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render: D3D12 Xbox buildfixes
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@@ -322,7 +322,7 @@ static SDL_PixelFormat D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
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for (int i = 0; i < SDL_arraysize(dxgi_format_map); i++) {
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if (dxgi_format_map[i].unorm == dxgiFormat ||
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dxgi_format_map[i].srgb == dxgiFormat) {
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return dxgi_format_map[i].sdl;
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return (SDL_PixelFormat) dxgi_format_map[i].sdl;
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}
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}
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return SDL_PIXELFORMAT_UNKNOWN;
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@@ -3547,7 +3547,7 @@ bool D3D12_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Proper
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if ((unorm.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D) &&
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(srgb.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D)) {
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SDL_AddSupportedTextureFormat(renderer, dxgi_format_map[i].sdl);
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SDL_AddSupportedTextureFormat(renderer, (SDL_PixelFormat) dxgi_format_map[i].sdl);
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}
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}
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);
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