PSP: Truncate thread name when passing to sceKernelCreateThread
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This commit is contained in:
Wouter Wijsman
2025-07-09 17:11:32 +02:00
parent 2fb6abb9ad
commit 309d1481a4
+9 -1
View File
@@ -34,6 +34,8 @@
#include <pspkerneltypes.h>
#include <pspthreadman.h>
#define PSP_THREAD_NAME_MAX 32
static int ThreadEntry(SceSize args, void *argp)
{
SDL_RunThread(*(SDL_Thread **)argp);
@@ -44,6 +46,7 @@ int SDL_SYS_CreateThread(SDL_Thread *thread)
{
SceKernelThreadInfo status;
int priority = 32;
char thread_name[PSP_THREAD_NAME_MAX];
/* Set priority of new thread to the same as the current thread */
status.size = sizeof(SceKernelThreadInfo);
@@ -51,7 +54,12 @@ int SDL_SYS_CreateThread(SDL_Thread *thread)
priority = status.currentPriority;
}
thread->handle = sceKernelCreateThread(thread->name, ThreadEntry,
SDL_strlcpy(thread_name, "SDL thread", PSP_THREAD_NAME_MAX);
if (thread->name) {
SDL_strlcpy(thread_name, thread->name, PSP_THREAD_NAME_MAX);
}
thread->handle = sceKernelCreateThread(thread_name, ThreadEntry,
priority, thread->stacksize ? ((int)thread->stacksize) : 0x8000,
PSP_THREAD_ATTR_VFPU, NULL);
if (thread->handle < 0) {