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https://github.com/PX4/PX4-Autopilot.git
synced 2026-06-01 02:55:07 +08:00
ekf2 rng kin: allow check to become true during horizontal motion
Even if there is some horizontal motion, a passing check should be accepted as the terrain can be flat. However, the vehicle must not be moving horizontally to invalidate the consistency as a change in terrain can make the kinematic check temporarily fail.
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@@ -37,8 +37,12 @@
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#include "range_finder_consistency_check.hpp"
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void RangeFinderConsistencyCheck::update(float dist_bottom, float dist_bottom_var, float vz, float vz_var, uint64_t time_us)
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void RangeFinderConsistencyCheck::update(float dist_bottom, float dist_bottom_var, float vz, float vz_var, bool horizontal_motion, uint64_t time_us)
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{
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if (horizontal_motion) {
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_time_last_horizontal_motion = time_us;
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}
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const float dt = static_cast<float>(time_us - _time_last_update_us) * 1e-6f;
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if ((_time_last_update_us == 0)
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@@ -68,12 +72,20 @@ void RangeFinderConsistencyCheck::update(float dist_bottom, float dist_bottom_va
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void RangeFinderConsistencyCheck::updateConsistency(float vz, uint64_t time_us)
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{
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if (fabsf(vz) < _min_vz_for_valid_consistency) {
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// We can only check consistency if there is vertical motion
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return;
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}
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if (fabsf(_signed_test_ratio_lpf.getState()) >= 1.f) {
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_is_kinematically_consistent = false;
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_time_last_inconsistent_us = time_us;
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if ((time_us - _time_last_horizontal_motion) > _signed_test_ratio_tau) {
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_is_kinematically_consistent = false;
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_time_last_inconsistent_us = time_us;
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}
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} else {
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if (fabsf(vz) > _min_vz_for_valid_consistency && _test_ratio < 1.f && ((time_us - _time_last_inconsistent_us) > _consistency_hyst_time_us)) {
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if (_test_ratio < 1.f
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&& ((time_us - _time_last_inconsistent_us) > _consistency_hyst_time_us)) {
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_is_kinematically_consistent = true;
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}
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}
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@@ -48,7 +48,7 @@ public:
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RangeFinderConsistencyCheck() = default;
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~RangeFinderConsistencyCheck() = default;
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void update(float dist_bottom, float dist_bottom_var, float vz, float vz_var, uint64_t time_us);
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void update(float dist_bottom, float dist_bottom_var, float vz, float vz_var, bool horizontal_motion, uint64_t time_us);
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void setGate(float gate) { _gate = gate; }
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@@ -72,6 +72,7 @@ private:
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bool _is_kinematically_consistent{true};
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uint64_t _time_last_inconsistent_us{};
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uint64_t _time_last_horizontal_motion{};
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static constexpr float _signed_test_ratio_tau = 2.f;
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@@ -62,15 +62,15 @@ void Ekf::controlRangeHeightFusion()
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const Vector3f pos_offset_earth = _R_to_earth * pos_offset_body;
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_range_sensor.setRange(_range_sensor.getRange() + pos_offset_earth(2) / _range_sensor.getCosTilt());
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// Run the kinematic consistency check when not moving horizontally
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if (_control_status.flags.in_air && !_control_status.flags.fixed_wing
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&& (sq(_state.vel(0)) + sq(_state.vel(1)) < fmaxf(P.trace<2>(State::vel.idx), 0.1f))) {
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if (_control_status.flags.in_air) {
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const bool horizontal_motion = _control_status.flags.fixed_wing
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|| (sq(_state.vel(0)) + sq(_state.vel(1)) > fmaxf(P.trace<2>(State::vel.idx), 0.1f));
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const float dist_dependant_var = sq(_params.range_noise_scaler * _range_sensor.getDistBottom());
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const float var = sq(_params.range_noise) + dist_dependant_var;
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_rng_consistency_check.setGate(_params.range_kin_consistency_gate);
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_rng_consistency_check.update(_range_sensor.getDistBottom(), math::max(var, 0.001f), _state.vel(2), P(State::vel.idx + 2, State::vel.idx + 2), _time_delayed_us);
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_rng_consistency_check.update(_range_sensor.getDistBottom(), math::max(var, 0.001f), _state.vel(2), P(State::vel.idx + 2, State::vel.idx + 2), horizontal_motion, _time_delayed_us);
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}
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} else {
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