Fixed spacing
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This commit is contained in:
Sam Lantinga
2025-11-10 18:30:59 -08:00
parent fffaf122df
commit 6b07e13fef
+4 -3
View File
@@ -2294,7 +2294,7 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN`: The app is able to
* provide Metal shader libraries if applicable.
*
* With the D3D12 renderer:
* With the D3D12 backend:
*
* - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to
* use for all vertex semantics, default is "TEXCOORD".
@@ -2307,8 +2307,9 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
* either supports Tier 2 Resource Binding or does not support D3D12 in any
* capacity. Defaults to false.
*
* With the Vulkan renderer: -
* `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By
* With the Vulkan backend:
*
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By
* default, Vulkan device enumeration includes drivers of all types, including
* software renderers (for example, the Lavapipe Mesa driver). This can be
* useful if your application _requires_ SDL_GPU, but if you can provide your