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Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
Fixes https://github.com/libsdl-org/SDL/issues/7160
This commit is contained in:
+6
-5
@@ -7,6 +7,7 @@ This is a list of major changes in SDL's version history.
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General:
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* Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the primary monitor changes or displays change position relative to each other
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* Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
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---------------------------------------------------------------------------
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@@ -32,7 +33,7 @@ General:
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* Added access to the individual left and right gyro sensors of the combined Joy-Cons controller
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* Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information
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* Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp() to retrieve the last sensor data with the associated microsecond timestamp
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* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
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* Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API ignore specific devices
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* SDL_GetRevision() now includes more information about the SDL build, including the git commit hash if available
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Windows:
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@@ -653,7 +654,7 @@ iOS:
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tvOS:
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* Added support for Apple TV
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* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
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* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
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Android:
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* Fixed SDL not resizing window when Android screen resolution changes
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@@ -798,8 +799,8 @@ Linux:
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* Added experimental Wayland and Mir support, disabled by default
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Android:
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* Joystick support (minimum SDK version required to build SDL is now 12,
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the required runtime version remains at 10, but on such devices joystick
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* Joystick support (minimum SDK version required to build SDL is now 12,
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the required runtime version remains at 10, but on such devices joystick
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support won't be available).
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* Hotplugging support for joysticks
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* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
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@@ -852,7 +853,7 @@ iOS:
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Android:
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IMPORTANT: You MUST get the updated SDLActivity.java to match C code
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* Moved EGL initialization to native code
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* Moved EGL initialization to native code
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* Fixed the accelerometer axis rotation relative to the device rotation
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* Fixed race conditions when handling the EGL context on pause/resume
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* Touch devices are available for enumeration immediately after init
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+39
-28
File diff suppressed because it is too large
Load Diff
+10
-6
@@ -4294,9 +4294,11 @@ void SDL_StartTextInput(void)
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(void)SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE);
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/* Then show the on-screen keyboard, if any */
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window = SDL_GetFocusWindow();
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if (window && _this && _this->ShowScreenKeyboard) {
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_this->ShowScreenKeyboard(_this, window);
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if (SDL_GetHintBoolean(SDL_HINT_ENABLE_SCREEN_KEYBOARD, SDL_TRUE)) {
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window = SDL_GetFocusWindow();
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if (window && _this && _this->ShowScreenKeyboard) {
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_this->ShowScreenKeyboard(_this, window);
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}
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}
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/* Finally start the text input system */
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@@ -4338,9 +4340,11 @@ void SDL_StopTextInput(void)
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}
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/* Hide the on-screen keyboard, if any */
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window = SDL_GetFocusWindow();
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if (window && _this && _this->HideScreenKeyboard) {
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_this->HideScreenKeyboard(_this, window);
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if (SDL_GetHintBoolean(SDL_HINT_ENABLE_SCREEN_KEYBOARD, SDL_TRUE)) {
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window = SDL_GetFocusWindow();
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if (window && _this && _this->HideScreenKeyboard) {
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_this->HideScreenKeyboard(_this, window);
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}
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}
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/* Finally disable text events */
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