audio: Feed output devices immediately, instead of waiting upfront.

This prevents the waste of an initial buffer of audio on many backends, and is
hopefully harmless on all of them.

Reference PR #12632.

(cherry picked from commit 41636959d2)
This commit is contained in:
Ryan C. Gordon
2025-03-24 19:32:52 -04:00
parent b8325be9cf
commit d6267afcb9
+2 -2
View File
@@ -1256,11 +1256,11 @@ static int SDLCALL PlaybackAudioThread(void *devicep) // thread entry point
SDL_assert(!device->recording);
SDL_PlaybackAudioThreadSetup(device);
do {
while (SDL_PlaybackAudioThreadIterate(device)) {
if (!device->WaitDevice(device)) {
SDL_AudioDeviceDisconnected(device); // doh. (but don't break out of the loop, just be a zombie for now!)
}
} while (SDL_PlaybackAudioThreadIterate(device));
}
SDL_PlaybackAudioThreadShutdown(device);
return 0;