wayland: More pointer related code deduplication

This commit is contained in:
Frank Praznik
2026-01-20 13:50:40 -05:00
parent 5c15d74394
commit 4b83933298

View File

@@ -858,7 +858,7 @@ static void pointer_handle_enter(void *data, struct wl_pointer *pointer,
}
}
static void pointer_dispatch_leave(SDL_WaylandSeat *seat)
static void pointer_dispatch_leave(SDL_WaylandSeat *seat, bool update_pointer)
{
SDL_WindowData *window = seat->pointer.pending_frame.leave_window;
@@ -882,6 +882,11 @@ static void pointer_dispatch_leave(SDL_WaylandSeat *seat)
if (!--window->pointer_focus_count && had_focus && !window->active_touch_count) {
SDL_SetMouseFocus(NULL);
}
if (update_pointer) {
Wayland_SeatUpdatePointerGrab(seat);
Wayland_SeatUpdatePointerCursor(seat);
}
}
}
@@ -902,9 +907,7 @@ static void pointer_handle_leave(void *data, struct wl_pointer *pointer,
SDL_WaylandSeat *seat = (SDL_WaylandSeat *)data;
seat->pointer.pending_frame.leave_window = window;
if (wl_pointer_get_version(seat->pointer.wl_pointer) < WL_POINTER_FRAME_SINCE_VERSION && window == seat->pointer.focus) {
pointer_dispatch_leave(seat);
Wayland_SeatUpdatePointerGrab(seat);
Wayland_SeatUpdatePointerCursor(seat);
pointer_dispatch_leave(seat, true);
}
}
@@ -1277,7 +1280,7 @@ static void pointer_handle_frame(void *data, struct wl_pointer *pointer)
if (seat->pointer.pending_frame.enter_window) {
if (seat->pointer.focus && seat->pointer.pending_frame.leave_window == seat->pointer.focus) {
// Leaving the previous surface before entering a new surface.
pointer_dispatch_leave(seat);
pointer_dispatch_leave(seat, false);
}
pointer_dispatch_enter(seat);
}
@@ -1307,9 +1310,7 @@ static void pointer_handle_frame(void *data, struct wl_pointer *pointer)
}
if (seat->pointer.focus && seat->pointer.pending_frame.leave_window == seat->pointer.focus) {
pointer_dispatch_leave(seat);
Wayland_SeatUpdatePointerGrab(seat);
Wayland_SeatUpdatePointerCursor(seat);
pointer_dispatch_leave(seat, true);
}
SDL_zero(seat->pointer.pending_frame);
@@ -2394,7 +2395,7 @@ static void Wayland_SeatDestroyPointer(SDL_WaylandSeat *seat)
// Make sure focus is removed from a surface before the pointer is destroyed.
if (seat->pointer.focus) {
seat->pointer.pending_frame.leave_window = seat->pointer.focus;
pointer_dispatch_leave(seat);
pointer_dispatch_leave(seat, false);
seat->pointer.pending_frame.leave_window = NULL;
}
@@ -3663,9 +3664,7 @@ void Wayland_DisplayRemoveWindowReferencesFromSeats(SDL_VideoData *display, SDL_
if (seat->pointer.focus == window) {
seat->pointer.pending_frame.leave_window = seat->pointer.focus;
pointer_dispatch_leave(seat);
Wayland_SeatUpdatePointerGrab(seat);
Wayland_SeatUpdatePointerCursor(seat);
pointer_dispatch_leave(seat, true);
seat->pointer.pending_frame.leave_window = NULL;
}