mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-10-02 16:23:57 +08:00
GPU: ASTC block size fixes (#11157)
This commit is contained in:
+163
-12
File diff suppressed because it is too large
Load Diff
@@ -237,48 +237,48 @@ static DXGI_FORMAT SDLToD3D11_TextureFormat[] = {
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DXGI_FORMAT_D32_FLOAT, // D32_FLOAT
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DXGI_FORMAT_D24_UNORM_S8_UINT, // D24_UNORM_S8_UINT
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DXGI_FORMAT_D32_FLOAT_S8X24_UINT, // D32_FLOAT_S8_UINT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_5x4_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_5x5_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_6x5_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_8x5_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_8x6_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_10x5_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_10x6_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_10x8_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_12x10_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_12x12_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_5x4_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_5x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_6x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_8x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_8x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_10x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_10x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_10x8_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_12x10_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_12x12_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_4x4_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_5x4_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_5x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_6x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_6x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_8x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_8x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_8x8_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_10x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_10x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_10x8_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_10x10_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_12x10_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_12x12_FLOAT
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};
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SDL_COMPILE_TIME_ASSERT(SDLToD3D11_TextureFormat, SDL_arraysize(SDLToD3D11_TextureFormat) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE);
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@@ -2698,10 +2698,11 @@ static void D3D11_UploadToTexture(
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destination->mip_level,
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cycle);
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Sint32 blockSize = Texture_GetBlockSize(dstFormat);
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if (blockSize > 1) {
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w = (w + blockSize - 1) & ~(blockSize - 1);
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h = (h + blockSize - 1) & ~(blockSize - 1);
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Sint32 blockWidth = Texture_GetBlockWidth(dstFormat);
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Sint32 blockHeight = Texture_GetBlockHeight(dstFormat);
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if (blockWidth > 1 && blockHeight > 1) {
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w = (w + blockWidth - 1) & ~(blockWidth - 1);
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h = (h + blockHeight - 1) & ~(blockHeight - 1);
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}
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if (bufferStride == 0) {
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@@ -312,48 +312,48 @@ static DXGI_FORMAT SDLToD3D12_TextureFormat[] = {
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DXGI_FORMAT_D32_FLOAT, // D32_FLOAT
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DXGI_FORMAT_D24_UNORM_S8_UINT, // D24_UNORM_S8_UINT
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DXGI_FORMAT_D32_FLOAT_S8X24_UINT, // D32_FLOAT_S8_UINT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT
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DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_5x4_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_5x5_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_6x5_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_8x5_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_8x6_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_10x5_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_10x6_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_10x8_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_12x10_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_12x12_UNORM
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DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_5x4_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_5x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_6x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_8x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_8x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_10x5_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_10x6_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_10x8_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_12x10_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_12x12_UNORM_SRGB
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DXGI_FORMAT_UNKNOWN, // ASTC_4x4_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_5x4_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_5x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_6x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_6x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_8x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_8x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_8x8_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_10x5_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_10x6_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_10x8_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_10x10_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_12x10_FLOAT
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DXGI_FORMAT_UNKNOWN, // ASTC_12x12_FLOAT
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};
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SDL_COMPILE_TIME_ASSERT(SDLToD3D12_TextureFormat, SDL_arraysize(SDLToD3D12_TextureFormat) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE);
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@@ -166,48 +166,48 @@ static MTLPixelFormat SDLToMetal_SurfaceFormat[] = {
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MTLPixelFormatInvalid, // D24_UNORM_S8_UINT
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#endif
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MTLPixelFormatDepth32Float_Stencil8, // D32_FLOAT_S8_UINT
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MTLPixelFormatASTC_4x4_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM
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MTLPixelFormatASTC_5x4_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM
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MTLPixelFormatASTC_5x5_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM
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MTLPixelFormatASTC_6x5_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM
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MTLPixelFormatASTC_6x6_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM
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MTLPixelFormatASTC_8x5_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM
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MTLPixelFormatASTC_8x6_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM
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MTLPixelFormatASTC_8x8_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM
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MTLPixelFormatASTC_10x5_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM
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MTLPixelFormatASTC_10x6_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM
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MTLPixelFormatASTC_10x8_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM
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MTLPixelFormatASTC_10x10_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM
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MTLPixelFormatASTC_12x10_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM
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MTLPixelFormatASTC_12x12_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM
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MTLPixelFormatASTC_4x4_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB
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MTLPixelFormatASTC_5x4_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB
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MTLPixelFormatASTC_5x5_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB
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MTLPixelFormatASTC_6x5_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB
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MTLPixelFormatASTC_6x6_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB
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MTLPixelFormatASTC_8x5_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB
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MTLPixelFormatASTC_8x6_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB
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MTLPixelFormatASTC_8x8_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB
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MTLPixelFormatASTC_10x5_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB
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MTLPixelFormatASTC_10x6_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB
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MTLPixelFormatASTC_10x8_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB
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MTLPixelFormatASTC_10x10_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB
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MTLPixelFormatASTC_12x10_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB
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MTLPixelFormatASTC_12x12_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB
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MTLPixelFormatASTC_4x4_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT
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MTLPixelFormatASTC_5x4_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT
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MTLPixelFormatASTC_5x5_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT
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MTLPixelFormatASTC_6x5_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT
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MTLPixelFormatASTC_6x6_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT
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MTLPixelFormatASTC_8x5_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT
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MTLPixelFormatASTC_8x6_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT
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MTLPixelFormatASTC_8x8_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT
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MTLPixelFormatASTC_10x5_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT
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MTLPixelFormatASTC_10x6_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT
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MTLPixelFormatASTC_10x8_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT
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MTLPixelFormatASTC_10x10_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT
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MTLPixelFormatASTC_12x10_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT
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MTLPixelFormatASTC_12x12_HDR // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT
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MTLPixelFormatASTC_4x4_LDR, // ASTC_4x4_UNORM
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MTLPixelFormatASTC_5x4_LDR, // ASTC_5x4_UNORM
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MTLPixelFormatASTC_5x5_LDR, // ASTC_5x5_UNORM
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MTLPixelFormatASTC_6x5_LDR, // ASTC_6x5_UNORM
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MTLPixelFormatASTC_6x6_LDR, // ASTC_6x6_UNORM
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MTLPixelFormatASTC_8x5_LDR, // ASTC_8x5_UNORM
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MTLPixelFormatASTC_8x6_LDR, // ASTC_8x6_UNORM
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MTLPixelFormatASTC_8x8_LDR, // ASTC_8x8_UNORM
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MTLPixelFormatASTC_10x5_LDR, // ASTC_10x5_UNORM
|
||||
MTLPixelFormatASTC_10x6_LDR, // ASTC_10x6_UNORM
|
||||
MTLPixelFormatASTC_10x8_LDR, // ASTC_10x8_UNORM
|
||||
MTLPixelFormatASTC_10x10_LDR, // ASTC_10x10_UNORM
|
||||
MTLPixelFormatASTC_12x10_LDR, // ASTC_12x10_UNORM
|
||||
MTLPixelFormatASTC_12x12_LDR, // ASTC_12x12_UNORM
|
||||
MTLPixelFormatASTC_4x4_sRGB, // ASTC_4x4_UNORM_SRGB
|
||||
MTLPixelFormatASTC_5x4_sRGB, // ASTC_5x4_UNORM_SRGB
|
||||
MTLPixelFormatASTC_5x5_sRGB, // ASTC_5x5_UNORM_SRGB
|
||||
MTLPixelFormatASTC_6x5_sRGB, // ASTC_6x5_UNORM_SRGB
|
||||
MTLPixelFormatASTC_6x6_sRGB, // ASTC_6x6_UNORM_SRGB
|
||||
MTLPixelFormatASTC_8x5_sRGB, // ASTC_8x5_UNORM_SRGB
|
||||
MTLPixelFormatASTC_8x6_sRGB, // ASTC_8x6_UNORM_SRGB
|
||||
MTLPixelFormatASTC_8x8_sRGB, // ASTC_8x8_UNORM_SRGB
|
||||
MTLPixelFormatASTC_10x5_sRGB, // ASTC_10x5_UNORM_SRGB
|
||||
MTLPixelFormatASTC_10x6_sRGB, // ASTC_10x6_UNORM_SRGB
|
||||
MTLPixelFormatASTC_10x8_sRGB, // ASTC_10x8_UNORM_SRGB
|
||||
MTLPixelFormatASTC_10x10_sRGB, // ASTC_10x10_UNORM_SRGB
|
||||
MTLPixelFormatASTC_12x10_sRGB, // ASTC_12x10_UNORM_SRGB
|
||||
MTLPixelFormatASTC_12x12_sRGB, // ASTC_12x12_UNORM_SRGB
|
||||
MTLPixelFormatASTC_4x4_HDR, // ASTC_4x4_FLOAT
|
||||
MTLPixelFormatASTC_5x4_HDR, // ASTC_5x4_FLOAT
|
||||
MTLPixelFormatASTC_5x5_HDR, // ASTC_5x5_FLOAT
|
||||
MTLPixelFormatASTC_6x5_HDR, // ASTC_6x5_FLOAT
|
||||
MTLPixelFormatASTC_6x6_HDR, // ASTC_6x6_FLOAT
|
||||
MTLPixelFormatASTC_8x5_HDR, // ASTC_8x5_FLOAT
|
||||
MTLPixelFormatASTC_8x6_HDR, // ASTC_8x6_FLOAT
|
||||
MTLPixelFormatASTC_8x8_HDR, // ASTC_8x8_FLOAT
|
||||
MTLPixelFormatASTC_10x5_HDR, // ASTC_10x5_FLOAT
|
||||
MTLPixelFormatASTC_10x6_HDR, // ASTC_10x6_FLOAT
|
||||
MTLPixelFormatASTC_10x8_HDR, // ASTC_10x8_FLOAT
|
||||
MTLPixelFormatASTC_10x10_HDR, // ASTC_10x10_FLOAT
|
||||
MTLPixelFormatASTC_12x10_HDR, // ASTC_12x10_FLOAT
|
||||
MTLPixelFormatASTC_12x12_HDR // ASTC_12x12_FLOAT
|
||||
};
|
||||
SDL_COMPILE_TIME_ASSERT(SDLToMetal_SurfaceFormat, SDL_arraysize(SDLToMetal_SurfaceFormat) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE);
|
||||
|
||||
|
||||
@@ -200,48 +200,48 @@ static VkFormat SDLToVK_TextureFormat[] = {
|
||||
VK_FORMAT_D32_SFLOAT, // D32_FLOAT
|
||||
VK_FORMAT_D24_UNORM_S8_UINT, // D24_UNORM_S8_UINT
|
||||
VK_FORMAT_D32_SFLOAT_S8_UINT, // D32_FLOAT_S8_UINT
|
||||
VK_FORMAT_ASTC_5x4_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM
|
||||
VK_FORMAT_ASTC_4x4_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM
|
||||
VK_FORMAT_ASTC_5x5_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM
|
||||
VK_FORMAT_ASTC_6x5_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM
|
||||
VK_FORMAT_ASTC_6x6_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM
|
||||
VK_FORMAT_ASTC_8x5_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM
|
||||
VK_FORMAT_ASTC_8x6_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM
|
||||
VK_FORMAT_ASTC_8x8_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM
|
||||
VK_FORMAT_ASTC_10x5_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM
|
||||
VK_FORMAT_ASTC_10x6_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM
|
||||
VK_FORMAT_ASTC_10x8_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM
|
||||
VK_FORMAT_ASTC_10x10_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM
|
||||
VK_FORMAT_ASTC_12x10_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM
|
||||
VK_FORMAT_ASTC_12x12_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM
|
||||
VK_FORMAT_ASTC_4x4_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_5x4_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_5x5_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_6x5_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_6x6_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_8x5_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_8x6_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_8x8_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_10x5_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_10x6_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_10x8_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_10x10_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_12x10_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_12x12_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT
|
||||
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT
|
||||
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT
|
||||
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT
|
||||
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT
|
||||
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT
|
||||
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT
|
||||
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT
|
||||
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT
|
||||
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT
|
||||
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT
|
||||
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT
|
||||
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT
|
||||
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT
|
||||
VK_FORMAT_ASTC_4x4_UNORM_BLOCK, // ASTC_4x4_UNORM
|
||||
VK_FORMAT_ASTC_5x4_UNORM_BLOCK, // ASTC_5x4_UNORM
|
||||
VK_FORMAT_ASTC_5x5_UNORM_BLOCK, // ASTC_5x5_UNORM
|
||||
VK_FORMAT_ASTC_6x5_UNORM_BLOCK, // ASTC_6x5_UNORM
|
||||
VK_FORMAT_ASTC_6x6_UNORM_BLOCK, // ASTC_6x6_UNORM
|
||||
VK_FORMAT_ASTC_8x5_UNORM_BLOCK, // ASTC_8x5_UNORM
|
||||
VK_FORMAT_ASTC_8x6_UNORM_BLOCK, // ASTC_8x6_UNORM
|
||||
VK_FORMAT_ASTC_8x8_UNORM_BLOCK, // ASTC_8x8_UNORM
|
||||
VK_FORMAT_ASTC_10x5_UNORM_BLOCK, // ASTC_10x5_UNORM
|
||||
VK_FORMAT_ASTC_10x6_UNORM_BLOCK, // ASTC_10x6_UNORM
|
||||
VK_FORMAT_ASTC_10x8_UNORM_BLOCK, // ASTC_10x8_UNORM
|
||||
VK_FORMAT_ASTC_10x10_UNORM_BLOCK, // ASTC_10x10_UNORM
|
||||
VK_FORMAT_ASTC_12x10_UNORM_BLOCK, // ASTC_12x10_UNORM
|
||||
VK_FORMAT_ASTC_12x12_UNORM_BLOCK, // ASTC_12x12_UNORM
|
||||
VK_FORMAT_ASTC_4x4_SRGB_BLOCK, // ASTC_4x4_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_5x4_SRGB_BLOCK, // ASTC_5x4_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_5x5_SRGB_BLOCK, // ASTC_5x5_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_6x5_SRGB_BLOCK, // ASTC_6x5_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_6x6_SRGB_BLOCK, // ASTC_6x6_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_8x5_SRGB_BLOCK, // ASTC_8x5_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_8x6_SRGB_BLOCK, // ASTC_8x6_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_8x8_SRGB_BLOCK, // ASTC_8x8_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_10x5_SRGB_BLOCK, // ASTC_10x5_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_10x6_SRGB_BLOCK, // ASTC_10x6_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_10x8_SRGB_BLOCK, // ASTC_10x8_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_10x10_SRGB_BLOCK, // ASTC_10x10_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_12x10_SRGB_BLOCK, // ASTC_12x10_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_12x12_SRGB_BLOCK, // ASTC_12x12_UNORM_SRGB
|
||||
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT, // ASTC_4x4_FLOAT
|
||||
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT, // ASTC_5x4_FLOAT
|
||||
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT, // ASTC_5x5_FLOAT
|
||||
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT, // ASTC_6x5_FLOAT
|
||||
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT, // ASTC_6x6_FLOAT
|
||||
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT, // ASTC_8x5_FLOAT
|
||||
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT, // ASTC_8x6_FLOAT
|
||||
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT, // ASTC_8x8_FLOAT
|
||||
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT, // ASTC_10x5_FLOAT
|
||||
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT, // ASTC_10x6_FLOAT
|
||||
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT, // ASTC_10x8_FLOAT
|
||||
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT, // ASTC_10x10_FLOAT
|
||||
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT, // ASTC_12x10_FLOAT
|
||||
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK // ASTC_12x12_FLOAT
|
||||
};
|
||||
SDL_COMPILE_TIME_ASSERT(SDLToVK_TextureFormat, SDL_arraysize(SDLToVK_TextureFormat) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user