Fixed pixel shader for palettized textures using pixelart scaling

This commit is contained in:
Sam Lantinga
2025-09-29 21:21:58 -07:00
parent 224b4917a3
commit 548063e578
28 changed files with 18840 additions and 18775 deletions
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -152,7 +152,7 @@ float4 GetInputColor(PixelShaderInput input)
rgba = texture1.Sample(sampler1, float2((index + 0.5) / 256, 0.5));
} else if (texture_type == TEXTURETYPE_PALETTE_PIXELART) {
float2 uv = GetPixelArtUV(input);
float index = texture0.Sample(sampler0, uv).r * 255;
float index = texture0.SampleGrad(sampler0, uv, ddx(input.tex), ddy(input.tex)).r * 255;
rgba = texture1.Sample(sampler1, float2((index + 0.5) / 256, 0.5));
} else if (texture_type == TEXTURETYPE_NV12) {
float3 yuv;
File diff suppressed because it is too large Load Diff
@@ -1,9 +1,7 @@
Texture2D theTexture : register(t0);
SamplerState theSampler : register(s0);
#include "D3D11_PixelShader_Common.hlsli"
float4 main(PixelShaderInput input) : SV_TARGET
{
return GetOutputColor(theTexture.Sample(theSampler, input.tex)) * input.color;
return GetOutputColor(texture0.Sample(sampler0, input.tex)) * input.color;
}
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+7 -8
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@@ -2192,10 +2192,6 @@ static void D3D11_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderC
case SDL_PIXELFORMAT_INDEX8:
if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_PIXELART) {
constants->texture_type = TEXTURETYPE_PALETTE_PIXELART;
constants->texture_width = texture->w;
constants->texture_height = texture->h;
constants->texel_width = 1.0f / constants->texture_width;
constants->texel_height = 1.0f / constants->texture_height;
} else {
constants->texture_type = TEXTURETYPE_PALETTE;
}
@@ -2221,10 +2217,6 @@ static void D3D11_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderC
default:
if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_PIXELART) {
constants->texture_type = TEXTURETYPE_RGB_PIXELART;
constants->texture_width = texture->w;
constants->texture_height = texture->h;
constants->texel_width = 1.0f / constants->texture_width;
constants->texel_height = 1.0f / constants->texture_height;
} else {
constants->texture_type = TEXTURETYPE_RGB;
}
@@ -2239,6 +2231,13 @@ static void D3D11_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderC
break;
}
if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_PIXELART) {
constants->texture_width = texture->w;
constants->texture_height = texture->h;
constants->texel_width = 1.0f / constants->texture_width;
constants->texel_height = 1.0f / constants->texture_height;
}
constants->sdr_white_point = texture->SDR_white_point;
if (renderer->target) {
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@@ -153,7 +153,7 @@ float4 GetInputColor(PixelShaderInput input)
rgba = texture1.Sample(sampler1, float2((index + 0.5) / 256, 0.5));
} else if (texture_type == TEXTURETYPE_PALETTE_PIXELART) {
float2 uv = GetPixelArtUV(input);
float index = texture0.Sample(sampler0, uv).r * 255;
float index = texture0.SampleGrad(sampler0, uv, ddx(input.tex), ddy(input.tex)).r * 255;
rgba = texture1.Sample(sampler1, float2((index + 0.5) / 256, 0.5));
} else if (texture_type == TEXTURETYPE_NV12) {
float3 yuv;
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+34 -34
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@@ -1,34 +1,34 @@
#if 0
Disassembly failed
#endif
const unsigned char g_AdvancedRS[] = {
0x44, 0x58, 0x42, 0x43, 0x7e, 0x10, 0xf2, 0x34, 0x1f, 0x5f, 0x2b, 0x22,
0xbb, 0xe0, 0xa0, 0x5c, 0x42, 0x31, 0x4c, 0x01, 0x01, 0x00, 0x00, 0x00,
0x50, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0x24, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x24, 0x01, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0x01, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00,
0xec, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x0c, 0x01, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff
};
#if 0
Disassembly failed
#endif
const unsigned char g_AdvancedRS[] = {
0x44, 0x58, 0x42, 0x43, 0x7e, 0x10, 0xf2, 0x34, 0x1f, 0x5f, 0x2b, 0x22,
0xbb, 0xe0, 0xa0, 0x5c, 0x42, 0x31, 0x4c, 0x01, 0x01, 0x00, 0x00, 0x00,
0x50, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0x24, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x24, 0x01, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0x01, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00,
0xec, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x0c, 0x01, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff
};
+16 -16
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@@ -1,16 +1,16 @@
#if 0
Disassembly failed
#endif
const unsigned char g_ColorRS[] = {
0x44, 0x58, 0x42, 0x43, 0x0c, 0xbe, 0x22, 0x40, 0x4f, 0xd2, 0x56, 0x49,
0x31, 0xaa, 0x69, 0x8d, 0x8d, 0xaf, 0x83, 0x2a, 0x01, 0x00, 0x00, 0x00,
0x74, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00
};
#if 0
Disassembly failed
#endif
const unsigned char g_ColorRS[] = {
0x44, 0x58, 0x42, 0x43, 0x0c, 0xbe, 0x22, 0x40, 0x4f, 0xd2, 0x56, 0x49,
0x31, 0xaa, 0x69, 0x8d, 0x8d, 0xaf, 0x83, 0x2a, 0x01, 0x00, 0x00, 0x00,
0x74, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00
};
+23 -23
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@@ -1,23 +1,23 @@
#if 0
Disassembly failed
#endif
const unsigned char g_TextureRS[] = {
0x44, 0x58, 0x42, 0x43, 0xf1, 0x21, 0x00, 0x8f, 0xd4, 0x37, 0xfc, 0xfe,
0x90, 0xa2, 0xbe, 0x02, 0x82, 0xec, 0xc4, 0xf2, 0x01, 0x00, 0x00, 0x00,
0xcc, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0xa0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xa0, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff
};
#if 0
Disassembly failed
#endif
const unsigned char g_TextureRS[] = {
0x44, 0x58, 0x42, 0x43, 0xf1, 0x21, 0x00, 0x8f, 0xd4, 0x37, 0xfc, 0xfe,
0x90, 0xa2, 0xbe, 0x02, 0x82, 0xec, 0xc4, 0xf2, 0x01, 0x00, 0x00, 0x00,
0xcc, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0xa0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xa0, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff
};
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+1 -1
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@@ -275,7 +275,7 @@ fragment float4 SDL_Palette_fragment(CopyVertexOutput vert [[stage_in]],
rgba = tex1.sample(s1, float2((index + 0.5) / 256, 0.5));
} else if (c.texture_type == TEXTURETYPE_PALETTE_PIXELART) {
float2 uv = GetPixelArtUV(vert.texcoord, c.texel_size);
float index = tex0.sample(s0, uv).r * 255;
float index = tex0.sample(s0, uv, gradient2d(dfdx(vert.texcoord), dfdy(vert.texcoord))).r * 255;
rgba = tex1.sample(s1, float2((index + 0.5) / 256, 0.5));
} else {
// Unexpected texture type, use magenta error color
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@@ -1,6 +1,6 @@
// 1115.0.0
// 1113.1.1
#pragma once
static const uint32_t VULKAN_PixelShader_Colors[] = {
const uint32_t VULKAN_PixelShader_Colors[] = {
0x07230203,0x00010000,0x0008000b,0x000000a4,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000049,0x0000004d,0x00030010,
@@ -15,13 +15,13 @@ static const uint32_t VULKAN_PixelShader_Colors[] = {
0x5f70616d,0x74636166,0x0032726f,0x00070006,0x00000018,0x00000008,0x5f726473,0x74696877,
0x6f705f65,0x00746e69,0x00030005,0x0000001a,0x00000000,0x00050005,0x00000049,0x75706e69,
0x6f632e74,0x00726f6c,0x00070005,0x0000004d,0x746e6540,0x6f507972,0x4f746e69,0x75707475,
0x00000074,0x00030047,0x00000018,0x00000002,0x00050048,0x00000018,0x00000000,0x00000023,
0x00000000,0x00050048,0x00000018,0x00000001,0x00000023,0x00000004,0x00050048,0x00000018,
0x00000002,0x00000023,0x00000008,0x00050048,0x00000018,0x00000003,0x00000023,0x0000000c,
0x00050048,0x00000018,0x00000004,0x00000023,0x00000010,0x00050048,0x00000018,0x00000005,
0x00000023,0x00000020,0x00050048,0x00000018,0x00000006,0x00000023,0x00000024,0x00050048,
0x00000018,0x00000007,0x00000023,0x00000028,0x00050048,0x00000018,0x00000008,0x00000023,
0x0000002c,0x00040047,0x0000001a,0x00000021,0x00000000,0x00040047,0x0000001a,0x00000022,
0x00000074,0x00050048,0x00000018,0x00000000,0x00000023,0x00000000,0x00050048,0x00000018,
0x00000001,0x00000023,0x00000004,0x00050048,0x00000018,0x00000002,0x00000023,0x00000008,
0x00050048,0x00000018,0x00000003,0x00000023,0x0000000c,0x00050048,0x00000018,0x00000004,
0x00000023,0x00000010,0x00050048,0x00000018,0x00000005,0x00000023,0x00000020,0x00050048,
0x00000018,0x00000006,0x00000023,0x00000024,0x00050048,0x00000018,0x00000007,0x00000023,
0x00000028,0x00050048,0x00000018,0x00000008,0x00000023,0x0000002c,0x00030047,0x00000018,
0x00000002,0x00040047,0x0000001a,0x00000022,0x00000000,0x00040047,0x0000001a,0x00000021,
0x00000000,0x00040047,0x00000049,0x0000001e,0x00000001,0x00040047,0x0000004d,0x0000001e,
0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,0x00000015,0x00000006,
@@ -141,7 +141,7 @@ float4 GetInputColor(PixelShaderInput input)
rgba = texture1.Sample(sampler1, float2((index + 0.5) / 256, 0.5));
} else if (texture_type == TEXTURETYPE_PALETTE_PIXELART) {
float2 uv = GetPixelArtUV(input);
float index = texture0.Sample(sampler0, uv).r * 255;
float index = texture0.SampleGrad(sampler0, uv, ddx(input.tex), ddy(input.tex)).r * 255;
rgba = texture1.Sample(sampler1, float2((index + 0.5) / 256, 0.5));
} else {
// Error!
+11 -11
View File
@@ -1,6 +1,6 @@
// 1115.0.0
// 1113.1.1
#pragma once
static const uint32_t VULKAN_PixelShader_Textures[] = {
const uint32_t VULKAN_PixelShader_Textures[] = {
0x07230203,0x00010000,0x0008000b,0x000000ab,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0008000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x0000004c,0x0000004f,0x00000053,
@@ -16,15 +16,15 @@ static const uint32_t VULKAN_PixelShader_Textures[] = {
0x74696877,0x6f705f65,0x00746e69,0x00030005,0x0000001a,0x00000000,0x00050005,0x00000036,
0x74786574,0x30657275,0x00000000,0x00050005,0x0000004c,0x75706e69,0x65742e74,0x00000078,
0x00050005,0x0000004f,0x75706e69,0x6f632e74,0x00726f6c,0x00070005,0x00000053,0x746e6540,
0x6f507972,0x4f746e69,0x75707475,0x00000074,0x00030047,0x00000018,0x00000002,0x00050048,
0x00000018,0x00000000,0x00000023,0x00000000,0x00050048,0x00000018,0x00000001,0x00000023,
0x00000004,0x00050048,0x00000018,0x00000002,0x00000023,0x00000008,0x00050048,0x00000018,
0x00000003,0x00000023,0x0000000c,0x00050048,0x00000018,0x00000004,0x00000023,0x00000010,
0x00050048,0x00000018,0x00000005,0x00000023,0x00000020,0x00050048,0x00000018,0x00000006,
0x00000023,0x00000024,0x00050048,0x00000018,0x00000007,0x00000023,0x00000028,0x00050048,
0x00000018,0x00000008,0x00000023,0x0000002c,0x00040047,0x0000001a,0x00000021,0x00000000,
0x00040047,0x0000001a,0x00000022,0x00000000,0x00040047,0x00000036,0x00000021,0x00000001,
0x00040047,0x00000036,0x00000022,0x00000000,0x00040047,0x0000004c,0x0000001e,0x00000000,
0x6f507972,0x4f746e69,0x75707475,0x00000074,0x00050048,0x00000018,0x00000000,0x00000023,
0x00000000,0x00050048,0x00000018,0x00000001,0x00000023,0x00000004,0x00050048,0x00000018,
0x00000002,0x00000023,0x00000008,0x00050048,0x00000018,0x00000003,0x00000023,0x0000000c,
0x00050048,0x00000018,0x00000004,0x00000023,0x00000010,0x00050048,0x00000018,0x00000005,
0x00000023,0x00000020,0x00050048,0x00000018,0x00000006,0x00000023,0x00000024,0x00050048,
0x00000018,0x00000007,0x00000023,0x00000028,0x00050048,0x00000018,0x00000008,0x00000023,
0x0000002c,0x00030047,0x00000018,0x00000002,0x00040047,0x0000001a,0x00000022,0x00000000,
0x00040047,0x0000001a,0x00000021,0x00000000,0x00040047,0x00000036,0x00000022,0x00000000,
0x00040047,0x00000036,0x00000021,0x00000001,0x00040047,0x0000004c,0x0000001e,0x00000000,
0x00040047,0x0000004f,0x0000001e,0x00000001,0x00040047,0x00000053,0x0000001e,0x00000000,
0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,
0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,0x0000000d,0x00000006,0x00000002,
+7 -7
View File
@@ -1,6 +1,6 @@
// 1115.0.0
// 1113.1.1
#pragma once
static const uint32_t VULKAN_VertexShader[] = {
const uint32_t VULKAN_VertexShader[] = {
0x07230203,0x00010000,0x0008000b,0x000000af,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x000c000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000003f,0x00000043,0x00000047,
@@ -14,11 +14,11 @@ static const uint32_t VULKAN_VertexShader[] = {
0x75707475,0x6f702e74,0x00000073,0x00080005,0x0000005b,0x746e6540,0x6f507972,0x4f746e69,
0x75707475,0x65742e74,0x00000078,0x00080005,0x0000005e,0x746e6540,0x6f507972,0x4f746e69,
0x75707475,0x6f632e74,0x00726f6c,0x00090005,0x00000062,0x746e6540,0x6f507972,0x4f746e69,
0x75707475,0x6f702e74,0x53746e69,0x00657a69,0x00030047,0x0000001e,0x00000002,0x00040048,
0x0000001e,0x00000000,0x00000005,0x00050048,0x0000001e,0x00000000,0x00000007,0x00000010,
0x00050048,0x0000001e,0x00000000,0x00000023,0x00000000,0x00040048,0x0000001e,0x00000001,
0x00000005,0x00050048,0x0000001e,0x00000001,0x00000007,0x00000010,0x00050048,0x0000001e,
0x00000001,0x00000023,0x00000040,0x00040047,0x0000003f,0x0000001e,0x00000000,0x00040047,
0x75707475,0x6f702e74,0x53746e69,0x00657a69,0x00040048,0x0000001e,0x00000000,0x00000005,
0x00050048,0x0000001e,0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000000,
0x00000007,0x00000010,0x00040048,0x0000001e,0x00000001,0x00000005,0x00050048,0x0000001e,
0x00000001,0x00000023,0x00000040,0x00050048,0x0000001e,0x00000001,0x00000007,0x00000010,
0x00030047,0x0000001e,0x00000002,0x00040047,0x0000003f,0x0000001e,0x00000000,0x00040047,
0x00000043,0x0000001e,0x00000001,0x00040047,0x00000047,0x0000001e,0x00000002,0x00040047,
0x00000058,0x0000000b,0x00000000,0x00040047,0x0000005b,0x0000001e,0x00000000,0x00040047,
0x0000005e,0x0000001e,0x00000001,0x00040047,0x00000062,0x0000000b,0x00000001,0x00020013,