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Add the type to SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1
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@@ -2322,7 +2322,7 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
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* minimal set SDL requires.
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*
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* With the Metal backend: -
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* `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1`: By default, macOS
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* `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN`: By default, macOS
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* support requires what Apple calls "MTLGPUFamilyMac2" hardware or newer.
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* However, an application can set this property to true to enable support for
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* "MTLGPUFamilyMac1" hardware, if (and only if) the application does not
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@@ -2360,9 +2360,9 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties(
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#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN "SDL.gpu.device.create.shaders.metallib"
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#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN "SDL.gpu.device.create.d3d12.allowtier1resourcebinding"
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#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING "SDL.gpu.device.create.d3d12.semantic"
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#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN "SDL.gpu.device.create.vulkan.requirehardwareacceleration"
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#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN "SDL.gpu.device.create.vulkan.requirehardwareacceleration"
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#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER "SDL.gpu.device.create.vulkan.options"
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#define SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1 "SDL.gpu.device.create.metal.allowmacfamily1"
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#define SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN "SDL.gpu.device.create.metal.allowmacfamily1"
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/**
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@@ -4529,7 +4529,7 @@ static SDL_GPUDevice *METAL_CreateDevice(bool debugMode, bool preferLowPower, SD
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hasHardwareSupport = true;
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bool allowMacFamily1 = SDL_GetBooleanProperty(
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props,
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SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1,
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SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN,
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false);
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if (@available(macOS 10.15, *)) {
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hasHardwareSupport = allowMacFamily1 ?
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