FlightTasks: move method definitions of existing tasks into cpp files, it's not a header library

This commit is contained in:
Matthias Grob
2017-11-07 19:36:35 +01:00
committed by Beat Küng
parent 3450ccb2b2
commit c211c807ad
5 changed files with 531 additions and 453 deletions
+2
View File
@@ -41,6 +41,8 @@
#pragma once
#include <matrix/matrix/math.hpp>
class FlightTask : public control::SuperBlock
{
public:
@@ -0,0 +1,432 @@
/****************************************************************************
*
* Copyright (c) 2017 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file FlightTaskManual.hpp
*
* Flight task for the normal, legacy, manual position controlled flight
* where stick inputs map basically to the velocity setpoint
*
* @author Matthias Grob <maetugr@gmail.com>
*/
#include "FlightTaskManual.hpp"
#include <mathlib/mathlib.h>
using namespace matrix;
int FlightTaskManual::activate()
{
FlightTask::activate();
_filter_roll_stick.set_cutoff_frequency(_rc_flt_smp_rate.get(), _rc_flt_cutoff.get());
_filter_pitch_stick.set_cutoff_frequency(_rc_flt_smp_rate.get(), _rc_flt_cutoff.get());
_hold_position = Vector3f(NAN, NAN, NAN);
return 0;
}
int FlightTaskManual::disable()
{
FlightTask::disable();
return 0;
}
int FlightTaskManual::update()
{
int ret = FlightTask::update();
ret += _evaluate_sticks();
/* prepare stick input */
Vector2f stick_xy(_sticks.data()); /**< horizontal two dimensional stick input within a unit circle */
const float stick_xy_norm = stick_xy.norm();
/* saturate such that magnitude in xy is never larger than 1 */
if (stick_xy_norm > 1.0f) {
stick_xy /= stick_xy_norm;
}
/* rotate stick input to produce velocity setpoint in NED frame */
Vector3f velocity_setpoint(stick_xy(0), stick_xy(1), _sticks(3));
velocity_setpoint = Dcmf(Eulerf(0.0f, 0.0f, get_input_frame_yaw())) * velocity_setpoint;
/* scale [0,1] length velocity vector to maximal manual speed (in m/s) */
Vector3f vel_scale(_velocity_hor_manual.get(),
_velocity_hor_manual.get(),
(velocity_setpoint(2) > 0.0f) ? _z_vel_max_down.get() : _z_vel_max_up.get());
velocity_setpoint = velocity_setpoint.emult(vel_scale);
/* smooth out velocity setpoint by slewrate and return it */
vel_sp_slewrate(velocity_setpoint, stick_xy, _sticks(3));
_set_velocity_setpoint(velocity_setpoint);
/* handle position and altitude hold */
const bool stick_xy_zero = stick_xy_norm <= FLT_EPSILON;
const bool stick_z_zero = fabsf(_sticks(3)) <= FLT_EPSILON;
float velocity_xy_norm = Vector2f(_velocity.data()).norm();
const bool stopped_xy = (_hold_max_xy.get() < FLT_EPSILON || velocity_xy_norm < _hold_max_xy.get());
const bool stopped_z = (_hold_max_z.get() < FLT_EPSILON || fabsf(_velocity(2)) < _hold_max_z.get());
if (stick_xy_zero && stopped_xy && !PX4_ISFINITE(_hold_position(0))) {
_hold_position(0) = _position(0);
_hold_position(1) = _position(1);
} else if (!stick_xy_zero) {
_hold_position(0) = NAN;
_hold_position(1) = NAN;
}
if (stick_z_zero && stopped_z && !PX4_ISFINITE(_hold_position(2))) {
_hold_position(2) = _position(2);
} else if (!stick_z_zero) {
_hold_position(2) = NAN;
}
_set_position_setpoint(_hold_position);
return ret;
}
int FlightTaskManual::_evaluate_sticks()
{
if (hrt_elapsed_time(&_sub_manual_control_setpoint.get().timestamp) < _timeout) {
/* get data and scale correctly */
_sticks(0) = _sub_manual_control_setpoint.get().x; /* NED x, "pitch" [-1,1] */
_sticks(1) = _sub_manual_control_setpoint.get().y; /* NED y, "roll" [-1,1] */
_sticks(2) = -(_sub_manual_control_setpoint.get().z - 0.5f) * 2.f; /* NED z, "thrust" resacaled from [0,1] to [-1,1] */
_sticks(3) = _sub_manual_control_setpoint.get().r; /* "yaw" [-1,1] */
/* apply expo and deadzone */
_sticks(0) = math::expo_deadzone(_sticks(0), _xy_vel_man_expo.get(), _hold_dz.get());
_sticks(1) = math::expo_deadzone(_sticks(1), _xy_vel_man_expo.get(), _hold_dz.get());
_sticks(2) = math::expo_deadzone(_sticks(2), _z_vel_man_expo.get(), _hold_dz.get());
return 0;
} else {
_sticks.zero(); /* default is all zero */
return 1;
}
}
void FlightTaskManual::reset_slewrate_xy()
{
_vel_sp_prev(0) = _velocity(0);
_vel_sp_prev(1) = _velocity(1);
}
void FlightTaskManual::vel_sp_slewrate(Vector3f &vel_sp, const Vector2f &stick_xy, const float &stick_z)
{
Vector2f vel_sp_xy(vel_sp(0), vel_sp(1));
const Vector2f vel_sp_prev_xy(_vel_sp_prev(0), _vel_sp_prev(1));
const Vector2f vel_xy(_velocity(0), _velocity(1));
const Vector2f acc_xy = (vel_sp_xy - vel_sp_prev_xy) / _deltatime;
const float acc_xy_max = get_acceleration_xy(stick_xy);
/* limit total horizontal acceleration */
if (acc_xy.length() > acc_xy_max) {
vel_sp_xy = acc_xy_max * acc_xy.normalized() * _deltatime + vel_sp_prev_xy;
vel_sp(0) = vel_sp_xy(0);
vel_sp(1) = vel_sp_xy(1);
}
/* limit vertical acceleration */
const float acc_z = (vel_sp(2) - _vel_sp_prev(2)) / _deltatime;
const float acc_z_max = math::sign(acc_z) * get_acceleration_z(stick_z);
if (fabsf(acc_z) > fabsf(acc_z_max)) {
vel_sp(2) = acc_z_max * _deltatime + _vel_sp_prev(2);
}
_vel_sp_prev = vel_sp;
}
float FlightTaskManual::get_acceleration_xy(const Vector2f &stick_xy)
{
/*
* In manual mode we consider four states with different acceleration handling:
* 1. user wants to stop/brake (lets go of sticks)
* 2. user wants to quickly change direction (> 90 degree)
* 3. user wants to accelerate
* 4. user wants to decelerate
*/
float acceleration_state_dependent_xy = 0.f;
const Vector2f vel_xy(_velocity(0), _velocity(1));
/* check input stick for zero or direction */
const float stick_xy_norm = stick_xy.norm();
const bool stick_xy_zero = stick_xy_norm <= FLT_EPSILON;
Vector2f stick_xy_unit = stick_xy;
if (!stick_xy_zero) {
stick_xy_unit.normalize();
}
const float stick_xy_prev_norm = _stick_input_xy_prev.norm();
const bool stick_xy_prev_zero = stick_xy_prev_norm <= FLT_EPSILON;
Vector2f stick_xy_prev_unit = _stick_input_xy_prev;
if (!stick_xy_prev_zero) {
stick_xy_prev_unit.normalize();
}
/* check if stick direction changed more than 60 degree angle cos(60) = 0.5 */
const bool previous_stick_aligned = (stick_xy_unit * stick_xy_prev_unit) > 0.5f;
/* check acceleration */
const bool do_acceleration = stick_xy_prev_zero || (previous_stick_aligned &&
((stick_xy_norm > stick_xy_prev_norm) || (fabsf(stick_xy_norm - 1.0f) < FLT_EPSILON)));
const bool do_deceleration = (previous_stick_aligned && (stick_xy_norm <= stick_xy_prev_norm));
const bool do_direction_change = !previous_stick_aligned;
stick_user_intention intention_xy;
if (stick_xy_zero) {
/* we want to stop */
intention_xy = brake;
} else if (do_acceleration) {
/* we do manual acceleration */
intention_xy = acceleration;
} else if (do_deceleration) {
/* we do manual deceleration */
intention_xy = deceleration;
} else if (do_direction_change) {
/* we have a direction change */
intention_xy = direction_change;
} else {
/* catchall: acceleration */
intention_xy = acceleration;
}
/*
* execute the user intention
*/
/* pilot starts to have brake intention */
if ((_intention_xy_prev != brake) && (intention_xy == brake)) {
if (_jerk_hor_max.get() > _jerk_hor_min.get()) {
/* allow jerk proportional to velocity */
const float jerk_range = _jerk_hor_max.get() - _jerk_hor_min.get();
const float velocity_ratio = vel_xy.norm() / _velocity_hor_manual.get();
_manual_jerk_limit_xy = _jerk_hor_min.get() + jerk_range * velocity_ratio;
/* start braking with lowest deceleration */
acceleration_state_dependent_xy = _deceleration_hor_slow.get();
} else {
/* set the jerk limit large because it's disabled*/
_manual_jerk_limit_xy = 1e6f;
/* to brake we use max acceleration */
acceleration_state_dependent_xy = _acceleration_hor_max.get();
}
reset_slewrate_xy();
}
/* allowed state transitions */
switch (_intention_xy_prev) {
case brake: {
/* pilot does not want to brake anymore, initialize with lowest acceleration */
if (intention_xy != brake) {
_intention_xy_prev = acceleration;
acceleration_state_dependent_xy = _deceleration_hor_slow.get();
}
break;
}
case direction_change: {
/* only exit direction change if brake or desired heading aligned */
const bool stick_vel_aligned = (vel_xy * stick_xy_unit > 0.0f);
_manual_direction_change_hysteresis.set_state_and_update(!stick_vel_aligned);
if (intention_xy == brake) {
_intention_xy_prev = intention_xy;
} else if (stick_vel_aligned) {
_intention_xy_prev = acceleration;
} else if (_manual_direction_change_hysteresis.get_state()) {
/* TODO: find conditions which are always continuous
* only if stick input is large*/
if (stick_xy_norm > 0.6f) {
acceleration_state_dependent_xy = _acceleration_hor_max.get();
}
}
break;
}
case acceleration: {
_intention_xy_prev = intention_xy;
if (_intention_xy_prev == direction_change) {
reset_slewrate_xy();
}
break;
}
case deceleration: {
_intention_xy_prev = intention_xy;
if (_intention_xy_prev == direction_change) {
reset_slewrate_xy();
}
break;
}
}
/*
* calculate dynamic acceleration based on state
*/
switch (_intention_xy_prev) {
case brake: {
/* limit jerk when braking to zero */
float jerk = (_acceleration_hor_max.get() - acceleration_state_dependent_xy) / _deltatime;
if (jerk > _manual_jerk_limit_xy) {
acceleration_state_dependent_xy += _manual_jerk_limit_xy * _deltatime;
} else {
acceleration_state_dependent_xy = _acceleration_hor_max.get();
}
break;
}
case direction_change: {
/* limit acceleration linearly on stick input*/
const float acceleration_range = _acceleration_hor_manual.get() - _deceleration_hor_slow.get();
acceleration_state_dependent_xy = _deceleration_hor_slow.get() + acceleration_range * stick_xy_norm;
break;
}
case acceleration: {
/* limit acceleration linearly on stick input*/
float acc_limit = (_acceleration_hor_manual.get() - _deceleration_hor_slow.get()) * stick_xy_norm
+ _deceleration_hor_slow.get();
if (acceleration_state_dependent_xy > acc_limit) {
acc_limit = acceleration_state_dependent_xy;
}
acceleration_state_dependent_xy = acc_limit;
break;
}
case deceleration: {
acceleration_state_dependent_xy = _deceleration_hor_slow.get();
break;
}
}
/* update previous stick input */
_stick_input_xy_prev = Vector2f(_filter_pitch_stick.apply(stick_xy(0)), _filter_roll_stick.apply(stick_xy(1)));
if (_stick_input_xy_prev.length() > 1.0f) {
_stick_input_xy_prev = _stick_input_xy_prev.normalized();
}
return acceleration_state_dependent_xy;
}
float FlightTaskManual::get_acceleration_z(const float &stick_z)
{
/* in manual altitude control apply acceleration limit based on stick input
* we consider two states
* 1.) brake
* 2.) accelerate */
float acceleration_state_dependent_z = 0.f;
/* default is acceleration */
stick_user_intention intention = acceleration;
if (fabsf(stick_z) <= FLT_EPSILON) {
intention = brake;
}
/* set maximum acceleration depending on upwards or downwards flight */
float max_acceleration = (stick_z <= 0.0f) ? _acceleration_z_max_up.get() : _acceleration_z_max_down.get();
/*
* update user input
*/
if ((_user_intention_z != brake) && (intention == brake)) {
/* we start with lowest acceleration */
acceleration_state_dependent_z = _acceleration_z_max_down.get();
/* reset slew rate */
_vel_sp_prev(2) = _velocity(2);
_user_intention_z = brake;
}
_user_intention_z = intention;
/*
* apply acceleration depending on state
*/
if (_user_intention_z == brake) {
/* limit jerk when braking to zero */
float jerk = (_acceleration_z_max_up.get() - acceleration_state_dependent_z) / _deltatime;
if (jerk > _manual_jerk_limit_z) {
acceleration_state_dependent_z += _manual_jerk_limit_z * _deltatime;
} else {
acceleration_state_dependent_z = _acceleration_z_max_up.get();
}
}
if (_user_intention_z == acceleration) {
const float acceleration_range = max_acceleration - _acceleration_z_max_down.get();
acceleration_state_dependent_z = _acceleration_z_max_down.get() + acceleration_range * fabsf(stick_z);
}
return acceleration_state_dependent_z;
}
+7 -396
View File
@@ -43,6 +43,7 @@
#pragma once
#include "FlightTask.hpp"
#include <mathlib/math/filter/LowPassFilter2p.hpp>
class FlightTaskManual : public FlightTask
{
@@ -75,97 +76,11 @@ public:
};
virtual ~FlightTaskManual() {};
/**
* Call once on the event where you switch to the task
* @return 0 on success, >0 on error otherwise
*/
virtual int activate()
{
FlightTask::activate();
_filter_roll_stick.set_cutoff_frequency(_rc_flt_smp_rate.get(), _rc_flt_cutoff.get());
_filter_pitch_stick.set_cutoff_frequency(_rc_flt_smp_rate.get(), _rc_flt_cutoff.get());
_hold_position = matrix::Vector3f(NAN, NAN, NAN);
return 0;
};
/**
* Call once on the event of switching away from the task
* @return 0 on success, >0 on error otherwise
*/
virtual int disable()
{
FlightTask::disable();
return 0;
};
/**
* Call regularly in the control loop cycle to execute the task
* @return 0 on success, >0 on error otherwise
*/
virtual int update()
{
int ret = FlightTask::update();
ret += _evaluate_sticks();
/* prepare stick input */
matrix::Vector2f stick_xy(_sticks.data()); /**< horizontal two dimensional stick input within a unit circle */
const float stick_xy_norm = stick_xy.norm();
/* saturate such that magnitude in xy is never larger than 1 */
if (stick_xy_norm > 1.0f) {
stick_xy /= stick_xy_norm;
}
/* rotate stick input to produce velocity setpoint in NED frame */
matrix::Vector3f velocity_setpoint(stick_xy(0), stick_xy(1), _sticks(3));
velocity_setpoint = matrix::Dcmf(matrix::Eulerf(0.0f, 0.0f, get_input_frame_yaw())) * velocity_setpoint;
/* scale [0,1] length velocity vector to maximal manual speed (in m/s) */
matrix::Vector3f vel_scale(_velocity_hor_manual.get(),
_velocity_hor_manual.get(),
(velocity_setpoint(2) > 0.0f) ? _z_vel_max_down.get() : _z_vel_max_up.get());
velocity_setpoint = velocity_setpoint.emult(vel_scale);
/* smooth out velocity setpoint by slewrate and return it */
vel_sp_slewrate(velocity_setpoint, stick_xy, _sticks(3));
_set_velocity_setpoint(velocity_setpoint);
/* handle position and altitude hold */
const bool stick_xy_zero = stick_xy_norm <= FLT_EPSILON;
const bool stick_z_zero = fabsf(_sticks(3)) <= FLT_EPSILON;
float velocity_xy_norm = matrix::Vector2f(_velocity.data()).norm();
const bool stopped_xy = (_hold_max_xy.get() < FLT_EPSILON || velocity_xy_norm < _hold_max_xy.get());
const bool stopped_z = (_hold_max_z.get() < FLT_EPSILON || fabsf(_velocity(2)) < _hold_max_z.get());
if (stick_xy_zero && stopped_xy && !PX4_ISFINITE(_hold_position(0))) {
_hold_position(0) = _position(0);
_hold_position(1) = _position(1);
} else if (!stick_xy_zero) {
_hold_position(0) = NAN;
_hold_position(1) = NAN;
}
if (stick_z_zero && stopped_z && !PX4_ISFINITE(_hold_position(2))) {
_hold_position(2) = _position(2);
} else if (!stick_z_zero) {
_hold_position(2) = NAN;
}
_set_position_setpoint(_hold_position);
return ret;
};
protected:
matrix::Vector<float, 4> _sticks;
float get_input_frame_yaw()
{
return _yaw;
};
float get_input_frame_yaw() { return _yaw; };
private:
uORB::Subscription<manual_control_setpoint_s> _sub_manual_control_setpoint;
@@ -181,27 +96,7 @@ private:
matrix::Vector3f _hold_position; /**< position at which the vehicle stays while the input is zero velocity */
int _evaluate_sticks()
{
if (hrt_elapsed_time(&_sub_manual_control_setpoint.get().timestamp) < _timeout) {
/* get data and scale correctly */
_sticks(0) = _sub_manual_control_setpoint.get().x; /* NED x, "pitch" [-1,1] */
_sticks(1) = _sub_manual_control_setpoint.get().y; /* NED y, "roll" [-1,1] */
_sticks(2) = -(_sub_manual_control_setpoint.get().z - 0.5f) * 2.f; /* NED z, "thrust" resacaled from [0,1] to [-1,1] */
_sticks(3) = _sub_manual_control_setpoint.get().r; /* "yaw" [-1,1] */
/* apply expo and deadzone */
_sticks(0) = math::expo_deadzone(_sticks(0), _xy_vel_man_expo.get(), _hold_dz.get());
_sticks(1) = math::expo_deadzone(_sticks(1), _xy_vel_man_expo.get(), _hold_dz.get());
_sticks(2) = math::expo_deadzone(_sticks(2), _z_vel_man_expo.get(), _hold_dz.get());
return 0;
} else {
_sticks.zero(); /* default is all zero */
return 1;
}
}
int _evaluate_sticks();
/* --- Acceleration Smoothing --- */
@@ -233,296 +128,12 @@ private:
math::LowPassFilter2p _filter_roll_stick;
math::LowPassFilter2p _filter_pitch_stick;
void vel_sp_slewrate(matrix::Vector3f &vel_sp, const matrix::Vector2f &stick_xy, const float &stick_z)
{
matrix::Vector2f vel_sp_xy(vel_sp(0), vel_sp(1));
const matrix::Vector2f vel_sp_prev_xy(_vel_sp_prev(0), _vel_sp_prev(1));
const matrix::Vector2f vel_xy(_velocity(0), _velocity(1));
const matrix::Vector2f acc_xy = (vel_sp_xy - vel_sp_prev_xy) / _deltatime;
void vel_sp_slewrate(matrix::Vector3f &vel_sp, const matrix::Vector2f &stick_xy, const float &stick_z);
const float acc_xy_max = get_acceleration_xy(stick_xy);
void reset_slewrate_xy();
/* limit total horizontal acceleration */
if (acc_xy.length() > acc_xy_max) {
vel_sp_xy = acc_xy_max * acc_xy.normalized() * _deltatime + vel_sp_prev_xy;
vel_sp(0) = vel_sp_xy(0);
vel_sp(1) = vel_sp_xy(1);
}
float get_acceleration_xy(const matrix::Vector2f &stick_xy);
/* limit vertical acceleration */
const float acc_z = (vel_sp(2) - _vel_sp_prev(2)) / _deltatime;
const float acc_z_max = math::sign(acc_z) * get_acceleration_z(stick_z);
if (fabsf(acc_z) > fabsf(acc_z_max)) {
vel_sp(2) = acc_z_max * _deltatime + _vel_sp_prev(2);
}
_vel_sp_prev = vel_sp;
}
void reset_slewrate_xy()
{
_vel_sp_prev(0) = _velocity(0);
_vel_sp_prev(1) = _velocity(1);
}
float get_acceleration_xy(const matrix::Vector2f &stick_xy)
{
/*
* In manual mode we consider four states with different acceleration handling:
* 1. user wants to stop/brake (lets go of sticks)
* 2. user wants to quickly change direction (> 90 degree)
* 3. user wants to accelerate
* 4. user wants to decelerate
*/
float acceleration_state_dependent_xy = 0.f;
const matrix::Vector2f vel_xy(_velocity(0), _velocity(1));
/* check input stick for zero or direction */
const float stick_xy_norm = stick_xy.norm();
const bool stick_xy_zero = stick_xy_norm <= FLT_EPSILON;
matrix::Vector2f stick_xy_unit = stick_xy;
if (!stick_xy_zero) {
stick_xy_unit.normalize();
}
const float stick_xy_prev_norm = _stick_input_xy_prev.norm();
const bool stick_xy_prev_zero = stick_xy_prev_norm <= FLT_EPSILON;
matrix::Vector2f stick_xy_prev_unit = _stick_input_xy_prev;
if (!stick_xy_prev_zero) {
stick_xy_prev_unit.normalize();
}
/* check if stick direction changed more than 60 degree angle cos(60) = 0.5 */
const bool previous_stick_aligned = (stick_xy_unit * stick_xy_prev_unit) > 0.5f;
/* check acceleration */
const bool do_acceleration = stick_xy_prev_zero || (previous_stick_aligned &&
((stick_xy_norm > stick_xy_prev_norm) || (fabsf(stick_xy_norm - 1.0f) < FLT_EPSILON)));
const bool do_deceleration = (previous_stick_aligned && (stick_xy_norm <= stick_xy_prev_norm));
const bool do_direction_change = !previous_stick_aligned;
stick_user_intention intention_xy;
if (stick_xy_zero) {
/* we want to stop */
intention_xy = brake;
} else if (do_acceleration) {
/* we do manual acceleration */
intention_xy = acceleration;
} else if (do_deceleration) {
/* we do manual deceleration */
intention_xy = deceleration;
} else if (do_direction_change) {
/* we have a direction change */
intention_xy = direction_change;
} else {
/* catchall: acceleration */
intention_xy = acceleration;
}
/*
* execute the user intention
*/
/* pilot starts to have brake intention */
if ((_intention_xy_prev != brake) && (intention_xy == brake)) {
if (_jerk_hor_max.get() > _jerk_hor_min.get()) {
/* allow jerk proportional to velocity */
const float jerk_range = _jerk_hor_max.get() - _jerk_hor_min.get();
const float velocity_ratio = vel_xy.norm() / _velocity_hor_manual.get();
_manual_jerk_limit_xy = _jerk_hor_min.get() + jerk_range * velocity_ratio;
/* start braking with lowest deceleration */
acceleration_state_dependent_xy = _deceleration_hor_slow.get();
} else {
/* set the jerk limit large because it's disabled*/
_manual_jerk_limit_xy = 1e6f;
/* to brake we use max acceleration */
acceleration_state_dependent_xy = _acceleration_hor_max.get();
}
reset_slewrate_xy();
}
/* allowed state transitions */
switch (_intention_xy_prev) {
case brake: {
/* pilot does not want to brake anymore, initialize with lowest acceleration */
if (intention_xy != brake) {
_intention_xy_prev = acceleration;
acceleration_state_dependent_xy = _deceleration_hor_slow.get();
}
break;
}
case direction_change: {
/* only exit direction change if brake or desired heading aligned */
const bool stick_vel_aligned = (vel_xy * stick_xy_unit > 0.0f);
_manual_direction_change_hysteresis.set_state_and_update(!stick_vel_aligned);
if (intention_xy == brake) {
_intention_xy_prev = intention_xy;
} else if (stick_vel_aligned) {
_intention_xy_prev = acceleration;
} else if (_manual_direction_change_hysteresis.get_state()) {
/* TODO: find conditions which are always continuous
* only if stick input is large*/
if (stick_xy_norm > 0.6f) {
acceleration_state_dependent_xy = _acceleration_hor_max.get();
}
}
break;
}
case acceleration: {
_intention_xy_prev = intention_xy;
if (_intention_xy_prev == direction_change) {
reset_slewrate_xy();
}
break;
}
case deceleration: {
_intention_xy_prev = intention_xy;
if (_intention_xy_prev == direction_change) {
reset_slewrate_xy();
}
break;
}
}
/*
* calculate dynamic acceleration based on state
*/
switch (_intention_xy_prev) {
case brake: {
/* limit jerk when braking to zero */
float jerk = (_acceleration_hor_max.get() - acceleration_state_dependent_xy) / _deltatime;
if (jerk > _manual_jerk_limit_xy) {
acceleration_state_dependent_xy += _manual_jerk_limit_xy * _deltatime;
} else {
acceleration_state_dependent_xy = _acceleration_hor_max.get();
}
break;
}
case direction_change: {
/* limit acceleration linearly on stick input*/
const float acceleration_range = _acceleration_hor_manual.get() - _deceleration_hor_slow.get();
acceleration_state_dependent_xy = _deceleration_hor_slow.get() + acceleration_range * stick_xy_norm;
break;
}
case acceleration: {
/* limit acceleration linearly on stick input*/
float acc_limit = (_acceleration_hor_manual.get() - _deceleration_hor_slow.get()) * stick_xy_norm
+ _deceleration_hor_slow.get();
if (acceleration_state_dependent_xy > acc_limit) {
acc_limit = acceleration_state_dependent_xy;
}
acceleration_state_dependent_xy = acc_limit;
break;
}
case deceleration: {
acceleration_state_dependent_xy = _deceleration_hor_slow.get();
break;
}
}
/* update previous stick input */
_stick_input_xy_prev = matrix::Vector2f(_filter_pitch_stick.apply(stick_xy(0)), _filter_roll_stick.apply(stick_xy(1)));
if (_stick_input_xy_prev.length() > 1.0f) {
_stick_input_xy_prev = _stick_input_xy_prev.normalized();
}
return acceleration_state_dependent_xy;
}
float get_acceleration_z(const float &stick_z)
{
/* in manual altitude control apply acceleration limit based on stick input
* we consider two states
* 1.) brake
* 2.) accelerate */
float acceleration_state_dependent_z = 0.f;
/* default is acceleration */
stick_user_intention intention = acceleration;
if (fabsf(stick_z) <= FLT_EPSILON) {
intention = brake;
}
/* set maximum acceleration depending on upwards or downwards flight */
float max_acceleration = (stick_z <= 0.0f) ? _acceleration_z_max_up.get() : _acceleration_z_max_down.get();
/*
* update user input
*/
if ((_user_intention_z != brake) && (intention == brake)) {
/* we start with lowest acceleration */
acceleration_state_dependent_z = _acceleration_z_max_down.get();
/* reset slew rate */
_vel_sp_prev(2) = _velocity(2);
_user_intention_z = brake;
}
_user_intention_z = intention;
/*
* apply acceleration depending on state
*/
if (_user_intention_z == brake) {
/* limit jerk when braking to zero */
float jerk = (_acceleration_z_max_up.get() - acceleration_state_dependent_z) / _deltatime;
if (jerk > _manual_jerk_limit_z) {
acceleration_state_dependent_z += _manual_jerk_limit_z * _deltatime;
} else {
acceleration_state_dependent_z = _acceleration_z_max_up.get();
}
}
if (_user_intention_z == acceleration) {
const float acceleration_range = max_acceleration - _acceleration_z_max_down.get();
acceleration_state_dependent_z = _acceleration_z_max_down.get() + acceleration_range * fabsf(stick_z);
}
return acceleration_state_dependent_z;
}
float get_acceleration_z(const float &stick_z);
};
@@ -0,0 +1,90 @@
/****************************************************************************
*
* Copyright (c) 2017 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file FlightTaskManual.hpp
*
* Flight task for the normal, legacy, manual position controlled flight
* where stick inputs map basically to the velocity setpoint
*
* @author Matthias Grob <maetugr@gmail.com>
*/
#include "FlightTaskOrbit.hpp"
using namespace matrix;
int FlightTaskOrbit::activate()
{
FlightTask::activate();
r = 1.f;
v = 0.5f;
z = _position(2);
_center = Vector2f(_position.data());
_center(0) -= r;
return 0;
}
int FlightTaskOrbit::disable()
{
FlightTask::disable();
return 0;
}
int FlightTaskOrbit::update()
{
int ret = FlightTaskManual::update();
r += _sticks(0) * _deltatime;
r = math::constrain(r, 1.f, 20.f);
v -= _sticks(1) * _deltatime;
v = math::constrain(v, -7.f, 7.f);
z += _sticks(2) * _deltatime;
Vector2f center_to_position = Vector2f(_position.data()) - _center;
/* xy velocity to go around in a circle */
Vector2f velocity_xy = Vector2f(center_to_position(1), -center_to_position(0));
velocity_xy = velocity_xy.unit_or_zero();
velocity_xy *= v;
/* xy velocity adjustment to stay on the radius distance */
velocity_xy += (r - center_to_position.norm()) * center_to_position.unit_or_zero();
float yaw = atan2f(center_to_position(1), center_to_position(0)) + M_PI_F;
_set_position_setpoint(Vector3f(NAN, NAN, z));
_set_velocity_setpoint(Vector3f(velocity_xy(0), velocity_xy(1), 0.f));
_set_yaw_setpoint(yaw);
return ret;
}
@@ -51,63 +51,6 @@ public:
{};
virtual ~FlightTaskOrbit() {};
/**
* Call once on the event where you switch to the task
* @return 0 on success, >0 on error otherwise
*/
virtual int activate()
{
FlightTask::activate();
r = 1.f;
v = 0.5f;
z = _position(2);
_center = matrix::Vector2f(_position.data());
_center(0) -= r;
return 0;
};
/**
* Call once on the event of switching away from the task
* @return 0 on success, >0 on error otherwise
*/
virtual int disable()
{
FlightTask::disable();
return 0;
};
/**
* Call regularly in the control loop cycle to execute the task
* @return 0 on success, >0 on error otherwise
*/
virtual int update()
{
int ret = FlightTaskManual::update();
r += _sticks(0) * _deltatime;
r = math::constrain(r, 1.f, 20.f);
v -= _sticks(1) * _deltatime;
v = math::constrain(v, -7.f, 7.f);
z += _sticks(2) * _deltatime;
matrix::Vector2<float> center_to_position = matrix::Vector2f(_position.data()) - _center;
/* xy velocity to go around in a circle */
matrix::Vector2<float> velocity_xy = matrix::Vector2f(center_to_position(1), -center_to_position(0));
velocity_xy = velocity_xy.unit_or_zero();
velocity_xy *= v;
/* xy velocity adjustment to stay on the radius distance */
velocity_xy += (r - center_to_position.norm()) * center_to_position.unit_or_zero();
float yaw = atan2f(center_to_position(1), center_to_position(0)) + M_PI_F;
_set_position_setpoint(matrix::Vector3f(NAN, NAN, z));
_set_velocity_setpoint(matrix::Vector3f(velocity_xy(0), velocity_xy(1), 0.f));
_set_yaw_setpoint(yaw);
return ret;
};
private:
float r = 0.f; /* radius with which to orbit the target */