mavsdk_tests: adapt to changed inject API

We now need to say which instance, for now it's all instances.
This commit is contained in:
Julian Oes
2020-07-29 14:04:55 +02:00
committed by Daniel Agar
parent 06ad0de5eb
commit 55d2bdc438

View File

@@ -238,7 +238,7 @@ void AutopilotTester::execute_mission_and_lose_gps()
std::cout << "Progress: " << progress.current << "/" << progress.total;
if (progress.current == 1) {
CHECK(_failure->inject(Failure::FailureUnit::SensorGps, Failure::FailureType::Off)
CHECK(_failure->inject(Failure::FailureUnit::SensorGps, Failure::FailureType::Off, 0)
== Failure::Result::Success);
}
});
@@ -267,7 +267,7 @@ void AutopilotTester::execute_mission_and_lose_mag()
std::cout << "Progress: " << progress.current << "/" << progress.total;
if (progress.current == 1) {
CHECK(_failure->inject(Failure::FailureUnit::SensorMag, Failure::FailureType::Off)
CHECK(_failure->inject(Failure::FailureUnit::SensorMag, Failure::FailureType::Off, 0)
== Failure::Result::Success);
}
});
@@ -297,7 +297,7 @@ void AutopilotTester::execute_mission_and_lose_baro()
std::cout << "Progress: " << progress.current << "/" << progress.total;
if (progress.current == 1) {
CHECK(_failure->inject(Failure::FailureUnit::SensorBaro, Failure::FailureType::Off)
CHECK(_failure->inject(Failure::FailureUnit::SensorBaro, Failure::FailureType::Off, 0)
== Failure::Result::Success);
}
});
@@ -326,7 +326,7 @@ void AutopilotTester::execute_mission_and_get_baro_stuck()
std::cout << "Progress: " << progress.current << "/" << progress.total;
if (progress.current == 1) {
CHECK(_failure->inject(Failure::FailureUnit::SensorBaro, Failure::FailureType::Stuck)
CHECK(_failure->inject(Failure::FailureUnit::SensorBaro, Failure::FailureType::Stuck, 0)
== Failure::Result::Success);
}
});
@@ -355,7 +355,7 @@ void AutopilotTester::execute_mission_and_get_mag_stuck()
std::cout << "Progress: " << progress.current << "/" << progress.total;
if (progress.current == 1) {
CHECK(_failure->inject(Failure::FailureUnit::SensorMag, Failure::FailureType::Stuck)
CHECK(_failure->inject(Failure::FailureUnit::SensorMag, Failure::FailureType::Stuck, 0)
== Failure::Result::Success);
}
});