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https://github.com/libsdl-org/SDL.git
synced 2026-05-24 00:05:53 +08:00
Add support for SDL_render_d3d12.c to compile in C++ mode
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@@ -65,6 +65,11 @@
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#define SDL_tcsstr SDL_strstr
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#endif
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Sets an error message based on a given HRESULT */
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extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
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@@ -104,6 +109,11 @@ extern BOOL WIN_IsEqualIID(REFIID a, REFIID b);
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extern void WIN_RECTToRect(const RECT *winrect, SDL_Rect *sdlrect);
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extern void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#endif /* _INCLUDED_WINDOWS_H */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -22,6 +22,11 @@
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#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Direct3D matrix math functions */
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typedef struct
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@@ -67,6 +72,11 @@ Float4X4 MatrixRotationX(float r);
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Float4X4 MatrixRotationY(float r);
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Float4X4 MatrixRotationZ(float r);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -28,6 +28,10 @@
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#include "SDL_mutex.h"
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#include "SDL_yuv_sw_c.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* A rectangle, with the origin at the upper left (double precision).
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@@ -309,6 +313,11 @@ extern void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t num
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extern int SDL_PrivateLowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect, SDL_ScaleMode scaleMode);
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extern int SDL_PrivateUpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect, SDL_ScaleMode scaleMode);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#endif /* SDL_sysrender_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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File diff suppressed because it is too large
Load Diff
@@ -22,6 +22,11 @@
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/* D3D12 shader implementation */
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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SHADER_SOLID,
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SHADER_RGB,
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@@ -54,4 +59,9 @@ extern void D3D12_GetPixelShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *out
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extern D3D12_RootSignature D3D12_GetRootSignatureType(D3D12_Shader shader);
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extern void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE* outBytecode);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -27,6 +27,11 @@
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#include "../SDL_egl_c.h"
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#endif
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct
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{
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SDL_Window *window;
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@@ -102,6 +107,11 @@ extern void WIN_ClientPointFromSDL(const SDL_Window *window, int *w, int *h);
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extern void WIN_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept);
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extern int WIN_FlashWindow(_THIS, SDL_Window * window, SDL_FlashOperation operation);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#endif /* SDL_windowswindow_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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