test: Fix MSAA support in testgpu_spinning_cube

This commit is contained in:
Caleb Cornett
2026-08-14 16:45:55 -04:00
committed by Ryan C. Gordon
parent 0fb1177405
commit d4440c0446
+7 -2
View File
@@ -715,8 +715,6 @@ static void Render(SDL_Window *window, const int windownum)
color_target.store_op = SDL_GPU_STOREOP_RESOLVE;
color_target.texture = winstate->tex_msaa;
color_target.resolve_texture = winstate->tex_resolve;
color_target.cycle = true;
color_target.cycle_resolve_texture = true;
} else {
color_target.load_op = SDL_GPU_LOADOP_CLEAR;
color_target.store_op = SDL_GPU_STOREOP_STORE;
@@ -753,6 +751,13 @@ static void Render(SDL_Window *window, const int windownum)
/* Load the existing color target so we can blend with it */
color_target.load_op = SDL_GPU_LOADOP_LOAD;
if (render_state.sample_count > SDL_GPU_SAMPLECOUNT_1) {
/* Use the resolve texture for the sprite overlay */
color_target.texture = winstate->tex_resolve;
color_target.resolve_texture = NULL;
color_target.store_op = SDL_GPU_STOREOP_STORE;
}
pass = SDL_BeginGPURenderPass(cmd, &color_target, 1, NULL);
RenderSpriteOverlay(pass, &sprite_render_state, &winstate->sprite_state);
SDL_EndGPURenderPass(pass);