Improved GCController handling on Apple platforms

Automatically map controllers as gamepads when using the GCController framework and prefer the physicalInputProfile when possible.

Testing with macOS 13.4.1, macOS 14.1.1, iOS 15.7.4, tvOS 17.1:
* iBuffalo Classic USB Gamepad (macOS only)
* Logitech F310 (macOS only)
* Apple TV remote (tvOS only)
* Nimbus MFi controller
* PS4 DualShock controller
* PS5 DualSense controller
* Xbox Series X controller
* Xbox Elite Series 2 controller
* Nintendo Switch Pro controller
* Nintendo Switch Joy-Con controllers
This commit is contained in:
Sam Lantinga
2023-11-14 12:58:33 -08:00
parent aaf54b09a1
commit 0fe5713964
5 changed files with 446 additions and 157 deletions
+7 -2
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@@ -935,7 +935,7 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_JoystickGUID gu
/* Try harder to get the best match, or create a mapping */
if (vendor && product) {
if (SDL_JoystickGUIDUsesVersion(guid)) {
/* Try again, ignoring the version */
if (crc) {
mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, SDL_TRUE, SDL_FALSE);
@@ -1720,7 +1720,11 @@ static void SDL_PrivateAppendToMappingString(char *mapping_string,
(void)SDL_snprintf(buffer, sizeof(buffer), "b%i", mapping->target);
break;
case EMappingKind_Axis:
(void)SDL_snprintf(buffer, sizeof(buffer), "a%i", mapping->target);
(void)SDL_snprintf(buffer, sizeof(buffer), "%sa%i%s",
mapping->half_axis_positive ? "+" :
mapping->half_axis_negative ? "-" : "",
mapping->target,
mapping->axis_reversed ? "~" : "");
break;
case EMappingKind_Hat:
(void)SDL_snprintf(buffer, sizeof(buffer), "h%i.%i", mapping->target >> 4, mapping->target & 0x0F);
@@ -1780,6 +1784,7 @@ static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righty", &raw_map->righty);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefttrigger", &raw_map->lefttrigger);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righttrigger", &raw_map->righttrigger);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "touchpad", &raw_map->touchpad);
return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
+21
View File
@@ -2436,6 +2436,22 @@ SDL_GamepadType SDL_GetGamepadTypeFromGUID(SDL_JoystickGUID guid, const char *na
return type;
}
SDL_bool SDL_JoystickGUIDUsesVersion(SDL_JoystickGUID guid)
{
Uint16 vendor, product;
if (SDL_IsJoystickMFI(guid)) {
/* The version bits are used as button capability mask */
return SDL_FALSE;
}
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
if (vendor && product) {
return SDL_TRUE;
}
return SDL_FALSE;
}
SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id)
{
EControllerType eType = GuessControllerType(vendor_id, product_id);
@@ -2656,6 +2672,11 @@ SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid)
return (guid.data[14] == 'h') ? SDL_TRUE : SDL_FALSE;
}
SDL_bool SDL_IsJoystickMFI(SDL_JoystickGUID guid)
{
return (guid.data[14] == 'm') ? SDL_TRUE : SDL_FALSE;
}
SDL_bool SDL_IsJoystickRAWINPUT(SDL_JoystickGUID guid)
{
return (guid.data[14] == 'r') ? SDL_TRUE : SDL_FALSE;
+14 -4
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@@ -80,6 +80,9 @@ extern void SDL_SetJoystickGUIDCRC(SDL_JoystickGUID *guid, Uint16 crc);
extern SDL_GamepadType SDL_GetGamepadTypeFromVIDPID(Uint16 vendor, Uint16 product, const char *name, SDL_bool forUI);
extern SDL_GamepadType SDL_GetGamepadTypeFromGUID(SDL_JoystickGUID guid, const char *name);
/* Function to return whether a joystick GUID uses the version field */
extern SDL_bool SDL_JoystickGUIDUsesVersion(SDL_JoystickGUID guid);
/* Function to return whether a joystick is an Xbox One controller */
extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
@@ -132,6 +135,9 @@ extern SDL_bool SDL_IsJoystickWGI(SDL_JoystickGUID guid);
/* Function to return whether a joystick guid comes from the HIDAPI driver */
extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);
/* Function to return whether a joystick guid comes from the MFI driver */
extern SDL_bool SDL_IsJoystickMFI(SDL_JoystickGUID guid);
/* Function to return whether a joystick guid comes from the RAWINPUT driver */
extern SDL_bool SDL_IsJoystickRAWINPUT(SDL_JoystickGUID guid);
@@ -166,16 +172,19 @@ extern SDL_bool SDL_IsJoystickValid(SDL_Joystick *joystick);
typedef enum
{
EMappingKind_None = 0,
EMappingKind_Button = 1,
EMappingKind_Axis = 2,
EMappingKind_Hat = 3
EMappingKind_None,
EMappingKind_Button,
EMappingKind_Axis,
EMappingKind_Hat,
} EMappingKind;
typedef struct SDL_InputMapping
{
EMappingKind kind;
Uint8 target;
SDL_bool axis_reversed;
SDL_bool half_axis_positive;
SDL_bool half_axis_negative;
} SDL_InputMapping;
typedef struct SDL_GamepadMapping
@@ -206,6 +215,7 @@ typedef struct SDL_GamepadMapping
SDL_InputMapping righty;
SDL_InputMapping lefttrigger;
SDL_InputMapping righttrigger;
SDL_InputMapping touchpad;
} SDL_GamepadMapping;
/* Function to get autodetected gamepad controller mapping from the driver */
File diff suppressed because it is too large Load Diff
+5 -5
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@@ -32,13 +32,11 @@
typedef struct joystick_hwdata
{
SDL_bool accelerometer;
SDL_bool remote;
GCController __unsafe_unretained *controller;
void *rumble;
SDL_bool uses_pause_handler;
int num_pause_presses;
Uint32 pause_button_down_time;
int pause_button_index;
Uint64 pause_button_pressed;
char *name;
SDL_Joystick *joystick;
@@ -52,10 +50,12 @@ typedef struct joystick_hwdata
SDL_bool has_dualshock_touchpad;
SDL_bool has_xbox_paddles;
SDL_bool has_xbox_share_button;
SDL_bool has_nintendo_buttons;
SDL_bool is_single_joycon;
SDL_bool is_siri_remote;
SDL_bool use_physical_profile;
NSArray *axes;
NSArray *dpads;
NSArray *buttons;
struct joystick_hwdata *next;