PositionControl: acceleration based control strategy

This commit is contained in:
Matthias Grob
2020-01-27 12:03:29 +01:00
parent 1d2ac41edc
commit b3d7445059
4 changed files with 95 additions and 71 deletions
@@ -40,6 +40,7 @@
#include <float.h>
#include <mathlib/mathlib.h>
#include <px4_platform_common/defines.h>
#include <ecl/geo/geo.h>
using namespace matrix;
@@ -83,7 +84,6 @@ void PositionControl::setInputSetpoint(const vehicle_local_position_setpoint_s &
_pos_sp = Vector3f(setpoint.x, setpoint.y, setpoint.z);
_vel_sp = Vector3f(setpoint.vx, setpoint.vy, setpoint.vz);
_acc_sp = Vector3f(setpoint.acceleration);
_thr_sp = Vector3f(setpoint.thrust);
_yaw_sp = setpoint.yaw;
_yawspeed_sp = setpoint.yawspeed;
}
@@ -114,7 +114,7 @@ bool PositionControl::update(const float dt)
// x and y input setpoints always have to come in pairs
const bool valid = (PX4_ISFINITE(_pos_sp(0)) == PX4_ISFINITE(_pos_sp(1)))
&& (PX4_ISFINITE(_vel_sp(0)) == PX4_ISFINITE(_vel_sp(1)))
&& (PX4_ISFINITE(_thr_sp(0)) == PX4_ISFINITE(_thr_sp(1)));
&& (PX4_ISFINITE(_acc_sp(0)) == PX4_ISFINITE(_acc_sp(1)));
_positionControl();
_velocityControl(dt);
@@ -143,42 +143,16 @@ void PositionControl::_positionControl()
void PositionControl::_velocityControl(const float dt)
{
// Generate desired thrust setpoint.
// PID
// u_des = P(vel_err) + D(vel_err_dot) + I(vel_integral)
// Umin <= u_des <= Umax
//
// Anti-Windup:
// u_des = _thr_sp; r = _vel_sp; y = _vel
// u_des >= Umax and r - y >= 0 => Saturation = true
// u_des >= Umax and r - y <= 0 => Saturation = false
// u_des <= Umin and r - y <= 0 => Saturation = true
// u_des <= Umin and r - y >= 0 => Saturation = false
//
// Notes:
// - PID implementation is in NED-frame
// - control output in D-direction has priority over NE-direction
// - the equilibrium point for the PID is at hover-thrust
// - the maximum tilt cannot exceed 90 degrees. This means that it is
// not possible to have a desired thrust direction pointing in the positive
// D-direction (= downward)
// - the desired thrust in D-direction is limited by the thrust limits
// - the desired thrust in NE-direction is limited by the thrust excess after
// consideration of the desired thrust in D-direction. In addition, the thrust in
// NE-direction is also limited by the maximum tilt.
// PID velocity control
Vector3f vel_error = _vel_sp - _vel;
Vector3f thr_sp_velocity = vel_error.emult(_gain_vel_p) + _vel_int + _vel_dot.emult(_gain_vel_d);
thr_sp_velocity -= Vector3f(0.f, 0.f, _hover_thrust);
Vector3f acc_sp_velocity = vel_error.emult(_gain_vel_p) + _vel_int + _vel_dot.emult(_gain_vel_d);
if (PX4_ISFINITE(_thr_sp(0)) && PX4_ISFINITE(_thr_sp(1)) && PX4_ISFINITE(thr_sp_velocity(2))) {
// Thrust set-point in NE-direction from FlightTaskManualAltitude is provided. Scaling by the maximum tilt is required.
_thr_sp.xy() = Vector2f(_thr_sp) * fabsf(thr_sp_velocity(2)) * tanf(_constraints.tilt);
}
// For backwards compatibility of the gains to non-acceleration based control, needs to be overcome with configuration conversion
acc_sp_velocity *= CONSTANTS_ONE_G / _hover_thrust;
// No control input from setpoints or corresponding states which are NAN
ControlMath::addIfNotNanVector3f(_acc_sp, acc_sp_velocity);
// Velocity and feed-forward thrust setpoints or velocity states being NAN results in them not having an influence
ControlMath::addIfNotNanVector3f(_thr_sp, thr_sp_velocity);
_accelerationControl();
// Integrator anti-windup in vertical direction
if ((_thr_sp(2) >= -_lim_thr_min && vel_error(2) >= 0.0f) ||
@@ -186,23 +160,23 @@ void PositionControl::_velocityControl(const float dt)
vel_error(2) = 0.f;
}
// Saturate thrust setpoint in D-direction.
_thr_sp(2) = math::constrain(_thr_sp(2), -_lim_thr_max, -_lim_thr_min);
// Saturate maximal vertical thrust
_thr_sp(2) = math::max(_thr_sp(2), -_lim_thr_max);
// Get maximum allowed thrust in NE based on tilt and excess thrust.
float thrust_max_NE_tilt = fabsf(_thr_sp(2)) * tanf(_constraints.tilt);
float thrust_max_NE = sqrtf(_lim_thr_max * _lim_thr_max - _thr_sp(2) * _thr_sp(2));
thrust_max_NE = math::min(thrust_max_NE_tilt, thrust_max_NE);
// Get allowed horizontal thrust after prioritizing vertical control
const float thrust_max_squared = _lim_thr_max * _lim_thr_max;
const float thrust_z_squared = _thr_sp(2) * _thr_sp(2);
float thrust_max_xy = sqrtf(thrust_max_squared - thrust_z_squared);
// Saturate thrust in NE-direction.
// Saturate thrust in horizontal direction
const Vector2f thrust_sp_xy(_thr_sp);
const float thrust_sp_xy_norm = thrust_sp_xy.norm();
if (thrust_sp_xy_norm > thrust_max_NE) {
_thr_sp.xy() = thrust_sp_xy / thrust_sp_xy_norm * thrust_max_NE;
if (thrust_sp_xy_norm > thrust_max_xy) {
_thr_sp.xy() = thrust_sp_xy / thrust_sp_xy_norm * thrust_max_xy;
}
// Use tracking Anti-Windup for NE-direction: during saturation, the integrator is used to unsaturate the output
// Use tracking Anti-Windup for horizontal direction: during saturation, the integrator is used to unsaturate the output
// see Anti-Reset Windup for PID controllers, L.Rundqwist, 1990
const float arw_gain = 2.f / _gain_vel_p(0);
vel_error.xy() = Vector2f(vel_error) - (arw_gain * (thrust_sp_xy - Vector2f(_thr_sp)));
@@ -216,6 +190,19 @@ void PositionControl::_velocityControl(const float dt)
_vel_int(2) = math::min(fabsf(_vel_int(2)), _lim_thr_max) * sign(_vel_int(2));
}
void PositionControl::_accelerationControl()
{
// Assume standard acceleration due to gravity in vertical direction for attitude generation
Vector3f body_z = Vector3f(-_acc_sp(0), -_acc_sp(1), CONSTANTS_ONE_G).normalized();
ControlMath::limitTilt(body_z, Vector3f(0, 0, 1), _constraints.tilt);
// Scale thrust assuming hover thrust produces standard gravity
float collective_thrust = _acc_sp(2) * (_hover_thrust / CONSTANTS_ONE_G) - _hover_thrust;
// Project thrust to planned body attitude
collective_thrust /= (Vector3f(0, 0, 1).dot(body_z));
collective_thrust = math::min(collective_thrust, -_lim_thr_min);
_thr_sp = body_z * collective_thrust;
}
bool PositionControl::_updateSuccessful()
{
bool valid = true;
@@ -231,8 +218,9 @@ bool PositionControl::_updateSuccessful()
}
}
// There has to be a valid output thrust setpoint otherwise there was no
// There has to be a valid output accleration and thrust setpoint otherwise there was no
// setpoint-state pair for each axis that can get controlled
valid = valid && PX4_ISFINITE(_acc_sp(0)) && PX4_ISFINITE(_acc_sp(1)) && PX4_ISFINITE(_acc_sp(2));
valid = valid && PX4_ISFINITE(_thr_sp(0)) && PX4_ISFINITE(_thr_sp(1)) && PX4_ISFINITE(_thr_sp(2));
return valid;
}
@@ -189,6 +189,7 @@ private:
void _positionControl(); ///< Position proportional control
void _velocityControl(const float dt); ///< Velocity PID control
void _accelerationControl(); ///< Acceleration setpoint processing
// Gains
matrix::Vector3f _gain_pos_p; ///< Position control proportional gain
@@ -188,17 +188,40 @@ TEST_F(PositionControlBasicTest, VelocityLimit)
EXPECT_LE(abs(_output_setpoint.vz), 1.f);
}
TEST_F(PositionControlBasicTest, ThrustLimit)
TEST_F(PositionControlBasicTest, PositionControlMaxThrustLimit)
{
_input_setpoint.x = 10.f;
_input_setpoint.y = 10.f;
_input_setpoint.z = -10.f;
EXPECT_TRUE(runController());
EXPECT_FLOAT_EQ(_attitude.thrust_body[0], 0.f);
EXPECT_FLOAT_EQ(_attitude.thrust_body[1], 0.f);
EXPECT_LT(_attitude.thrust_body[2], -.1f);
EXPECT_GE(_attitude.thrust_body[2], -0.9f);
runController();
Vector3f thrust(_output_setpoint.thrust);
EXPECT_FLOAT_EQ(thrust(0), 0.f);
EXPECT_FLOAT_EQ(thrust(1), 0.f);
EXPECT_FLOAT_EQ(thrust(2), -0.9f);
EXPECT_EQ(_attitude.thrust_body[0], 0.f);
EXPECT_EQ(_attitude.thrust_body[1], 0.f);
EXPECT_FLOAT_EQ(_attitude.thrust_body[2], -0.9f);
EXPECT_FLOAT_EQ(_attitude.roll_body, 0.f);
EXPECT_FLOAT_EQ(_attitude.pitch_body, 0.f);
}
TEST_F(PositionControlBasicTest, PositionControlMinThrustLimit)
{
_input_setpoint.x = 10.f;
_input_setpoint.y = 0.f;
_input_setpoint.z = 10.f;
runController();
Vector3f thrust(_output_setpoint.thrust);
EXPECT_FLOAT_EQ(thrust.length(), 0.1f);
EXPECT_FLOAT_EQ(_attitude.thrust_body[2], -0.1f);
EXPECT_FLOAT_EQ(_attitude.roll_body, 0.f);
EXPECT_FLOAT_EQ(_attitude.pitch_body, -1.f);
}
TEST_F(PositionControlBasicTest, FailsafeInput)
@@ -216,6 +239,17 @@ TEST_F(PositionControlBasicTest, FailsafeInput)
EXPECT_LE(_attitude.thrust_body[2], -.1f);
}
TEST_F(PositionControlBasicTest, IdleThrustInput)
{
// High downwards acceleration to make sure there's no thrust
Vector3f(0.f, 0.f, 100.f).copyTo(_input_setpoint.acceleration);
EXPECT_TRUE(runController());
EXPECT_FLOAT_EQ(_output_setpoint.thrust[0], 0.f);
EXPECT_FLOAT_EQ(_output_setpoint.thrust[1], 0.f);
EXPECT_FLOAT_EQ(_output_setpoint.thrust[2], -.1f);
}
TEST_F(PositionControlBasicTest, InputCombinationsPosition)
{
_input_setpoint.x = .1f;
@@ -259,16 +293,16 @@ TEST_F(PositionControlBasicTest, SetpointValiditySimple)
EXPECT_FALSE(runController());
_input_setpoint.y = .2f;
EXPECT_FALSE(runController());
_input_setpoint.thrust[2] = .3f;
_input_setpoint.acceleration[2] = .3f;
EXPECT_TRUE(runController());
}
TEST_F(PositionControlBasicTest, SetpointValidityAllCombinations)
{
// This test runs any position, velocity, thrust setpoint combination and checks if it gets accepted or rejected correctly
float *const setpoint_loop_access_map[] = {&_input_setpoint.x, &_input_setpoint.vx, &_input_setpoint.thrust[0],
&_input_setpoint.y, &_input_setpoint.vy, &_input_setpoint.thrust[1],
&_input_setpoint.z, &_input_setpoint.vz, &_input_setpoint.thrust[2]
// This test runs any combination of set and unset (NAN) setpoints and checks if it gets accepted or rejected correctly
float *const setpoint_loop_access_map[] = {&_input_setpoint.x, &_input_setpoint.vx, &_input_setpoint.acceleration[0],
&_input_setpoint.y, &_input_setpoint.vy, &_input_setpoint.acceleration[1],
&_input_setpoint.z, &_input_setpoint.vz, &_input_setpoint.acceleration[2]
};
for (int combination = 0; combination < 512; combination++) {
@@ -289,16 +323,17 @@ TEST_F(PositionControlBasicTest, SetpointValidityAllCombinations)
const bool has_xy_pairs = (combination & 7) == ((combination >> 3) & 7);
const bool expected_result = has_x_setpoint && has_y_setpoint && has_z_setpoint && has_xy_pairs;
EXPECT_EQ(runController(), expected_result) << "combination " << combination
<< std::endl << "input" << std::endl
<< "position " << _input_setpoint.x << ", " << _input_setpoint.y << ", " << _input_setpoint.z << std::endl
<< "velocity " << _input_setpoint.vx << ", " << _input_setpoint.vy << ", " << _input_setpoint.vz << std::endl
<< "thrust " << _input_setpoint.thrust[0] << ", " << _input_setpoint.thrust[1] << ", " << _input_setpoint.thrust[2]
<< std::endl << "output" << std::endl
<< "position " << _output_setpoint.x << ", " << _output_setpoint.y << ", " << _output_setpoint.z << std::endl
<< "velocity " << _output_setpoint.vx << ", " << _output_setpoint.vy << ", " << _output_setpoint.vz << std::endl
<< "thrust " << _output_setpoint.thrust[0] << ", " << _output_setpoint.thrust[1] << ", " << _output_setpoint.thrust[2]
<< std::endl;
EXPECT_EQ(runController(), expected_result) << "combination " << combination << std::endl
<< "input" << std::endl
<< "position " << _input_setpoint.x << ", " << _input_setpoint.y << ", " << _input_setpoint.z << std::endl
<< "velocity " << _input_setpoint.vx << ", " << _input_setpoint.vy << ", " << _input_setpoint.vz << std::endl
<< "acceleration " << _input_setpoint.acceleration[0] << ", "
<< _input_setpoint.acceleration[1] << ", " << _input_setpoint.acceleration[2] << std::endl
<< "output" << std::endl
<< "position " << _output_setpoint.x << ", " << _output_setpoint.y << ", " << _output_setpoint.z << std::endl
<< "velocity " << _output_setpoint.vx << ", " << _output_setpoint.vy << ", " << _output_setpoint.vz << std::endl
<< "acceleration " << _output_setpoint.acceleration[0] << ", "
<< _output_setpoint.acceleration[1] << ", " << _output_setpoint.acceleration[2] << std::endl;
}
}
@@ -637,7 +637,7 @@ MulticopterPositionControl::Run()
if (not_taken_off || flying_but_ground_contact) {
// we are not flying yet and need to avoid any corrections
reset_setpoint_to_nan(setpoint);
setpoint.thrust[0] = setpoint.thrust[1] = setpoint.thrust[2] = 0.0f;
Vector3f(0.f, 0.f, 100.f).copyTo(setpoint.acceleration); // High downwards acceleration to make sure there's no thrust
// set yaw-sp to current yaw
// TODO: we need a clean way to disable yaw control
setpoint.yaw = _states.yaw;
@@ -684,7 +684,7 @@ MulticopterPositionControl::Run()
// Inform FlightTask about the input and output of the velocity controller
// This is used to properly initialize the velocity setpoint when onpening the position loop (position unlock)
_flight_tasks.updateVelocityControllerIO(Vector3f(local_pos_sp.vx, local_pos_sp.vy, local_pos_sp.vz),
Vector3f(local_pos_sp.thrust));
Vector3f(local_pos_sp.acceleration));
vehicle_attitude_setpoint_s attitude_setpoint{};
attitude_setpoint.timestamp = time_stamp_now;
@@ -949,7 +949,7 @@ MulticopterPositionControl::failsafe(vehicle_local_position_setpoint_s &setpoint
if (PX4_ISFINITE(_states.velocity(0)) && PX4_ISFINITE(_states.velocity(1))) {
// don't move along xy
setpoint.vx = setpoint.vy = 0.0f;
setpoint.vx = setpoint.vy = 0.f;
if (warn) {
PX4_WARN("Failsafe: stop and wait");
@@ -957,7 +957,7 @@ MulticopterPositionControl::failsafe(vehicle_local_position_setpoint_s &setpoint
} else {
// descend with land speed since we can't stop
setpoint.thrust[0] = setpoint.thrust[1] = 0.f;
setpoint.acceleration[0] = setpoint.acceleration[1] = 0.f;
setpoint.vz = _param_mpc_land_speed.get();
if (warn) {
@@ -974,7 +974,7 @@ MulticopterPositionControl::failsafe(vehicle_local_position_setpoint_s &setpoint
} else {
// emergency descend with a bit below hover thrust
setpoint.vz = NAN;
setpoint.thrust[2] = _param_mpc_thr_hover.get() * .8f;
setpoint.acceleration[2] = .3f;
if (warn) {
PX4_WARN("Failsafe: blind descend");