SDL_n3dsaudio.h: use triple buffering

This commit is contained in:
ds-sloth
2023-10-24 16:42:44 -07:00
committed by Sam Lantinga
parent 62266dbd4f
commit 070f57820f
+1 -1
View File
@@ -27,7 +27,7 @@
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
#define NUM_BUFFERS 2 /* -- Don't lower this! */
#define NUM_BUFFERS 3 /* -- Minimum 2! */
struct SDL_PrivateAudioData
{