[Nokia N-Gage] Increase max. texture size from 256 to 1024; the previous setting was chosen at random and does not necessarily make sense in practice.
Build (All) / Create test plan (push) Has been cancelled
Build (All) / level1 (push) Has been cancelled
Build (All) / level2 (push) Has been cancelled

This commit is contained in:
Michael Fitzmayer
2025-05-31 14:07:49 +02:00
parent 329b5f27d6
commit b61586b492
+1 -1
View File
@@ -120,7 +120,7 @@ static bool NGAGE_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
renderer->internal = phdata;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB4444);
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 256);
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 1024);
SDL_SetHintWithPriority(SDL_HINT_RENDER_LINE_METHOD, "2", SDL_HINT_OVERRIDE);
return true;