mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-05-31 05:56:24 +08:00
Reference count window claim calls for a given GPU device
Fixes https://github.com/libsdl-org/SDL/issues/14918
This commit is contained in:
@@ -111,7 +111,7 @@
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#define CREATE_DXGI_FACTORY1_FUNC "CreateDXGIFactory1"
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#define DXGI_GET_DEBUG_INTERFACE_FUNC "DXGIGetDebugInterface"
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#define D3D12_GET_DEBUG_INTERFACE_FUNC "D3D12GetDebugInterface"
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#define WINDOW_PROPERTY_DATA "SDL_GPUD3D12WindowPropertyData"
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#define WINDOW_PROPERTY_DATA "SDL.internal.gpu.d3d12.data"
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#define D3D_FEATURE_LEVEL_CHOICE D3D_FEATURE_LEVEL_11_0
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#define D3D_FEATURE_LEVEL_CHOICE_STR "11_0"
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#define MAX_ROOT_SIGNATURE_PARAMETERS 64
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@@ -831,6 +831,8 @@ typedef struct D3D12Sampler
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typedef struct D3D12WindowData
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{
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SDL_Window *window;
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D3D12Renderer *renderer;
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int refcount;
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#if (defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
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D3D12XBOX_FRAME_PIPELINE_TOKEN frameToken;
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#else
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@@ -7081,6 +7083,8 @@ static bool D3D12_ClaimWindow(
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return false;
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}
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windowData->window = window;
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windowData->renderer = renderer;
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windowData->refcount = 1;
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if (D3D12_INTERNAL_CreateSwapchain(renderer, windowData, SDL_GPU_SWAPCHAINCOMPOSITION_SDR, SDL_GPU_PRESENTMODE_VSYNC)) {
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SDL_SetPointerProperty(SDL_GetWindowProperties(window), WINDOW_PROPERTY_DATA, windowData);
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@@ -7101,8 +7105,11 @@ static bool D3D12_ClaimWindow(
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return true;
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} else {
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SDL_free(windowData);
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SET_STRING_ERROR_AND_RETURN("Could not create swapchain, failed to claim window!", false);
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return false;
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}
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} else if (windowData->renderer == renderer) {
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++windowData->refcount;
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return true;
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} else {
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SET_STRING_ERROR_AND_RETURN("Window already claimed", false);
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}
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@@ -7116,7 +7123,15 @@ static void D3D12_ReleaseWindow(
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D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window);
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if (windowData == NULL) {
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SET_STRING_ERROR_AND_RETURN("Window already unclaimed!", );
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return;
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}
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if (windowData->renderer != renderer) {
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SDL_SetError("Window not claimed by this device");
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return;
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}
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if (windowData->refcount > 1) {
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--windowData->refcount;
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return;
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}
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D3D12_Wait(driverData);
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@@ -31,7 +31,7 @@
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// Defines
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#define METAL_FIRST_VERTEX_BUFFER_SLOT 14
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#define WINDOW_PROPERTY_DATA "SDL_GPUMetalWindowPropertyData"
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#define WINDOW_PROPERTY_DATA "SDL.internal.gpu.metal.data"
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#define SDL_GPU_SHADERSTAGE_COMPUTE 2
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#define TRACK_RESOURCE(resource, type, array, count, capacity) \
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@@ -423,6 +423,8 @@ static MTLDepthClipMode SDLToMetal_DepthClipMode(
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// Structs
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typedef struct MetalRenderer MetalRenderer;
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typedef struct MetalTexture
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{
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id<MTLTexture> handle;
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@@ -452,6 +454,8 @@ typedef struct MetalFence
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typedef struct MetalWindowData
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{
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SDL_Window *window;
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MetalRenderer *renderer;
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int refcount;
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SDL_MetalView view;
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CAMetalLayer *layer;
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SDL_GPUPresentMode presentMode;
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@@ -523,8 +527,6 @@ typedef struct MetalUniformBuffer
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Uint32 drawOffset;
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} MetalUniformBuffer;
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typedef struct MetalRenderer MetalRenderer;
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typedef struct MetalCommandBuffer
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{
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CommandBufferCommonHeader common;
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@@ -3645,7 +3647,7 @@ static bool METAL_SupportsSwapchainComposition(
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}
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// This function assumes that it's called from within an autorelease pool
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static Uint8 METAL_INTERNAL_CreateSwapchain(
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static bool METAL_INTERNAL_CreateSwapchain(
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MetalRenderer *renderer,
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MetalWindowData *windowData,
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SDL_GPUSwapchainComposition swapchainComposition,
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@@ -3717,7 +3719,7 @@ static Uint8 METAL_INTERNAL_CreateSwapchain(
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windowData->textureContainer.header.info.width = (Uint32)drawableSize.width;
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windowData->textureContainer.header.info.height = (Uint32)drawableSize.height;
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return 1;
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return true;
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}
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static bool METAL_SupportsPresentMode(
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@@ -3747,6 +3749,8 @@ static bool METAL_ClaimWindow(
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if (windowData == NULL) {
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windowData = (MetalWindowData *)SDL_calloc(1, sizeof(MetalWindowData));
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windowData->window = window;
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windowData->renderer = renderer;
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windowData->refcount = 1;
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if (METAL_INTERNAL_CreateSwapchain(renderer, windowData, SDL_GPU_SWAPCHAINCOMPOSITION_SDR, SDL_GPU_PRESENTMODE_VSYNC)) {
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SDL_SetPointerProperty(SDL_GetWindowProperties(window), WINDOW_PROPERTY_DATA, windowData);
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@@ -3767,10 +3771,13 @@ static bool METAL_ClaimWindow(
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return true;
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} else {
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SDL_free(windowData);
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SET_STRING_ERROR_AND_RETURN("Could not create swapchain, failed to claim window", false);
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return false;
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}
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} else if (windowData->renderer == renderer) {
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++windowData->refcount;
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return true;
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} else {
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SET_ERROR_AND_RETURN("%s", "Window already claimed!", false);
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SET_STRING_ERROR_AND_RETURN("Window already claimed", false);
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}
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}
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}
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@@ -3784,7 +3791,15 @@ static void METAL_ReleaseWindow(
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MetalWindowData *windowData = METAL_INTERNAL_FetchWindowData(window);
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if (windowData == NULL) {
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SET_STRING_ERROR_AND_RETURN("Window is not claimed by this SDL_GPUDevice", );
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return;
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}
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if (windowData->renderer != renderer) {
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SDL_SetError("Window not claimed by this device");
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return;
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}
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if (windowData->refcount > 1) {
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--windowData->refcount;
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return;
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}
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METAL_Wait(driverData);
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@@ -70,7 +70,7 @@ typedef struct VulkanExtensions
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#define LARGE_ALLOCATION_INCREMENT 67108864 // 64 MiB
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#define MAX_UBO_SECTION_SIZE 4096 // 4 KiB
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#define DESCRIPTOR_POOL_SIZE 128
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#define WINDOW_PROPERTY_DATA "SDL_GPUVulkanWindowPropertyData"
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#define WINDOW_PROPERTY_DATA "SDL.internal.gpu.vulkan.data"
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#define IDENTITY_SWIZZLE \
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{ \
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@@ -432,6 +432,8 @@ static VkSamplerAddressMode SDLToVK_SamplerAddressMode[] = {
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// Structures
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typedef struct VulkanRenderer VulkanRenderer;
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typedef struct VulkanCommandPool VulkanCommandPool;
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typedef struct VulkanMemoryAllocation VulkanMemoryAllocation;
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typedef struct VulkanBuffer VulkanBuffer;
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typedef struct VulkanBufferContainer VulkanBufferContainer;
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@@ -666,6 +668,8 @@ typedef struct VulkanFramebuffer
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typedef struct WindowData
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{
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SDL_Window *window;
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VulkanRenderer *renderer;
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int refcount;
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SDL_GPUSwapchainComposition swapchainComposition;
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SDL_GPUPresentMode presentMode;
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bool needsSwapchainRecreate;
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@@ -928,10 +932,6 @@ typedef struct VulkanFencePool
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Uint32 availableFenceCapacity;
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} VulkanFencePool;
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typedef struct VulkanCommandPool VulkanCommandPool;
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typedef struct VulkanRenderer VulkanRenderer;
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typedef struct VulkanCommandBuffer
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{
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CommandBufferCommonHeader common;
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@@ -9757,8 +9757,13 @@ static bool VULKAN_ClaimWindow(
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WindowData *windowData = VULKAN_INTERNAL_FetchWindowData(window);
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if (windowData == NULL) {
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windowData = SDL_calloc(1, sizeof(WindowData));
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windowData = (WindowData *)SDL_calloc(1, sizeof(WindowData));
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if (!windowData) {
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return false;
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}
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windowData->window = window;
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windowData->renderer = renderer;
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windowData->refcount = 1;
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windowData->presentMode = SDL_GPU_PRESENTMODE_VSYNC;
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windowData->swapchainComposition = SDL_GPU_SWAPCHAINCOMPOSITION_SDR;
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@@ -9773,18 +9778,14 @@ static bool VULKAN_ClaimWindow(
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#endif
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SDL_VideoDevice *videoDevice = SDL_GetVideoDevice();
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if (!videoDevice)
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{
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SDL_SetError("No video device found!");
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if (!videoDevice) {
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SDL_free(windowData);
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return false;
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return SDL_SetError("No video device found");
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}
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if (!videoDevice->Vulkan_CreateSurface)
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{
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SDL_SetError("Video device does not have Vulkan_CreateSurface implemented!");
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if (!videoDevice->Vulkan_CreateSurface) {
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SDL_free(windowData);
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return false;
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return SDL_SetError("Video device does not implement Vulkan_CreateSurface");
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}
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// Each window must have its own surface.
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@@ -9794,7 +9795,6 @@ static bool VULKAN_ClaimWindow(
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renderer->instance,
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NULL, // FIXME: VAllocationCallbacks
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&windowData->surface)) {
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SDL_SetError("Failed to create Vulkan surface!");
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SDL_free(windowData);
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return false;
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}
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@@ -9830,8 +9830,11 @@ static bool VULKAN_ClaimWindow(
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SDL_free(windowData);
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return false;
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}
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} else if (windowData->renderer == renderer) {
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++windowData->refcount;
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return true;
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} else {
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SET_STRING_ERROR_AND_RETURN("Window already claimed!", false);
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SET_STRING_ERROR_AND_RETURN("Window already claimed", false);
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}
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}
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@@ -9846,6 +9849,14 @@ static void VULKAN_ReleaseWindow(
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if (windowData == NULL) {
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return;
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}
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if (windowData->renderer != renderer) {
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SDL_SetError("Window not claimed by this device");
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return;
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}
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if (windowData->refcount > 1) {
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--windowData->refcount;
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return;
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}
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VULKAN_Wait(driverData);
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