[SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598)

These changes enable the Logitech G29 wheel to run on hidapi with both SDL_Joystick and SDL_Haptic interfaces.

While it is already possible to use the wheel on Linux in WINE + SDL2 thanks to the in-tree evdev driver as well as new-lg4ff, these set of changes allow the G29 to be used with WINE under MacOS and FreeBSD

These wheels should also be supported, but I can only test them from G29's compat modes: G27, G25, DFGT, DFP, DFEX

Haptic and led support are ported from https://github.com/berarma/new-lg4ff
This commit is contained in:
Katharine Chui
2025-03-17 22:24:39 +08:00
committed by GitHub
parent d66483dfcc
commit 35c03774f3
17 changed files with 2887 additions and 18 deletions

View File

@@ -42,6 +42,7 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/hidapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \

View File

@@ -454,8 +454,10 @@
<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
<ClInclude Include="..\..\src\joystick\controller_type.h" />
@@ -703,6 +705,8 @@
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
</ClCompile>
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
<ClCompile Include="..\..\src\joystick\controller_type.c" />
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
@@ -725,6 +729,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />

View File

@@ -56,6 +56,8 @@
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
<ClCompile Include="..\..\src\joystick\controller_type.c" />
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
@@ -78,6 +80,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
@@ -343,8 +346,10 @@
<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
<ClInclude Include="..\..\src\joystick\controller_type.h" />

View File

@@ -367,8 +367,10 @@
<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
<ClInclude Include="..\..\src\joystick\controller_type.h" />
@@ -573,6 +575,8 @@
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
<ClCompile Include="..\..\src\joystick\controller_type.c" />
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
@@ -595,6 +599,7 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />

View File

@@ -82,6 +82,9 @@
<Filter Include="haptic\windows">
<UniqueIdentifier>{ebc2fca3-3c26-45e3-815e-3e0581d5e226}</UniqueIdentifier>
</Filter>
<Filter Include="haptic\hidapi">
<UniqueIdentifier>{06DB01C0-65B5-4DE7-8ADC-C0B0CA3A1E69}</UniqueIdentifier>
</Filter>
<Filter Include="haptic\dummy">
<UniqueIdentifier>{47c445a2-7014-4e15-9660-7c89a27dddcf}</UniqueIdentifier>
</Filter>
@@ -564,6 +567,9 @@
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
<Filter>haptic</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h">
<Filter>haptic</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
<Filter>haptic</Filter>
</ClInclude>
@@ -621,6 +627,9 @@
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
<Filter>haptic\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h">
<Filter>haptic\hidapi</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h">
<Filter>joystick\hidapi</Filter>
</ClInclude>
@@ -1163,6 +1172,12 @@
<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
<Filter>haptic\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c">
<Filter>haptic\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c">
<Filter>haptic\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
<Filter>haptic\dummy</Filter>
</ClCompile>
@@ -1223,6 +1238,9 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>

View File

@@ -71,6 +71,10 @@
63134A262A7902FD0021E9A6 /* SDL_pen.c in Sources */ = {isa = PBXBuildFile; fileRef = 63134A242A7902FD0021E9A6 /* SDL_pen.c */; };
75E0915A241EA924004729E1 /* SDL_virtualjoystick.c in Sources */ = {isa = PBXBuildFile; fileRef = 75E09158241EA924004729E1 /* SDL_virtualjoystick.c */; };
75E09163241EA924004729E1 /* SDL_virtualjoystick_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 75E09159241EA924004729E1 /* SDL_virtualjoystick_c.h */; };
89E5801E2D03602200DAF6D3 /* SDL_hidapi_lg4ff.c in Sources */ = {isa = PBXBuildFile; fileRef = 89E5801D2D03602200DAF6D3 /* SDL_hidapi_lg4ff.c */; };
89E580232D03606400DAF6D3 /* SDL_hidapihaptic.c in Sources */ = {isa = PBXBuildFile; fileRef = 89E5801F2D03606400DAF6D3 /* SDL_hidapihaptic.c */; };
89E580242D03606400DAF6D3 /* SDL_hidapihaptic_lg4ff.c in Sources */ = {isa = PBXBuildFile; fileRef = 89E580212D03606400DAF6D3 /* SDL_hidapihaptic_lg4ff.c */; };
89E580252D03606400DAF6D3 /* SDL_hidapihaptic_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 89E580202D03606400DAF6D3 /* SDL_hidapihaptic_c.h */; };
9846B07C287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */ = {isa = PBXBuildFile; fileRef = 9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */; };
A1626A3E2617006A003F1973 /* SDL_triangle.c in Sources */ = {isa = PBXBuildFile; fileRef = A1626A3D2617006A003F1973 /* SDL_triangle.c */; };
A1626A522617008D003F1973 /* SDL_triangle.h in Headers */ = {isa = PBXBuildFile; fileRef = A1626A512617008C003F1973 /* SDL_triangle.h */; };
@@ -608,6 +612,10 @@
63134A242A7902FD0021E9A6 /* SDL_pen.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_pen.c; sourceTree = "<group>"; };
75E09158241EA924004729E1 /* SDL_virtualjoystick.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_virtualjoystick.c; sourceTree = "<group>"; };
75E09159241EA924004729E1 /* SDL_virtualjoystick_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_virtualjoystick_c.h; sourceTree = "<group>"; };
89E5801D2D03602200DAF6D3 /* SDL_hidapi_lg4ff.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_lg4ff.c; sourceTree = "<group>"; };
89E5801F2D03606400DAF6D3 /* SDL_hidapihaptic.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_hidapihaptic.c; sourceTree = "<group>"; };
89E580202D03606400DAF6D3 /* SDL_hidapihaptic_c.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SDL_hidapihaptic_c.h; sourceTree = "<group>"; };
89E580212D03606400DAF6D3 /* SDL_hidapihaptic_lg4ff.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_hidapihaptic_lg4ff.c; sourceTree = "<group>"; };
9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_shield.c; sourceTree = "<group>"; };
A1626A3D2617006A003F1973 /* SDL_triangle.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_triangle.c; sourceTree = "<group>"; };
A1626A512617008C003F1973 /* SDL_triangle.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_triangle.h; sourceTree = "<group>"; };
@@ -1477,6 +1485,16 @@
path = virtual;
sourceTree = "<group>";
};
89E580222D03606400DAF6D3 /* hidapi */ = {
isa = PBXGroup;
children = (
89E5801F2D03606400DAF6D3 /* SDL_hidapihaptic.c */,
89E580202D03606400DAF6D3 /* SDL_hidapihaptic_c.h */,
89E580212D03606400DAF6D3 /* SDL_hidapihaptic_lg4ff.c */,
);
path = hidapi;
sourceTree = "<group>";
};
A75FDAA423E2790500529352 /* ios */ = {
isa = PBXGroup;
children = (
@@ -1535,6 +1553,7 @@
A7D8A5C223E2513D00DCD162 /* haptic */ = {
isa = PBXGroup;
children = (
89E580222D03606400DAF6D3 /* hidapi */,
A7D8A5CD23E2513D00DCD162 /* darwin */,
A7D8A5C323E2513D00DCD162 /* dummy */,
A7D8A5C623E2513D00DCD162 /* SDL_haptic_c.h */,
@@ -1904,6 +1923,7 @@
A7D8A7BE23E2513E00DCD162 /* hidapi */ = {
isa = PBXGroup;
children = (
89E5801D2D03602200DAF6D3 /* SDL_hidapi_lg4ff.c */,
F32305FE28939F6400E66D30 /* SDL_hidapi_combined.c */,
A7D8A7C923E2513E00DCD162 /* SDL_hidapi_gamecube.c */,
F3F07D59269640160074468B /* SDL_hidapi_luna.c */,
@@ -2617,6 +2637,7 @@
F37E18642BAA40670098C111 /* SDL_time_c.h in Headers */,
F31013C82C24E98200FBE946 /* SDL_keymap_c.h in Headers */,
63134A252A7902FD0021E9A6 /* SDL_pen_c.h in Headers */,
89E580252D03606400DAF6D3 /* SDL_hidapihaptic_c.h in Headers */,
F36C34312C0F876500991150 /* SDL_offscreenvulkan.h in Headers */,
A7D8B2C023E2514200DCD162 /* SDL_pixels_c.h in Headers */,
F37E18622BAA40090098C111 /* SDL_sysfilesystem.h in Headers */,
@@ -2905,6 +2926,8 @@
A7D8BBDD23E2574800DCD162 /* SDL_uikitmodes.m in Sources */,
A7D8BA3723E2514400DCD162 /* SDL_d3dmath.c in Sources */,
F3A9AE9C2C8A13C100AAC390 /* SDL_pipeline_gpu.c in Sources */,
89E580232D03606400DAF6D3 /* SDL_hidapihaptic.c in Sources */,
89E580242D03606400DAF6D3 /* SDL_hidapihaptic_lg4ff.c in Sources */,
75E0915A241EA924004729E1 /* SDL_virtualjoystick.c in Sources */,
F338A11A2D1B37E4007CDFDF /* SDL_tray.c in Sources */,
A7D8ABEB23E2514100DCD162 /* SDL_nullvideo.c in Sources */,
@@ -2966,6 +2989,7 @@
A7D8B76423E2514300DCD162 /* SDL_mixer.c in Sources */,
A7D8BB5723E2514500DCD162 /* SDL_events.c in Sources */,
A7D8ADE623E2514100DCD162 /* SDL_blit_0.c in Sources */,
89E5801E2D03602200DAF6D3 /* SDL_hidapi_lg4ff.c in Sources */,
A7D8B8A823E2514400DCD162 /* SDL_diskaudio.c in Sources */,
56A2373329F9C113003CCA5F /* SDL_sysrwlock.c in Sources */,
F3A9AE9A2C8A13C100AAC390 /* SDL_shaders_gpu.c in Sources */,

View File

@@ -1136,6 +1136,7 @@ macro(CheckHIDAPI)
set(HAVE_SDL_JOYSTICK TRUE)
set(HAVE_HIDAPI_JOYSTICK TRUE)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/hidapi/*.c")
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/hidapi/*.c")
endif()
else()
set(SDL_HIDAPI_DISABLED 1)

View File

@@ -1721,6 +1721,19 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI"
/**
* A variable controlling whether the HIDAPI driver for some Logitech wheels
* should be used.
*
* This variable can be set to the following values:
*
* - "0": HIDAPI driver is not used
* - "1": HIDAPI driver is used
*
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
*/
#define SDL_HINT_JOYSTICK_HIDAPI_LG4FF "SDL_JOYSTICK_HIDAPI_LG4FF"
/**
* A variable controlling whether the HIDAPI driver for Nintendo Switch
* controllers should be used.

View File

@@ -21,6 +21,9 @@
#include "SDL_internal.h"
#include "SDL_syshaptic.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hidapihaptic.h"
#endif
#include "SDL_haptic_c.h"
#include "../joystick/SDL_joystick_c.h" // For SDL_IsJoystickValid
#include "../SDL_hints_c.h"
@@ -112,7 +115,17 @@ static SDL_Haptic *SDL_haptics = NULL;
bool SDL_InitHaptics(void)
{
return SDL_SYS_HapticInit();
if (!SDL_SYS_HapticInit()) {
return false;
}
#ifdef SDL_JOYSTICK_HIDAPI
if (!SDL_HIDAPI_HapticInit()) {
SDL_SYS_HapticQuit();
return false;
}
#endif
return true;
}
static bool SDL_GetHapticIndex(SDL_HapticID instance_id, int *driver_index)
@@ -205,7 +218,6 @@ SDL_Haptic *SDL_OpenHaptic(SDL_HapticID instance_id)
}
// Initialize the haptic device
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
haptic->instance_id = instance_id;
haptic->rumble_id = -1;
if (!SDL_SYS_HapticOpen(haptic)) {
@@ -227,6 +239,8 @@ SDL_Haptic *SDL_OpenHaptic(SDL_HapticID instance_id)
haptic->next = SDL_haptics;
SDL_haptics = haptic;
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
// Disable autocenter and set gain to max.
if (haptic->supported & SDL_HAPTIC_GAIN) {
SDL_SetHapticGain(haptic, 100);
@@ -295,7 +309,11 @@ bool SDL_IsJoystickHaptic(SDL_Joystick *joystick)
// Must be a valid joystick
if (SDL_IsJoystickValid(joystick) &&
!SDL_IsGamepad(SDL_GetJoystickID(joystick))) {
#ifdef SDL_JOYSTICK_HIDAPI
result = SDL_SYS_JoystickIsHaptic(joystick) || SDL_HIDAPI_JoystickIsHaptic(joystick);
#else
result = SDL_SYS_JoystickIsHaptic(joystick);
#endif
}
}
SDL_UnlockJoysticks();
@@ -310,16 +328,8 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
SDL_LockJoysticks();
{
// Must be a valid joystick
if (!SDL_IsJoystickValid(joystick)) {
SDL_SetError("Haptic: Joystick isn't valid.");
SDL_UnlockJoysticks();
return NULL;
}
// Joystick must be haptic
if (SDL_IsGamepad(SDL_GetJoystickID(joystick)) ||
!SDL_SYS_JoystickIsHaptic(joystick)) {
// Joystick must be valid and haptic
if (!SDL_IsJoystickHaptic(joystick)) {
SDL_SetError("Haptic: Joystick isn't a haptic device.");
SDL_UnlockJoysticks();
return NULL;
@@ -328,7 +338,11 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
hapticlist = SDL_haptics;
// Check to see if joystick's haptic is already open
while (hapticlist) {
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick) || SDL_HIDAPI_JoystickSameHaptic(hapticlist, joystick)) {
#else
if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
#endif
haptic = hapticlist;
++haptic->ref_count;
SDL_UnlockJoysticks();
@@ -349,6 +363,16 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
*/
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
haptic->rumble_id = -1;
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_HIDAPI_JoystickIsHaptic(joystick)) {
if (!SDL_HIDAPI_HapticOpenFromJoystick(haptic, joystick)) {
SDL_SetError("Haptic: SDL_HIDAPI_HapticOpenFromJoystick failed.");
SDL_free(haptic);
SDL_UnlockJoysticks();
return NULL;
}
} else
#endif
if (!SDL_SYS_HapticOpenFromJoystick(haptic, joystick)) {
SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed.");
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, false);
@@ -379,6 +403,16 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
haptic->next = SDL_haptics;
SDL_haptics = haptic;
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
// Disable autocenter and set gain to max.
if (haptic->supported & SDL_HAPTIC_GAIN) {
SDL_SetHapticGain(haptic, 100);
}
if (haptic->supported & SDL_HAPTIC_AUTOCENTER) {
SDL_SetHapticAutocenter(haptic, 0);
}
return haptic;
}
@@ -395,13 +429,20 @@ void SDL_CloseHaptic(SDL_Haptic *haptic)
return;
}
// Close it, properly removing effects if needed
for (i = 0; i < haptic->neffects; i++) {
if (haptic->effects[i].hweffect != NULL) {
SDL_DestroyHapticEffect(haptic, i);
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
SDL_HIDAPI_HapticClose(haptic);
} else
#endif
{
// Close it, properly removing effects if needed
for (i = 0; i < haptic->neffects; i++) {
if (haptic->effects[i].hweffect != NULL) {
SDL_DestroyHapticEffect(haptic, i);
}
}
SDL_SYS_HapticClose(haptic);
}
SDL_SYS_HapticClose(haptic);
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, false);
// Remove from the list
@@ -433,6 +474,9 @@ void SDL_QuitHaptics(void)
SDL_CloseHaptic(SDL_haptics);
}
#ifdef SDL_JOYSTICK_HIDAPI
SDL_HIDAPI_HapticQuit();
#endif
SDL_SYS_HapticQuit();
}
@@ -495,6 +539,12 @@ int SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
return -1;
}
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
return SDL_HIDAPI_HapticNewEffect(haptic, effect);
}
#endif
// See if there's a free slot
for (i = 0; i < haptic->neffects; i++) {
if (haptic->effects[i].hweffect == NULL) {
@@ -527,6 +577,12 @@ bool SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffe
{
CHECK_HAPTIC_MAGIC(haptic, false);
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
return SDL_HIDAPI_HapticUpdateEffect(haptic, effect, data);
}
#endif
if (!ValidEffect(haptic, effect)) {
return false;
}
@@ -554,6 +610,12 @@ bool SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
{
CHECK_HAPTIC_MAGIC(haptic, false);
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
return SDL_HIDAPI_HapticRunEffect(haptic, effect, iterations);
}
#endif
if (!ValidEffect(haptic, effect)) {
return false;
}
@@ -570,6 +632,12 @@ bool SDL_StopHapticEffect(SDL_Haptic *haptic, int effect)
{
CHECK_HAPTIC_MAGIC(haptic, false);
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
return SDL_HIDAPI_HapticStopEffect(haptic, effect);
}
#endif
if (!ValidEffect(haptic, effect)) {
return false;
}
@@ -586,6 +654,13 @@ void SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect)
{
CHECK_HAPTIC_MAGIC(haptic,);
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
SDL_HIDAPI_HapticDestroyEffect(haptic, effect);
return;
}
#endif
if (!ValidEffect(haptic, effect)) {
return;
}
@@ -602,6 +677,12 @@ bool SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect)
{
CHECK_HAPTIC_MAGIC(haptic, false);
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
return SDL_HIDAPI_HapticGetEffectStatus(haptic, effect);
}
#endif
if (!ValidEffect(haptic, effect)) {
return false;
}
@@ -648,6 +729,12 @@ bool SDL_SetHapticGain(SDL_Haptic *haptic, int gain)
real_gain = gain;
}
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
return SDL_HIDAPI_HapticSetGain(haptic, real_gain);
}
#endif
return SDL_SYS_HapticSetGain(haptic, real_gain);
}
@@ -663,6 +750,12 @@ bool SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter)
return SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
}
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
return SDL_HIDAPI_HapticSetAutocenter(haptic, autocenter);
}
#endif
return SDL_SYS_HapticSetAutocenter(haptic, autocenter);
}
@@ -674,6 +767,12 @@ bool SDL_PauseHaptic(SDL_Haptic *haptic)
return SDL_SetError("Haptic: Device does not support setting pausing.");
}
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
return SDL_HIDAPI_HapticPause(haptic);
}
#endif
return SDL_SYS_HapticPause(haptic);
}
@@ -685,6 +784,12 @@ bool SDL_ResumeHaptic(SDL_Haptic *haptic)
return true; // Not going to be paused, so we pretend it's unpaused.
}
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
return SDL_HIDAPI_HapticResume(haptic);
}
#endif
return SDL_SYS_HapticResume(haptic);
}
@@ -692,6 +797,12 @@ bool SDL_StopHapticEffects(SDL_Haptic *haptic)
{
CHECK_HAPTIC_MAGIC(haptic, false);
#ifdef SDL_JOYSTICK_HIDAPI
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
return SDL_HIDAPI_HapticStopAll(haptic);
}
#endif
return SDL_SYS_HapticStopAll(haptic);
}

View File

@@ -0,0 +1,48 @@
/*
Simple DirectMedia Layer
Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
All hid command sent and effect rendering are ported from https://github.com/berarma/new-lg4ff
*/
#ifndef SDL_hidapihaptic_h_
#define SDL_hidapihaptic_h_
bool SDL_HIDAPI_HapticInit();
bool SDL_HIDAPI_HapticIsHidapi(SDL_Haptic *haptic);
bool SDL_HIDAPI_JoystickIsHaptic(SDL_Joystick *joystick);
bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick);
bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick);
void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic);
void SDL_HIDAPI_HapticQuit(void);
int SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base);
bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, int id, const SDL_HapticEffect *data);
bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, int id, Uint32 iterations);
bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, int id);
void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, int id);
bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, int id);
bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain);
bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic);
bool SDL_HIDAPI_HapticResume(SDL_Haptic *haptic);
bool SDL_HIDAPI_HapticStopAll(SDL_Haptic *haptic);
#endif //SDL_hidapihaptic_h_

View File

@@ -0,0 +1,305 @@
/*
Simple DirectMedia Layer
Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hidapihaptic_c.h"
#include "SDL3/SDL_mutex.h"
#include "SDL3/SDL_error.h"
extern struct SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
typedef struct haptic_list_node
{
SDL_Haptic *haptic;
struct haptic_list_node *next;
} haptic_list_node;
static haptic_list_node *haptic_list_head = NULL;
static SDL_Mutex *haptic_list_mutex = NULL;
static SDL_HIDAPI_HapticDriver *drivers[] = {
#ifdef SDL_HAPTIC_HIDAPI_LG4FF
&SDL_HIDAPI_HapticDriverLg4ff,
#endif
NULL
};
bool SDL_HIDAPI_HapticInit()
{
haptic_list_head = NULL;
haptic_list_mutex = SDL_CreateMutex();
if (haptic_list_mutex == NULL) {
return SDL_OutOfMemory();
}
return true;
}
bool SDL_HIDAPI_HapticIsHidapi(SDL_Haptic *haptic)
{
haptic_list_node *cur;
bool ret = false;
SDL_LockMutex(haptic_list_mutex);
cur = haptic_list_head;
while (cur != NULL) {
if (cur->haptic == haptic) {
ret = true;
break;
}
cur = cur->next;
}
SDL_UnlockMutex(haptic_list_mutex);
return ret;
}
bool SDL_HIDAPI_JoystickIsHaptic(SDL_Joystick *joystick)
{
const int numdrivers = SDL_arraysize(drivers) - 1;
int i;
SDL_AssertJoysticksLocked();
if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
return false;
}
for (i = 0; i < numdrivers; ++i) {
if (drivers[i]->JoystickSupported(joystick)) {
return true;
}
}
return false;
}
bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
const int numdrivers = SDL_arraysize(drivers) - 1;
int i;
SDL_AssertJoysticksLocked();
if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
return SDL_SetError("Cannot open hidapi haptic from non hidapi joystick");
}
for (i = 0; i < numdrivers; ++i) {
if (drivers[i]->JoystickSupported(joystick)) {
SDL_HIDAPI_HapticDevice *device;
haptic_list_node *list_node;
// the driver is responsible for calling SDL_SetError
void *ctx = drivers[i]->Open(joystick);
if (ctx == NULL) {
return false;
}
device = SDL_malloc(sizeof(SDL_HIDAPI_HapticDevice));
if (device == NULL) {
SDL_HIDAPI_HapticDevice temp;
temp.ctx = ctx;
temp.driver = drivers[i];
temp.joystick = joystick;
temp.driver->Close(&temp);
return SDL_OutOfMemory();
}
device->driver = drivers[i];
device->haptic = haptic;
device->joystick = joystick;
device->ctx = ctx;
list_node = SDL_malloc(sizeof(haptic_list_node));
if (list_node == NULL) {
device->driver->Close(device);
SDL_free(device);
return SDL_OutOfMemory();
}
haptic->hwdata = (struct haptic_hwdata *)device;
// this is outside of the syshaptic driver
haptic->neffects = device->driver->NumEffects(device);
haptic->nplaying = device->driver->NumEffectsPlaying(device);
haptic->supported = device->driver->GetFeatures(device);
haptic->naxes = device->driver->NumAxes(device);
// outside of SYS_HAPTIC
haptic->instance_id = 255;
list_node->haptic = haptic;
list_node->next = NULL;
// grab a joystick ref so that it doesn't get fully destroyed before the haptic is closed
SDL_OpenJoystick(SDL_GetJoystickID(joystick));
SDL_LockMutex(haptic_list_mutex);
if (haptic_list_head == NULL) {
haptic_list_head = list_node;
} else {
haptic_list_node *cur = haptic_list_head;
while(cur->next != NULL) {
cur = cur->next;
}
cur->next = list_node;
}
SDL_UnlockMutex(haptic_list_mutex);
return true;
}
}
return SDL_SetError("No supported HIDAPI haptic driver found for joystick");
}
bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
SDL_HIDAPI_HapticDevice *device;
SDL_AssertJoysticksLocked();
if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
return false;
}
device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
if (joystick == device->joystick) {
return true;
}
return false;
}
void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic)
{
haptic_list_node *cur, *last;
SDL_LockMutex(haptic_list_mutex);
cur = haptic_list_head;
last = NULL;
while (cur != NULL) {
if (cur->haptic == haptic) {
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
device->driver->Close(device);
// a reference was grabbed during open, now release it
SDL_CloseJoystick(device->joystick);
if (cur == haptic_list_head) {
haptic_list_head = cur->next;
} else {
last->next = cur->next;
}
SDL_free(device->ctx);
SDL_free(device);
SDL_free(cur);
SDL_UnlockMutex(haptic_list_mutex);
return;
}
last = cur;
cur = cur->next;
}
SDL_UnlockMutex(haptic_list_mutex);
}
void SDL_HIDAPI_HapticQuit(void)
{
// the list is cleared in SDL_haptic.c
if (haptic_list_mutex != NULL) {
SDL_DestroyMutex(haptic_list_mutex);
haptic_list_mutex = NULL;
}
}
int SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->CreateEffect(device, base);
}
bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, int id, const SDL_HapticEffect *data)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->UpdateEffect(device, id, data);
}
bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, int id, Uint32 iterations)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->RunEffect(device, id, iterations);
}
bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, int id)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->StopEffect(device, id);
}
void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, int id)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
device->driver->DestroyEffect(device, id);
}
bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, int id)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->GetEffectStatus(device, id);
}
bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->SetGain(device, gain);
}
bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->SetAutocenter(device, autocenter);
}
bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->Pause(device);
}
bool SDL_HIDAPI_HapticResume(SDL_Haptic *haptic)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->Resume(device);
}
bool SDL_HIDAPI_HapticStopAll(SDL_Haptic *haptic)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->StopEffects(device);
}
#endif //SDL_JOYSTICK_HIDAPI

View File

@@ -0,0 +1,70 @@
/*
Simple DirectMedia Layer
Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_hidapihaptic_c_h_
#define SDL_hidapihaptic_c_h_
#include "SDL3/SDL_haptic.h"
#include "SDL3/SDL_joystick.h"
#include "../SDL_syshaptic.h"
#include "../../joystick/SDL_joystick_c.h" // accessing _SDL_JoystickDriver
#include "../../joystick/SDL_sysjoystick.h" // accessing _SDL_Joystick
#define SDL_HAPTIC_HIDAPI_LG4FF
typedef struct SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriver;
typedef struct SDL_HIDAPI_HapticDevice
{
SDL_Haptic *haptic; /* related haptic ref */
SDL_Joystick *joystick; /* related hidapi joystick */
SDL_HIDAPI_HapticDriver *driver; /* driver to use */
void *ctx; /* driver specific context */
} SDL_HIDAPI_HapticDevice;
struct SDL_HIDAPI_HapticDriver
{
bool (*JoystickSupported)(SDL_Joystick *joystick); /* return SDL_TRUE if haptic can be opened from the joystick */
void *(*Open)(SDL_Joystick *joystick); /* returns a driver context allocated with SDL_malloc, or null if it cannot be allocated */
/* functions below need to handle the possibility of a null joystick instance, indicating the absence of the joystick */
void (*Close)(SDL_HIDAPI_HapticDevice *device); /* cleanup resources allocated during Open, do NOT free driver context created in Open */
/* below mirror SDL_haptic.h effect interfaces */
int (*NumEffects)(SDL_HIDAPI_HapticDevice *device); /* returns supported number of effects the device can store */
int (*NumEffectsPlaying)(SDL_HIDAPI_HapticDevice *device); /* returns supported number of effects the device can play concurrently */
Uint32 (*GetFeatures)(SDL_HIDAPI_HapticDevice *device); /* returns supported effects in a bitmask */
int (*NumAxes)(SDL_HIDAPI_HapticDevice *device); /* returns the number of haptic axes */
int (*CreateEffect)(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data); /* returns effect id if created correctly, negative number on error */
bool (*UpdateEffect)(SDL_HIDAPI_HapticDevice *device, int id, const SDL_HapticEffect *data); /* returns 0 on success, negative number on error */
bool (*RunEffect)(SDL_HIDAPI_HapticDevice *device, int id, Uint32 iterations); /* returns 0 on success, negative number on error */
bool (*StopEffect)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 on success, negative number on error */
void (*DestroyEffect)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 on success, negative number on error */
bool (*GetEffectStatus)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 if not playing, 1 if playing, negative number on error */
bool (*SetGain)(SDL_HIDAPI_HapticDevice *device, int gain); /* gain 0 - 100, returns 0 on success, negative number on error */
bool (*SetAutocenter)(SDL_HIDAPI_HapticDevice *device, int autocenter); /* gain 0 - 100, returns 0 on success, negative number on error */
bool (*Pause)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
bool (*Resume)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
bool (*StopEffects)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
};
extern SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriverLg4ff;
#endif //SDL_joystick_c_h_

File diff suppressed because it is too large Load Diff

View File

@@ -2633,7 +2633,11 @@ bool SDL_IsGamepad(SDL_JoystickID instance_id)
if (SDL_FindInHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)instance_id, &value)) {
result = (bool)(uintptr_t)value;
} else {
if (SDL_PrivateGetGamepadMapping(instance_id, true) != NULL) {
SDL_JoystickType js_type = SDL_GetJoystickTypeForID(instance_id);
if (js_type != SDL_JOYSTICK_TYPE_GAMEPAD && js_type != SDL_JOYSTICK_TYPE_UNKNOWN) {
// avoid creating HIDAPI mapping if SDL_Joystick knows it is not a game pad
result = false;
} else if (SDL_PrivateGetGamepadMapping(instance_id, true) != NULL) {
result = true;
} else {
result = false;

File diff suppressed because it is too large Load Diff

View File

@@ -85,6 +85,9 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
&SDL_HIDAPI_DriverXboxOne,
#endif
#ifdef SDL_JOYSTICK_HIDAPI_LG4FF
&SDL_HIDAPI_DriverLg4ff,
#endif
};
static int SDL_HIDAPI_numdrivers = 0;
static SDL_AtomicInt SDL_HIDAPI_updating_devices;

View File

@@ -40,6 +40,7 @@
#define SDL_JOYSTICK_HIDAPI_XBOXONE
#define SDL_JOYSTICK_HIDAPI_SHIELD
#define SDL_JOYSTICK_HIDAPI_STEAM_HORI
#define SDL_JOYSTICK_HIDAPI_LG4FF
// Joystick capability definitions
#define SDL_JOYSTICK_CAP_MONO_LED 0x00000001
@@ -157,6 +158,7 @@ extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteamHori;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLg4ff;
// Return true if a HID device is present and supported as a joystick of the given type
extern bool HIDAPI_IsDeviceTypePresent(SDL_GamepadType type);