int device_id;
|
||||
char *name;
|
||||
SDL_Haptic *haptic;
|
||||
@@ -66,6 +67,17 @@ static SDL_hapticlist_item *HapticByOrder(int index)
|
||||
return item;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *HapticByInstanceID(SDL_HapticID instance_id)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (instance_id == item->instance_id) {
|
||||
return item;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *HapticByDevId(int device_id)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
@@ -78,6 +90,15 @@ static SDL_hapticlist_item *HapticByDevId(int device_id)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_HapticID SDL_SYS_HapticInstanceID(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item = HapticByOrder(index);
|
||||
if (item) {
|
||||
return item->instance_id;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char *SDL_SYS_HapticName(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item = HapticByOrder(index);
|
||||
@@ -102,20 +123,23 @@ static SDL_hapticlist_item *OpenHaptic(SDL_Haptic *haptic, SDL_hapticlist_item *
|
||||
haptic->hwdata = (struct haptic_hwdata *)item;
|
||||
item->haptic = haptic;
|
||||
|
||||
haptic->instance_id = item->instance_id;
|
||||
if (item->name) {
|
||||
haptic->name = SDL_strdup(item->name);
|
||||
}
|
||||
haptic->supported = SDL_HAPTIC_LEFTRIGHT;
|
||||
haptic->neffects = 1;
|
||||
haptic->nplaying = haptic->neffects;
|
||||
haptic->effects = (struct haptic_effect *)SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
|
||||
haptic->effects = (struct haptic_effect *)SDL_calloc(haptic->neffects, sizeof(struct haptic_effect));
|
||||
if (!haptic->effects) {
|
||||
return NULL;
|
||||
}
|
||||
SDL_memset(haptic->effects, 0, sizeof(struct haptic_effect) * haptic->neffects);
|
||||
return item;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *OpenHapticByOrder(SDL_Haptic *haptic, int index)
|
||||
static SDL_hapticlist_item *OpenHapticByInstanceID(SDL_Haptic *haptic, SDL_HapticID instance_id)
|
||||
{
|
||||
return OpenHaptic(haptic, HapticByOrder(index));
|
||||
return OpenHaptic(haptic, HapticByInstanceID(instance_id));
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *OpenHapticByDevId(SDL_Haptic *haptic, int device_id)
|
||||
@@ -125,7 +149,7 @@ static SDL_hapticlist_item *OpenHapticByDevId(SDL_Haptic *haptic, int device_id)
|
||||
|
||||
int SDL_SYS_HapticOpen(SDL_Haptic *haptic)
|
||||
{
|
||||
return OpenHapticByOrder(haptic, haptic->index) == NULL ? -1 : 0;
|
||||
return OpenHapticByInstanceID(haptic, haptic->instance_id) == NULL ? -1 : 0;
|
||||
}
|
||||
|
||||
int SDL_SYS_HapticMouse(void)
|
||||
@@ -249,6 +273,7 @@ int Android_AddHaptic(int device_id, const char *name)
|
||||
return -1;
|
||||
}
|
||||
|
||||
item->instance_id = SDL_GetNextObjectID();
|
||||
item->device_id = device_id;
|
||||
item->name = SDL_strdup(name);
|
||||
if (!item->name) {
|
||||
@@ -275,7 +300,7 @@ int Android_RemoveHaptic(int device_id)
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
/* found it, remove it. */
|
||||
if (device_id == item->device_id) {
|
||||
const int retval = item->haptic ? item->haptic->index : -1;
|
||||
const int retval = item->haptic ? 0 : -1;
|
||||
|
||||
if (prev) {
|
||||
prev->next = item->next;
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
*/
|
||||
typedef struct SDL_hapticlist_item
|
||||
{
|
||||
SDL_HapticID instance_id;
|
||||
char name[256]; /* Name of the device. */
|
||||
|
||||
io_service_t dev; /* Node we use to create the device. */
|
||||
@@ -201,6 +202,17 @@ static SDL_hapticlist_item *HapticByDevIndex(int device_index)
|
||||
return item;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *HapticByInstanceID(SDL_HapticID instance_id)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (instance_id == item->instance_id) {
|
||||
return item;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int MacHaptic_MaybeAddDevice(io_object_t device)
|
||||
{
|
||||
IOReturn result;
|
||||
@@ -229,6 +241,7 @@ int MacHaptic_MaybeAddDevice(io_object_t device)
|
||||
if (!item) {
|
||||
return SDL_SetError("Could not allocate haptic storage");
|
||||
}
|
||||
item->instance_id = SDL_GetNextObjectID();
|
||||
|
||||
/* retain it as we are going to keep it around a while */
|
||||
IOObjectRetain(device);
|
||||
@@ -287,7 +300,7 @@ int MacHaptic_MaybeRemoveDevice(io_object_t device)
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
/* found it, remove it. */
|
||||
if (IOObjectIsEqualTo((io_object_t)item->dev, device)) {
|
||||
const int retval = item->haptic ? item->haptic->index : -1;
|
||||
const int retval = item->haptic ? 0 : -1;
|
||||
|
||||
if (prev) {
|
||||
prev->next = item->next;
|
||||
@@ -313,6 +326,16 @@ int MacHaptic_MaybeRemoveDevice(io_object_t device)
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_HapticID SDL_SYS_HapticInstanceID(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
item = HapticByDevIndex(index);
|
||||
if (item) {
|
||||
return item->instance_id;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Return the name of a haptic device, does not need to be opened.
|
||||
*/
|
||||
@@ -320,7 +343,10 @@ const char *SDL_SYS_HapticName(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
item = HapticByDevIndex(index);
|
||||
return item->name;
|
||||
if (item) {
|
||||
return item->name;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -535,7 +561,7 @@ creat_err:
|
||||
int SDL_SYS_HapticOpen(SDL_Haptic *haptic)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
item = HapticByDevIndex(haptic->index);
|
||||
item = HapticByInstanceID(haptic->instance_id);
|
||||
|
||||
return SDL_SYS_HapticOpenFromService(haptic, item->dev);
|
||||
}
|
||||
@@ -598,7 +624,6 @@ int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
#ifdef SDL_JOYSTICK_IOKIT
|
||||
int device_index = 0;
|
||||
SDL_hapticlist_item *item;
|
||||
|
||||
if (joystick->driver != &SDL_DARWIN_JoystickDriver) {
|
||||
@@ -607,10 +632,13 @@ int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (IOObjectIsEqualTo((io_object_t)item->dev,
|
||||
joystick->hwdata->ffservice)) {
|
||||
haptic->index = device_index;
|
||||
haptic->instance_id = item->instance_id;
|
||||
break;
|
||||
}
|
||||
++device_index;
|
||||
}
|
||||
|
||||
if (joystick->name) {
|
||||
haptic->name = SDL_strdup(joystick->name);
|
||||
}
|
||||
|
||||
return SDL_SYS_HapticOpenFromService(haptic, joystick->hwdata->ffservice);
|
||||
|
||||
@@ -39,6 +39,12 @@ int SDL_SYS_NumHaptics(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_HapticID SDL_SYS_HapticInstanceID(int index)
|
||||
{
|
||||
SDL_SYS_LogicError();
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char *SDL_SYS_HapticName(int index)
|
||||
{
|
||||
SDL_SYS_LogicError();
|
||||
|
||||
@@ -49,6 +49,7 @@ static void haptic_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class,
|
||||
*/
|
||||
typedef struct SDL_hapticlist_item
|
||||
{
|
||||
SDL_HapticID instance_id;
|
||||
char *fname; /* Dev path name (like /dev/input/event1) */
|
||||
SDL_Haptic *haptic; /* Associated haptic. */
|
||||
dev_t dev_num;
|
||||
@@ -196,6 +197,17 @@ static SDL_hapticlist_item *HapticByDevIndex(int device_index)
|
||||
return item;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *HapticByInstanceID(SDL_HapticID instance_id)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (instance_id == item->instance_id) {
|
||||
return item;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef SDL_USE_LIBUDEV
|
||||
static void haptic_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath)
|
||||
{
|
||||
@@ -263,6 +275,7 @@ static int MaybeAddDevice(const char *path)
|
||||
return -1;
|
||||
}
|
||||
|
||||
item->instance_id = SDL_GetNextObjectID();
|
||||
item->fname = SDL_strdup(path);
|
||||
if (!item->fname) {
|
||||
SDL_free(item);
|
||||
@@ -299,7 +312,7 @@ static int MaybeRemoveDevice(const char *path)
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
/* found it, remove it. */
|
||||
if (SDL_strcmp(path, item->fname) == 0) {
|
||||
const int retval = item->haptic ? item->haptic->index : -1;
|
||||
const int retval = item->haptic ? 0 : -1;
|
||||
|
||||
if (prev) {
|
||||
prev->next = item->next;
|
||||
@@ -326,6 +339,20 @@ static int MaybeRemoveDevice(const char *path)
|
||||
}
|
||||
#endif /* SDL_USE_LIBUDEV */
|
||||
|
||||
/*
|
||||
* Return the instance ID of a haptic device, does not need to be opened.
|
||||
*/
|
||||
SDL_HapticID SDL_SYS_HapticInstanceID(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
|
||||
item = HapticByDevIndex(index);
|
||||
if (item) {
|
||||
return item->instance_id;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Gets the name from a file descriptor.
|
||||
*/
|
||||
@@ -348,23 +375,23 @@ const char *SDL_SYS_HapticName(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
int fd;
|
||||
const char *name;
|
||||
const char *name = NULL;
|
||||
|
||||
item = HapticByDevIndex(index);
|
||||
/* Open the haptic device. */
|
||||
name = NULL;
|
||||
fd = open(item->fname, O_RDONLY | O_CLOEXEC, 0);
|
||||
if (item) {
|
||||
/* Open the haptic device. */
|
||||
fd = open(item->fname, O_RDONLY | O_CLOEXEC, 0);
|
||||
|
||||
if (fd >= 0) {
|
||||
if (fd >= 0) {
|
||||
|
||||
name = SDL_SYS_HapticNameFromFD(fd);
|
||||
if (!name) {
|
||||
/* No name found, return device character device */
|
||||
name = item->fname;
|
||||
name = SDL_SYS_HapticNameFromFD(fd);
|
||||
if (!name) {
|
||||
/* No name found, return device character device */
|
||||
name = item->fname;
|
||||
}
|
||||
close(fd);
|
||||
}
|
||||
close(fd);
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
@@ -422,7 +449,7 @@ int SDL_SYS_HapticOpen(SDL_Haptic *haptic)
|
||||
int ret;
|
||||
SDL_hapticlist_item *item;
|
||||
|
||||
item = HapticByDevIndex(haptic->index);
|
||||
item = HapticByInstanceID(haptic->instance_id);
|
||||
/* Open the character device */
|
||||
fd = open(item->fname, O_RDWR | O_CLOEXEC, 0);
|
||||
if (fd < 0) {
|
||||
@@ -516,10 +543,10 @@ int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
#ifdef SDL_JOYSTICK_LINUX
|
||||
int device_index = 0;
|
||||
int fd;
|
||||
int ret;
|
||||
SDL_hapticlist_item *item;
|
||||
const char *name;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
@@ -529,14 +556,9 @@ int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
/* Find the joystick in the haptic list. */
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (SDL_strcmp(item->fname, joystick->hwdata->fname) == 0) {
|
||||
haptic->instance_id = item->instance_id;
|
||||
break;
|
||||
}
|
||||
++device_index;
|
||||
}
|
||||
haptic->index = device_index;
|
||||
|
||||
if (device_index >= MAX_HAPTICS) {
|
||||
return SDL_SetError("Haptic: Joystick doesn't have Haptic capabilities");
|
||||
}
|
||||
|
||||
fd = open(joystick->hwdata->fname, O_RDWR | O_CLOEXEC, 0);
|
||||
@@ -551,6 +573,10 @@ int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
|
||||
haptic->hwdata->fname = SDL_strdup(joystick->hwdata->fname);
|
||||
|
||||
name = SDL_SYS_HapticNameFromFD(fd);
|
||||
if (name) {
|
||||
haptic->name = SDL_strdup(name);
|
||||
}
|
||||
return 0;
|
||||
#else
|
||||
return -1;
|
||||
|
||||
@@ -139,7 +139,7 @@ int SDL_DINPUT_HapticMaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance)
|
||||
|
||||
/* Make sure we don't already have it */
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if ((!item->bXInputHaptic) && (SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0)) {
|
||||
if (SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0) {
|
||||
return -1; /* Already added */
|
||||
}
|
||||
}
|
||||
@@ -170,6 +170,7 @@ int SDL_DINPUT_HapticMaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance)
|
||||
return -1;
|
||||
}
|
||||
|
||||
item->instance_id = SDL_GetNextObjectID();
|
||||
item->name = WIN_StringToUTF8(pdidInstance->tszProductName);
|
||||
if (!item->name) {
|
||||
SDL_free(item);
|
||||
@@ -193,7 +194,7 @@ int SDL_DINPUT_HapticMaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance)
|
||||
}
|
||||
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (!item->bXInputHaptic && SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0) {
|
||||
if (SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0) {
|
||||
/* found it, remove it. */
|
||||
return SDL_SYS_RemoveHapticDevice(prev, item);
|
||||
}
|
||||
@@ -298,7 +299,7 @@ static int SDL_DINPUT_HapticOpenFromDevice(SDL_Haptic *haptic, LPDIRECTINPUTDEVI
|
||||
/* !!! FIXME: opening a haptic device here first will make an attempt to
|
||||
!!! FIXME: SDL_OpenJoystick() that same device fail later, since we
|
||||
!!! FIXME: have it open in exclusive mode. But this will allow
|
||||
!!! FIXME: SDL_OpenJoystick() followed by SDL_HapticOpenFromJoystick()
|
||||
!!! FIXME: SDL_OpenJoystick() followed by SDL_OpenHapticFromJoystick()
|
||||
!!! FIXME: to work, and that's probably the common case. Still,
|
||||
!!! FIXME: ideally, We need to unify the opening code. */
|
||||
|
||||
@@ -461,7 +462,6 @@ int SDL_DINPUT_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
Uint8 index = 0;
|
||||
HRESULT ret;
|
||||
DIDEVICEINSTANCE joy_instance;
|
||||
|
||||
@@ -473,11 +473,11 @@ int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick
|
||||
|
||||
/* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (!item->bXInputHaptic && WIN_IsEqualGUID(&item->instance.guidInstance, &joy_instance.guidInstance)) {
|
||||
haptic->index = index;
|
||||
if (WIN_IsEqualGUID(&item->instance.guidInstance, &joy_instance.guidInstance)) {
|
||||
haptic->instance_id = item->instance_id;
|
||||
haptic->name = SDL_strdup(item->name);
|
||||
return SDL_DINPUT_HapticOpenFromDevice(haptic, joystick->hwdata->InputDevice, SDL_TRUE);
|
||||
}
|
||||
++index;
|
||||
}
|
||||
|
||||
return SDL_SetError("Couldn't find joystick in haptic device list");
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_HAPTIC_DINPUT) || defined(SDL_HAPTIC_XINPUT)
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
|
||||
#include "../SDL_syshaptic.h"
|
||||
#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
|
||||
@@ -29,7 +29,6 @@
|
||||
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
#include "SDL_dinputhaptic_c.h"
|
||||
#include "SDL_xinputhaptic_c.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
@@ -53,9 +52,6 @@ int SDL_SYS_HapticInit(void)
|
||||
if (SDL_DINPUT_HapticInit() < 0) {
|
||||
return -1;
|
||||
}
|
||||
if (SDL_XINPUT_HapticInit() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* The joystick subsystem will usually be initialized before haptics,
|
||||
* so the initial HapticMaybeAddDevice() calls from the joystick
|
||||
@@ -63,11 +59,7 @@ int SDL_SYS_HapticInit(void)
|
||||
* invoke those callbacks again here to pick up any joysticks that
|
||||
* were added prior to haptics initialization. */
|
||||
for (device = SYS_Joystick; device; device = device->pNext) {
|
||||
if (device->bXInputDevice) {
|
||||
SDL_XINPUT_HapticMaybeAddDevice(device->XInputUserId);
|
||||
} else {
|
||||
SDL_DINPUT_HapticMaybeAddDevice(&device->dxdevice);
|
||||
}
|
||||
SDL_DINPUT_HapticMaybeAddDevice(&device->dxdevice);
|
||||
}
|
||||
|
||||
return numhaptics;
|
||||
@@ -90,7 +82,7 @@ int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
|
||||
|
||||
int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
|
||||
{
|
||||
const int retval = item->haptic ? item->haptic->index : -1;
|
||||
const int retval = item->haptic ? 0 : -1;
|
||||
if (prev) {
|
||||
prev->next = item->next;
|
||||
} else {
|
||||
@@ -127,6 +119,26 @@ static SDL_hapticlist_item *HapticByDevIndex(int device_index)
|
||||
return item;
|
||||
}
|
||||
|
||||
static SDL_hapticlist_item *HapticByInstanceID(SDL_HapticID instance_id)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (instance_id == item->instance_id) {
|
||||
return item;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_HapticID SDL_SYS_HapticInstanceID(int index)
|
||||
{
|
||||
SDL_hapticlist_item *item = HapticByDevIndex(index);
|
||||
if (item) {
|
||||
return item->instance_id;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Return the name of a haptic device, does not need to be opened.
|
||||
*/
|
||||
@@ -141,12 +153,8 @@ const char *SDL_SYS_HapticName(int index)
|
||||
*/
|
||||
int SDL_SYS_HapticOpen(SDL_Haptic *haptic)
|
||||
{
|
||||
SDL_hapticlist_item *item = HapticByDevIndex(haptic->index);
|
||||
if (item->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticOpen(haptic, item);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticOpen(haptic, item);
|
||||
}
|
||||
SDL_hapticlist_item *item = HapticByInstanceID(haptic->instance_id);
|
||||
return SDL_DINPUT_HapticOpen(haptic, item);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -177,16 +185,9 @@ int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
|
||||
if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
|
||||
return 0;
|
||||
}
|
||||
#ifdef SDL_HAPTIC_XINPUT
|
||||
if (joystick->hwdata->bXInputHaptic) {
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -198,13 +199,7 @@ int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
|
||||
return 0;
|
||||
}
|
||||
if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) {
|
||||
return 0; /* one is XInput, one is not; not the same device. */
|
||||
} else if (joystick->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_JoystickSameHaptic(haptic, joystick);
|
||||
} else {
|
||||
return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
|
||||
}
|
||||
return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -214,11 +209,7 @@ int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_assert(joystick->driver == &SDL_WINDOWS_JoystickDriver);
|
||||
|
||||
if (joystick->hwdata->bXInputDevice) {
|
||||
return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick);
|
||||
}
|
||||
return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -234,11 +225,7 @@ void SDL_SYS_HapticClose(SDL_Haptic *haptic)
|
||||
haptic->neffects = 0;
|
||||
|
||||
/* Clean up */
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
SDL_XINPUT_HapticClose(haptic);
|
||||
} else {
|
||||
SDL_DINPUT_HapticClose(haptic);
|
||||
}
|
||||
SDL_DINPUT_HapticClose(haptic);
|
||||
|
||||
/* Free */
|
||||
SDL_free(haptic->hwdata);
|
||||
@@ -253,17 +240,6 @@ void SDL_SYS_HapticQuit(void)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
SDL_hapticlist_item *next = NULL;
|
||||
SDL_Haptic *hapticitem = NULL;
|
||||
|
||||
extern SDL_Haptic *SDL_haptics;
|
||||
for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) {
|
||||
if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) {
|
||||
/* we _have_ to stop the thread before we free the XInput DLL! */
|
||||
SDL_AtomicSet(&hapticitem->hwdata->stopThread, 1);
|
||||
SDL_WaitThread(hapticitem->hwdata->thread, NULL);
|
||||
hapticitem->hwdata->thread = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
for (item = SDL_hapticlist; item; item = next) {
|
||||
/* Opened and not closed haptics are leaked, this is on purpose.
|
||||
@@ -274,7 +250,6 @@ void SDL_SYS_HapticQuit(void)
|
||||
SDL_free(item);
|
||||
}
|
||||
|
||||
SDL_XINPUT_HapticQuit();
|
||||
SDL_DINPUT_HapticQuit();
|
||||
|
||||
numhaptics = 0;
|
||||
@@ -296,11 +271,7 @@ int SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
result = SDL_XINPUT_HapticNewEffect(haptic, effect, base);
|
||||
} else {
|
||||
result = SDL_DINPUT_HapticNewEffect(haptic, effect, base);
|
||||
}
|
||||
result = SDL_DINPUT_HapticNewEffect(haptic, effect, base);
|
||||
if (result < 0) {
|
||||
SDL_free(effect->hweffect);
|
||||
effect->hweffect = NULL;
|
||||
@@ -311,28 +282,17 @@ int SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
|
||||
/*
|
||||
* Updates an effect.
|
||||
*/
|
||||
int SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect,
|
||||
SDL_HapticEffect *data)
|
||||
int SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *data)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data);
|
||||
}
|
||||
return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data);
|
||||
}
|
||||
|
||||
/*
|
||||
* Runs an effect.
|
||||
*/
|
||||
int SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
|
||||
Uint32 iterations)
|
||||
int SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticRunEffect(haptic, effect, iterations);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations);
|
||||
}
|
||||
return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -340,11 +300,7 @@ int SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
|
||||
*/
|
||||
int SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticStopEffect(haptic, effect);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticStopEffect(haptic, effect);
|
||||
}
|
||||
return SDL_DINPUT_HapticStopEffect(haptic, effect);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -352,11 +308,7 @@ int SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
*/
|
||||
void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
SDL_XINPUT_HapticDestroyEffect(haptic, effect);
|
||||
} else {
|
||||
SDL_DINPUT_HapticDestroyEffect(haptic, effect);
|
||||
}
|
||||
SDL_DINPUT_HapticDestroyEffect(haptic, effect);
|
||||
SDL_free(effect->hweffect);
|
||||
effect->hweffect = NULL;
|
||||
}
|
||||
@@ -364,14 +316,9 @@ void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effec
|
||||
/*
|
||||
* Gets the status of a haptic effect.
|
||||
*/
|
||||
int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic,
|
||||
struct haptic_effect *effect)
|
||||
int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticGetEffectStatus(haptic, effect);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticGetEffectStatus(haptic, effect);
|
||||
}
|
||||
return SDL_DINPUT_HapticGetEffectStatus(haptic, effect);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -379,11 +326,7 @@ int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic,
|
||||
*/
|
||||
int SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticSetGain(haptic, gain);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticSetGain(haptic, gain);
|
||||
}
|
||||
return SDL_DINPUT_HapticSetGain(haptic, gain);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -391,11 +334,7 @@ int SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain)
|
||||
*/
|
||||
int SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticSetAutocenter(haptic, autocenter);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter);
|
||||
}
|
||||
return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -403,11 +342,7 @@ int SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
*/
|
||||
int SDL_SYS_HapticPause(SDL_Haptic *haptic)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticPause(haptic);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticPause(haptic);
|
||||
}
|
||||
return SDL_DINPUT_HapticPause(haptic);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -415,11 +350,7 @@ int SDL_SYS_HapticPause(SDL_Haptic *haptic)
|
||||
*/
|
||||
int SDL_SYS_HapticUnpause(SDL_Haptic *haptic)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticUnpause(haptic);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticUnpause(haptic);
|
||||
}
|
||||
return SDL_DINPUT_HapticUnpause(haptic);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -427,11 +358,7 @@ int SDL_SYS_HapticUnpause(SDL_Haptic *haptic)
|
||||
*/
|
||||
int SDL_SYS_HapticStopAll(SDL_Haptic *haptic)
|
||||
{
|
||||
if (haptic->hwdata->bXInputHaptic) {
|
||||
return SDL_XINPUT_HapticStopAll(haptic);
|
||||
} else {
|
||||
return SDL_DINPUT_HapticStopAll(haptic);
|
||||
}
|
||||
return SDL_DINPUT_HapticStopAll(haptic);
|
||||
}
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
@@ -439,4 +366,4 @@ int SDL_SYS_HapticStopAll(SDL_Haptic *haptic)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT */
|
||||
#endif /* SDL_HAPTIC_DINPUT */
|
||||
|
||||
@@ -42,8 +42,6 @@ struct haptic_hwdata
|
||||
#endif
|
||||
DWORD axes[3]; /* Axes to use. */
|
||||
SDL_bool is_joystick; /* Device is loaded as joystick. */
|
||||
Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
|
||||
Uint8 userid; /* XInput userid index for this joystick */
|
||||
SDL_Thread *thread;
|
||||
SDL_Mutex *mutex;
|
||||
Uint64 stopTicks;
|
||||
@@ -53,16 +51,11 @@ struct haptic_hwdata
|
||||
/*
|
||||
* Haptic system effect data.
|
||||
*/
|
||||
#if defined(SDL_HAPTIC_DINPUT) || defined(SDL_HAPTIC_XINPUT)
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
struct haptic_hweffect
|
||||
{
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
DIEFFECT effect;
|
||||
LPDIRECTINPUTEFFECT ref;
|
||||
#endif
|
||||
#ifdef SDL_HAPTIC_XINPUT
|
||||
XINPUT_VIBRATION vibration;
|
||||
#endif
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -71,14 +64,13 @@ struct haptic_hweffect
|
||||
*/
|
||||
typedef struct SDL_hapticlist_item
|
||||
{
|
||||
SDL_HapticID instance_id;
|
||||
char *name;
|
||||
SDL_Haptic *haptic;
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
DIDEVICEINSTANCE instance;
|
||||
DIDEVCAPS capabilities;
|
||||
#endif
|
||||
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
|
||||
Uint8 userid; /* XInput userid index for this joystick */
|
||||
struct SDL_hapticlist_item *next;
|
||||
} SDL_hapticlist_item;
|
||||
|
||||
|
||||
@@ -1,443 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "../SDL_syshaptic.h"
|
||||
|
||||
#ifdef SDL_HAPTIC_XINPUT
|
||||
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
#include "SDL_xinputhaptic_c.h"
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
#include "../../joystick/windows/SDL_windowsjoystick_c.h"
|
||||
#include "../../thread/SDL_systhread.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Internal stuff.
|
||||
*/
|
||||
static SDL_bool loaded_xinput = SDL_FALSE;
|
||||
|
||||
int SDL_XINPUT_HapticInit(void)
|
||||
{
|
||||
if (SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE)) {
|
||||
loaded_xinput = (WIN_LoadXInputDLL() == 0);
|
||||
}
|
||||
|
||||
/* If the joystick subsystem is active, it will manage adding XInput haptic devices */
|
||||
if (loaded_xinput && !SDL_WasInit(SDL_INIT_JOYSTICK)) {
|
||||
DWORD i;
|
||||
for (i = 0; i < XUSER_MAX_COUNT; i++) {
|
||||
SDL_XINPUT_HapticMaybeAddDevice(i);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticMaybeAddDevice(const DWORD dwUserid)
|
||||
{
|
||||
const Uint8 userid = (Uint8)dwUserid;
|
||||
SDL_hapticlist_item *item;
|
||||
XINPUT_VIBRATION state;
|
||||
|
||||
if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Make sure we don't already have it */
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (item->bXInputHaptic && item->userid == userid) {
|
||||
return -1; /* Already added */
|
||||
}
|
||||
}
|
||||
|
||||
SDL_zero(state);
|
||||
if (XINPUTSETSTATE(dwUserid, &state) != ERROR_SUCCESS) {
|
||||
return -1; /* no force feedback on this device. */
|
||||
}
|
||||
|
||||
item = (SDL_hapticlist_item *)SDL_calloc(1, sizeof(SDL_hapticlist_item));
|
||||
if (!item) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* !!! FIXME: I'm not bothering to query for a real name right now (can we even?) */
|
||||
{
|
||||
char buf[64];
|
||||
(void)SDL_snprintf(buf, sizeof(buf), "XInput Controller #%d", 1 + userid);
|
||||
item->name = SDL_strdup(buf);
|
||||
}
|
||||
|
||||
if (!item->name) {
|
||||
SDL_free(item);
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Copy the instance over, useful for creating devices. */
|
||||
item->bXInputHaptic = SDL_TRUE;
|
||||
item->userid = userid;
|
||||
|
||||
return SDL_SYS_AddHapticDevice(item);
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticMaybeRemoveDevice(const DWORD dwUserid)
|
||||
{
|
||||
const Uint8 userid = (Uint8)dwUserid;
|
||||
SDL_hapticlist_item *item;
|
||||
SDL_hapticlist_item *prev = NULL;
|
||||
|
||||
if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (item->bXInputHaptic && item->userid == userid) {
|
||||
/* found it, remove it. */
|
||||
return SDL_SYS_RemoveHapticDevice(prev, item);
|
||||
}
|
||||
prev = item;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* !!! FIXME: this is a hack, remove this later. */
|
||||
/* Since XInput doesn't offer a way to vibrate for X time, we hook into
|
||||
* SDL_PumpEvents() to check if it's time to stop vibrating with some
|
||||
* frequency.
|
||||
* In practice, this works for 99% of use cases. But in an ideal world,
|
||||
* we do this in a separate thread so that:
|
||||
* - we aren't bound to when the app chooses to pump the event queue.
|
||||
* - we aren't adding more polling to the event queue
|
||||
* - we can emulate all the haptic effects correctly (start on a delay,
|
||||
* mix multiple effects, etc).
|
||||
*
|
||||
* Mostly, this is here to get rumbling to work, and all the other features
|
||||
* are absent in the XInput path for now. :(
|
||||
*/
|
||||
static int SDLCALL SDL_RunXInputHaptic(void *arg)
|
||||
{
|
||||
struct haptic_hwdata *hwdata = (struct haptic_hwdata *)arg;
|
||||
|
||||
while (!SDL_AtomicGet(&hwdata->stopThread)) {
|
||||
SDL_Delay(50);
|
||||
SDL_LockMutex(hwdata->mutex);
|
||||
/* If we're currently running and need to stop... */
|
||||
if (hwdata->stopTicks) {
|
||||
if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_GetTicks() >= hwdata->stopTicks) {
|
||||
XINPUT_VIBRATION vibration = { 0, 0 };
|
||||
hwdata->stopTicks = 0;
|
||||
XINPUTSETSTATE(hwdata->userid, &vibration);
|
||||
}
|
||||
}
|
||||
SDL_UnlockMutex(hwdata->mutex);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid)
|
||||
{
|
||||
char threadName[32];
|
||||
XINPUT_VIBRATION vibration = { 0, 0 }; /* stop any current vibration */
|
||||
XINPUTSETSTATE(userid, &vibration);
|
||||
|
||||
haptic->supported = SDL_HAPTIC_LEFTRIGHT;
|
||||
|
||||
haptic->neffects = 1;
|
||||
haptic->nplaying = 1;
|
||||
|
||||
/* Prepare effects memory. */
|
||||
haptic->effects = (struct haptic_effect *)
|
||||
SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
|
||||
if (!haptic->effects) {
|
||||
return -1;
|
||||
}
|
||||
/* Clear the memory */
|
||||
SDL_memset(haptic->effects, 0,
|
||||
sizeof(struct haptic_effect) * haptic->neffects);
|
||||
|
||||
haptic->hwdata = (struct haptic_hwdata *)SDL_calloc(1, sizeof(*haptic->hwdata));
|
||||
if (!haptic->hwdata) {
|
||||
SDL_free(haptic->effects);
|
||||
haptic->effects = NULL;
|
||||
return -1;
|
||||
}
|
||||
|
||||
haptic->hwdata->bXInputHaptic = 1;
|
||||
haptic->hwdata->userid = userid;
|
||||
|
||||
haptic->hwdata->mutex = SDL_CreateMutex();
|
||||
if (!haptic->hwdata->mutex) {
|
||||
SDL_free(haptic->effects);
|
||||
SDL_free(haptic->hwdata);
|
||||
haptic->effects = NULL;
|
||||
return SDL_SetError("Couldn't create XInput haptic mutex");
|
||||
}
|
||||
|
||||
(void)SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%u", userid);
|
||||
haptic->hwdata->thread = SDL_CreateThreadInternal(SDL_RunXInputHaptic, threadName, 64 * 1024, haptic->hwdata);
|
||||
|
||||
if (!haptic->hwdata->thread) {
|
||||
SDL_DestroyMutex(haptic->hwdata->mutex);
|
||||
SDL_free(haptic->effects);
|
||||
SDL_free(haptic->hwdata);
|
||||
haptic->effects = NULL;
|
||||
return SDL_SetError("Couldn't create XInput haptic thread");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticOpen(SDL_Haptic *haptic, SDL_hapticlist_item *item)
|
||||
{
|
||||
return SDL_XINPUT_HapticOpenFromUserIndex(haptic, item->userid);
|
||||
}
|
||||
|
||||
int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
return haptic->hwdata->userid == joystick->hwdata->userid;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_hapticlist_item *item;
|
||||
Uint8 index = 0;
|
||||
|
||||
/* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */
|
||||
for (item = SDL_hapticlist; item; item = item->next) {
|
||||
if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) {
|
||||
haptic->index = index;
|
||||
return SDL_XINPUT_HapticOpenFromUserIndex(haptic, joystick->hwdata->userid);
|
||||
}
|
||||
++index;
|
||||
}
|
||||
|
||||
return SDL_SetError("Couldn't find joystick in haptic device list");
|
||||
}
|
||||
|
||||
void SDL_XINPUT_HapticClose(SDL_Haptic *haptic)
|
||||
{
|
||||
SDL_AtomicSet(&haptic->hwdata->stopThread, 1);
|
||||
SDL_WaitThread(haptic->hwdata->thread, NULL);
|
||||
SDL_DestroyMutex(haptic->hwdata->mutex);
|
||||
}
|
||||
|
||||
void SDL_XINPUT_HapticQuit(void)
|
||||
{
|
||||
if (loaded_xinput) {
|
||||
WIN_UnloadXInputDLL();
|
||||
loaded_xinput = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *base)
|
||||
{
|
||||
SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */
|
||||
return SDL_XINPUT_HapticUpdateEffect(haptic, effect, base);
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *data)
|
||||
{
|
||||
XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
|
||||
SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT);
|
||||
/* SDL_HapticEffect has max magnitude of 32767, XInput expects 65535 max, so multiply */
|
||||
vib->wLeftMotorSpeed = data->leftright.large_magnitude * 2;
|
||||
vib->wRightMotorSpeed = data->leftright.small_magnitude * 2;
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
if (haptic->hwdata->stopTicks) { /* running right now? Update it. */
|
||||
XINPUTSETSTATE(haptic->hwdata->userid, vib);
|
||||
}
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations)
|
||||
{
|
||||
XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
|
||||
SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT); /* should catch this at higher level */
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
if (effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
|
||||
haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
|
||||
} else if ((!effect->effect.leftright.length) || (!iterations)) {
|
||||
/* do nothing. Effect runs for zero milliseconds. */
|
||||
} else {
|
||||
haptic->hwdata->stopTicks = SDL_GetTicks() + ((Uint64)effect->effect.leftright.length * iterations);
|
||||
}
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
XINPUT_VIBRATION vibration = { 0, 0 };
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
haptic->hwdata->stopTicks = 0;
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
|
||||
}
|
||||
|
||||
void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
SDL_XINPUT_HapticStopEffect(haptic, effect);
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticSetGain(SDL_Haptic *haptic, int gain)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticPause(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticUnpause(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticStopAll(SDL_Haptic *haptic)
|
||||
{
|
||||
XINPUT_VIBRATION vibration = { 0, 0 };
|
||||
SDL_LockMutex(haptic->hwdata->mutex);
|
||||
haptic->hwdata->stopTicks = 0;
|
||||
SDL_UnlockMutex(haptic->hwdata->mutex);
|
||||
return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
|
||||
}
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#else /* !SDL_HAPTIC_XINPUT */
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
|
||||
typedef struct SDL_hapticlist_item SDL_hapticlist_item;
|
||||
|
||||
int SDL_XINPUT_HapticInit(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticMaybeAddDevice(const DWORD dwUserid)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticMaybeRemoveDevice(const DWORD dwUserid)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticOpen(SDL_Haptic *haptic, SDL_hapticlist_item *item)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
void SDL_XINPUT_HapticClose(SDL_Haptic *haptic)
|
||||
{
|
||||
}
|
||||
|
||||
void SDL_XINPUT_HapticQuit(void)
|
||||
{
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *base)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *data)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticSetGain(SDL_Haptic *haptic, int gain)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticPause(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticUnpause(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int SDL_XINPUT_HapticStopAll(SDL_Haptic *haptic)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
#endif /* SDL_HAPTIC_XINPUT */
|
||||
@@ -1,53 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "SDL_windowshaptic_c.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern int SDL_XINPUT_HapticInit(void);
|
||||
extern int SDL_XINPUT_HapticMaybeAddDevice(const DWORD dwUserid);
|
||||
extern int SDL_XINPUT_HapticMaybeRemoveDevice(const DWORD dwUserid);
|
||||
extern int SDL_XINPUT_HapticOpen(SDL_Haptic *haptic, SDL_hapticlist_item *item);
|
||||
extern int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick);
|
||||
extern int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick);
|
||||
extern void SDL_XINPUT_HapticClose(SDL_Haptic *haptic);
|
||||
extern void SDL_XINPUT_HapticQuit(void);
|
||||
extern int SDL_XINPUT_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *base);
|
||||
extern int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *data);
|
||||
extern int SDL_XINPUT_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations);
|
||||
extern int SDL_XINPUT_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect);
|
||||
extern void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect);
|
||||
extern int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect);
|
||||
extern int SDL_XINPUT_HapticSetGain(SDL_Haptic *haptic, int gain);
|
||||
extern int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
|
||||
extern int SDL_XINPUT_HapticPause(SDL_Haptic *haptic);
|
||||
extern int SDL_XINPUT_HapticUnpause(SDL_Haptic *haptic);
|
||||
extern int SDL_XINPUT_HapticStopAll(SDL_Haptic *haptic);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -564,7 +564,7 @@ static void JoystickDeviceWasAddedCallback(void *ctx, IOReturn res, void *sender
|
||||
/* Allocate an instance ID for this device */
|
||||
device->instance_id = SDL_GetNextObjectID();
|
||||
|
||||
/* We have to do some storage of the io_service_t for SDL_HapticOpenFromJoystick */
|
||||
/* We have to do some storage of the io_service_t for SDL_OpenHapticFromJoystick */
|
||||
ioservice = IOHIDDeviceGetService(ioHIDDeviceObject);
|
||||
if ((ioservice) && (FFIsForceFeedback(ioservice) == FF_OK)) {
|
||||
device->ffservice = ioservice;
|
||||
|
||||
@@ -46,7 +46,6 @@
|
||||
#include "SDL_rawinputjoystick_c.h"
|
||||
|
||||
#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */
|
||||
#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */
|
||||
|
||||
#ifndef DEVICE_NOTIFY_WINDOW_HANDLE
|
||||
#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000
|
||||
@@ -551,11 +550,7 @@ void WINDOWS_JoystickDetect(void)
|
||||
while (pCurList) {
|
||||
JoyStick_DeviceData *pListNext = NULL;
|
||||
|
||||
if (pCurList->bXInputDevice) {
|
||||
#ifdef SDL_HAPTIC_XINPUT
|
||||
SDL_XINPUT_HapticMaybeRemoveDevice(pCurList->XInputUserId);
|
||||
#endif
|
||||
} else {
|
||||
if (!pCurList->bXInputDevice) {
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
SDL_DINPUT_HapticMaybeRemoveDevice(&pCurList->dxdevice);
|
||||
#endif
|
||||
@@ -571,11 +566,7 @@ void WINDOWS_JoystickDetect(void)
|
||||
|
||||
for (pCurList = SYS_Joystick; pCurList; pCurList = pCurList->pNext) {
|
||||
if (pCurList->send_add_event) {
|
||||
if (pCurList->bXInputDevice) {
|
||||
#ifdef SDL_HAPTIC_XINPUT
|
||||
SDL_XINPUT_HapticMaybeAddDevice(pCurList->XInputUserId);
|
||||
#endif
|
||||
} else {
|
||||
if (!pCurList->bXInputDevice) {
|
||||
#ifdef SDL_HAPTIC_DINPUT
|
||||
SDL_DINPUT_HapticMaybeAddDevice(&pCurList->dxdevice);
|
||||
#endif
|
||||
|
||||
+48
-35
@@ -40,6 +40,8 @@ int main(int argc, char **argv)
|
||||
int id[9];
|
||||
int nefx;
|
||||
unsigned int supported;
|
||||
SDL_HapticID *haptics;
|
||||
int num_haptics;
|
||||
|
||||
/* Initialize test framework */
|
||||
state = SDLTest_CommonCreateState(argv, 0);
|
||||
@@ -81,41 +83,52 @@ int main(int argc, char **argv)
|
||||
/* Initialize the force feedbackness */
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK |
|
||||
SDL_INIT_HAPTIC);
|
||||
SDL_Log("%d Haptic devices detected:\n", SDL_NumHaptics());
|
||||
for (i = 0; i < SDL_NumHaptics(); ++i) {
|
||||
SDL_Log(" %s\n", SDL_HapticName(i));
|
||||
haptics = SDL_GetHaptics(&num_haptics);
|
||||
SDL_Log("%d Haptic devices detected.\n", num_haptics);
|
||||
for (i = 0; i < num_haptics; ++i) {
|
||||
SDL_Log(" %s\n", SDL_GetHapticInstanceName(haptics[i]));
|
||||
}
|
||||
if (SDL_NumHaptics() > 0) {
|
||||
if (haptics) {
|
||||
if (num_haptics == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n");
|
||||
SDL_free(haptics);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* We'll just use index or the first force feedback device found */
|
||||
if (!name) {
|
||||
i = (index != -1) ? index : 0;
|
||||
|
||||
if (i >= num_haptics) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Index out of range, aborting.\n");
|
||||
SDL_free(haptics);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
/* Try to find matching device */
|
||||
else {
|
||||
for (i = 0; i < SDL_NumHaptics(); i++) {
|
||||
if (SDL_strstr(SDL_HapticName(i), name) != NULL) {
|
||||
for (i = 0; i < num_haptics; i++) {
|
||||
if (SDL_strstr(SDL_GetHapticInstanceName(haptics[i]), name) != NULL) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i >= SDL_NumHaptics()) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to find device matching '%s', aborting.\n",
|
||||
name);
|
||||
if (i >= num_haptics) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to find device matching '%s', aborting.\n", name);
|
||||
SDL_free(haptics);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
haptic = SDL_HapticOpen(i);
|
||||
haptic = SDL_OpenHaptic(haptics[i]);
|
||||
if (!haptic) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n",
|
||||
SDL_GetError());
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n", SDL_GetError());
|
||||
SDL_free(haptics);
|
||||
return 1;
|
||||
}
|
||||
SDL_Log("Device: %s\n", SDL_HapticName(i));
|
||||
SDL_Log("Device: %s\n", SDL_GetHapticName(haptic));
|
||||
HapticPrintSupported(haptic);
|
||||
} else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n");
|
||||
return 1;
|
||||
SDL_free(haptics);
|
||||
}
|
||||
|
||||
/* We only want force feedback errors. */
|
||||
@@ -124,7 +137,7 @@ int main(int argc, char **argv)
|
||||
/* Create effects. */
|
||||
SDL_memset(efx, 0, sizeof(efx));
|
||||
nefx = 0;
|
||||
supported = SDL_HapticQuery(haptic);
|
||||
supported = SDL_GetHapticFeatures(haptic);
|
||||
|
||||
SDL_Log("\nUploading effects\n");
|
||||
/* First we'll try a SINE effect. */
|
||||
@@ -137,7 +150,7 @@ int main(int argc, char **argv)
|
||||
efx[nefx].periodic.length = 5000;
|
||||
efx[nefx].periodic.attack_length = 1000;
|
||||
efx[nefx].periodic.fade_length = 1000;
|
||||
id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
|
||||
id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
|
||||
if (id[nefx] < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
|
||||
abort_execution();
|
||||
@@ -153,7 +166,7 @@ int main(int argc, char **argv)
|
||||
efx[nefx].periodic.length = 5000;
|
||||
efx[nefx].periodic.attack_length = 1000;
|
||||
efx[nefx].periodic.fade_length = 1000;
|
||||
id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
|
||||
id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
|
||||
if (id[nefx] < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
|
||||
abort_execution();
|
||||
@@ -171,7 +184,7 @@ int main(int argc, char **argv)
|
||||
efx[nefx].constant.level = 0x6000;
|
||||
efx[nefx].constant.attack_length = 1000;
|
||||
efx[nefx].constant.fade_length = 1000;
|
||||
id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
|
||||
id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
|
||||
if (id[nefx] < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
|
||||
abort_execution();
|
||||
@@ -184,14 +197,14 @@ int main(int argc, char **argv)
|
||||
SDL_Log(" effect %d: Condition Spring\n", nefx);
|
||||
efx[nefx].type = SDL_HAPTIC_SPRING;
|
||||
efx[nefx].condition.length = 5000;
|
||||
for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
|
||||
for (i = 0; i < SDL_GetNumHapticAxes(haptic); i++) {
|
||||
efx[nefx].condition.right_sat[i] = 0xFFFF;
|
||||
efx[nefx].condition.left_sat[i] = 0xFFFF;
|
||||
efx[nefx].condition.right_coeff[i] = 0x2000;
|
||||
efx[nefx].condition.left_coeff[i] = 0x2000;
|
||||
efx[nefx].condition.center[i] = 0x1000; /* Displace the center for it to move. */
|
||||
}
|
||||
id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
|
||||
id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
|
||||
if (id[nefx] < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
|
||||
abort_execution();
|
||||
@@ -203,13 +216,13 @@ int main(int argc, char **argv)
|
||||
SDL_Log(" effect %d: Condition Damper\n", nefx);
|
||||
efx[nefx].type = SDL_HAPTIC_DAMPER;
|
||||
efx[nefx].condition.length = 5000;
|
||||
for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
|
||||
for (i = 0; i < SDL_GetNumHapticAxes(haptic); i++) {
|
||||
efx[nefx].condition.right_sat[i] = 0xFFFF;
|
||||
efx[nefx].condition.left_sat[i] = 0xFFFF;
|
||||
efx[nefx].condition.right_coeff[i] = 0x2000;
|
||||
efx[nefx].condition.left_coeff[i] = 0x2000;
|
||||
}
|
||||
id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
|
||||
id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
|
||||
if (id[nefx] < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
|
||||
abort_execution();
|
||||
@@ -221,14 +234,14 @@ int main(int argc, char **argv)
|
||||
SDL_Log(" effect %d: Condition Inertia\n", nefx);
|
||||
efx[nefx].type = SDL_HAPTIC_INERTIA;
|
||||
efx[nefx].condition.length = 5000;
|
||||
for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
|
||||
for (i = 0; i < SDL_GetNumHapticAxes(haptic); i++) {
|
||||
efx[nefx].condition.right_sat[i] = 0xFFFF;
|
||||
efx[nefx].condition.left_sat[i] = 0xFFFF;
|
||||
efx[nefx].condition.right_coeff[i] = 0x2000;
|
||||
efx[nefx].condition.left_coeff[i] = 0x2000;
|
||||
efx[nefx].condition.deadband[i] = 0x1000; /* 1/16th of axis-range around the center is 'dead'. */
|
||||
}
|
||||
id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
|
||||
id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
|
||||
if (id[nefx] < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
|
||||
abort_execution();
|
||||
@@ -240,13 +253,13 @@ int main(int argc, char **argv)
|
||||
SDL_Log(" effect %d: Condition Friction\n", nefx);
|
||||
efx[nefx].type = SDL_HAPTIC_FRICTION;
|
||||
efx[nefx].condition.length = 5000;
|
||||
for (i = 0; i < SDL_HapticNumAxes(haptic); i++) {
|
||||
for (i = 0; i < SDL_GetNumHapticAxes(haptic); i++) {
|
||||
efx[nefx].condition.right_sat[i] = 0xFFFF;
|
||||
efx[nefx].condition.left_sat[i] = 0xFFFF;
|
||||
efx[nefx].condition.right_coeff[i] = 0x2000;
|
||||
efx[nefx].condition.left_coeff[i] = 0x2000;
|
||||
}
|
||||
id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
|
||||
id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
|
||||
if (id[nefx] < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
|
||||
abort_execution();
|
||||
@@ -266,7 +279,7 @@ int main(int argc, char **argv)
|
||||
efx[nefx].ramp.end = -0x4000;
|
||||
efx[nefx].ramp.attack_length = 1000;
|
||||
efx[nefx].ramp.fade_length = 1000;
|
||||
id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
|
||||
id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
|
||||
if (id[nefx] < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
|
||||
abort_execution();
|
||||
@@ -281,7 +294,7 @@ int main(int argc, char **argv)
|
||||
efx[nefx].leftright.length = 5000;
|
||||
efx[nefx].leftright.large_magnitude = 0x3000;
|
||||
efx[nefx].leftright.small_magnitude = 0xFFFF;
|
||||
id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]);
|
||||
id[nefx] = SDL_CreateHapticEffect(haptic, &efx[nefx]);
|
||||
if (id[nefx] < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
|
||||
abort_execution();
|
||||
@@ -292,13 +305,13 @@ int main(int argc, char **argv)
|
||||
SDL_Log("\nNow playing effects for 5 seconds each with 1 second delay between\n");
|
||||
for (i = 0; i < nefx; i++) {
|
||||
SDL_Log(" Playing effect %d\n", i);
|
||||
SDL_HapticRunEffect(haptic, id[i], 1);
|
||||
SDL_RunHapticEffect(haptic, id[i], 1);
|
||||
SDL_Delay(6000); /* Effects only have length 5000 */
|
||||
}
|
||||
|
||||
/* Quit */
|
||||
if (haptic) {
|
||||
SDL_HapticClose(haptic);
|
||||
SDL_CloseHaptic(haptic);
|
||||
}
|
||||
SDL_Quit();
|
||||
SDLTest_CommonDestroyState(state);
|
||||
@@ -314,7 +327,7 @@ abort_execution(void)
|
||||
{
|
||||
SDL_Log("\nAborting program execution.\n");
|
||||
|
||||
SDL_HapticClose(haptic);
|
||||
SDL_CloseHaptic(haptic);
|
||||
SDL_Quit();
|
||||
SDLTest_CommonDestroyState(state);
|
||||
|
||||
@@ -329,9 +342,9 @@ HapticPrintSupported(SDL_Haptic *ptr)
|
||||
{
|
||||
unsigned int supported;
|
||||
|
||||
supported = SDL_HapticQuery(ptr);
|
||||
supported = SDL_GetHapticFeatures(ptr);
|
||||
SDL_Log(" Supported effects [%d effects, %d playing]:\n",
|
||||
SDL_HapticNumEffects(ptr), SDL_HapticNumEffectsPlaying(ptr));
|
||||
SDL_GetMaxHapticEffects(ptr), SDL_GetMaxHapticEffectsPlaying(ptr));
|
||||
if (supported & SDL_HAPTIC_CONSTANT) {
|
||||
SDL_Log(" constant\n");
|
||||
}
|
||||
|
||||
+11
-8
@@ -81,7 +81,10 @@ int main(int argc, char *argv[])
|
||||
SDL_free(SDL_GetJoysticks(&num_joysticks));
|
||||
SDL_Log("There are %d joysticks at startup\n", num_joysticks);
|
||||
if (enable_haptic) {
|
||||
SDL_Log("There are %d haptic devices at startup\n", SDL_NumHaptics());
|
||||
int num_haptics;
|
||||
SDL_HapticID *haptics = SDL_GetHaptics(&num_haptics);
|
||||
SDL_free(haptics);
|
||||
SDL_Log("There are %d haptic devices at startup\n", num_haptics);
|
||||
}
|
||||
|
||||
while (keepGoing) {
|
||||
@@ -99,13 +102,13 @@ int main(int argc, char *argv[])
|
||||
instance = event.jdevice.which;
|
||||
SDL_Log("Joy Added : %" SDL_PRIu32 " : %s\n", event.jdevice.which, SDL_GetJoystickName(joystick));
|
||||
if (enable_haptic) {
|
||||
if (SDL_JoystickIsHaptic(joystick)) {
|
||||
haptic = SDL_HapticOpenFromJoystick(joystick);
|
||||
if (SDL_IsJoystickHaptic(joystick)) {
|
||||
haptic = SDL_OpenHapticFromJoystick(joystick);
|
||||
if (haptic) {
|
||||
SDL_Log("Joy Haptic Opened\n");
|
||||
if (SDL_HapticRumbleInit(haptic) != 0) {
|
||||
if (SDL_InitHapticRumble(haptic) != 0) {
|
||||
SDL_Log("Could not init Rumble!: %s\n", SDL_GetError());
|
||||
SDL_HapticClose(haptic);
|
||||
SDL_CloseHaptic(haptic);
|
||||
haptic = NULL;
|
||||
}
|
||||
} else {
|
||||
@@ -122,7 +125,7 @@ int main(int argc, char *argv[])
|
||||
SDL_Log("Joy Removed: %" SDL_PRIs32 "\n", event.jdevice.which);
|
||||
instance = 0;
|
||||
if (enable_haptic && haptic) {
|
||||
SDL_HapticClose(haptic);
|
||||
SDL_CloseHaptic(haptic);
|
||||
haptic = NULL;
|
||||
}
|
||||
SDL_CloseJoystick(joystick);
|
||||
@@ -136,13 +139,13 @@ int main(int argc, char *argv[])
|
||||
// SDL_Log("Axis Move: %d\n", event.jaxis.axis);
|
||||
*/
|
||||
if (enable_haptic) {
|
||||
SDL_HapticRumblePlay(haptic, 0.25, 250);
|
||||
SDL_PlayHapticRumble(haptic, 0.25, 250);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
|
||||
SDL_Log("Button Press: %d\n", event.jbutton.button);
|
||||
if (enable_haptic && haptic) {
|
||||
SDL_HapticRumblePlay(haptic, 0.25, 250);
|
||||
SDL_PlayHapticRumble(haptic, 0.25, 250);
|
||||
}
|
||||
if (event.jbutton.button == 0) {
|
||||
SDL_Log("Exiting due to button press of button 0\n");
|
||||
|
||||
+32
-19
@@ -39,6 +39,8 @@ int main(int argc, char **argv)
|
||||
char *name = NULL;
|
||||
int index;
|
||||
SDLTest_CommonState *state;
|
||||
SDL_HapticID *haptics;
|
||||
int num_haptics;
|
||||
|
||||
/* Initialize test framework */
|
||||
state = SDLTest_CommonCreateState(argv, 0);
|
||||
@@ -85,37 +87,48 @@ int main(int argc, char **argv)
|
||||
/* Initialize the force feedbackness */
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK |
|
||||
SDL_INIT_HAPTIC);
|
||||
SDL_Log("%d Haptic devices detected.\n", SDL_NumHaptics());
|
||||
if (SDL_NumHaptics() > 0) {
|
||||
haptics = SDL_GetHaptics(&num_haptics);
|
||||
SDL_Log("%d Haptic devices detected.\n", num_haptics);
|
||||
if (haptics) {
|
||||
if (num_haptics == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n");
|
||||
SDL_free(haptics);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* We'll just use index or the first force feedback device found */
|
||||
if (!name) {
|
||||
i = (index != -1) ? index : 0;
|
||||
|
||||
if (i >= num_haptics) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Index out of range, aborting.\n");
|
||||
SDL_free(haptics);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
/* Try to find matching device */
|
||||
else {
|
||||
for (i = 0; i < SDL_NumHaptics(); i++) {
|
||||
if (SDL_strstr(SDL_HapticName(i), name) != NULL) {
|
||||
for (i = 0; i < num_haptics; i++) {
|
||||
if (SDL_strstr(SDL_GetHapticInstanceName(haptics[i]), name) != NULL) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i >= SDL_NumHaptics()) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to find device matching '%s', aborting.\n",
|
||||
name);
|
||||
if (i >= num_haptics) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to find device matching '%s', aborting.\n", name);
|
||||
SDL_free(haptics);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
haptic = SDL_HapticOpen(i);
|
||||
haptic = SDL_OpenHaptic(haptics[i]);
|
||||
if (!haptic) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n",
|
||||
SDL_GetError());
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n", SDL_GetError());
|
||||
SDL_free(haptics);
|
||||
return 1;
|
||||
}
|
||||
SDL_Log("Device: %s\n", SDL_HapticName(i));
|
||||
} else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n");
|
||||
return 1;
|
||||
SDL_Log("Device: %s\n", SDL_GetHapticName(haptic));
|
||||
SDL_free(haptics);
|
||||
}
|
||||
|
||||
/* We only want force feedback errors. */
|
||||
@@ -125,21 +138,21 @@ int main(int argc, char **argv)
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Rumble not supported!\n");
|
||||
return 1;
|
||||
}
|
||||
if (SDL_HapticRumbleInit(haptic) != 0) {
|
||||
if (SDL_InitHapticRumble(haptic) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize rumble: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
SDL_Log("Playing 2 second rumble at 0.5 magnitude.\n");
|
||||
if (SDL_HapticRumblePlay(haptic, 0.5, 5000) != 0) {
|
||||
if (SDL_PlayHapticRumble(haptic, 0.5, 5000) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
SDL_Delay(2000);
|
||||
SDL_Log("Stopping rumble.\n");
|
||||
SDL_HapticRumbleStop(haptic);
|
||||
SDL_StopHapticRumble(haptic);
|
||||
SDL_Delay(2000);
|
||||
SDL_Log("Playing 2 second rumble at 0.3 magnitude.\n");
|
||||
if (SDL_HapticRumblePlay(haptic, 0.3f, 5000) != 0) {
|
||||
if (SDL_PlayHapticRumble(haptic, 0.3f, 5000) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
@@ -147,7 +160,7 @@ int main(int argc, char **argv)
|
||||
|
||||
/* Quit */
|
||||
if (haptic) {
|
||||
SDL_HapticClose(haptic);
|
||||
SDL_CloseHaptic(haptic);
|
||||
}
|
||||
|
||||
SDL_Quit();
|
||||
|
||||
Reference in New Issue
Block a user