ekf2 rng kin: allow check to become true during horizontal motion

Even if there is some horizontal motion, a passing check should be
accepted as the terrain can be flat. However, the vehicle must not be
moving horizontally to invalidate the consistency as a change in terrain
can make the kinematic check temporarily fail.
This commit is contained in:
bresch
2023-09-21 17:40:36 +02:00
committed by Daniel Agar
parent e920bfb188
commit db97a38a9d
3 changed files with 22 additions and 9 deletions
@@ -37,8 +37,12 @@
#include "range_finder_consistency_check.hpp"
void RangeFinderConsistencyCheck::update(float dist_bottom, float dist_bottom_var, float vz, float vz_var, uint64_t time_us)
void RangeFinderConsistencyCheck::update(float dist_bottom, float dist_bottom_var, float vz, float vz_var, bool horizontal_motion, uint64_t time_us)
{
if (horizontal_motion) {
_time_last_horizontal_motion = time_us;
}
const float dt = static_cast<float>(time_us - _time_last_update_us) * 1e-6f;
if ((_time_last_update_us == 0)
@@ -68,12 +72,20 @@ void RangeFinderConsistencyCheck::update(float dist_bottom, float dist_bottom_va
void RangeFinderConsistencyCheck::updateConsistency(float vz, uint64_t time_us)
{
if (fabsf(vz) < _min_vz_for_valid_consistency) {
// We can only check consistency if there is vertical motion
return;
}
if (fabsf(_signed_test_ratio_lpf.getState()) >= 1.f) {
_is_kinematically_consistent = false;
_time_last_inconsistent_us = time_us;
if ((time_us - _time_last_horizontal_motion) > _signed_test_ratio_tau) {
_is_kinematically_consistent = false;
_time_last_inconsistent_us = time_us;
}
} else {
if (fabsf(vz) > _min_vz_for_valid_consistency && _test_ratio < 1.f && ((time_us - _time_last_inconsistent_us) > _consistency_hyst_time_us)) {
if (_test_ratio < 1.f
&& ((time_us - _time_last_inconsistent_us) > _consistency_hyst_time_us)) {
_is_kinematically_consistent = true;
}
}
@@ -48,7 +48,7 @@ public:
RangeFinderConsistencyCheck() = default;
~RangeFinderConsistencyCheck() = default;
void update(float dist_bottom, float dist_bottom_var, float vz, float vz_var, uint64_t time_us);
void update(float dist_bottom, float dist_bottom_var, float vz, float vz_var, bool horizontal_motion, uint64_t time_us);
void setGate(float gate) { _gate = gate; }
@@ -72,6 +72,7 @@ private:
bool _is_kinematically_consistent{true};
uint64_t _time_last_inconsistent_us{};
uint64_t _time_last_horizontal_motion{};
static constexpr float _signed_test_ratio_tau = 2.f;
@@ -62,15 +62,15 @@ void Ekf::controlRangeHeightFusion()
const Vector3f pos_offset_earth = _R_to_earth * pos_offset_body;
_range_sensor.setRange(_range_sensor.getRange() + pos_offset_earth(2) / _range_sensor.getCosTilt());
// Run the kinematic consistency check when not moving horizontally
if (_control_status.flags.in_air && !_control_status.flags.fixed_wing
&& (sq(_state.vel(0)) + sq(_state.vel(1)) < fmaxf(P.trace<2>(State::vel.idx), 0.1f))) {
if (_control_status.flags.in_air) {
const bool horizontal_motion = _control_status.flags.fixed_wing
|| (sq(_state.vel(0)) + sq(_state.vel(1)) > fmaxf(P.trace<2>(State::vel.idx), 0.1f));
const float dist_dependant_var = sq(_params.range_noise_scaler * _range_sensor.getDistBottom());
const float var = sq(_params.range_noise) + dist_dependant_var;
_rng_consistency_check.setGate(_params.range_kin_consistency_gate);
_rng_consistency_check.update(_range_sensor.getDistBottom(), math::max(var, 0.001f), _state.vel(2), P(State::vel.idx + 2, State::vel.idx + 2), _time_delayed_us);
_rng_consistency_check.update(_range_sensor.getDistBottom(), math::max(var, 0.001f), _state.vel(2), P(State::vel.idx + 2, State::vel.idx + 2), horizontal_motion, _time_delayed_us);
}
} else {