mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-08-17 01:21:23 +08:00
test: Fix MSAA support in testgpu_spinning_cube
This commit is contained in:
committed by
Ryan C. Gordon
parent
0fb1177405
commit
d4440c0446
@@ -715,8 +715,6 @@ static void Render(SDL_Window *window, const int windownum)
|
||||
color_target.store_op = SDL_GPU_STOREOP_RESOLVE;
|
||||
color_target.texture = winstate->tex_msaa;
|
||||
color_target.resolve_texture = winstate->tex_resolve;
|
||||
color_target.cycle = true;
|
||||
color_target.cycle_resolve_texture = true;
|
||||
} else {
|
||||
color_target.load_op = SDL_GPU_LOADOP_CLEAR;
|
||||
color_target.store_op = SDL_GPU_STOREOP_STORE;
|
||||
@@ -753,6 +751,13 @@ static void Render(SDL_Window *window, const int windownum)
|
||||
/* Load the existing color target so we can blend with it */
|
||||
color_target.load_op = SDL_GPU_LOADOP_LOAD;
|
||||
|
||||
if (render_state.sample_count > SDL_GPU_SAMPLECOUNT_1) {
|
||||
/* Use the resolve texture for the sprite overlay */
|
||||
color_target.texture = winstate->tex_resolve;
|
||||
color_target.resolve_texture = NULL;
|
||||
color_target.store_op = SDL_GPU_STOREOP_STORE;
|
||||
}
|
||||
|
||||
pass = SDL_BeginGPURenderPass(cmd, &color_target, 1, NULL);
|
||||
RenderSpriteOverlay(pass, &sprite_render_state, &winstate->sprite_state);
|
||||
SDL_EndGPURenderPass(pass);
|
||||
|
||||
Reference in New Issue
Block a user