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vmount: add comment about possible NAN values
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@@ -114,8 +114,8 @@ protected:
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void _handle_position_update(bool force_update = false);
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const ControlData *_cur_control_data = nullptr;
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float _angle_setpoints[3] = { 0.f, 0.f, 0.f }; ///< [rad]
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float _angle_speeds[3] = { 0.f, 0.f, 0.f };
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float _angle_setpoints[3] = { 0.f, 0.f, 0.f }; ///< [rad], can be NAN if not specifically set
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float _angle_speeds[3] = { 0.f, 0.f, 0.f }; ///< [rad/s], can be NAN if not specifically set
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bool _stabilize[3] = { false, false, false };
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// Pitch and role are by default aligned with the horizon.
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