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Made HIDAPI device change notifications available via SDL_hid_device_change_count()
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@@ -122,9 +122,13 @@ typedef struct SDL_hid_device_info
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* be called at the beginning of execution however, if there is a chance of
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* HIDAPI handles being opened by different threads simultaneously.
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*
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* Each call to this function should have a matching call to SDL_hid_exit()
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*
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* \returns 0 on success and -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_hid_exit
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*/
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extern DECLSPEC int SDLCALL SDL_hid_init(void);
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@@ -137,9 +141,32 @@ extern DECLSPEC int SDLCALL SDL_hid_init(void);
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* \returns 0 on success and -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_hid_init
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*/
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extern DECLSPEC int SDLCALL SDL_hid_exit(void);
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/**
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* Check to see if devices may have been added or removed.
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*
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* Enumerating the HID devices is an expensive operation, so you can call this
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* to see if there have been any system device changes since the last call to
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* this function. A change in the counter returned doesn't necessarily mean
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* that anything has changed, but you can call SDL_hid_enumerate() to get an
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* updated device list.
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*
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* Calling this function for the first time may cause a thread or other
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* system resource to be allocated to track device change notifications.
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*
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* \returns a change counter that is incremented with each potential device
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* change, or 0 if device change detection isn't available.
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_hid_enumerate
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void);
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/**
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* Enumerate the HID Devices.
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*
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@@ -157,6 +184,8 @@ extern DECLSPEC int SDLCALL SDL_hid_exit(void);
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* SDL_hid_free_enumeration().
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_hid_device_change_count
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*/
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extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id);
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@@ -846,3 +846,4 @@
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#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL
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#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_REAL
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#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_REAL
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#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL
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@@ -915,3 +915,4 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a
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SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_RenderWindowToLogical,(SDL_Renderer *a, int b, int c, float *d, float *e),(a,b,c,d,e),)
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SDL_DYNAPI_PROC(void,SDL_RenderLogicalToWindow,(SDL_Renderer *a, float b, float c, int *d, int *e),(a,b,c,d,e),)
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SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return)
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+512
-8
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