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https://github.com/PX4/PX4-Autopilot.git
synced 2026-05-23 14:47:44 +08:00
Included turning radius calculations for vertical changes and removed the requirement for the same altitude in the 2D turning radius logic.
This commit is contained in:
committed by
Matthias Grob
parent
5ce2bf662b
commit
72e758950b
@@ -106,15 +106,36 @@ float PositionSmoothing::_getMaxXYSpeed(const Vector3f(&waypoints)[3]) const
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float PositionSmoothing::_getMaxZSpeed(const Vector3f(&waypoints)[3]) const
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{
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const auto &start_position = waypoints[0];
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const auto &target = waypoints[1];
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const auto &next_target = waypoints[2];
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Vector3f pos_traj(_trajectory[0].getCurrentPosition(),
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_trajectory[1].getCurrentPosition(),
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_trajectory[2].getCurrentPosition());
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const float distance_start_target = fabs(target(2) - pos_traj(2));
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const float arrival_z_speed = 0.f;
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float arrival_z_speed = 0.0f;
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const float distance_target_next = fabsf(target(2) - next_target(2));
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const bool target_next_different = distance_target_next > 0.001f;
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Vector2f target_xy_z = {target.xy().norm(), target(2)};
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Vector2f next_target_xy_z = {next_target.xy().norm(), next_target(2)};
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Vector2f start_position_xy_z = {start_position.xy().norm(), start_position(2)};
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if (target_next_different
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) {
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const float alpha = acosf(Vector2f((target_xy_z - start_position_xy_z)).unit_or_zero().dot(
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Vector2f((target_xy_z - next_target_xy_z)).unit_or_zero()));
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const float safe_alpha = math::constrain(alpha, 0.f, M_PI_F - FLT_EPSILON);
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float accel_tmp = _trajectory[2].getMaxAccel();
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float max_speed_in_turn = math::trajectory::computeMaxSpeedInWaypoint(safe_alpha, accel_tmp,
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_vertical_acceptance_radius);
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arrival_z_speed = math::min(max_speed_in_turn, _trajectory[2].getMaxVel());
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}
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float max_speed = math::min(_trajectory[2].getMaxVel(), math::trajectory::computeMaxSpeedFromDistance(
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_trajectory[2].getMaxJerk(), _trajectory[2].getMaxAccel(),
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@@ -74,15 +74,11 @@ inline float computeStartXYSpeedFromWaypoints(const Vector3f &start_position, co
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const bool target_next_different = distance_target_next > 0.001f;
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const bool waypoint_overlap = distance_target_next < config.xy_accept_rad;
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const bool has_reached_altitude = fabsf(target(2) - start_position(2)) < config.z_accept_rad;
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const bool altitude_stays_same = fabsf(next_target(2) - target(2)) < config.z_accept_rad;
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float speed_at_target = 0.0f;
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if (target_next_different &&
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!waypoint_overlap &&
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has_reached_altitude &&
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altitude_stays_same
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!waypoint_overlap
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) {
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const float alpha = acosf(Vector2f((target - start_position).xy()).unit_or_zero().dot(
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Vector2f((target - next_target).xy()).unit_or_zero()));
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