mirror of
https://github.com/PX4/PX4-Autopilot.git
synced 2026-05-24 15:40:31 +08:00
Update to fixedwing backside.
This commit is contained in:
@@ -142,7 +142,7 @@ void BlockMultiModeBacksideAutopilot::update()
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// store old position command before update if new command sent
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if (_missionCmd.updated()) {
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_lastMissionCmd = _missionCmd.getData();
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_lastMissionCmd = _missionCmd.get();
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}
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// check for new updates
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@@ -152,15 +152,17 @@ void BlockMultiModeBacksideAutopilot::update()
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updateSubscriptions();
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// default all output to zero unless handled by mode
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for (unsigned i = 4; i < NUM_ACTUATOR_CONTROLS; i++) {
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_actuators.control[i] = 0.0f;
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for (unsigned i = 0; i < actuator_controls_s::NUM_ACTUATOR_CONTROLS; i++) {
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_actuators.get().control[i] = 0.0f;
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}
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// only update guidance in auto mode
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if (_status.main_state == MAIN_STATE_AUTO) {
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if (_status.get().main_state == vehicle_status_s::MAIN_STATE_AUTO_MISSION) {
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// TODO use vehicle_control_mode here?
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// update guidance
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_guide.update(_pos, _att, _missionCmd.current, _lastMissionCmd.current);
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_guide.update(_pos.get(), _att.get(),
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_missionCmd.get().current,
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_lastMissionCmd.current);
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}
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// XXX handle STABILIZED (loiter on spot) as well
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@@ -168,32 +170,32 @@ void BlockMultiModeBacksideAutopilot::update()
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// the setpoint should update to loitering around this position
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// handle autopilot modes
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if (_status.main_state == MAIN_STATE_AUTO) {
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if (_status.get().main_state == vehicle_status_s::MAIN_STATE_AUTO) {
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// calculate velocity, XXX should be airspeed,
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// but using ground speed for now for the purpose
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// of control we will limit the velocity feedback between
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// the min/max velocity
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float v = _vLimit.update(sqrtf(
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_pos.vel_n * _pos.vel_n +
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_pos.vel_e * _pos.vel_e +
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_pos.vel_d * _pos.vel_d));
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_pos.get().vel_n * _pos.get().vel_n +
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_pos.get().vel_e * _pos.get().vel_e +
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_pos.get().vel_d * _pos.get().vel_d));
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// limit velocity command between min/max velocity
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float vCmd = _vLimit.update(_vCmd.get());
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// altitude hold
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float dThrottle = _h2Thr.update(_missionCmd.current.alt - _pos.alt);
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float dThrottle = _h2Thr.update(_missionCmd.get().current.alt - _pos.get().alt);
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// heading hold
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float psiError = _wrap_pi(_guide.getPsiCmd() - _att.yaw);
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float psiError = _wrap_pi(_guide.getPsiCmd() - _att.get().yaw);
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float phiCmd = _phiLimit.update(_psi2Phi.update(psiError));
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float pCmd = _phi2P.update(phiCmd - _att.roll);
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float pCmd = _phi2P.update(phiCmd - _att.get().roll);
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// velocity hold
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// negative sign because nose over to increase speed
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float thetaCmd = _theLimit.update(-_v2Theta.update(vCmd - v));
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float qCmd = _theta2Q.update(thetaCmd - _att.pitch);
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float qCmd = _theta2Q.update(thetaCmd - _att.get().pitch);
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// yaw rate cmd
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float rCmd = 0;
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@@ -203,14 +205,16 @@ void BlockMultiModeBacksideAutopilot::update()
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float outputScale = velocityRatio * velocityRatio;
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// this term scales the output based on the dynamic pressure change from trim
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_stabilization.update(pCmd, qCmd, rCmd,
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_att.rollspeed, _att.pitchspeed, _att.yawspeed,
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_att.get().rollspeed,
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_att.get().pitchspeed,
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_att.get().yawspeed,
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outputScale);
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// output
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_actuators.control[CH_AIL] = _stabilization.getAileron() + _trimAil.get();
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_actuators.control[CH_ELV] = _stabilization.getElevator() + _trimElv.get();
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_actuators.control[CH_RDR] = _stabilization.getRudder() + _trimRdr.get();
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_actuators.control[CH_THR] = dThrottle + _trimThr.get();
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_actuators.get().control[CH_AIL] = _stabilization.getAileron() + _trimAil.get();
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_actuators.get().control[CH_ELV] = _stabilization.getElevator() + _trimElv.get();
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_actuators.get().control[CH_RDR] = _stabilization.getRudder() + _trimRdr.get();
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_actuators.get().control[CH_THR] = dThrottle + _trimThr.get();
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// XXX limit throttle to manual setting (safety) for now.
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// If it turns out to be confusing, it can be removed later once
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@@ -218,28 +222,29 @@ void BlockMultiModeBacksideAutopilot::update()
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// This is not a hack, but a design choice.
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// do not limit in HIL
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if (_status.hil_state != HIL_STATE_ON) {
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if (_status.get().hil_state != _vehicle_status::HIL_STATE_ON) {
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/* limit to value of manual throttle */
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_actuators.control[CH_THR] = (_actuators.control[CH_THR] < _manual.throttle) ?
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_actuators.control[CH_THR] : _manual.throttle;
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_actuators.get().control[CH_THR] =
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(_actuators.get().control[CH_THR] < _manual.get().z) ?
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_actuators.get().control[CH_THR] : _manual.get().z;
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}
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} else if (_status.main_state == MAIN_STATE_MANUAL) {
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_actuators.control[CH_AIL] = _manual.roll;
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_actuators.control[CH_ELV] = _manual.pitch;
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_actuators.control[CH_RDR] = _manual.yaw;
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_actuators.control[CH_THR] = _manual.throttle;
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} else if (_status.get().main_state == vehicle_status_s::MAIN_STATE_MANUAL) {
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_actuators.get().control[CH_AIL] = _manual.get().y;
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_actuators.get().control[CH_ELV] = _manual.get().x;
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_actuators.get().control[CH_RDR] = _manual.get().r;
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_actuators.get().control[CH_THR] = _manual.get().z;
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} else if (_status.main_state == MAIN_STATE_ALTCTL ||
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_status.main_state == MAIN_STATE_POSCTL /* TODO, implement pos control */) {
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} else if (_status.get().main_state == vehicle_status_s::MAIN_STATE_ALTCTL ||
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_status.get().main_state == vehicle_status_s::MAIN_STATE_POSCTL /* TODO, implement pos control */) {
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// calculate velocity, XXX should be airspeed, but using ground speed for now
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// for the purpose of control we will limit the velocity feedback between
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// the min/max velocity
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float v = _vLimit.update(sqrtf(
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_pos.vel_n * _pos.vel_n +
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_pos.vel_e * _pos.vel_e +
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_pos.vel_d * _pos.vel_d));
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_pos.get().vel_n * _pos.get().vel_n +
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_pos.get().vel_e * _pos.get().vel_e +
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_pos.get().vel_d * _pos.get().vel_d));
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// pitch channel -> rate of climb
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// TODO, might want to put a gain on this, otherwise commanding
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@@ -248,33 +253,35 @@ void BlockMultiModeBacksideAutopilot::update()
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//_crMax.get()*_manual.pitch - _pos.vz);
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// roll channel -> bank angle
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float phiCmd = _phiLimit.update(_manual.roll * _phiLimit.getMax());
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float pCmd = _phi2P.update(phiCmd - _att.roll);
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float phiCmd = _phiLimit.update(_manual.get().y * _phiLimit.getMax());
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float pCmd = _phi2P.update(phiCmd - _att.get().roll);
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// throttle channel -> velocity
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// negative sign because nose over to increase speed
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float vCmd = _vLimit.update(_manual.throttle *
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float vCmd = _vLimit.update(_manual.get().z *
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(_vLimit.getMax() - _vLimit.getMin()) +
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_vLimit.getMin());
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float thetaCmd = _theLimit.update(-_v2Theta.update(vCmd - v));
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float qCmd = _theta2Q.update(thetaCmd - _att.pitch);
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float qCmd = _theta2Q.update(thetaCmd - _att.get().pitch);
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// yaw rate cmd
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float rCmd = 0;
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// stabilization
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_stabilization.update(pCmd, qCmd, rCmd,
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_att.rollspeed, _att.pitchspeed, _att.yawspeed);
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_att.get().rollspeed,
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_att.get().pitchspeed,
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_att.get().yawspeed);
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// output
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_actuators.control[CH_AIL] = _stabilization.getAileron() + _trimAil.get();
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_actuators.control[CH_ELV] = _stabilization.getElevator() + _trimElv.get();
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_actuators.control[CH_RDR] = _stabilization.getRudder() + _trimRdr.get();
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_actuators.get().control[CH_AIL] = _stabilization.getAileron() + _trimAil.get();
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_actuators.get().control[CH_ELV] = _stabilization.getElevator() + _trimElv.get();
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_actuators.get().control[CH_RDR] = _stabilization.getRudder() + _trimRdr.get();
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// currently using manual throttle
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// XXX if you enable this watch out, vz might be very noisy
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//_actuators.control[CH_THR] = dThrottle + _trimThr.get();
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_actuators.control[CH_THR] = _manual.throttle;
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_actuators.get().control[CH_THR] = _manual.get().z;
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// XXX limit throttle to manual setting (safety) for now.
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// If it turns out to be confusing, it can be removed later once
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@@ -282,10 +289,11 @@ void BlockMultiModeBacksideAutopilot::update()
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// This is not a hack, but a design choice.
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/* do not limit in HIL */
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if (_status.hil_state != HIL_STATE_ON) {
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if (_status.get().hil_state != vehicle_status_s::HIL_STATE_ON) {
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/* limit to value of manual throttle */
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_actuators.control[CH_THR] = (_actuators.control[CH_THR] < _manual.throttle) ?
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_actuators.control[CH_THR] : _manual.throttle;
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_actuators.get().control[CH_THR] =
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(_actuators.get().control[CH_THR] < _manual.get().z) ?
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_actuators.get().control[CH_THR] : _manual.get().z;
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}
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// body rates controller, disabled for now
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@@ -294,13 +302,13 @@ void BlockMultiModeBacksideAutopilot::update()
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} else if (
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0 /*_status.manual_control_mode == VEHICLE_MANUAL_CONTROL_MODE_SAS*/) { // TODO use vehicle_control_mode here?
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_stabilization.update(_manual.roll, _manual.pitch, _manual.yaw,
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_att.rollspeed, _att.pitchspeed, _att.yawspeed);
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_stabilization.update(_manual.get().y, _manual.get().x, _manual.get().r,
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_att.get().rollspeed, _att.get().pitchspeed, _att.get().yawspeed);
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_actuators.control[CH_AIL] = _stabilization.getAileron();
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_actuators.control[CH_ELV] = _stabilization.getElevator();
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_actuators.control[CH_RDR] = _stabilization.getRudder();
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_actuators.control[CH_THR] = _manual.throttle;
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_actuators.get().control[CH_AIL] = _stabilization.getAileron();
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_actuators.get().control[CH_ELV] = _stabilization.getElevator();
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_actuators.get().control[CH_RDR] = _stabilization.getRudder();
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_actuators.get().control[CH_THR] = _manual.get().z;
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}
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// update all publications
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@@ -311,8 +319,8 @@ BlockMultiModeBacksideAutopilot::~BlockMultiModeBacksideAutopilot()
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{
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// send one last publication when destroyed, setting
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// all output to zero
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for (unsigned i = 0; i < NUM_ACTUATOR_CONTROLS; i++) {
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_actuators.control[i] = 0.0f;
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for (unsigned i = 0; i < actuator_controls_s::NUM_ACTUATOR_CONTROLS; i++) {
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_actuators.get().control[i] = 0.0f;
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}
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updatePublications();
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