GPU: Validate that 2D textures don't have layers (#15535)

This commit is contained in:
Evan Hemsley
2026-05-07 19:20:21 -07:00
committed by GitHub
parent 8efa8014df
commit cbe3fbe9f3
+5
View File
@@ -1277,6 +1277,11 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
SDL_assert_release(!"For any texture: num_levels must be >= 1");
failed = true;
}
if (createinfo->type == SDL_GPU_TEXTURETYPE_2D && createinfo->layer_count_or_depth != 1)
{
SDL_assert_release(!"2D textures must have a layer count of 1");
failed = true;
}
if ((createinfo->usage & SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ) && (createinfo->usage & SDL_GPU_TEXTUREUSAGE_SAMPLER)) {
SDL_assert_release(!"For any texture: usage cannot contain both GRAPHICS_STORAGE_READ and SAMPLER");
failed = true;