mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-06 02:02:09 +08:00
[SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598)
These changes enable the Logitech G29 wheel to run on hidapi with both SDL_Joystick and SDL_Haptic interfaces. While it is already possible to use the wheel on Linux in WINE + SDL2 thanks to the in-tree evdev driver as well as new-lg4ff, these set of changes allow the G29 to be used with WINE under MacOS and FreeBSD These wheels should also be supported, but I can only test them from G29's compat modes: G27, G25, DFGT, DFP, DFEX Haptic and led support are ported from https://github.com/berarma/new-lg4ff
This commit is contained in:
@@ -42,6 +42,7 @@ LOCAL_SRC_FILES := \
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$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
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$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
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$(wildcard $(LOCAL_PATH)/src/haptic/hidapi/*.c) \
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$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
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$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
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$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
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@@ -454,8 +454,10 @@
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<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
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<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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@@ -703,6 +705,8 @@
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">stdcpp17</LanguageStandard>
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<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">stdcpp17</LanguageStandard>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
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<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="..\..\src\joystick\controller_type.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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@@ -725,6 +729,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
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@@ -56,6 +56,8 @@
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<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
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<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="..\..\src\joystick\controller_type.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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@@ -78,6 +80,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
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@@ -343,8 +346,10 @@
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
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<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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@@ -367,8 +367,10 @@
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<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
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<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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@@ -573,6 +575,8 @@
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<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
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<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="..\..\src\joystick\controller_type.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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@@ -595,6 +599,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
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@@ -82,6 +82,9 @@
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<Filter Include="haptic\windows">
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<UniqueIdentifier>{ebc2fca3-3c26-45e3-815e-3e0581d5e226}</UniqueIdentifier>
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</Filter>
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<Filter Include="haptic\hidapi">
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<UniqueIdentifier>{06DB01C0-65B5-4DE7-8ADC-C0B0CA3A1E69}</UniqueIdentifier>
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</Filter>
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<Filter Include="haptic\dummy">
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<UniqueIdentifier>{47c445a2-7014-4e15-9660-7c89a27dddcf}</UniqueIdentifier>
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</Filter>
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@@ -564,6 +567,9 @@
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
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<Filter>haptic</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h">
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<Filter>haptic</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
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<Filter>haptic</Filter>
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</ClInclude>
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@@ -621,6 +627,9 @@
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
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<Filter>haptic\windows</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h">
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<Filter>haptic\hidapi</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h">
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<Filter>joystick\hidapi</Filter>
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</ClInclude>
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@@ -1163,6 +1172,12 @@
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
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<Filter>haptic\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c">
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<Filter>haptic\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c">
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<Filter>haptic\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
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<Filter>haptic\dummy</Filter>
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</ClCompile>
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@@ -1223,6 +1238,9 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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@@ -71,6 +71,10 @@
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63134A262A7902FD0021E9A6 /* SDL_pen.c in Sources */ = {isa = PBXBuildFile; fileRef = 63134A242A7902FD0021E9A6 /* SDL_pen.c */; };
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75E0915A241EA924004729E1 /* SDL_virtualjoystick.c in Sources */ = {isa = PBXBuildFile; fileRef = 75E09158241EA924004729E1 /* SDL_virtualjoystick.c */; };
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75E09163241EA924004729E1 /* SDL_virtualjoystick_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 75E09159241EA924004729E1 /* SDL_virtualjoystick_c.h */; };
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89E5801E2D03602200DAF6D3 /* SDL_hidapi_lg4ff.c in Sources */ = {isa = PBXBuildFile; fileRef = 89E5801D2D03602200DAF6D3 /* SDL_hidapi_lg4ff.c */; };
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89E580232D03606400DAF6D3 /* SDL_hidapihaptic.c in Sources */ = {isa = PBXBuildFile; fileRef = 89E5801F2D03606400DAF6D3 /* SDL_hidapihaptic.c */; };
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89E580242D03606400DAF6D3 /* SDL_hidapihaptic_lg4ff.c in Sources */ = {isa = PBXBuildFile; fileRef = 89E580212D03606400DAF6D3 /* SDL_hidapihaptic_lg4ff.c */; };
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89E580252D03606400DAF6D3 /* SDL_hidapihaptic_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 89E580202D03606400DAF6D3 /* SDL_hidapihaptic_c.h */; };
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9846B07C287A9020000C35C8 /* SDL_hidapi_shield.c in Sources */ = {isa = PBXBuildFile; fileRef = 9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */; };
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A1626A3E2617006A003F1973 /* SDL_triangle.c in Sources */ = {isa = PBXBuildFile; fileRef = A1626A3D2617006A003F1973 /* SDL_triangle.c */; };
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A1626A522617008D003F1973 /* SDL_triangle.h in Headers */ = {isa = PBXBuildFile; fileRef = A1626A512617008C003F1973 /* SDL_triangle.h */; };
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@@ -608,6 +612,10 @@
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63134A242A7902FD0021E9A6 /* SDL_pen.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_pen.c; sourceTree = "<group>"; };
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75E09158241EA924004729E1 /* SDL_virtualjoystick.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_virtualjoystick.c; sourceTree = "<group>"; };
|
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75E09159241EA924004729E1 /* SDL_virtualjoystick_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_virtualjoystick_c.h; sourceTree = "<group>"; };
|
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89E5801D2D03602200DAF6D3 /* SDL_hidapi_lg4ff.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_lg4ff.c; sourceTree = "<group>"; };
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89E5801F2D03606400DAF6D3 /* SDL_hidapihaptic.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_hidapihaptic.c; sourceTree = "<group>"; };
|
||||
89E580202D03606400DAF6D3 /* SDL_hidapihaptic_c.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SDL_hidapihaptic_c.h; sourceTree = "<group>"; };
|
||||
89E580212D03606400DAF6D3 /* SDL_hidapihaptic_lg4ff.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_hidapihaptic_lg4ff.c; sourceTree = "<group>"; };
|
||||
9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_shield.c; sourceTree = "<group>"; };
|
||||
A1626A3D2617006A003F1973 /* SDL_triangle.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_triangle.c; sourceTree = "<group>"; };
|
||||
A1626A512617008C003F1973 /* SDL_triangle.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_triangle.h; sourceTree = "<group>"; };
|
||||
@@ -1477,6 +1485,16 @@
|
||||
path = virtual;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
89E580222D03606400DAF6D3 /* hidapi */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
89E5801F2D03606400DAF6D3 /* SDL_hidapihaptic.c */,
|
||||
89E580202D03606400DAF6D3 /* SDL_hidapihaptic_c.h */,
|
||||
89E580212D03606400DAF6D3 /* SDL_hidapihaptic_lg4ff.c */,
|
||||
);
|
||||
path = hidapi;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
A75FDAA423E2790500529352 /* ios */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
@@ -1535,6 +1553,7 @@
|
||||
A7D8A5C223E2513D00DCD162 /* haptic */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
89E580222D03606400DAF6D3 /* hidapi */,
|
||||
A7D8A5CD23E2513D00DCD162 /* darwin */,
|
||||
A7D8A5C323E2513D00DCD162 /* dummy */,
|
||||
A7D8A5C623E2513D00DCD162 /* SDL_haptic_c.h */,
|
||||
@@ -1904,6 +1923,7 @@
|
||||
A7D8A7BE23E2513E00DCD162 /* hidapi */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
89E5801D2D03602200DAF6D3 /* SDL_hidapi_lg4ff.c */,
|
||||
F32305FE28939F6400E66D30 /* SDL_hidapi_combined.c */,
|
||||
A7D8A7C923E2513E00DCD162 /* SDL_hidapi_gamecube.c */,
|
||||
F3F07D59269640160074468B /* SDL_hidapi_luna.c */,
|
||||
@@ -2617,6 +2637,7 @@
|
||||
F37E18642BAA40670098C111 /* SDL_time_c.h in Headers */,
|
||||
F31013C82C24E98200FBE946 /* SDL_keymap_c.h in Headers */,
|
||||
63134A252A7902FD0021E9A6 /* SDL_pen_c.h in Headers */,
|
||||
89E580252D03606400DAF6D3 /* SDL_hidapihaptic_c.h in Headers */,
|
||||
F36C34312C0F876500991150 /* SDL_offscreenvulkan.h in Headers */,
|
||||
A7D8B2C023E2514200DCD162 /* SDL_pixels_c.h in Headers */,
|
||||
F37E18622BAA40090098C111 /* SDL_sysfilesystem.h in Headers */,
|
||||
@@ -2905,6 +2926,8 @@
|
||||
A7D8BBDD23E2574800DCD162 /* SDL_uikitmodes.m in Sources */,
|
||||
A7D8BA3723E2514400DCD162 /* SDL_d3dmath.c in Sources */,
|
||||
F3A9AE9C2C8A13C100AAC390 /* SDL_pipeline_gpu.c in Sources */,
|
||||
89E580232D03606400DAF6D3 /* SDL_hidapihaptic.c in Sources */,
|
||||
89E580242D03606400DAF6D3 /* SDL_hidapihaptic_lg4ff.c in Sources */,
|
||||
75E0915A241EA924004729E1 /* SDL_virtualjoystick.c in Sources */,
|
||||
F338A11A2D1B37E4007CDFDF /* SDL_tray.c in Sources */,
|
||||
A7D8ABEB23E2514100DCD162 /* SDL_nullvideo.c in Sources */,
|
||||
@@ -2966,6 +2989,7 @@
|
||||
A7D8B76423E2514300DCD162 /* SDL_mixer.c in Sources */,
|
||||
A7D8BB5723E2514500DCD162 /* SDL_events.c in Sources */,
|
||||
A7D8ADE623E2514100DCD162 /* SDL_blit_0.c in Sources */,
|
||||
89E5801E2D03602200DAF6D3 /* SDL_hidapi_lg4ff.c in Sources */,
|
||||
A7D8B8A823E2514400DCD162 /* SDL_diskaudio.c in Sources */,
|
||||
56A2373329F9C113003CCA5F /* SDL_sysrwlock.c in Sources */,
|
||||
F3A9AE9A2C8A13C100AAC390 /* SDL_shaders_gpu.c in Sources */,
|
||||
|
||||
@@ -1136,6 +1136,7 @@ macro(CheckHIDAPI)
|
||||
set(HAVE_SDL_JOYSTICK TRUE)
|
||||
set(HAVE_HIDAPI_JOYSTICK TRUE)
|
||||
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/hidapi/*.c")
|
||||
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/hidapi/*.c")
|
||||
endif()
|
||||
else()
|
||||
set(SDL_HIDAPI_DISABLED 1)
|
||||
|
||||
@@ -1721,6 +1721,19 @@ extern "C" {
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI"
|
||||
|
||||
/**
|
||||
* A variable controlling whether the HIDAPI driver for some Logitech wheels
|
||||
* should be used.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
*
|
||||
* - "0": HIDAPI driver is not used
|
||||
* - "1": HIDAPI driver is used
|
||||
*
|
||||
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_LG4FF "SDL_JOYSTICK_HIDAPI_LG4FF"
|
||||
|
||||
/**
|
||||
* A variable controlling whether the HIDAPI driver for Nintendo Switch
|
||||
* controllers should be used.
|
||||
|
||||
@@ -21,6 +21,9 @@
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "SDL_syshaptic.h"
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
#include "SDL_hidapihaptic.h"
|
||||
#endif
|
||||
#include "SDL_haptic_c.h"
|
||||
#include "../joystick/SDL_joystick_c.h" // For SDL_IsJoystickValid
|
||||
#include "../SDL_hints_c.h"
|
||||
@@ -112,7 +115,17 @@ static SDL_Haptic *SDL_haptics = NULL;
|
||||
|
||||
bool SDL_InitHaptics(void)
|
||||
{
|
||||
return SDL_SYS_HapticInit();
|
||||
if (!SDL_SYS_HapticInit()) {
|
||||
return false;
|
||||
}
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (!SDL_HIDAPI_HapticInit()) {
|
||||
SDL_SYS_HapticQuit();
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool SDL_GetHapticIndex(SDL_HapticID instance_id, int *driver_index)
|
||||
@@ -205,7 +218,6 @@ SDL_Haptic *SDL_OpenHaptic(SDL_HapticID instance_id)
|
||||
}
|
||||
|
||||
// Initialize the haptic device
|
||||
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
|
||||
haptic->instance_id = instance_id;
|
||||
haptic->rumble_id = -1;
|
||||
if (!SDL_SYS_HapticOpen(haptic)) {
|
||||
@@ -227,6 +239,8 @@ SDL_Haptic *SDL_OpenHaptic(SDL_HapticID instance_id)
|
||||
haptic->next = SDL_haptics;
|
||||
SDL_haptics = haptic;
|
||||
|
||||
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
|
||||
|
||||
// Disable autocenter and set gain to max.
|
||||
if (haptic->supported & SDL_HAPTIC_GAIN) {
|
||||
SDL_SetHapticGain(haptic, 100);
|
||||
@@ -295,7 +309,11 @@ bool SDL_IsJoystickHaptic(SDL_Joystick *joystick)
|
||||
// Must be a valid joystick
|
||||
if (SDL_IsJoystickValid(joystick) &&
|
||||
!SDL_IsGamepad(SDL_GetJoystickID(joystick))) {
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
result = SDL_SYS_JoystickIsHaptic(joystick) || SDL_HIDAPI_JoystickIsHaptic(joystick);
|
||||
#else
|
||||
result = SDL_SYS_JoystickIsHaptic(joystick);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
@@ -310,16 +328,8 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
// Must be a valid joystick
|
||||
if (!SDL_IsJoystickValid(joystick)) {
|
||||
SDL_SetError("Haptic: Joystick isn't valid.");
|
||||
SDL_UnlockJoysticks();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Joystick must be haptic
|
||||
if (SDL_IsGamepad(SDL_GetJoystickID(joystick)) ||
|
||||
!SDL_SYS_JoystickIsHaptic(joystick)) {
|
||||
// Joystick must be valid and haptic
|
||||
if (!SDL_IsJoystickHaptic(joystick)) {
|
||||
SDL_SetError("Haptic: Joystick isn't a haptic device.");
|
||||
SDL_UnlockJoysticks();
|
||||
return NULL;
|
||||
@@ -328,7 +338,11 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
|
||||
hapticlist = SDL_haptics;
|
||||
// Check to see if joystick's haptic is already open
|
||||
while (hapticlist) {
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick) || SDL_HIDAPI_JoystickSameHaptic(hapticlist, joystick)) {
|
||||
#else
|
||||
if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
|
||||
#endif
|
||||
haptic = hapticlist;
|
||||
++haptic->ref_count;
|
||||
SDL_UnlockJoysticks();
|
||||
@@ -349,6 +363,16 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
|
||||
*/
|
||||
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
|
||||
haptic->rumble_id = -1;
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_HIDAPI_JoystickIsHaptic(joystick)) {
|
||||
if (!SDL_HIDAPI_HapticOpenFromJoystick(haptic, joystick)) {
|
||||
SDL_SetError("Haptic: SDL_HIDAPI_HapticOpenFromJoystick failed.");
|
||||
SDL_free(haptic);
|
||||
SDL_UnlockJoysticks();
|
||||
return NULL;
|
||||
}
|
||||
} else
|
||||
#endif
|
||||
if (!SDL_SYS_HapticOpenFromJoystick(haptic, joystick)) {
|
||||
SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed.");
|
||||
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, false);
|
||||
@@ -379,6 +403,16 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
|
||||
haptic->next = SDL_haptics;
|
||||
SDL_haptics = haptic;
|
||||
|
||||
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
|
||||
|
||||
// Disable autocenter and set gain to max.
|
||||
if (haptic->supported & SDL_HAPTIC_GAIN) {
|
||||
SDL_SetHapticGain(haptic, 100);
|
||||
}
|
||||
if (haptic->supported & SDL_HAPTIC_AUTOCENTER) {
|
||||
SDL_SetHapticAutocenter(haptic, 0);
|
||||
}
|
||||
|
||||
return haptic;
|
||||
}
|
||||
|
||||
@@ -395,13 +429,20 @@ void SDL_CloseHaptic(SDL_Haptic *haptic)
|
||||
return;
|
||||
}
|
||||
|
||||
// Close it, properly removing effects if needed
|
||||
for (i = 0; i < haptic->neffects; i++) {
|
||||
if (haptic->effects[i].hweffect != NULL) {
|
||||
SDL_DestroyHapticEffect(haptic, i);
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
|
||||
SDL_HIDAPI_HapticClose(haptic);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
// Close it, properly removing effects if needed
|
||||
for (i = 0; i < haptic->neffects; i++) {
|
||||
if (haptic->effects[i].hweffect != NULL) {
|
||||
SDL_DestroyHapticEffect(haptic, i);
|
||||
}
|
||||
}
|
||||
SDL_SYS_HapticClose(haptic);
|
||||
}
|
||||
SDL_SYS_HapticClose(haptic);
|
||||
SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, false);
|
||||
|
||||
// Remove from the list
|
||||
@@ -433,6 +474,9 @@ void SDL_QuitHaptics(void)
|
||||
SDL_CloseHaptic(SDL_haptics);
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
SDL_HIDAPI_HapticQuit();
|
||||
#endif
|
||||
SDL_SYS_HapticQuit();
|
||||
}
|
||||
|
||||
@@ -495,6 +539,12 @@ int SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
|
||||
return -1;
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
|
||||
return SDL_HIDAPI_HapticNewEffect(haptic, effect);
|
||||
}
|
||||
#endif
|
||||
|
||||
// See if there's a free slot
|
||||
for (i = 0; i < haptic->neffects; i++) {
|
||||
if (haptic->effects[i].hweffect == NULL) {
|
||||
@@ -527,6 +577,12 @@ bool SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffe
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
|
||||
return SDL_HIDAPI_HapticUpdateEffect(haptic, effect, data);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!ValidEffect(haptic, effect)) {
|
||||
return false;
|
||||
}
|
||||
@@ -554,6 +610,12 @@ bool SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
|
||||
return SDL_HIDAPI_HapticRunEffect(haptic, effect, iterations);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!ValidEffect(haptic, effect)) {
|
||||
return false;
|
||||
}
|
||||
@@ -570,6 +632,12 @@ bool SDL_StopHapticEffect(SDL_Haptic *haptic, int effect)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
|
||||
return SDL_HIDAPI_HapticStopEffect(haptic, effect);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!ValidEffect(haptic, effect)) {
|
||||
return false;
|
||||
}
|
||||
@@ -586,6 +654,13 @@ void SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic,);
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
|
||||
SDL_HIDAPI_HapticDestroyEffect(haptic, effect);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!ValidEffect(haptic, effect)) {
|
||||
return;
|
||||
}
|
||||
@@ -602,6 +677,12 @@ bool SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
|
||||
return SDL_HIDAPI_HapticGetEffectStatus(haptic, effect);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!ValidEffect(haptic, effect)) {
|
||||
return false;
|
||||
}
|
||||
@@ -648,6 +729,12 @@ bool SDL_SetHapticGain(SDL_Haptic *haptic, int gain)
|
||||
real_gain = gain;
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
|
||||
return SDL_HIDAPI_HapticSetGain(haptic, real_gain);
|
||||
}
|
||||
#endif
|
||||
|
||||
return SDL_SYS_HapticSetGain(haptic, real_gain);
|
||||
}
|
||||
|
||||
@@ -663,6 +750,12 @@ bool SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
return SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
|
||||
return SDL_HIDAPI_HapticSetAutocenter(haptic, autocenter);
|
||||
}
|
||||
#endif
|
||||
|
||||
return SDL_SYS_HapticSetAutocenter(haptic, autocenter);
|
||||
}
|
||||
|
||||
@@ -674,6 +767,12 @@ bool SDL_PauseHaptic(SDL_Haptic *haptic)
|
||||
return SDL_SetError("Haptic: Device does not support setting pausing.");
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
|
||||
return SDL_HIDAPI_HapticPause(haptic);
|
||||
}
|
||||
#endif
|
||||
|
||||
return SDL_SYS_HapticPause(haptic);
|
||||
}
|
||||
|
||||
@@ -685,6 +784,12 @@ bool SDL_ResumeHaptic(SDL_Haptic *haptic)
|
||||
return true; // Not going to be paused, so we pretend it's unpaused.
|
||||
}
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
|
||||
return SDL_HIDAPI_HapticResume(haptic);
|
||||
}
|
||||
#endif
|
||||
|
||||
return SDL_SYS_HapticResume(haptic);
|
||||
}
|
||||
|
||||
@@ -692,6 +797,12 @@ bool SDL_StopHapticEffects(SDL_Haptic *haptic)
|
||||
{
|
||||
CHECK_HAPTIC_MAGIC(haptic, false);
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
|
||||
return SDL_HIDAPI_HapticStopAll(haptic);
|
||||
}
|
||||
#endif
|
||||
|
||||
return SDL_SYS_HapticStopAll(haptic);
|
||||
}
|
||||
|
||||
|
||||
48
src/haptic/SDL_hidapihaptic.h
Normal file
48
src/haptic/SDL_hidapihaptic.h
Normal file
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/*
|
||||
All hid command sent and effect rendering are ported from https://github.com/berarma/new-lg4ff
|
||||
*/
|
||||
|
||||
#ifndef SDL_hidapihaptic_h_
|
||||
#define SDL_hidapihaptic_h_
|
||||
|
||||
bool SDL_HIDAPI_HapticInit();
|
||||
bool SDL_HIDAPI_HapticIsHidapi(SDL_Haptic *haptic);
|
||||
bool SDL_HIDAPI_JoystickIsHaptic(SDL_Joystick *joystick);
|
||||
bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick);
|
||||
bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick);
|
||||
void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic);
|
||||
void SDL_HIDAPI_HapticQuit(void);
|
||||
int SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base);
|
||||
bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, int id, const SDL_HapticEffect *data);
|
||||
bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, int id, Uint32 iterations);
|
||||
bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, int id);
|
||||
void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, int id);
|
||||
bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, int id);
|
||||
bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain);
|
||||
bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
|
||||
bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic);
|
||||
bool SDL_HIDAPI_HapticResume(SDL_Haptic *haptic);
|
||||
bool SDL_HIDAPI_HapticStopAll(SDL_Haptic *haptic);
|
||||
|
||||
#endif //SDL_hidapihaptic_h_
|
||||
305
src/haptic/hidapi/SDL_hidapihaptic.c
Normal file
305
src/haptic/hidapi/SDL_hidapihaptic.c
Normal file
@@ -0,0 +1,305 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "SDL_hidapihaptic_c.h"
|
||||
#include "SDL3/SDL_mutex.h"
|
||||
#include "SDL3/SDL_error.h"
|
||||
|
||||
extern struct SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
|
||||
|
||||
typedef struct haptic_list_node
|
||||
{
|
||||
SDL_Haptic *haptic;
|
||||
struct haptic_list_node *next;
|
||||
} haptic_list_node;
|
||||
|
||||
static haptic_list_node *haptic_list_head = NULL;
|
||||
static SDL_Mutex *haptic_list_mutex = NULL;
|
||||
|
||||
static SDL_HIDAPI_HapticDriver *drivers[] = {
|
||||
#ifdef SDL_HAPTIC_HIDAPI_LG4FF
|
||||
&SDL_HIDAPI_HapticDriverLg4ff,
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
bool SDL_HIDAPI_HapticInit()
|
||||
{
|
||||
haptic_list_head = NULL;
|
||||
haptic_list_mutex = SDL_CreateMutex();
|
||||
if (haptic_list_mutex == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDL_HIDAPI_HapticIsHidapi(SDL_Haptic *haptic)
|
||||
{
|
||||
haptic_list_node *cur;
|
||||
bool ret = false;
|
||||
|
||||
SDL_LockMutex(haptic_list_mutex);
|
||||
cur = haptic_list_head;
|
||||
while (cur != NULL) {
|
||||
if (cur->haptic == haptic) {
|
||||
ret = true;
|
||||
break;
|
||||
}
|
||||
cur = cur->next;
|
||||
}
|
||||
|
||||
SDL_UnlockMutex(haptic_list_mutex);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
bool SDL_HIDAPI_JoystickIsHaptic(SDL_Joystick *joystick)
|
||||
{
|
||||
const int numdrivers = SDL_arraysize(drivers) - 1;
|
||||
int i;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (i = 0; i < numdrivers; ++i) {
|
||||
if (drivers[i]->JoystickSupported(joystick)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
const int numdrivers = SDL_arraysize(drivers) - 1;
|
||||
int i;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
|
||||
return SDL_SetError("Cannot open hidapi haptic from non hidapi joystick");
|
||||
}
|
||||
|
||||
for (i = 0; i < numdrivers; ++i) {
|
||||
if (drivers[i]->JoystickSupported(joystick)) {
|
||||
SDL_HIDAPI_HapticDevice *device;
|
||||
haptic_list_node *list_node;
|
||||
// the driver is responsible for calling SDL_SetError
|
||||
void *ctx = drivers[i]->Open(joystick);
|
||||
if (ctx == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
device = SDL_malloc(sizeof(SDL_HIDAPI_HapticDevice));
|
||||
if (device == NULL) {
|
||||
SDL_HIDAPI_HapticDevice temp;
|
||||
temp.ctx = ctx;
|
||||
temp.driver = drivers[i];
|
||||
temp.joystick = joystick;
|
||||
temp.driver->Close(&temp);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
device->driver = drivers[i];
|
||||
device->haptic = haptic;
|
||||
device->joystick = joystick;
|
||||
device->ctx = ctx;
|
||||
|
||||
list_node = SDL_malloc(sizeof(haptic_list_node));
|
||||
if (list_node == NULL) {
|
||||
device->driver->Close(device);
|
||||
SDL_free(device);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
haptic->hwdata = (struct haptic_hwdata *)device;
|
||||
|
||||
// this is outside of the syshaptic driver
|
||||
|
||||
haptic->neffects = device->driver->NumEffects(device);
|
||||
haptic->nplaying = device->driver->NumEffectsPlaying(device);
|
||||
haptic->supported = device->driver->GetFeatures(device);
|
||||
haptic->naxes = device->driver->NumAxes(device);
|
||||
|
||||
// outside of SYS_HAPTIC
|
||||
haptic->instance_id = 255;
|
||||
|
||||
list_node->haptic = haptic;
|
||||
list_node->next = NULL;
|
||||
|
||||
// grab a joystick ref so that it doesn't get fully destroyed before the haptic is closed
|
||||
SDL_OpenJoystick(SDL_GetJoystickID(joystick));
|
||||
|
||||
SDL_LockMutex(haptic_list_mutex);
|
||||
if (haptic_list_head == NULL) {
|
||||
haptic_list_head = list_node;
|
||||
} else {
|
||||
haptic_list_node *cur = haptic_list_head;
|
||||
while(cur->next != NULL) {
|
||||
cur = cur->next;
|
||||
}
|
||||
cur->next = list_node;
|
||||
}
|
||||
SDL_UnlockMutex(haptic_list_mutex);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return SDL_SetError("No supported HIDAPI haptic driver found for joystick");
|
||||
}
|
||||
|
||||
bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_HIDAPI_HapticDevice *device;
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
if (joystick->driver != &SDL_HIDAPI_JoystickDriver) {
|
||||
return false;
|
||||
}
|
||||
|
||||
device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
|
||||
|
||||
if (joystick == device->joystick) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic)
|
||||
{
|
||||
haptic_list_node *cur, *last;
|
||||
|
||||
SDL_LockMutex(haptic_list_mutex);
|
||||
|
||||
cur = haptic_list_head;
|
||||
last = NULL;
|
||||
while (cur != NULL) {
|
||||
if (cur->haptic == haptic) {
|
||||
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
|
||||
|
||||
device->driver->Close(device);
|
||||
|
||||
// a reference was grabbed during open, now release it
|
||||
SDL_CloseJoystick(device->joystick);
|
||||
|
||||
if (cur == haptic_list_head) {
|
||||
haptic_list_head = cur->next;
|
||||
} else {
|
||||
last->next = cur->next;
|
||||
}
|
||||
|
||||
SDL_free(device->ctx);
|
||||
SDL_free(device);
|
||||
SDL_free(cur);
|
||||
SDL_UnlockMutex(haptic_list_mutex);
|
||||
return;
|
||||
}
|
||||
last = cur;
|
||||
cur = cur->next;
|
||||
}
|
||||
|
||||
SDL_UnlockMutex(haptic_list_mutex);
|
||||
}
|
||||
|
||||
void SDL_HIDAPI_HapticQuit(void)
|
||||
{
|
||||
// the list is cleared in SDL_haptic.c
|
||||
if (haptic_list_mutex != NULL) {
|
||||
SDL_DestroyMutex(haptic_list_mutex);
|
||||
haptic_list_mutex = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base)
|
||||
{
|
||||
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
|
||||
return device->driver->CreateEffect(device, base);
|
||||
}
|
||||
|
||||
bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, int id, const SDL_HapticEffect *data)
|
||||
{
|
||||
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
|
||||
return device->driver->UpdateEffect(device, id, data);
|
||||
}
|
||||
|
||||
bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, int id, Uint32 iterations)
|
||||
{
|
||||
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
|
||||
return device->driver->RunEffect(device, id, iterations);
|
||||
}
|
||||
|
||||
bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, int id)
|
||||
{
|
||||
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
|
||||
return device->driver->StopEffect(device, id);
|
||||
}
|
||||
|
||||
void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, int id)
|
||||
{
|
||||
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
|
||||
device->driver->DestroyEffect(device, id);
|
||||
}
|
||||
|
||||
bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, int id)
|
||||
{
|
||||
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
|
||||
return device->driver->GetEffectStatus(device, id);
|
||||
}
|
||||
|
||||
bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain)
|
||||
{
|
||||
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
|
||||
return device->driver->SetGain(device, gain);
|
||||
}
|
||||
|
||||
bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
|
||||
{
|
||||
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
|
||||
return device->driver->SetAutocenter(device, autocenter);
|
||||
}
|
||||
|
||||
bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic)
|
||||
{
|
||||
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
|
||||
return device->driver->Pause(device);
|
||||
}
|
||||
|
||||
bool SDL_HIDAPI_HapticResume(SDL_Haptic *haptic)
|
||||
{
|
||||
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
|
||||
return device->driver->Resume(device);
|
||||
}
|
||||
|
||||
bool SDL_HIDAPI_HapticStopAll(SDL_Haptic *haptic)
|
||||
{
|
||||
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
|
||||
return device->driver->StopEffects(device);
|
||||
}
|
||||
|
||||
#endif //SDL_JOYSTICK_HIDAPI
|
||||
70
src/haptic/hidapi/SDL_hidapihaptic_c.h
Normal file
70
src/haptic/hidapi/SDL_hidapihaptic_c.h
Normal file
@@ -0,0 +1,70 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_hidapihaptic_c_h_
|
||||
#define SDL_hidapihaptic_c_h_
|
||||
|
||||
#include "SDL3/SDL_haptic.h"
|
||||
#include "SDL3/SDL_joystick.h"
|
||||
#include "../SDL_syshaptic.h"
|
||||
#include "../../joystick/SDL_joystick_c.h" // accessing _SDL_JoystickDriver
|
||||
#include "../../joystick/SDL_sysjoystick.h" // accessing _SDL_Joystick
|
||||
|
||||
#define SDL_HAPTIC_HIDAPI_LG4FF
|
||||
|
||||
typedef struct SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriver;
|
||||
typedef struct SDL_HIDAPI_HapticDevice
|
||||
{
|
||||
SDL_Haptic *haptic; /* related haptic ref */
|
||||
SDL_Joystick *joystick; /* related hidapi joystick */
|
||||
SDL_HIDAPI_HapticDriver *driver; /* driver to use */
|
||||
void *ctx; /* driver specific context */
|
||||
} SDL_HIDAPI_HapticDevice;
|
||||
|
||||
struct SDL_HIDAPI_HapticDriver
|
||||
{
|
||||
bool (*JoystickSupported)(SDL_Joystick *joystick); /* return SDL_TRUE if haptic can be opened from the joystick */
|
||||
void *(*Open)(SDL_Joystick *joystick); /* returns a driver context allocated with SDL_malloc, or null if it cannot be allocated */
|
||||
|
||||
/* functions below need to handle the possibility of a null joystick instance, indicating the absence of the joystick */
|
||||
void (*Close)(SDL_HIDAPI_HapticDevice *device); /* cleanup resources allocated during Open, do NOT free driver context created in Open */
|
||||
|
||||
/* below mirror SDL_haptic.h effect interfaces */
|
||||
int (*NumEffects)(SDL_HIDAPI_HapticDevice *device); /* returns supported number of effects the device can store */
|
||||
int (*NumEffectsPlaying)(SDL_HIDAPI_HapticDevice *device); /* returns supported number of effects the device can play concurrently */
|
||||
Uint32 (*GetFeatures)(SDL_HIDAPI_HapticDevice *device); /* returns supported effects in a bitmask */
|
||||
int (*NumAxes)(SDL_HIDAPI_HapticDevice *device); /* returns the number of haptic axes */
|
||||
int (*CreateEffect)(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data); /* returns effect id if created correctly, negative number on error */
|
||||
bool (*UpdateEffect)(SDL_HIDAPI_HapticDevice *device, int id, const SDL_HapticEffect *data); /* returns 0 on success, negative number on error */
|
||||
bool (*RunEffect)(SDL_HIDAPI_HapticDevice *device, int id, Uint32 iterations); /* returns 0 on success, negative number on error */
|
||||
bool (*StopEffect)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 on success, negative number on error */
|
||||
void (*DestroyEffect)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 on success, negative number on error */
|
||||
bool (*GetEffectStatus)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 if not playing, 1 if playing, negative number on error */
|
||||
bool (*SetGain)(SDL_HIDAPI_HapticDevice *device, int gain); /* gain 0 - 100, returns 0 on success, negative number on error */
|
||||
bool (*SetAutocenter)(SDL_HIDAPI_HapticDevice *device, int autocenter); /* gain 0 - 100, returns 0 on success, negative number on error */
|
||||
bool (*Pause)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
|
||||
bool (*Resume)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
|
||||
bool (*StopEffects)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
|
||||
};
|
||||
|
||||
extern SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriverLg4ff;
|
||||
|
||||
#endif //SDL_joystick_c_h_
|
||||
1265
src/haptic/hidapi/SDL_hidapihaptic_lg4ff.c
Normal file
1265
src/haptic/hidapi/SDL_hidapihaptic_lg4ff.c
Normal file
File diff suppressed because it is too large
Load Diff
@@ -2633,7 +2633,11 @@ bool SDL_IsGamepad(SDL_JoystickID instance_id)
|
||||
if (SDL_FindInHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)instance_id, &value)) {
|
||||
result = (bool)(uintptr_t)value;
|
||||
} else {
|
||||
if (SDL_PrivateGetGamepadMapping(instance_id, true) != NULL) {
|
||||
SDL_JoystickType js_type = SDL_GetJoystickTypeForID(instance_id);
|
||||
if (js_type != SDL_JOYSTICK_TYPE_GAMEPAD && js_type != SDL_JOYSTICK_TYPE_UNKNOWN) {
|
||||
// avoid creating HIDAPI mapping if SDL_Joystick knows it is not a game pad
|
||||
result = false;
|
||||
} else if (SDL_PrivateGetGamepadMapping(instance_id, true) != NULL) {
|
||||
result = true;
|
||||
} else {
|
||||
result = false;
|
||||
|
||||
989
src/joystick/hidapi/SDL_hidapi_lg4ff.c
Normal file
989
src/joystick/hidapi/SDL_hidapi_lg4ff.c
Normal file
File diff suppressed because it is too large
Load Diff
@@ -85,6 +85,9 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
&SDL_HIDAPI_DriverXboxOne,
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_LG4FF
|
||||
&SDL_HIDAPI_DriverLg4ff,
|
||||
#endif
|
||||
};
|
||||
static int SDL_HIDAPI_numdrivers = 0;
|
||||
static SDL_AtomicInt SDL_HIDAPI_updating_devices;
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
#define SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
#define SDL_JOYSTICK_HIDAPI_SHIELD
|
||||
#define SDL_JOYSTICK_HIDAPI_STEAM_HORI
|
||||
#define SDL_JOYSTICK_HIDAPI_LG4FF
|
||||
|
||||
// Joystick capability definitions
|
||||
#define SDL_JOYSTICK_CAP_MONO_LED 0x00000001
|
||||
@@ -157,6 +158,7 @@ extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteamHori;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLg4ff;
|
||||
|
||||
// Return true if a HID device is present and supported as a joystick of the given type
|
||||
extern bool HIDAPI_IsDeviceTypePresent(SDL_GamepadType type);
|
||||
|
||||
Reference in New Issue
Block a user